Farming Simulator 25 mods
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Renault Ares 700/800 Serie V1.3.0.0
Renault Ares 700/800 Serie V1.3.0.0 Hallo, hier ist eine konvertierte Version des Ares 700 Mods. Verfügbare Konfigurationen: Ares: 696 Ares: 715/725/735 Ares: 815/816/825/826/836 IC: Funktionell V1.3.0.0 Korrektur der Farbe der hinteren Schläuche Eine Konfiguration mit somac wurde hinzugefügt (vorerst nur für 610/620). Korrektur der Kontrollleuchten im Armaturenbrett Tags: Eine KonfigurationRenault Ares
Renault Ares 700/800 Series V1.3.0.0 FS25
Farming Simulator 22 Mods · October 2, 2026 Hello, here is a converted version of the Ares 700 mod Available configurations: Ares: 696 Ares: 715/725/735 Ares: 815/816/825/826/836 IC: Functional V1.3.0.0 Correction to the color of the rear hoses Added a configuration with somac (only the 610/620 for now) Correction to the dashboard indicator lights
Beef cattle barn V1.0
Beef cattle barn V1.0 I’m sharing this magnificent cow barn with you. This version is not cleanable and will require a manure bunker next to it. A cleanable version will be released to suit every gameplay style. Beef cattle barn Price: €70,000 Animal capacity: €150 Capacity: 45 cows Feed capacity: 24,000 L Straw capacity: 20,000 L Author: AGRITARN AMF, quentin modding Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Factory Contracts FS25
Does a flour mill pay on the spot for any truck that tips into its pit? No real buyer works like that. Real agricultural trade for Farming Simulator 25: supply contracts with your map's buyers, a truck weighbridge that certifies every delivery, quality sampling, transport documents, settlements and raw material orders for your factories. Based on GAFTA/FOSFA contracts, Rosario Grain Arbitration Chamber receiving standards and shrink tables, legal-for-trade weighing. Works on ANY map, mod products included. 📋 SUPPLY CONTRACTS, NOT SPOT SALES Buyers publish contracts on the Purchase Board: quota per period (1 period = 1 game month, scales with days-per-month), duration, price vs today's quotation (fixed, or deferred: each delivery at that day's quotation), delivery mode (bulk, pallets, bales), quality requirement, settlement method, sometimes an advance. By family (grains/oilseeds, industrial crops, forage, livestock, food, industrial goods, energy). 🤝 NEGOTIATION AND COMMITMENTS The buyer accepts, rejects or counter-offers (up to three rounds, by letter). Push too hard and it withdraws until next period. Each period is fulfilled, partial or not delivered. Undelivered volume is charged as a % of its value; the contract stays in force. An on-screen strip shows this month's quotas: due, buyer, expiry. Early termination follows the grain trade: today's replacement value minus your price on undelivered volume, plus unamortised advance; if the market fell below your price, you only refund the advance. ⚖️ THE TRUCK WEIGHBRIDGE Placeable: 20 x 4 m deck, operator booth, animated barriers, traffic light, animated sampling probe, floodlights, ANPR camera, guardrails, outdoor display of your vehicle's real mass, sounds. Symbolic price, no upkeep: it stands for the public/plant weighbridge. 🚛 HOW A DELIVERY WORKS 1. Register your company (trading name, tax ID, consignor or haulier). 2. Issue the transport document (plates, harvest year, quantity, origin pre-filled; you type the driver). One document, one journey. 3. Show it at the window: document, validity, companies, unit, contract, product checked. Barrier up, green light. 4. Drive on with the whole combination and sound the HORN: barrier closes, weighing starts (waits if the trailer is still under it). 5. The probe samples moisture, foreign matter, broken grain, temperature. Approved (with or without deductions): gross ticket. Rejected: leave without unloading. 6. Unload at the contracted plant. No cash at the pit: it counts toward your contract; above quota, spot price. 7. Return empty, horn again: tare recorded, ticket closed at net weight, delivery credited and settled. Exit barrier lowers itself. Pallets and bales are counted, weighed and checked for packaging, not probed. ❓ In and back, one weighbridge? Trade weight is net: loaded, then empty. In real trade the legal instrument belongs to the plant, elevator or town. The TICKET certifies weight, the UNLOADING at the selling point certifies destination: one weighbridge serves every buyer; unload elsewhere and it isn't credited. The open ticket travels with the truck: tare can be weighed at any weighbridge; big maps can have several. No ticket? Ordinary spot sale; the contract doesn't move. 🌾 QUALITY AND MOISTURE Standards: wheat/barley 14 %, maize 14.5 %, soybean 13.5 %, sunflower 11 %. Above that: drying, official shrink table (water + handling loss), drying fee. Excess foreign matter is discounted, not rejected. 💰 SETTLEMENTS AND RATING Per delivery, monthly, quarterly, end of campaign or contract, with statement (quantity, deductions, drying, commission, net). Advances recovered from later settlements. Supplier rating A to D: quotas, quality, documentation. Good ratings bring more offers and better premium. 🏭 RAW MATERIAL ORDERS Publish an order: factory, product, quantity, period, price. In multiplayer other farms can take it or counter-offer; otherwise up to three market companies quote within a few game hours: pick, negotiate or reject all. Price includes margin, freight, urgency surcharge: buying costs more than producing. Reserved on agreement, paid per truck received; track each truck (preparing, loading, on the road, at the weighbridge). Between farms the supplier issues the transport document. Rescinding costs 10 % of what's left. Periods are commercial days (30 per month); the order shows game time (1 day/month = 24 h). 🌐 MULTIPLAYER AND DEDICATED SERVER Server-authoritative. Each player works for their farm; notices reach only that farm, in their language. Any farm can use another's weighbridge; the ticket goes to the truck's owner. 🎮 No new key bindings: Supply Contracts tab in pause menu, interaction key at the window, horn starts weighing. ⚙️ EN, ES, DE, FR, IT • Compatible with Agricultural Financial System (GN Realism): settlements and purchases on current account Made with a passion for realistic farming simulation. 🚜
30m Shed V1.1
30m Shed V1.1 30 m long, with five 6 m bays. 11.10 m deep, plus a 4 m front canopy. A maximum height of 6 m. The price is set at €45,000, with €15/day in maintenance costs. Have fun playing. V1.1.0.0 Added the option to choose the side cladding. Author: nofanaticlive22 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Claas Ares 800 Serie V1.3.0.0
Claas Ares 800 Serie V1.3.0.0 Hallo, hier ist die V1 des Claas Ares 800, abgeleitet vom Renault Ares 700/800. Motorkonfigurationen: 816 826 836 Bei den Trelleborg-Felgen gibt es eine Mischversion mit einer gelochten Felge vorne und einer massiven Felge hinten. Wenn sie Ihnen gefällt, fertige ich sie gerne auch für andere Marken an. V1.3.0.0 Farbkorrektur der hinteren Schläuche Eine Konfiguration mit Somac wurde hinzugefügt (vorerst nur für die Modelle 610/620). Korrektur der Kontrollleuchten im Armaturenbrett Tags: Claas AresEine KonfigurationRenault Ares
Claas Ares 800 Series V1.3.0.0 FS25
Farming Simulator 22 Mods · October 2, 2026 Hello, here is V1 of the Claas Ares 800, derived from the Renault Ares 700/800. Engine configurations: 816 826 836 Among the Trelleborg wheels, a mixed version exists with a perforated wheel at the front and a solid wheel at the rear. If you like it, I will take the time to make it for other brands. V1.3.0.0 Color correction of the rear hoses Added a configuration with Somac (only the 610/620 for now) Correction of the dashboard indicator lights
FarmingPlay25 V1.1.1
What is FarmingPlay25? FarmingPlay25 is a game launcher for the LS25 that offers some additional features such as. – Mod management – Folder management – Game settings – Download Manager Provides. Available languages German, Spanish, French. English, Italian How do I install it? It is best to unzip the zip file in a folder (I recommend 7-Zip Simply right-click on the file -> 7-Zip -> Unzip to…). Then click on “FarmingPlay25 – Setup.exe” and follow the setup instructions. As soon as the installation is complete, the launcher opens and the setup begins. Current problems / work Mod area is currently still under development, only the folder area / parameter area is currently available. Version 0.8.9.7 Beta – Improved filters in the mod manager – Added feedback function – Bug fixes and improvements Version 0.8.9 Beta – Added FarmBar – Further bug fixes and improvements Version 0.8.8.9 Beta – Mod Management now has an unused system that marks unused mods that are not used in any saved game – Optimizations to the Mod Management system – Optimization of the cache system – Several improvements and bug fixes – Mod Management now has an unused mod system that marks mods that are not used in any saved game – Optimizations to the Mod Management system – Optimization of the cache system – Several improvements and bug fixes Version 0.8.8 Beta – Several bug fixes and improvements – New update system Version 0.8.7 Beta – UI adjustments – Eco/Folder system revised – Performance improvements – Many other changes Server-side – Database reset Version 0.8.6 Beta – Some performance and code improvements – Some bug fixes Version 0.8.5 Beta – Server-side adjustments that require an update (mod queries were slowed down due to the volume of data) – Homepage adjustments – Further adjustments and improvements Version 0.8 Beta – Added dependency check – Added link selection – First setup now checks all hard drives – Added Eco System (ALPHA) – Improved mod list – Added link submission (verified via ModBot) – ModBrowser now prefers the set language first – Many other improvements and bug fixes Version 0.7.4 Beta – Latest mods added – Mod list exporter added – ZIP management added (Windows context menu) – Category view in mod browser improved – Folder selection is now scrollable – Further improvements and bug fixes V0.7.3 Beta – Bug fixes in ModUpdater (image processing) – Mod Browser added – Some bug fixes and improvements Advanced features are available for Discord members via the Discord Bot – Insight into new mods – Link voting, etc.
Ursus 1014 Turbo FS25
Ursus 1014 Turbo Category: Small Tractors Price: $24,000 Power: 96 hp Max. speed: 28/38 kph Configurations: - Tires - Transmission - Decals - Front weight - Wheel weight - Back Fenders - Front Fenders -Mud guards -Cabin - Front lights - Grill - Back attacher - Exhaust - Steering wheel -Hood - Frontloader console -tools -navigation -additions -dummy plug - turbo cover Color configurations: -Engine -Hood -Fenders -Cabin - Grill -Rims - Front weight - Wheel weights - Roof NO ERRORS IN THE LOG
18m Shed V1.1
18m Shed V1.1 8 bays of 6 m, with 18 posts and their concrete footings. Single-slope roof, open front and three clad sides, without an awning. 16 translucent panels on the roof. 14 neon lights, with the switch on the front right post. Customizable colors separately for the roof, cladding and entire framework. Its price is €27,000. V1.1.0.0 Added choice of cladding. Author: nofanaticlive22, nofanaticlive22&CodeX Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Covered wooden manure storage V1.0
Covered wooden manure storage V1.0 Covered manure storage Building with realistic lighting. Spawn point. Price: €25,000 Daily maintenance: €10 Capacity: 3 0000 500 L A big thank you to quentin modding for allowing me to remake these mods Author: AGRITARN AMF, quentin modding Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Road Builder V1.1
Road Builder V1.1 Road Builder – FS25 Tired of dirt paths? Build your own paved roads directly in-game, wherever you want on the map! Features Road follows the natural terrain with minimal earthwork Flat turns, without circuit-style banking Adjustable width from 3 to 8 m Grass, stones and fields are automatically removed beneath the road Realistic cost: €1 per metre Can be removed with 75% refunded Roads are saved with the game Multiplayer compatible (landscaping rights required) Controls (in road mode) Alt+R: activate / exit road mode Alt+E: place a point Alt+X: remove the last point Alt+Z: change the width Alt+B: build Alt+V: change the texture Alt+Delete (press twice): delete the nearby road Good to know When a road is deleted, the terrain remains levelled and the ground is repainted with grass. It is not possible to build through a building. The road geometry is inspired by XPModder’s SplineToRoad script (Spline-Road-Toolkit). Many thanks to him for sharing his work with the community: without him, this mod would not exist. Have fun everyone, and feel free to leave your feedback and screenshots of your finest roads V1.1.0.0 New: choose the surface with Alt+V (6 surfaces): dark or light asphalt dark or light asphalt with road markings (edge lines and a dashed center line) dirt path gravel path Dirt and gravel paths at 0.50/m Author: Flouner, XPModder Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Polish cottage FS25
Hi, I decided to release the little house that I converted. The house has collisions and produces errors in the log. It is in the Decorations category. I guess it didn’t turn out too badly. Oh, and, well, I changed a digit in the modDesc and removed a few things without textures. Nothing difficult, but here you go.
2016 F550 SERVICE TRUCK v1.0.0.0 FS25
Farming Simulator 22 Mods · October 2, 2026 This is the official release of the 2016 f550 service truck FS25 PC ONLY. Category: Trucks Price: $30,000 Power: 500 hp Max. speed: 139 kph Capacity: 2,500 L
Dynamic PTO speed V1.1.3.0
This mod adds dynamic PTO behavior to Farming Simulator. The working speed of attached implements adapts directly to the tractor’s current engine speed. Features The PTO speed is calculated live from the engine speed instead of using a fixed speed. Implements react differently to low, medium and high engine speeds. A multiplier for each implement allows individual settings. Low engine speed results in slower operation. Medium engine speed results in normal operation. High engine speed results in faster operation. The mod is fully LS25-compatible and uses custom scripts to link engine speed, PTO speed and implement behavior. Animations, effects and working speed are adjusted dynamically. Vehicles and implements are extended via hooks in their update functions. Mowers spin faster and respond more directly to the throttle. Choppers operate more powerfully at high engine speeds. Balers work faster and process material more quickly. Conveyor belts transport material depending on the engine speed. Each implement can be fine-tuned using its own factor. Complete mod structure with modDesc and Lua scripts. Example implement XML with dynamic PTO configuration. Optional overlay displaying the current PTO RPM. Changelog V1.1.3.0Bugs fixed and stability improvements. V1.1.2.0🆕 Newly Added Hand ThrottleAdded a new hand throttle system for PTO control. The engine no longer automatically revs up to maximum speed when the PTO is engaged. Selecting 540 / 540E / 1000 / 1000E now sets the corresponding target PTO speed. PTO speed can be fine-tuned using Ctrl + Up / Ctrl + Down. The selected PTO speed is saved when exiting the vehicle.The hand throttle can be enabled or disabled via: ESC → Settings → Hand Throttle🛠️ Fixed PTO implement detectionFixed an issue where the Case IH LB436 HD was incorrectly detected as a 540 RPM implement. The LB436 HD is now correctly recognized as a 1000 RPM implement. 1000 / 1000E modes remain available when using a tractor that supports them.Mouse & HUDFixed an issue where mouse control was incorrectly hijacked from other mods, including: AutoDrive, Courseplay, QuickVehicleSelect, and Realistic Harvesting. The mouse cursor now only appears when the Dynamic PTO panel is open. The mod only hides the mouse cursor if it was the one that originally displayed it.Engine speedFixed an issue where the engine would automatically rev to maximum speed upon PTO engagement. Selecting 540 / 540E / 1000 / 1000E now correctly affects both engine and PTO speeds. Fixed a PTO HUD issue where pressing Ctrl + Up / Ctrl + Down changed the PTO speed without updating the value displayed in the HUD. The HUD now updates correctly when the PTO speed is adjusted. V1.1.0.0Added Automatic 540 / 540 ECO / 1000 / 1000 ECO selection based on the attached implement.Front and rear PTO implement detection.Dynamic PTO RPM based on engine speed and the tractor’s original PTO ratio.New in-cab PTO HUD with RPM, PTO speed and status.Selectable AUTO / 540 / 540E / 1000 / 1000E modes.HUD only appears when the attached implement actually requires PTO.Alt + H to show/hide the HUD.New OPEN button for PTO controls.Mouse control is only enabled while the PTO button panel is open.CLOSE button to close the panel and release the mouse.HUD and F1 controls now update when PTO keybinds are changed.Dual PTO support with FRONT / REAR follow selection.Ctrl + Alt + E to switch between FRONT and REAR.New Dynamic PTO RPM settings for: Auto PTO, Show HUD, Attach popups, Safety warnings, Dynamic output, Baler overload, Debug log, ECO ratio, 1000 RPM power threshold, Minimum / maximum output, HUD position reset, PTO attach notifications and safety warnings.Baler overload and stall detection.Implement database based on real manufacturer PTO specifications.Improved 1000 RPM detection for large square balers, triple mowers, large loader wagons, power harrows, chippers and chasers.Improved 540 RPM detection for round balers, small square balers, tedders, rakes and alpine wagons.English and German language support.Multiplayer synchronization for PTO mode, AUTO and FRONT / REAR selection.Updated F1 help controls.Fixed Dedicated servers no longer display the HUD or settings overlays.1000 RPM implements are no longer incorrectly forced to 540 RPM by Giants XML values.PTO detection now follows real manufacturer specifications when XML ptoRpm values are below 750.Fixed Case IH LB436 HD being detected as 540 RPM instead of 1000 RPM.Fixed Kuhn GMD 8730 / GMD 3123 F being detected as generic 540 RPM mowers.Fixed Samasz KDD 941 being detected as 540 RPM instead of 1000 RPM.Fixed large square balers being forced to 540 RPM by generic baler detection.Fixed the PTO HUD not opening correctly.Fixed Ctrl + P hiding the HUD when opening the controls.Fixed the HUD button row disappearing during mouse control.Fixed false PTO conflicts between front and rear equipment.Fixed two PTO implements locking out PTO control.FRONT / REAR follow can now be selected.Fixed settings showing OFF when saved as ON.Fixed HUD reset not working correctly and taking control of the mouse in the pause menu.Fixed the HUD disappearing behind the F1 / driving HUD.Fixed F1 keybinds not updating after changing controls.Fixed the mouse remaining active while the compact HUD is displayed.CLOSE and the PTO HUD key now correctly release mouse control.
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