Farming Simulator 25 mods

79,169 results
486 / 5,278
John Deere RC6M Freischneider Rust Edition v1.3.0.0
implements

John Deere RC6M Freischneider Rust Edition v1.3.0.0

John Deere RC6M Freischneider Rust Edition v1.3.0.0 John Deere RC6M Freischneider Kosten: 4900 $ Arbeitsbreite 2 Meter Kann festgeschnallt werden Arbeitsgeschwindigkeit 22 km/h oder 13 mph Mäh- und Mulchversionen Rost für Abnutzungs-Shader hinzugefügt Änderungsprotokoll 1.3.0.0 Die Mod-Beschreibung wurde aktualisiert.

Hawe ULW 4000 Bulk V2.4
trailers

Hawe ULW 4000 Bulk V2.4

Category: Auger Wagons Price: $102,000 Capacity configs 43000,250000,500000,1000000 Holds all bulk types now Changelog 2.3.0.0 Updated the moddesc Changelog 2.2.0.0 Updated the moddesc Changelog 2.1.0.0 Updated the moddesc Changelog 2.0.0.0 Updated the moddesc Changelog 1.9.0.0 Updated the moddesc Changelog 1.8.0.0 Updated the moddesc Changelog 1.7.0.0 Added rust for wear shader Changelog 1.6.0.0 Updated the moddesc Changelog 1.5.0.0 Added a version that makes chopped sugarbeet Changelog 1.4.0.0 Added color configs Changelog 1.3.0.0 Updated moddesc Changelog 1.2.0.0 Updated moddesc Changelog 1.1.0.0 increased empty speed improved file size Changelog 1.1.0.0 increased empty speed improved file size Adub Modding ABP Team

HOF GRAFENAU – Where agriculture is still done by hand V1.5
maps

HOF GRAFENAU – Where agriculture is still done by hand V1.5

Welcome to Grafenau Farm, a lovingly designed, small, and idyllic map for Farming Simulator 25! Here, it’s all about micromanagement, attention to detail, and the authentic feeling of country life. Whether you’re feeding cows, making cheese, or harvesting grain – every move counts! 🗺️ Map features ✅ 31 fields of varying sizes ✅ Many fields can be combined and expanded by clearing forests ✅ 3 selling points & the small village of Grafenau ✅ Biogas plant & numerous production facilities ✅ Farm with pigs, cows, chickens & shelters ✅ Horse & cow pasture included ✅ Predominantly custom buildings ✅ Flower greenhouse 🌸 and smokehouse 🔥 can be placed by the player 🏭 Productions Cheese factory 🧀 | Jam 🍓 | Oil mill 🌻 | Carpenter 🪚 | Sawmill 🌲 | Bakery 🥖 | Tailor 🧵 | Juice factory 🍎 | Orchards 🍐 | Fishery 🎣 🌱 Multifruit Rye, clover, forage grass, spelt, triticale, poppy, mustard (harvestable), winter wheat, spring wheat, winter barley, spring barley, hemp, linseed, alfalfa 🐔 Animal species In addition to the standard animals, you can expect to see rabbits 🐇 , geese 🦢 and ducks 🦆 ! Rabbit and goose hutches must be placed separately. Ducks can be integrated into any chicken coop. Custom animal feeding systems (see the help pages in the ESC menu for details) 🎯 Collectibles & Secrets The collectibles can be discovered through a scavenger hunt . You’ll find instructions in the village at the roundabout — keep your eyes peeled! 🔍 ⚙️ Technology & Comfort 🧭 Precision Farming ready with its own soil map 📘 Dedicated help pages in the ESC menu – answers to many questions included 😉 🎧 Harmonious atmosphere & rural flair ✅ All farm buildings can also be placed again by the owner. ✅ Now for the Autodrive players: AD courses are built into the map. Please follow these instructions, otherwise the courses will be gone when you start a new game – regardless of the difficulty level and as long as you have AD in your mods folder. When you start the save game for the first time, Autodrive will ask you if it should create courses – press NO! If you press YES, the courses I created will be gone, and you will have to start a new save game or create your own. If you’re wondering why not add the AD courses individually – the answer is a clear NO, because the map already has them. 💬 Conclusion Grafenau Farm is n’t a large-scale operation – it’s a place for real farmers seeking peace, a clear overview, and authenticity . A little paradise for those who want to personally attend to every screw, every harvest, and every animal . 🌾❤️ The Grafenau estate has nothing in common with the town of Grafenau; it is purely a fantasy map and is derived from my name, Graf, nothing more. V1.0.0.3 NO NEW STORAGE!!! Pigs were still stubborn about the manure but it’s finally fixed now, I didn’t change the version number. V1.0.0.3 No new save, just a fix I somehow forgot to add the manure delivery from the stables V1.0.0.2 NO NEW STORAGE NEEDED!!!!! – Arcusin Multipack D14 could not dispense bales is fixed – Fixed chicken pasture purchase trigger – Package fixed from the post on the small garden – Fixed a spur point at the Grafenau sale, you no longer end up in the building V1.0.0.1 – Elevator trigger labeled – Pig feed fixed – Organic waste removed

Vervaet Hydro Trike Extended v2.0
other

Vervaet Hydro Trike Extended v2.0

This vehicle is in the Vehicles category. Features Optimized the file Increased the capacity Added window tint configs Specifications Price: $384000 Power: 530 hp Max. speed: 40 kph Capacity: 200000 Changelog 2.0.0.0Updated the modDesc

Hawe ULW 4000 v2.4
implements

Hawe ULW 4000 v2.4

Category: Auger Wagons. This version makes chopped sugar beet. Features Holds all bulk types now Specifications Price: $102000 Capacity configs: 43000, 250000, 500000, 1000000 Changelog 2.4.0.0: Updated the moddesc

John Deere 4755 Rust Edition v1.7
tractors

John Deere 4755 Rust Edition v1.7

Category: Medium Tractors Features Added rust for wear shader Made configs free Specifications Price: $74000 Power: 190 hp Max. speed: 35 kph Changelog 1.7.0.0 Updated the modDesc

Heizomat HM 8-400 Unreal v1.7
implements

Heizomat HM 8-400 Unreal v1.7

This wood chipper has a price of $190000 and a capacity of 160000. Features Increased the capacity Added Rust for wear shader Increased dump speed Specifications Price: $190000 Capacity: 160000 Changelog 1.7.0.0 Updated the moddesc

Poettinger Impress 3190 VC PRO Speedy v1.9
implements

Poettinger Impress 3190 VC PRO Speedy v1.9

Category: Roundbalers. The mod includes increased wrapping speed and an optimized file. Features Increased wrapping speed Optimized the file Specifications Price: $128500 Required power: 150 hp Working speed: 17 kph Bale dimensions: 125/150/180cm Wrapped bale dimensions: 125/150cm Changelog 1.9.0.0Updated the moddesc

Horsch Transformer 12 VF Rust Edition v1.8
implements

Horsch Transformer 12 VF Rust Edition v1.8

The Horsch Transformer 12 VF Rust Edition is a weeder with added rust for the wear shader and can now be used in weeding contracts. Features Added rust for wear shader Can now be used in weeding contracts Specifications Price: $95000 Required power: 250 hp Working width: 12 m Working speed: 28 kph Changelog 1.8.0.0Updated the moddesc

John Deere 34 Rust Edition v1.7
implements

John Deere 34 Rust Edition v1.7

The John Deere 34 is an implement with rust added for the wear shader. Features Added rust for wear shader Specifications Cost: 3250$ Working width: 8 meters Capacity: 6000 Changelog 1.7.0.0: Updated the modDesc

John Deere 1775NT Rust Edition v1.5
implements

John Deere 1775NT Rust Edition v1.5

Category: Implements & Tools. Features Added rust for wear shader Specifications Price: $234500 Required power: 360 hp Working width: 17.75m Working speed: 16 kph Capacity: 3524 Changelog 1.5.0.0: Updated the moddesc

HOF GRAFENAU V1.5
maps

HOF GRAFENAU V1.5

Welcome to Grafenau Farm, a lovingly designed small and idyllic map for Farming Simulator 25. It focuses on micromanagement, attention to detail, and the authentic feeling of country life. Features 31 fields of varying sizes Many fields can be combined and expanded by clearing forests 3 selling points and the small village of Grafenau Biogas plant and numerous production facilities Farm with pigs, cows, chickens, and shelters Horse and cow pasture included Predominantly custom buildings Flower greenhouse and smokehouse can be placed by the player Log and sapling production Production lines expanded to include paper, cardboard, and wooden crates Placeable cats Cat food Foals added New walkways Animal feeding system completely overhauled CCM, CCM raw, ground grain, and ground protein added CCM silo added as a placeable object on the map Animal feed adjusted for CCM, ground grain, and ground protein All map hotspots updated All map and production action markers recreated Orchard added Map expanded Train system installed New crops: Taro and white grapes New production lines: Taro flour, taro sacks, and white wine Placeable butcher shop, with a spot available in the village Farmlands adjusted New mixers for feed, field crops, grain milling, and pellets Field factory removed Various visual glitches fixed Precision Farming ready with its own soil map Dedicated help pages in the ESC menu Harmonious atmosphere and rural flair All farm buildings can also be placed manually by the owner All pens can be mucked out manually if you do not place a manure heap. The manure spawns automatically inside the pens. Energy and Electricity System Some production facilities now require electricity, which must be actively generated. Electricity generation via the biogas plant (BGA) Electricity generation via the thermal power plant Electricity generation via solar panels Large storage unit at the biogas plant Small, placeable storage unit This adds an extra management layer to the production chains. Productions Cheese factory Jam Oil mill Carpenter Sawmill Bakery Tailor Juice factory Orchards Fishery Multi-Crops Rye Clover Field grass Spelt Triticale Poppy, harvestable Mustard, harvestable Winter wheat Spring wheat Winter barley Spring barley Hemp Flaxseed Alfalfa Storage and Silo System Storage has been made more realistic and categorized. Grain silo, for grain and similar crops Root crop storage and potato cellar, for potatoes and root crops Grass and straw storage, for grass, hay, and straw No more all-in-one silos, planning is required. Animal Species Standard animals Rabbits Geese Ducks Rabbit and goose hutches must be placed separately. Ducks can be integrated into any chicken coop. Custom animal feeding systems are explained in the help pages in the ESC menu. Collectibles and Secrets The collectibles can be discovered through a scavenger hunt. Instructions can be found in the village at the roundabout. AutoDrive Instructions AutoDrive courses are built into the map. When you start the savegame for the first time, AutoDrive will ask if it should create courses. Select NO. If you select “Yes,” the built-in courses will be removed, and you will have to start a new savegame or record your own. The courses will disappear when you start a new game, regardless of difficulty level, if you have AutoDrive in your mods folder. Individual AutoDrive courses are not included because the map already comes with them. The Grafenau estate has nothing in common with the town of Grafenau. It is purely a fantasy map and is derived from the name Graf, nothing more. Changelog Changelog 1.3.0.0NEW SAVEGAME REQUIRED!!! I AM NOT GRANTING PERMISSION FOR THE ANIMALS; PERMISSION MUST BE OBTAINED FROM WINGITV!!!!!!!!!!!!! Log and sapling production Production lines expanded to include paper, cardboard, and wooden crates Placeable cats Cat food Foals added New walkways Animal feeding system completely overhauled CCM, CCM raw, ground grain, and ground protein added CCM silo added as a placeable object on the map Animal feed adjusted for CCM, ground grain, and ground protein All map hotspots updated All map and production action markers recreated Orchard added Map expanded Train system installed New crops: Taro and white grapes New production lines: Taro flour, taro sacks, white wine Placeable butcher shop, with a spot available in the village Farmlands adjusted New mixers for feed, field crops, grain milling, and pellets Field factory removed Various visual glitches fixed V1.1.0.0A new save game is needed!!! Unfortunately I didn’t manage to make a moving video because I’m very sick at the moment. Silo only for grain and what does not go into the halls of earth crops and bulk goods Hay storage revised, new name: grasses/straw storage Bulk goods and earth fruit hall added Potato cellar added Added methane transporter Added methane gas station Added power storage Some productions now need electricity Added farm shop and milk bar sales Completely new village and new buildings Completely new electricity network Pallet trigger built for compost pallets in U-shaped raised beds Forests that could not be purchased were replaced with fences Deco expanded across the entire map Stones installed for sale and in field production to produce lime Wood pellets now also in smokers and flower greenhouses Sheep/Cigarette tarpaulins fixed Added several grass folios to paint Small pellet production fixed Rabbit hutch completely fixed, rabbits now need water and give manure All stables can now be filled with either straw or straw pellets, straw pellets only loose Added mango plantation Added coffee plantation Added watermelon plantation Niki Energy Drink new branch in the juice factory Fixed several small blemishes Ruins area has been given a water trigger V1.0.0.3No new save, just a fixI somehow forgot to add the manure delivery from the stables. V1.0.0.2NO NEW STORAGE NEEDED!!!!! Arcusin Multipack D14 could not dispense bales, fixed Fixed chicken pasture purchase trigger Package fixed from the post on the small garden Fixed a spur point at the Grafenau sale, you no longer end up in the building V1.0.0.1 Elevator trigger labeled Pig feed fixed Organic waste removed

Village Bank v1.4
placeables

Village Bank v1.4

This mod simulates a complete banking system with a dedicated menu, multiple accounts, savings and investments, vehicle financing and leasing, loans, and insurance. Features Option to open up to 10 accounts. Fixed-term savings accounts where money can be invested for 1, 5, or 10 years, earning interest. Vehicle financing and leasing, with the option to buy vehicles outright, finance them, or lease them. Loans, including the standard loan from the base game mirrored within the banking system. Insurance, with the option to insure vehicles against costly repairs or paint jobs. Custom banking system with a dedicated menu. The bank name adapts to the map, for example, “Village Bank” becomes “[Your Map Name] Bank”. In addition to the farm account, extra accounts can be created and renamed. Up to 10 accounts in total. Different icons can be selected for each account. Funds can be transferred between your own accounts. You can choose which account to use when making purchases. Transaction overview for transfers, financing, lease payments, and other banking activity. Fixed-term savings and investments with up to 8 active investments simultaneously. 1-year investment term at 1% p.a. 5-year investment term at 5% p.a. 10-year investment term at 10% p.a. Vehicle financing with terms ranging from 12 to 96 months. Selectable down payment of 10%, 20%, or 30%. Selectable balloon payment, or final installment, of 10%, 20%, or 30%. Financing interest rate of 5.5% p.a. Liquidity/credit check performed before financing is approved. Vehicle leasing with terms of 24, 36, 48, or 60 months. 10% down payment for leasing. Lease interest rate set at 4%. At the end of the lease, the vehicle can be purchased at its residual value or returned. Operating loan via the standard LS25 loan system. Loans can be taken out and repaid in €5,000 increments. The save game’s standard credit limit applies. Dunning and arrears system for financing and lease agreements. Unpaid installments are recorded as outstanding. If 3 installments are missed, the vehicle in question is repossessed and removed from the game. The contract and remaining debt are then terminated, with no refund. Vehicles under active financing or lease agreements cannot simply be sold. Integrated vehicle insurance with three options: no insurance, partial coverage, or comprehensive coverage. Partial coverage reimburses 50% of repair and painting costs. Comprehensive coverage reimburses 100% of repair and painting costs. Insurance premiums are based on the vehicle’s value. Partial coverage costs 1.2% of the vehicle’s value per year. Comprehensive coverage costs 2.4% of the vehicle’s value per year. Minimum premium is €2 per month. Changes to the coverage plan take effect starting the next game month. Insurance premiums and reimbursements are logged. Changelog Version 1.4.0.0 Consumables can only be purchased via direct purchase, with no financing or leasing. Fixed the account selection prompt appearing again after purchase completion.

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Dynamic Market v1.3.1
other

Dynamic Market v1.3.1

Expands the Farming Simulator sales price system by adding a dynamic monthly market layer. Sales prices change over time, supplementing the base game’s standard seasonal fluctuations. Features Adds monthly market fluctuations to the base game prices. Each product category, including crops, forage crops, animal products, livestock, processed goods, construction materials, and map-specific items, has its own price trend. Optional annual average mode replaces the base game’s seasonal peaks with a stable yearly value, so you do not have to wait for a specific month. Sales pressure at selling points: selling large quantities at once temporarily drives down the price, which then recovers. The threshold and intensity are adjustable. Each commodity group evolves differently, meaning the optimal time to sell is constantly shifting. Displays your actual stock levels for each product in warehouses, trailers/implements, and the output storage of production facilities and animal pens. In-game notification when the price of a product you have in stock rises significantly. View storage locations for a product at the touch of a button, including map markers for the storage site and the best selling point. Automatically detects sellable products from any map or mod, even without manual configuration. Products that cannot be assigned to a specific category but are actually sellable are placed in a “Map-specific” category instead of being ignored. Manual category assignment is available for special cases. All market calculations run server-side so that all players see the same prices. Market Overview Dedicated market page showing base game price, adjusted price, percentage deviation, selling point, and best month to sell. Search, inventory filters, and sortable columns for quick navigation. Inventory & Notifications Displays your actual stock levels for each product in warehouses, trailers/implements, and the output storage of production facilities and animal pens. In-game notification when the price of a product you have in stock rises significantly. View storage locations for a product at the touch of a button, including map markers for the storage site and the best selling point. Changelog 1.3.1.0 New: “Market News” window opens automatically at the start of each month, displaying all commodity groups sorted by change, reason, and the affected goods in your storage. It can also be opened at any time via the market tab. New: Processed products now track the prices of their raw materials and never fall below the value of the raw materials consumed. This applies to map-based and mod-based productions as well. Fix: Commodities hidden from the price table by a map, for example, animal sale workarounds, no longer appear with absurd prices. Compatibility with the current game version.

Perard X Tank 86.3 1.0
trailers

Perard X Tank 86.3 1.0

Perard X Tank 86.3 - Description: Perard tipping trailers are made from high-strength steel. Longitudinal welds ensure that the flow of the product is not impeded. The conical body is 2.20 wide, making it easier to empty the product. The large panoramic window at the front prov...

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