Farming Simulator 25 mods
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Damcon PL-75 V2.0
Damcon PL-75 V2.0 UPDATE 1.0: 01. Added variations from 1 meter to 100 meters. 02. Increased planting speed to 20 km/h. 03. Added a color option for the discs. UPDATE 2.0: 01. Added a 50 cm variation. 02. Added color options for various parts. 03. Added translations into several languages. V2.0.0.0 01. A 50 cm variation has been added. 02. Colors have been added for different parts. 03. Translations into some languages have been added. Author: Alex Vium Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Alma grape harvesting bin FS25
Alma Grape Harvest Trailer 🍇 Reskin of the original Farming Simulator 25 grape harvest trailer in Alma’s colors. A small French touch to accompany your grape harvest and bring more variety to your vineyard. Price: €16,500 Simple, effective and ideal for your grape harvest. 🍇🚜
Veneroni irrigation turbine V1.1.9
Veneroni irrigation turbine V1.1.9 Veneroni irrigation turbine, to irrigate your water-thirsty fields. This is the Beta version by RL Modding, whom I thank (and we thank) for giving me permission to publish it. It has been converted, fixed and adapted through scripts so that it can work with REALISTIC WEATHER (it must be updated to version 1.2.1 on GitHub), with REALISTIC SOIL & WATER MANAGEMENT, with Precision Farming, and also without any mod installed. Everything happens automatically. Soon it will also be adapted to fill rice fields with water. Without any additional mod, it will simply perform “fertigation”. With Precision Farming added, it will perform fertigation, providing both pH and nitrogen to the soil. But if you also add RW or RWSM, it will do its real job with water. (for example, RW’s optimal moisture point will finally be stabilized ) How it works: It needs water for irrigation, so it must be immersed in a canal/pond/river next to your owned field. I recommend the “Natural Water Rivers And Ponds Pack” mod, which you can find on the ModHub, so you can dig the canal and put water in it. It must be unfolded; remove the front lock and open it. Once immersed (the impeller must be slightly below the water level, otherwise a warning will appear), start the turbine and it will do everything automatically. It is slow in all 4 modes, so leave it working while you take care of other things (I am considering making it even slower in future updates). It will only irrigate the field onto which it sprays water (unlike the RWSM hose reel, for practical gameplay/script reasons). WARNING: Do not use it with RW and RWSM together, obviously. If the message “you do not have access to this land” appears, ignore it, leave it working and it will irrigate anyway (it will probably always appear). The water effect is currently like this; it may be changed in the future. It requires at least 90 hp, just like the real model. V1.1.9.0 New: RICE FIELDS: as promised, it now irrigates rice fields too. Aim the jet at one of your rice fields and the turbine will flood it automatically, just like the in-game pump. It fills at the same speed, up to the water level required by the crop at its current growth stage (rice and long-grain rice). Obviously, the turbine must draw water from a canal next to the rice field, so if you don’t have one, create one. An information panel has been added at the top center of the screen for every active turbine, showing the field number and area: in a rice field: water level, target and remaining time. with Realistic Weather: where the jet reaches and the humidity compared to the ideal level. with RWSM: how much of the field is at the correct humidity. with fertigation: how much has been fertilized and how much remains. It does not cover the RWSM weather panel and can be moved with the mouse: press the mouse wheel, drag with the left button, then press the mouse wheel again. New water effect: the jet no longer passes through the deflector plate. It falls onto it, flows between the teeth and descends in many small waterfalls down to the ground, or to the water in the rice field. They always fall straight down, even when the pipe is tilted, and create a nice splash where they touch the ground. Theoretically, the turbine is sitting on the ground, so unless you raise the arm, you will not see much of it… but it is there. It may be updated if I find another way to improve its appearance. Fertigation (without Realistic Weather and without RWSM): field recognized in its entirety: the whole field is always covered, including the edges. It does not spill over onto neighboring fields and also works on large fields, up to approximately 200 hectares. Timed operation: the turbine starts where the water falls and advances across the field at a constant rate, basically 4 minutes per hectare. From activation, the panel shows the percentage completed and the remaining time. Areas that are already done do not take any time, and if you turn it off, it resumes from where it left off when turned back on. Without Precision Farming: double application rate, so the field reaches 100% in a single pass. FS25 allows only one fertilization per growth stage: if part of the field has already been fertilized at this stage, the panel will notify you. Improvements Realistic Weather: humidity also increases with accelerated time. Every area reached by the jet reaches the ideal humidity for its crop and remains there while the turbine is on, only on your fields. The “You do not have access to this land” warning no longer appears; if you see it, there really is a boundary issue somewhere. I think that’s everything. Have fun! Remember that to use it with Realistic Weather, you need the latest version 1.2.1.0 available on GitHub – Required mods: Natural Water Rivers And Ponds Pack Author: RealVirtualFarming, RL Modding Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
World Currencies FS25
Add more than 30 currencies to play Farming Simulator 25 in your local currency (Mexican Peso, Brazilian Real, Argentine Peso, Canadian Dollar, Yen, Yuan and many more). FEATURES • More than 30 currencies with exchange rates • Optional currency converter in General Settings • The in-game Borrow / Repay Loan buttons continue to work • Multiplayer / server compatible • Languages: EN, ES, EA/MX, DE, FR, IT, PT/BR, PL, RU, CS/CZ, HU, FI, TR, UK HOW TO USE 1. Activate the mod 2. Options → General Settings → Currency Unit 3. Choose your currency (e.g. Mexican Peso) 4. Activate the converter if desired PC compatible. No other mods required.
Placeable Rest Area FS25
Here you can relax, cook in a cauldron, and roleplay scenes; it supports multi-seat interaction, so several people can sit at the tables. You can trigger the smoking and coffee-drinking animations using the 'B' key. It can be sold or placed anywhere at any time.
MZKT-7930 Mobile Radar System (8x8 Heavy Tactical Target Acquisition Platform) FS25
MZKT-7930 Mobile Radar System (8x8 Heavy Tactical Target Acquisition Platform): Comprehensive Technical and Operational Analysis Detailed Technical Characteristics High-Mobility MZKT-7930 Heavy Chassis: Utilizes a heavy-duty, all-wheel-drive (8x8) transport platform engineered specifically to bear massive volumetric loads and sophisticated electronics packages across challenging terrains. Rotary Radar Superstructure & High-Gain Antennas: Integrates a rear-deck assembly equipped with advanced scanning and tracking radar systems optimized for long-range detection of aerial and ground threats. Shelter Cabins & Auxiliary Power Units: Features climate-controlled electronic compartments and onboard power generation systems designed to sustain continuous operation of computing and radio-frequency equipment. Structural Leveling & Stabilization: Incorporates hydraulic outrigger jacks to ensure a stable, level baseline during static radar deployment, maximizing the precision of telemetry readouts. Tactical Utility and Operational Doctrine Airspace Surveillance & Early Warning: Designed to sweep broad sectors of the airspace, detecting hostile aircraft, missiles, and drones before they reach critical combat zones. Air Defense Network Integration (C4ISR): Transmits target coordinates and telemetry data in real-time to surface-to-air missile batteries and mobile command posts to coordinate integrated air defense. Rapid Tactical Relocation ("Shoot-and-Scoot"): Wheeled mobility allows the system to quickly fold antennas, retract stabilizers, and change positions to evade anti-radiation missiles or counter-battery fire.
MAZ Heavy Chassis Missile Launcher System (8x8 Tactical Platform with Ballistic Missiles) FS25
MAZ Heavy Chassis Missile Launcher System (8x8 Tactical Platform with Ballistic Missiles): Comprehensive Technical and Operational Analysis Detailed Technical Characteristics High-Mobility MAZ Heavy Tactical Chassis: Utilizes a rugged multi-axle all-wheel-drive (8x8) platform designed and manufactured by the Minsk Automobile Plant (MAZ), engineered to bear extreme payload weights and traverse difficult terrain. Dual Missile Launcher Assembly: Integrates a tilting framework mounted on the rear deck that transports and elevates two large tactical missiles featuring distinct red-tipped warhead sections. Forward Armored Cab Design: Features a spacious, forward-facing cab equipped with angled windows and observation panels tailored for road transit and field navigation. High-Output Propulsion & Stability: Powered by a heavy-duty diesel powerplant and reinforced axle geometry designed to maintain structural stability during transit and pre-launch setup sequences. Tactical Utility and Operational Doctrine Strategic Deep-Strike Capability: Engineered to provide strategic deterrence and long-range precision strikes against high-value stationary targets, command nodes, and critical infrastructure. Rapid Repositioning ("Shoot-and-Scoot"): Leveraging wheeled platform speeds across road networks and open tracks, the system rapidly evacuates launch sites to evade counter-offensive targeting. Theater Integration: Functions as a primary long-range offensive deterrent within complex mechanized combat architectures.
BriodLights Olympus 9 (Prefab) FS25
BriodLights Olympus 9 — White & Black Prefab Pack Farming Simulator 25 | Version 1.1.0.0 | NorthernLight Modding A complete BriodLights Olympus 9 prefab pack for vehicle builders in Farming Simulator 25. Choose white or black housings with amber position lighting and separate white high beams. Features: - Four prefabs: white and black housings, each in left and right versions. - Powder-coat finish with the original logos, reflectors, cooling fins and mounting brackets retained. - Amber DRL/position ring and light strips, with visible diffuser surfaces when switched off. - Separate white high beam with real light sources for both High and Low lighting quality. - Position lights on the first lighting stage with the supplied XML; high beams connect to the receiving vehicle's high-beam function. - Vehicle XML examples for all four variants and an offline XML helper for custom mounting paths. - Complete installation guides in English, Swedish and Norwegian. This is a prefab for mod makers. Import and connect the lamps inside a vehicle mod using GIANTS Editor; they are not separate shop items. No custom Lua scripts are required. Original models and textures: JB Modding. FS25 conversion, material adaptation, lighting integration and prefab package: NorthernLight Modding. Product images show the supplied models in GIANTS Editor.
Ground Zero GZIB 3.2500SPL (Prefab) FS25
Add a detailed car-audio setup to your Farming Simulator 25 vehicle with this Ground Zero subwoofer enclosure prefab. Features: • Three 10-inch subwoofers. • Six yellow protective bars. • Black carpet covering, yellow side panels and Ground Zero branding. • Recessed side connection terminal. • Real-scale model with separate materials and two detail levels. Nominal dimensions: Width: 830 mm Height: 340 mm Depth: 320 mm at the bottom / 240 mm at the top The complete package includes the I3D model, DDS textures, editable Blender source, preview images and installation guides in English, Swedish and Norwegian. Installation: Import the prefab into your vehicle mod using GIANTS Editor 10 and follow the included guide. This is a prefab for modders, without a separate shop entry. Function: Static decoration without audio playback, speaker animation or separate collision. Check placement and appearance in your vehicle after installation. Version: 1.0.0.1 Model and FS25 prefab: NorthernLight Modding. Ground Zero product designs, names and logos belong to Ground Zero GmbH. GE previews show GIANTS Editor. Studio previews are supplemental Blender renders, not gameplay screenshots.
Ground Zero GZRB 30SPL (Prefab) FS25
Add a detailed car-audio setup to your Farming Simulator 25 vehicle with this Ground Zero subwoofer enclosure prefab. Features: • One 12-inch subwoofer. • Three yellow protective bars. • Open bass-reflex port. • Black carpet covering, yellow side panels and Ground Zero branding. • Side connection terminal with four contacts. • Real-scale model with separate materials and two detail levels. Nominal dimensions: Width: 650 mm Height: 380 mm Depth: 450 mm at the bottom / 330 mm at the top The complete package includes the I3D model, DDS textures, editable Blender source, preview images and installation guides in English, Swedish and Norwegian. Installation: Import the prefab into your vehicle mod using GIANTS Editor 10 and follow the included guide. This is a prefab for modders, without a separate shop entry. Function: Static decoration without audio playback, speaker animation or separate collision. Check placement and appearance in your vehicle after installation. Version: 1.0.0.0 Model and FS25 prefab: NorthernLight Modding. Ground Zero product designs, names and logos belong to Ground Zero GmbH. GE previews show GIANTS Editor. Studio previews are supplemental Blender renders, not gameplay screenshots.
Ground Zero GZIB 2.165-TT20 (Prefab) FS25
Add a detailed car-audio setup to your Farming Simulator 25 vehicle with this Ground Zero speaker board prefab. Features: • Four 165 mm midbass drivers. • Two 20 mm tweeters with open protective grilles. • Black carpet covering and Ground Zero branding. • Detailed speaker cones and side connection terminal. • Real-scale model with separate materials and two detail levels. Nominal dimensions in the horizontal position: Width: 900 mm Height: 169 mm Depth: 243 mm The complete package includes the I3D model, DDS textures, editable Blender source, preview images and installation guides in English, Swedish and Norwegian. Installation: Import the prefab into your vehicle mod using GIANTS Editor 10 and follow the included guide. This is a prefab for modders, without a separate shop entry. Function: Static decoration without audio playback, speaker animation or separate collision. Check placement and appearance in your vehicle after installation. Version: 1.0.0.0 Model and FS25 prefab: NorthernLight Modding. Ground Zero product designs, names and logos belong to Ground Zero GmbH. GE previews show GIANTS Editor. Studio previews are supplemental Blender renders, not gameplay screenshots.
Case IH Early Riser 2150 Series V1.0.0.3
Case IH Early Riser 2150 Series V1.0.0.3 Case IH Early Riser 2150 Series for FS25 Original mod: Custom Modding FS25 rework, unified series architecture and gameplay balancing: feataXe The Case IH Early Riser 2150 Series combines three complete planter configurations in one store package. The 12R, 16R and 24R each load their own model-specific XML and I3D, preserving the geometry, folding behavior, working width, power requirement and available equipment of each machine. SmartBox: SmartBox is an optional 55,000 $ functional package available on all three models. Without SmartBox, the Early Riser operates with the normal planter crop package. With SmartBox enabled, all standard seeder crops are added to the planter crop set, allowing one machine to cover the full standard Seeder + Planter crop range. Models: – 12R: 12 rows, 9.14 m working width, 155 hp required, base price 109,500 $ – 16R: 16 rows, 12.19 m working width, 230 hp required, base price 149,500 $ – 24R: 24 rows, 18.29 m working width, 320 hp required, base price 209,500 $ – Working speed: 14 kph – Direct planting support on all three models Seed and fertilizer systems: – Bulk Fill seed system: 3,523 l – On-row hopper system: 1,071 l – 12R / 16R on-row liquid fertilizer configuration: 1,514 l – 24R on-row liquid fertilizer configuration: 2,271 l – Bulk Fill + liquid fertilizer: 3,523 l seed + 1,514 l liquid fertilizer – 16R extended liquid fertilizer configuration: 3,523 l seed + 3,028 l liquid fertilizer Available equipment: – Wheels or Lizard S-TECH 012P track system – Wing weights – Ridge markers on 12R and 16R – Hydraulic oil cooler – Bulk Fill scales – Supplemental buckets – Chassis numbers 1-18 – Standard Farming Simulator 25 license plate support – Rear attacher on 12R and 16R – Two-point or drawbar hitch selection on 24R – Multiple hopper and liquid-fertilizer layouts with model-specific geometry V1.0.0.3 Fixed track belt animation. Fixed liquid fertilizer loading on track configurations. Improved overall track configuration behavior Author: feataXe, Custom Modding Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Valtra 80 Series V1.1
Valtra 80 Series V1.1 Valtra 1180S Valtra 1280R Valtra 1380S Power of 115/125/135 hp (hp) Contains manual transmission + PowerShift 200/220l fuel capacity Maximum speed of 40 km/h Optional: Wheel brand Lizard/continental Wheel weights 160/1280 kg Front weight 400/900 kg Fender model Radiator grille Additional tank Cabin Platform/Semi Cab and Adapted Cab Rearviews Front loader coupler Exhaust Design Credits: Mateus fs V1.1.0.0 Change in logo size Author: Bomb1991, Mateus fs Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Fresh / Perishable products FS25
Fresh adds shelf life to your products - crops age over time and will spoil if not sold or used! Your harvested crops, processed goods, and baled forage now have realistic shelf lives - leafy vegetables spoil quickly, while grains and canned products last much longer. Leave produce sitting too long and it will expire and be lost! Customize shelf lives via the Fresh Menu. Usage ===== Install the mod and play normally. Open Fresh Menu with Right Shift+F to view inventory, stats, and settings. Check expiry by looking at any vehicle, bale, or storage. Customize shelf lives in Settings if defaults don't suit your playstyle. User guide: https://rittermod.github.io/FS25_Fresh/ Found a bug? Open an issue at https://github.com/RitterMod/FS25_Fresh/issues Fresh Menu (Right Shift+F) ========================== - Inventory Overview: see all perishables at a glance with their oldest ages - Product Details: per-storage age breakdown with freshness buckets - Storage Details: per-product breakdown with age distribution and category filter - Loss Statistics: track what you've lost and when - Shelf Life: effective shelf life per storage class - Settings: customize shelf lives and storage class benefits Storage Classes =============== - Storages auto-classified: Exposed, Sheltered, Indoor, Cooled, Frozen, Disabled - Each class applies an aging speed multiplier - better storage means slower spoilage - Bales, pallets, big bags, and parked vehicles under a building roof age as Sheltered - Vehicle loads follow their cover: Sheltered while the tarp is closed, Exposed while it is open; tankers and closed hoppers age as Sheltered - Override storage class per-storage via Settings; the Loose Items setting sets the minimum class for bales and pallets outside a storage - Set per-product max benefit class to cap how much a storage class can help Visual Feedback =============== - Age distribution bars when near placeables, vehicles, and bales (color-coded freshness) - Storage class icons in HUD, expiring soon table, and loss log - Expiry countdown on vehicles and bales - Expiring amount and time remaining per fill type on placeables and husbandries - Warning highlight when products near expiration (configurable threshold) - Notification when products expire and are removed Perishable Products =================== - 100+ products with realistic shelf lives (perishable produce spoils in days, grains last months, canned products up to 3 years) - 130+ non-expiring products pre-configured - 4 bale types: Fresh Grass (days), Hay (18 months), Straw (24 months), Silage (12 months) - Wrapped grass bales begin aging after fermentation completes Settings & Customization ======================== - Difficulty presets (Very Easy/Easy/Normal/Hard) or Custom for individual control - Configure shelf life for any product (basegame, DLCs, maps/mods) - Enable/disable expiration globally or per-product - Configurable warning threshold (6h/12h/24h/48h/72h) - Reset all settings to defaults with one click - Optional external config file (customDefaults.xml) to add or override shelf life, storage class, and aging for any crop - including custom map/mod crops - without editing the mod (update-safe, server-side in multiplayer) - Per-savegame settings - Multiplayer: host/admin controls settings for all players Loss Tracking ============= - All expirations recorded in loss log - Daily notifications summarizing your farm's losses - View loss history in menu Tracking Locations ================== - Vehicles: trailers, tankers, combine tanks, etc. - Bales and pallets: on the ground and in storage buildings - Placeables: silos, productions, husbandries, object storage How It Works ============ - Each harvest or production run is tracked as a separate batch with its own age - Oldest items retrieved first from storage (FIFO) - Expired products automatically removed - Batch ages preserved during transfers between containers - Multiplayer support (server-authoritative) - Ages saved with your game Limitations & Known Issues ========================== - No loose item tracking (loose grass, grains, etc. on the ground) - Silo extensions are tracked separately rather than as a shared pool Fresh: Because hoarding should have consequences. User guide: https://rittermod.github.io/FS25_Fresh/ Source code and issue tracker: https://github.com/rittermod/FS25_Fresh Fresh now checks for roofs too. Bales, pallets, and big bags set down under a shed, carport, or barn roof age as Sheltered, and so do trailers parked under one. A covered trailer load ages as Sheltered while its tarp is closed. Expiry times in the menus and info boxes now follow the batch that runs out first and respect your aging settings. Changes: - Added roof detection for loose bales, pallets and big bags - one set down under a shed, carport or barn roof now ages as Sheltered instead of Exposed - Added covered vehicle loads - a compartment with a load heap ages as Sheltered while the tarp or cover over it is closed and Exposed while it is open, including compartments that share one tarp with the covered ones - Added roof detection for parked vehicles - a trailer parked under a shed roof, with nobody in it or its tractor, ages as Sheltered - Changed the Loose Items storage setting to a minimum class - a bale or pallet under a roof stays Sheltered even when the setting is Exposed - Removed the admin console commands that edit stock, ages, expiry and storage classes from release builds - set storage classes in the Fresh settings menu instead - Fixed pallets and big bags on multiplayer clients showing a storage class that ignored the Loose Items setting (aging on the server was already correct) - Fixed tankers, sprayers, and closed hoppers aging as Exposed - a load with no open heap now ages as Sheltered - Fixed the Overview's Next Expiry showing the oldest batch's time when a newer batch in faster-spoiling storage runs out first - Fixed the Product Details and Storage Details tabs showing a vehicle's oldest batch time instead of the batch that runs out first - Fixed expiry times ignoring the Storage aging setting when it is off, and the Expires in lines and age bars still showing when expiration is off - Updated the storage classes guide and FAQ to explain which buildings count as a roof - Added optional external config (modSettings/FS25_Fresh/customDefaults.xml) to add or override shelf life, storage class and aging multipliers for any crop - including custom map/mod crops - without editing the mod (update-safe, re-read each launch, server-side in multiplayer) - Added user guide documentation for the custom defaults config file (setup, precedence, schema, multiplayer) - Added Ukrainian localization - contributed by sava4903-coder - Improved stability: a rare error while aging or expiring one item no longer interrupts the rest of the hourly/daily update - Fixed near-empty containers (under 1 L, e.g. a combine grain-tank leftover) showing as "0 L" rows in the inventory menus and skewing the displayed expiry - Fixed inventory and loss-statistics amounts ignoring locale number formatting - thousands separators now display correctly for non-English languages (e.g. 1.234 L) - Added Storage Details tab - per-product breakdown with age distribution, storage class, expiry times, and 4-category filter with shop icons - Added Product Details tab - per-storage breakdown with age distribution across Fresh/Good/Warning/Critical buckets - Added storage class icons to HUD, expiring soon table, and loss log with thick stroke variants for small-size legibility - Added custom menu icons for all 6 tabs (Lucide icons) - Added German localization - contributed by Roleplayboy - Updated all translations (French, Italian, Swedish, German) to cover new detail tabs and storage features - Improved settings UX: master Enable switch greys out all other settings, dependency toggles hide/show related controls and sub-tabs - Improved menu polish: keyboard/controller navigation, table spacing, naming consistency, removed "(preview)" labels - Localized all remaining hardcoded English strings - Rebalanced frozen multiplier from 0.05 to 0.10 (20x to 10x life extension) - Adjusted shelf lives and storage class limits for 15+ products to better reflect real-world storage behavior - Fixed incorrect maxBenefitClass for Lettuce, Potatoes, Sugarcane, Salmon/Trout Fry, and Butter - Fixed storage list showing empty product entries for containers with zero fill level - Fixed dedicated server not recognizing third-party mod products on startup - Fixed client HUD not showing freshness for products configured only via user settings 0.10.0.0 (Beta - 2026-03-14): - Added storage classes: storages are auto-classified (Exposed/Sheltered/Indoor/Cooled/Frozen/Disabled) affecting aging speed — browse in new Storage tab, override per-storage, and cap per-product max benefit in Settings - Improved Shelf Life tab: shows effective shelf life across all storage classes in a table layout - Improved settings: consolidated into tabbed pages with per-product configuration - Added user guide documentation site - Fixed empty food troughs not being registered on load - Fixed storages list showing other farms' storages in multiplayer 0.9.0.0 (Beta - 2026-02-10): - Added Shelf Life tab to Fresh Menu - list all perishable products with their active shelf life - Added difficulty presets (Very Easy/Easy/Normal/Hard/Custom) - adjust all shelf lives with a single setting - Reorganized Settings into tabbed pages: general settings, basegame products, and DLC & Mods products - Added "Reset to Defaults" button to restore all settings to mod defaults - Added fill type source detection - tooltips now show whether a product is from basegame, DLC, mod, or map - Expanded default configuration with 130+ non-expiring fill types (animals, wood, fuel, manufactured goods, etc.) - Added more expiration period options (4 months, 5 months, 1.5 years, 5 years) - Improved settings list by hiding irrelevant fill types (animals, cut crops, fuels, intermediates, etc.) - reduced visible list from 200+ to ~100 relevant products - Added French localization - Added Swedish localization
Bohemia Country 25 FS25
Welcome to the Bohemia Country 25 map Final version 1.1.0.2 👉️The Map is 4 x 4 ( 4096 x 4096 px ) , only for PC with Windows . MACos is not supported due to scripts , that are build in the map👈️ ➡️!!! For this map you need to download FS25_Bohemia_Country_BuildignsPack version 1.1.0.0 here : https://www.kingmods.net/en/fs25/mods/77668/buildings-pack-bohemia-country-25 ⬅️ ➡️From modhub is needed 18 mods for download , when you start the game . ⚠️👉️!!!! NEW SAVE IS NEEDED For version 1.1.0.0 !!!!👈️ ⚠️⬅️ 👉️If you are using more DLCs at the same time , i recommend using small script ➡️Unlimited FillTypes⬅️ from Farmer Andy - optional 👈️ - The FS22 version of the map has been completely redesigned to take advantage of all the features of FS25 . - The texture of lime has been modified in the map. - Compost (from Weekend Farmers) has been added to the map. It can be used in manure spreaders and is created in a compost silo designed for this purpose. # - On the map you will find: - new roads, new buildings (fire station with gate animation and siren, Orlen gas station from Lorex Modding), - the terrain has been modified on all fields - The map contains 61 fields, including 11 meadows (from 1.91 ha to 43.16 ha. Total field area: 1021.53 ha) and 13 forests (a total of 23,774 trees). - The PDA for this map was created using a tool from Weekend Farmers. - 1 main farm, VTC silo, root crop storage, hay barn on the main farm with a capacity of 20 million liters for grass hay, straw, alfalfa hay, and clover hay - 2 plots with animals (cows, pigs, sheep, horses) - 1 plot with greenhouses and orchards - 1 building plot for purchase - BGA - Silage pits for 6 million liters - Animal dealer - Crops added to the map: Silage corn, Rye, Triticale, Spelt, Green rye, Field grass, Mustard (catch crop), Alfalfa, Clover - New crops have also been added as animal feed (alfalfa and clover can be baled as hay and silage) - Help for new crops has been added - The map is ready for Precision Farming - The map has 32 terrain angles - The map features custom vehicle traffic (tractors, telescopic loaders with bales, Family Frost vans with sound, DHL, DPD, Toptrans, and more) - Routes for AI vehicles in most locations, works with Autodrive - Pedestrians - Czech license plates - Added more textures that can be painted on surfaces (also in the game) - Sowing and harvesting calendar adjusted (cotton is disabled from orders) - Factories, buildings, and lamps from Máca have been added to the map,spruce trees and other trees , which can be built in the game # - Production facilities: Cereal production ZZN Grain Mill (serves as a classic grain selling facility and, after purchase, as a flour production facility (rye, spelt.) Sugar factory (converted from FS22 by me , previous author gamerhzsFSH) Pizzeria Madeta Dairy (with modified products) Carpentry workshop Sawmill Cement plant Tailor's workshop Spinning mill Lime production Paper production Soup production plant Oil press Fertilizer production Seed cleaner Bakery (muffins, croissants, rye bread, spelt pastries, donuts, brownies) # - Purchases: Seeds Solid fertilizer Lime Liquid fertilizer Herbicide Mineral additives Silage additives Warehouse with purchase of product pallets at a higher price # - Sales points: Mill - grain purchase (newly retextured with moving mill wheels), ZZN purchase Bale sales Sales at animal dealer [hay (grass, alfalfa, clover), straw, silage (grass, alfalfa, clover), milk] Lidl Supermarket Coop Jednota Vehicle dealership (newly retextured) Biomass sales Farmers' market Restaurant 👏Contributors : Monika Wolf , Majky HC , Ondatomule , Vasek3 , Pérák (testing the Map ) , Farmer_Andy(hotspot script) , Souky ( compost effects ) , PfalzAgrar , Weekend Farmers (prefab filltypes + kompost ), Máca , gamerhzsFSH , Jelonek, Giusz324,JMZ,Ikas , Lorex Modding, Jena , Landbauer,ACH25 , Piesel , RoaderSIMModding , Roman CZE 👏👍️ - Thanks to everyone who tested the map, Máca for his advice on texturing objects, and Anro for his sign edits. - Have fun playing! Updated rain, hail, snow and dust effects for compatibility with game patch 1.24 New save is not needed Fixed en translation for Pineapple Pizza Fixed ai farm vehicles - moddesc version 111 (1.21.0 Farming) - Fixed floating trees on the map - Stubble removal for all crops - Adjusted yield per hectare during harvest - Adjusted crop calendar - Traffic system adjusted - Spinning mill adjusted; it will now be displayed on the map as a production facility - Fixed stone generation for orders - Reduced the number of field polygons (simplify polygon points - Map Toolkit) - New gravel field paths - New textures for cultivation and sowing - Added the Goeweil Vario Master baler for alfalfa and clover - Root Crop Storage and HearthFruitStorage have been added to the buildings pack - ZZN Grain Mill—capacity increased; winter wheat and winter barley added to production; option to load imported raw materials added - Age at which cows can produce milk adjusted - Spanish translation added - Fixed the position of the gate at the BGA - Fixed some road signs that had fallen to the ground - Fixed signage at all intersections - Removed foliageDamage.xml from the map, which was causing warnings when using the Vredo Pack DLC - Fixed the position of the logo on the cheese pallet - New logo on the town hall - Fixed and added in-game help for alfalfa - Alfalfa and clover have been removed from orders; they will no longer automatically generate in other fields, reducing the load on your PC and graphics card 👍 - Increased land prices per hectare - Adjusted the capacities of all bales - Fixed the weed info layer - Added missing German and English translations for chicken feed - Triticale has been added as chicken feed - Fixed collision tip on field 61 - Increased yield when mowing field grass, alfalfa, clover, green rye, rye, spelt, and triticale; the amount of grass has been slightly reduced - Added Polish and French translations 🇫🇷 🇵🇱 - Water reservoir near the greenhouses—water collection is free - Wood chips added to the paper mill - Adjusted the sound of Family Frost: volume and range reduced; frequency adjusted—it no longer runs as often. The sound is active from 9 AM to 6 PM during the summer. - Adjusted stubble density for clover and alfalfa; this adjustment increased the FPS during harvesting of these crops - The cow feed mixer has been removed from the required mods and moved to the buildings package - Increased prices for harvested crops in stores - Decorative stones in-game - All bushes can be removed - Sawmill - Wood chips used to be generated in pallets; now they can be loaded onto a trailer - Fixed an error with effects during green rye harvest - Reduced the number of road curbs - Accelerated the animation for opening sliding gates - Reduced the volume of forest sound effects - Fixed stone collection and herbicide spraying jobs where the progress remained at 0% - PDA updated for the new version - !!! A big thank you to Anro for his work 👍 👏 !!! - New compost spreading effects by Souky , more info in moddesc👍 - Added 2 mods from ModHub: "The Big Sheep Pen" and "The Manure Pit" by MA7 Studio
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