Farming Simulator 25 mods

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Alma grape harvesting bin V1.0
implements

Alma grape harvesting bin V1.0

Alma grape harvesting bin V1.0 Alma Grape Harvest Trailer Reskin of the original Farming Simulator 25 grape harvest trailer in Alma’s colors. A small French touch to accompany your grape harvest and bring more variety to your vineyard. Price: €16,500 Simple, effective and ideal for your grape harvest. Author: skrylin Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Gimbre grape harvesting bin FS25
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Gimbre grape harvesting bin FS25

Gimbre Grape Trailer 🍇 Reskin of the original grape trailer from Farming Simulator 25 in Gimbre's colors. A small French touch to accompany your grape harvest and bring more variety to your vineyard. Price: €39,000 Simple, effective and ideal for your grape harvest. 🍇🚜

Volvo L90, 120, 180 Pack Edit FS25
implements

Volvo L90, 120, 180 Pack Edit FS25

Three Volvo wheel loaders in one NLM package: L90H, L120H and L180H. From the compact L90 to the large L180, the range shares custom interiors, blue cabin lighting and a choice of paint, bars, wheels and driving lights. Equipment and options • Dark quilted interior and leather seat with separate centre and side colours. • Embroidered Volvo lettering, a floor mat with blue LED edging and illuminated Volvo lettering. • Blue roof LED strip, independently controlled dome light, modern radio and speakers. • Interactive Control for the door, side windows, ignition, dome light and radio. • Roof and hood bars with separate finish choices, including polished chrome. • Optional round marker LEDs: five red rear lights and seven amber lights per side on each bar, plus five white lights at the front of the roof bar — 43 in total. • Selectable Strands Dragon Drive 220, Strands Ambassador 9 and black-housing BriodLights Olympus 9 driving lights. • Strands Monitum 1544 with a random flash pattern. • Seven NLM paint colours with matching upholstery and rim choices. • Wide NLM-adapted Nokian TRI 2 tires available on all three models. • Both Classic and Jonsson variants of the L180. The blue LED strips follow the first lighting stage. The dome light has separate IC control and the radio display follows the engine. Bodywork, seat, rim and bar colours are selected separately in the shop. Version: 2.0.0.3. Farming Simulator 25, PC/Mac. Requires the separate Interactive Control mod (FS25_interactiveControl). Credits NorthernLight Modding — NLM edit, custom equipment and integration. GIANTS Software — original L90H and original game/vehicle assets. VAgri — original Volvo LH Pack, L120H and L180H. Jonsson — L180 base edit. madabub — original contractor light bar. FippeM123 — original roof frame. 5oteruud — original Lizard FOR9T assets. JB Modding — original Olympus 9 lamp assets.

MZKT-7930 Mobile Radar System (8×8 Heavy Tactical Target Acquisition Platform) V1.0
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MZKT-7930 Mobile Radar System (8×8 Heavy Tactical Target Acquisition Platform) V1.0

MZKT-7930 Mobile Radar System (8×8 Heavy Tactical Target Acquisition Platform) V1.0 MZKT-7930 Mobile Radar System (8×8 Heavy Tactical Target Acquisition Platform): Comprehensive Technical and Operational Analysis Detailed Technical Characteristics High-Mobility MZKT-7930 Heavy Chassis: Utilizes a heavy-duty, all-wheel-drive (8×8) transport platform engineered specifically to bear massive volumetric loads and sophisticated electronics packages across challenging terrains. Rotary Radar Superstructure & High-Gain Antennas: Integrates a rear-deck assembly equipped with advanced scanning and tracking radar systems optimized for long-range detection of aerial and ground threats. Shelter Cabins & Auxiliary Power Units: Features climate-controlled electronic compartments and onboard power generation systems designed to sustain continuous operation of computing and radio-frequency equipment. Structural Leveling & Stabilization: Incorporates hydraulic outrigger jacks to ensure a stable, level baseline during static radar deployment, maximizing the precision of telemetry readouts. Tactical Utility and Operational Doctrine Airspace Surveillance & Early Warning: Designed to sweep broad sectors of the airspace, detecting hostile aircraft, missiles, and drones before they reach critical combat zones. Air Defense Network Integration (C4ISR): Transmits target coordinates and telemetry data in real-time to surface-to-air missile batteries and mobile command posts to coordinate integrated air defense. Rapid Tactical Relocation (“Shoot-and-Scoot”): Wheeled mobility allows the system to quickly fold antennas, retract stabilizers, and change positions to evade anti-radiation missiles or counter-battery fire. Author: karl zu Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

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Veneroni Bewässerungsturbine V1.1.9.0
implements

Veneroni Bewässerungsturbine V1.1.9.0

Veneroni Bewässerungsturbine V1.1.9.0 Veneroni Bewässerungsturbine, um Ihre durstigen Felder zu bewässern. Dies ist die Beta-Version von RL Modding, denen ich (und wir) für die Erlaubnis zur Veröffentlichung danke. Es wurde mithilfe von Skripten konvertiert, repariert und angepasst, sodass es mit REALISTIC WEATHER (es muss auf Version 1.2.1 auf GitHub aktualisiert werden), mit REALISTIC SOIL & WATER MANAGEMENT, mit Precision Farming und auch ohne installierte Mods funktioniert. Alles läuft automatisch ab. Bald wird es auch dazu geeignet sein, Reisfelder mit Wasser zu füllen. Ohne zusätzliche Mods führt es lediglich eine Düngung durch. Mit der Erweiterung „Präzisionslandwirtschaft“ führt es ebenfalls eine Düngung durch und versorgt den Boden mit pH-Wert und Stickstoff. Fügt man zusätzlich RW oder RWSM hinzu, erfüllt es seine eigentliche Funktion mit Wasser. (zum Beispiel wird sich der optimale Feuchtigkeitspunkt von RW schließlich stabilisieren) So funktioniert es: Es benötigt Wasser zur Bewässerung und muss daher in einem Kanal, Teich oder Fluss neben deinem Feld eingebettet werden. Ich empfehle die Mod „Natural Water Rivers And Ponds Pack“, die du im ModHub findest. Damit kannst du den Kanal graben und mit Wasser füllen. Sie muss aufgeklappt werden; entfernen Sie die vordere Verriegelung und öffnen Sie sie. Sobald sie eingetaucht ist (das Laufrad muss sich etwas unterhalb des Wasserspiegels befinden, sonst erscheint eine Warnung), starten Sie die Turbine, und sie erledigt alles automatisch. Es ist in allen 4 Modi langsam, lassen Sie es also einfach laufen, während Sie sich um andere Dinge kümmern (ich überlege, es in zukünftigen Updates noch langsamer zu machen). Es bewässert nur das Feld, auf das es Wasser sprüht (anders als die RWSM-Schlauchtrommel, aus praktischen Gründen des Spielablaufs/der Skriptausführung). WARNUNG: Verwenden Sie es natürlich nicht zusammen mit RW und RWSM. Wenn die Meldung "Sie haben keinen Zugang zu diesem Land" erscheint, ignorieren Sie sie, lassen Sie die Bewässerungsanlage in Betrieb, sie wird trotzdem funktionieren (sie wird wahrscheinlich immer erscheinen). Der Wassereffekt ist aktuell so; er kann sich in Zukunft ändern. Es benötigt mindestens 90 PS, genau wie das reale Modell. V1.1.9.0 Neu: REISFELDER: Wie versprochen, bewässert die Turbine jetzt auch Reisfelder. Richten Sie den Strahl auf eines Ihrer Reisfelder, und die Turbine flutet es automatisch, genau wie die Pumpe im Spiel. Die Bewässerung erfolgt mit der gleichen Geschwindigkeit bis zum Wasserstand, den die jeweilige Reissorte (Reis und Langkornreis) in ihrem aktuellen Wachstumsstadium benötigt. Die Turbine muss das Wasser natürlich aus einem Kanal neben dem Reisfeld beziehen. Falls Sie noch keinen haben, legen Sie einen an. Für jede aktive Turbine wurde oben in der Mitte des Bildschirms ein Informationsfeld hinzugefügt, das die Feldnummer und die Fläche anzeigt: im Reisfeld: Wasserstand, Zielwert und verbleibende Zeit. mit realistischem Wetter: Wo der Jet hinkommt und wie hoch die Luftfeuchtigkeit im Vergleich zum Idealwert ist. mit RWSM: wie viel Prozent des Feldes die richtige Luftfeuchtigkeit aufweisen. bei der Fertigation: Wie viel wurde gedüngt und wie viel ist noch vorhanden? Es verdeckt nicht das RWSM-Wetterpanel und kann mit der Maus bewegt werden: Drücken Sie das Mausrad, ziehen Sie mit der linken Maustaste und drücken Sie dann erneut das Mausrad. Neuer Wassereffekt: Der Wasserstrahl durchströmt nicht mehr die Ablenkplatte. Er trifft darauf, fließt zwischen den Zähnen hindurch und ergießt sich in vielen kleinen Wasserfällen zum Boden oder ins Wasser des Reisfelds. Sie fallen stets senkrecht nach unten, selbst wenn das Rohr geneigt ist, und erzeugen beim Aufprall ein schönes Platschen. Theoretisch steht die Turbine auf dem Boden, daher ist sie kaum sichtbar, solange man den Arm nicht anhebt … aber sie ist da. Es wird möglicherweise aktualisiert, falls ich eine andere Möglichkeit finde, sein Erscheinungsbild zu verbessern. Fertigation (ohne Realistisches Wetter und ohne RWSM): Das Feld wird vollständig erfasst: Die gesamte Fläche, einschließlich der Ränder, wird stets abgedeckt. Die Bewässerung greift nicht auf benachbarte Felder über und eignet sich auch für große Flächen bis zu ca. 200 Hektar. Zeitgesteuerter Betrieb: Die Turbine startet dort, wo das Wasser auftrifft, und bewegt sich mit konstanter Geschwindigkeit über das Feld, im Prinzip 4 Minuten pro Hektar. Nach der Aktivierung zeigt das Bedienfeld den Fortschritt in Prozent und die verbleibende Zeit an. Bereits bearbeitete Bereiche benötigen keine Zeit, und nach dem Ausschalten setzt die Turbine ihren Betrieb beim Wiedereinschalten an der Stelle fort, an der sie unterbrochen wurde. Ohne Precision Farming: doppelte Ausbringungsmenge, sodass das Feld in einem Arbeitsgang vollständig gedüngt wird. FS25 erlaubt nur eine Düngung pro Wachstumsstadium: Wurde ein Teil des Feldes in diesem Stadium bereits gedüngt, erhalten Sie eine entsprechende Benachrichtigung. Verbesserungen Realistisches Wetter: Die Luftfeuchtigkeit steigt mit der Zeit. Jedes vom Strahl erreichte Gebiet erreicht die ideale Luftfeuchtigkeit für seine Pflanzen und behält diesen Zustand bei, solange die Turbine läuft – nur auf Ihren Feldern. Die Warnung „Sie haben keinen Zutritt zu diesem Grundstück“ wird nicht mehr angezeigt; falls sie doch erscheint, liegt tatsächlich irgendwo ein Grenzproblem vor. Ich glaube, das war alles. Viel Spaß! Denken Sie daran, dass Sie für die Verwendung mit Realistic Weather die neueste Version 1.2.1.0 benötigen, die auf GitHub verfügbar ist. Erforderliche Mods: Paket „Natürliche Flüsse und Teiche“ Tags: Die Warnung SieErforderliche ModsRWSMVeneroni Bew

MAZ Heavy Chassis Missile Launcher System (8×8 Tactical Platform with Ballistic Missiles) V1.0
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MAZ Heavy Chassis Missile Launcher System (8×8 Tactical Platform with Ballistic Missiles) V1.0

MAZ Heavy Chassis Missile Launcher System (8×8 Tactical Platform with Ballistic Missiles) V1.0 MAZ Heavy Chassis Missile Launcher System (8×8 Tactical Platform with Ballistic Missiles): Comprehensive Technical and Operational Analysis Detailed Technical Characteristics High-Mobility MAZ Heavy Tactical Chassis: Utilizes a rugged multi-axle all-wheel-drive (8×8) platform designed and manufactured by the Minsk Automobile Plant (MAZ), engineered to bear extreme payload weights and traverse difficult terrain. Dual Missile Launcher Assembly: Integrates a tilting framework mounted on the rear deck that transports and elevates two large tactical missiles featuring distinct red-tipped warhead sections. Forward Armored Cab Design: Features a spacious, forward-facing cab equipped with angled windows and observation panels tailored for road transit and field navigation. High-Output Propulsion & Stability: Powered by a heavy-duty diesel powerplant and reinforced axle geometry designed to maintain structural stability during transit and pre-launch setup sequences. Tactical Utility and Operational Doctrine Strategic Deep-Strike Capability: Engineered to provide strategic deterrence and long-range precision strikes against high-value stationary targets, command nodes, and critical infrastructure. Rapid Repositioning (“Shoot-and-Scoot”): Leveraging wheeled platform speeds across road networks and open tracks, the system rapidly evacuates launch sites to evade counter-offensive targeting. Theater Integration: Functions as a primary long-range offensive deterrent within complex mechanized combat architectures. Author: karl zu Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Realistic Hydraulic FS25
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Realistic Hydraulic FS25

Here is a mod to manually unfold, fold, lower and raise your implements! Set your key bindings in the menu!

Ferrari Daytona SP3 FS25
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Ferrari Daytona SP3 FS25

Ferrari Daytona SP3 2022 Characteristics: -Selectable Body color. -Selectable caliper color. -Selectable Interior color. -Selectable Seats color. -Selectable Rims color. -Supports license plates. -Interactive Control Support. -Price: $2.000.000 -Engine: 6.5L V12 F140HC 829HP 7-SPEED PDK.

Case IH Early Riser 2150 Serie V1.0.0.3
implements

Case IH Early Riser 2150 Serie V1.0.0.3

Case IH Early Riser 2150 Serie V1.0.0.3 Case IH Early Riser 2150 Serie für FS25 Originalmodifikation: Benutzerdefinierte Modifikation FS25-Überarbeitung, einheitliche Serienarchitektur und Gameplay-Balancing: feataXe Die Case IH Early Riser 2150 Serie vereint drei komplette Sämaschinenkonfigurationen in einem einzigen Paket. Die Modelle 12R, 16R und 24R laden jeweils ihre eigenen modellspezifischen XML- und I3D-Dateien, wodurch Geometrie, Klappverhalten, Arbeitsbreite, Leistungsbedarf und verfügbare Ausstattung jeder Maschine erhalten bleiben. SmartBox: SmartBox ist ein optionales Funktionspaket für 55.000 US-Dollar, das für alle drei Modelle erhältlich ist. Ohne SmartBox arbeitet der Early Riser mit dem Standard-Sämaschinenpaket. Mit aktiviertem SmartBox werden alle Standard-Sämaschinenkulturen dem Sämaschinenpaket hinzugefügt, sodass eine Maschine das gesamte Standard-Sämaschinen- und Sämaschinenspektrum abdecken kann. Modelle: – 12R: 12 Reihen, 9,14 m Arbeitsbreite, 155 PS erforderlich, Grundpreis 109.500 $ – 16R: 16 Reihen, 12,19 m Arbeitsbreite, 230 PS erforderlich, Grundpreis 149.500 $ – 24R: 24 Reihen, 18,29 m Arbeitsbreite, 320 PS erforderlich, Grundpreis 209.500 $ – Arbeitsgeschwindigkeit: 14 km/h – Direkte Pflanzunterstützung bei allen drei Modellen Saatgut- und Düngesysteme: – Schüttgut-Saatgutsystem: 3.523 l – Reihenweises Trichtersystem: 1.071 l – 12R / 16R Reihen-Flüssigdüngerkonfiguration: 1.514 l – 24R-Konfiguration für die Flüssigdüngung in Reihen: 2.271 l – Großpackung + Flüssigdünger: 3.523 l Saatgut + 1.514 l Flüssigdünger – 16R erweiterte Flüssigdüngerkonfiguration: 3.523 l Saatgut + 3.028 l Flüssigdünger Verfügbare Ausrüstung: – Wheels oder Lizard S-TECH 012P Raupenfahrwerk – Flügelgewichte – Gratmarkierungen auf 12R und 16R – Hydraulikölkühler – Schüttgutabfüllwaagen – Zusätzliche Eimer – Fahrgestellnummern 1-18 – Standard-Kennzeichenhalterung für Farming Simulator 25 – Heckanbaugerät bei 12R und 16R – Auswahlmöglichkeit zwischen Zweipunkt- und Deichselkupplung beim 24R – Mehrere Trichter- und Flüssigdüngeranordnungen mit modellspezifischer Geometrie V1.0.0.3 Die Animation des Förderbandes wurde korrigiert. Feste Verladung von Flüssigdünger auf Gleisanlagen. Verbessertes Gesamtverhalten der Gleiskonfiguration Tags: Die AnimationDie ModelleFarming SimulatorPS

Realistic Mechanical Systems BETA 2 v1.0
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Realistic Mechanical Systems BETA 2 v1.0

Realistic Mechanical Systems BETA 2 v1.0 REALISTIC MECHANICAL SYSTEMS Your machines wear out. Their maintenance matters. RMS brings mechanical simulation to Farming Simulator 25. Your driving, the work performed and maintenance influence the reliability, performance and expenses of your fleet. A LIVING MECHANICAL SYSTEM Progressive wear and breakdowns Up to eight distinct mechanical systems. Unusual noises, unstable engine speed, smoke and loss of power alert you to the condition of your machines. Engine temperatures and behaviour Cold weather, workload, dirt buildup and mechanical condition influence warm-up, starting and exhaust smoke. Tractor transmission 2WD, 4WD and AUTO modes, differential locks and parking brake. TAKE CARE OF YOUR EQUIPMENT Maintenance on foot Check the levels, top up the fluids, clean with the air blow gun and use the grease gun. A heavily clogged filter must be replaced at the workshop. Charging and jump-start assistance Use jumper cables or the Telwin Doctor Charge 155 Connect on its trolley. Recharge while you work elsewhere or choose START to assist with starting. Charging follows the game’s time speed. Fully equipped workshop Inspection, maintenance, repair, overhaul and repainting. Compare prices, durations and part quality before starting the work. EVERY MACHINE HAS ITS OWN STORY Check reports, maintenance deadlines and service history. Age, hours and mechanical condition influence vehicle value. A used machine may hide defects. Workers adapt their driving to overloading in order to protect the equipment, including when using Courseplay and AutoDrive. SINGLEPLAYER, MULTIPLAYER, DEDICATED SERVERS, 27 LANGUAGES Electric vehicles are not supported yet. DEVELOPMENT AND FEEDBACK RMS is still in the alpha phase. Your feedback helps improve its systems and their balance. Independent project derived from Advanced Damage System under the GNU GPLv3 licence. Credits retained in NOTICE.md. Do not use both mods simultaneously. Author: Squallqt Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Valtra 80 Serie V1.1.0.0
tractors

Valtra 80 Serie V1.1.0.0

Valtra 80 Serie V1.1.0.0 Valtra 1180S Valtra 1280R Valtra 1380S Leistung von 115/125/135 PS (hp) Enthält Schaltgetriebe + PowerShift Kraftstoffkapazität 200/220 l Höchstgeschwindigkeit 40 km/h Optional: Marke für Felgen Echse/Kontinental Radgewichte 160/1280 kg Frontgewicht 400/900 kg Fender-Modell Kühlergrill Zusätzlicher Tank Kabine Plattform-/Halbkabine und angepasste Kabine Rückansichten Frontladerkupplung Abgasanlagendesign Credits: Mateus fs V1.1.0.0 Änderung der Logogröße Tags: PS

Hydraulic Suspension System V1.0
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Hydraulic Suspension System V1.0

Hydraulic Suspension System V1.0 Ever noticed that the tractor front axle in the game feels like a steel beam? Hit a rock and the whole tractor jumps, the wheel barely moves. This mod gives tractors the hydraulic front suspension they have in real life. Suspension that really works The wheel moves up and down over bumps and rocks, and you can see the links, cylinders and shaft moving. The tractor is much more stable and comfortable. Automatic leveling Just like real tractors: add front weights or a heavy implement and the front returns to the right height by itself in a few seconds. Every brand with its own system John Deere ILS and TLS, Fendt, Claas PROACTIV, Terraglide (Case IH / New Holland / Steyr), MF Quadlink, Valtra, Deutz-Fahr and McCormick. Each one behaves differently, some softer, some firmer. Driving modes AUTO – levels by itself WORK – firmer when working in the field or when the front starts bouncing LOCKED – stiff axle for front loader work or heavy transport MANUAL – raise and lower the front yourself (only on JD ILS and Fendt, like in real life) Keys Ctrl+Alt+U – change mode Ctrl+Alt+↑ / ↓ – raise / lower the front (manual mode) (can be changed in control options) Only works on tractors that have this system in real life: medium and large tractors from the listed brands. Small tractors and crawlers stay as they are. BETA VERSION The mod is still being tested, especially in multiplayer. lot of work needs to be done, but so far is playable and tweaks and fixes will be released from users feedback and suggestions, If you find a problem, please send me your log.txt file. In multiplayer, I need the log from both the host and the player who joined. V1.0.0.0 In-game settings menu: Esc -> Settings -> General -> “Hydraulic Suspension System”. Brands, minimum weight, WORK mode draft, hold height when stopped, wheel camber, HUD, cab suspension, loader stabiliser, diagnostics. Saved in modSettings (kept when the mod is updated). New icon HUD (default; “Text” brings back the old line): the tractor seen from the side with the front cylinder. Cylinder colour = mode: green AUTO, orange WORK, blue MANUAL, red with padlock LOCKED. The front wheel moves down/up with the cylinder height; the bar on the side shows the height (centre mark = levelled). Values: height (levelled / +x.x cm), front axle load, spring and damping of the current mode (% of the game’s original), so you can see what changes between AUTO, WORK, MANUAL and LOCKED. Shop picture of the tractor next to the icon (can be switched off). Three sizes. Move the HUD (icon or text) with the mouse: Ctrl+Shift+U, drag, right click / Esc / Enter to finish. The camera stays still while moving. Cab suspension (inside view): the bumps of the chassis arrive damped inside the cab, like on a suspended cab; slow slopes are still followed. Firmer with the suspension LOCKED. Can be switched off in the menu. Front loader arm damping (like the MX Shock Eliminator / LDS / ride control): with a front loader attached, above 6 km/h the arm really floats: the load swings on a simulated nitrogen accumulator (~0.8 Hz with an empty tool, up to ~1.4 Hz with a heavy load, damped by the orifice) driven by the tractor’s bumps, and the game moves the arm, cylinders and tool with it. Below 6 km/h the arm is back exactly where you put it (precise work). Shown on the HUD; can be switched off in the menu. All texts translated into the 25 game languages. Known Pendulum angle, ILS articulation travel, cab suspension and loader arm values are estimates (no published figures). All can be tuned per system in modSettings/FS25_HydraulicSuspensionSystem.xml. The cab model itself does not move (the game has no separate cab part or i cant find it); the effect is on the inside view. Author: zasty chalk Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Custom Field Tool V1.3
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Custom Field Tool V1.3

Custom Field Tool V1.3 Custom Field Tool allows you to create, measure and manage your own custom fields anywhere on the map — including areas that are not recognized as standard in-game fields. Walk around the field boundary and place points to create an accurate outline. The mod calculates the field area, saves it to your savegame and lets you manage all created fields directly from the tablet interface. Main features: Create and save custom field boundaries Accurate field area measurement in hectares Add and undo boundary points while drawing Field point counter Name and manage saved fields Show or hide field borders Delete saved fields Dedicated field map with zoom Crop Analysis system — scan the selected field to detect crop types, coverage and occupied area Graphical Help system Support for English, Polish, German and French Rebindable controls Multiplayer support Automatic savegame integration The mod is under active development. More field analysis and Field Status features are planned for future updates. Custom Field Tool by Mosit V1.3.0.0 Added a new Field Status scanning system for the currently selected custom field. Added information about growth progress, weeds, lime, plowing and rolling. Added Precision Farming integration with nitrogen level, pH, soil type, yield potential and expected yield. Improved field analysis with more detailed information about the selected outlined field. Existing crop scanning system remains available in the Crop Analysis panel. Author: Mosit Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Realistic 4×4 Traction System V1.7
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Realistic 4×4 Traction System V1.7

Realistic 4×4 Traction System V1.7 Multiplayer in development, playable but may contain bugs Take real control of your tractor’s traction — engage 4×4, lock the differential and let the system react to actual wheel slip, not just to an assigned key. This mod adds a fully switchable 4×4 traction system to compatible vehicles (tractors, trucks, harvesters, cars): engage/disengage the front axle when needed and toggle a differential lock that trades turning radius for maximum grip in mud, snow or during heavy work. Features Real rear-wheel slip detection — automatic modes react to actual wheel-slip physics, not just speed Four driving modes, assigned to each vehicle by default: Manual — always in control Semi-automatic — engages with actual wheel slip, while manual control is always available Automatic — the same logic, adjusted for vehicles with factory-fitted automatic 4WD (CVT/IVT transmissions) Intelligent — continuous, proportional engagement in the Fendt style (without abrupt switching on/off) Native tyre-pressure simulation during engagement — no dependency on any other mod On-screen HUD with real-time status and adjustable position in the game Settings menu Zero XML changes to any vehicle — the system integrates automatically into all compatible vehicles V1.7.0.0 New – In-game settings menu: Esc -> Settings -> General -> “4×4 Traction System”. HUD position and style, engage 4WD with implement lowered, disengage in tight turns, engage when braking, road speed limit, GPS prediction strength, locked centre torque bias, tyre pressure by hand, diagnostic log. Saved in modSettings/FS25_4x4TractionSystem.xml (kept for all savegames and when the mod is updated). No more editing files inside the zip. – New minimalist HUD (optional, choose “Icon” in the menu): the tractor seen from the side. – Green wheel = wheel with traction. The rear is always green; the front wheel and the drive shaft turn green when 4WD engages (grey in 2WD). – Padlocks = diff locks: on the rear hub (rear), on the transfer box (centre) and on the front hub (front). – A wheel that is slipping flashes green/red (each axle on its own). Both wheels flash with low field pressure at road speed. – Tyre pressure under each wheel (front / rear, in bar) on tractors with CTIS or pressure by hand. – Shop picture of the tractor you are driving next to the icon (can be switched off). – Text underneath: 4X4 / 2X4, mode and active locks. Three sizes. – Move the HUD (panel or icon) with the mouse: Ctrl+Shift+N, drag with the left button, right click / Esc / Enter to finish. The camera stays still while moving. Key can be changed in the Controls menu. Note – The new menu and icon texts are in English and Portuguese; other languages show English for now. working on translations soon Author: zasty chalk Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

2024 BMW X5 xDrive40i V2.1.3.4
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2024 BMW X5 xDrive40i V2.1.3.4

2024 BMW X5 xDrive40i V2.1.3.4 A discreet BMW X5 xDrive40i configured for undercover and emergency service use. This version expands the original vehicle with configurable LED warning lights, selectable European sirens and enhanced lighting, while retaining the original character and functionality of the BMW X5. SPECIFICATIONS Base price: €70,000 Power: 381 hp Maximum speed: 260 km/h Fuel capacity: 60 L Category: Cars CONFIGURATIONS – No LED Flashers – LED Flashers – Orange / Blue light configuration – German Siren or Italian Carabinieri Siren (Only in combination with blue lights) – Multiple exterior color options – Optional trailer hitch – Front and rear license plates FUNCTIONALITY: – Sirens are available only with the blue-light configuration – Siren activation requires the blue strobes to be active – Orange warning lights block siren operation – Switching off the blue lights automatically disables the siren INTERACTIVE CONTROL – Front left door — open / close – Front right door — open / close – Rear left door — open / close – Rear right door — open / close – Engine — start / stop – Radio — on / off – Left turn signal — on / off – Right turn signal — on / off – Hazard lights — on / off – Vehicle lights — on / off REQUIREMENTS & COMPATIBILITY – Farming Simulator 25 – Interactive Control supported – Vehicle Assistance System required for siren functionality – Standalone vehicle package CREDITS & PERMISSIONS Original model: ghostttek Edit: NeuralForge The original model by ghostttek has been modified and published with permission from the original author. All rights and credits for the original vehicle model and its original assets remain with their respective creator. V2.1.3.4 – Final release using the user-confirmed GIANTS Editor position for the Haensch Comet magnetic roof beacon. – Final roofCometAssembly transform: translation 0.449517 1.6855 0.237214; rotation 15.8062 2.04361 -6.28449. – Synchronized beacon_anim visible/start position with the final roofCometAssembly transform so Fold/Unfold no longer returns the beacon to the previous position. – Hidden Fold position keeps the confirmed X/Z alignment and moves the complete assembly below the vehicle. – Retained the GIANTS Editor preview for future positioning; both Haensch Comet shop configurations explicitly hide that preview at runtime to prevent duplicate geometry. – Magnetic roof mount remains the default shop choice; None remains selectable. – Haensch Sputnik SL defaults to Front & back, towbar defaults installed, and existing Orange/Blue light and siren-interlock logic remain unchanged. Required mods: Interactive Control Author: NeuralForge, ghostttek, TschiZack Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

476 / 5,278

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