Farming Simulator 25 mods

79,169 results
474 / 5,278
Placeable Rest Area V1.0.0.0
placeables

Placeable Rest Area V1.0.0.0

Here you can relax, cook in a cauldron, and roleplay scenes. The rest area supports multi-seat interaction, can be sold, and can be placed anywhere at any time. Features Several people can sit at the tables. Smoking and coffee-drinking animations can be triggered using the ‘B’ key. Cooking in a cauldron. YOU NEED: Interactive Control

Renault Clio 2024 (Clio V Phase 2) FS25
other

Renault Clio 2024 (Clio V Phase 2) FS25

The Renault Clio 2024 completely reworked for Farming Simulator 25: true scale, official Renault colors, FS25 materials, animated instrument cluster, functional mirrors and numerous customization options. Price: €22,500 Category: Cars Power: up to 143 hp Top speed: 180 km/h Multiplayer: yes Exterior - 7 Renault shades with their official codes: Glacier White (369) Slate Grey (KQG) Star Black (GNE) Flame Red (NNP) Iron Blue (RQH) Rafale Grey (KQJ) Valencia Orange (EQB) - All in-game colors and free color selection. - Liveries: solid, camouflage or custom skin. - 4 rim styles. - Customizable brake caliper color. - Tinted front/rear windows. - FS25 license plates. - Dirt, wear, rain and snow with FS25 shaders. Interior - Animated instrument cluster: speed, rev counter and selected gear. - Indicator lights: turn signals, lights, high beams and fuel reserve. - Functional left, right and interior mirrors. - Black, cognac or customizable upholstery. - Corrected driver position. Powertrains Each engine has its own torque curve: - TCe 90, 6-speed manual gearbox. - TCe 90 X-Tronic, automatic (+€1,500). - E-Tech full hybrid 145 (+€4,500). Lighting and animations - Low beams, high beams and LED daytime running lights. - Rear light signature on startup. - Brake lights, third brake light and reverse light. - Front, rear and mirror turn signals. - Hazard lights. - Animated front/rear windshield wipers. - Swept areas of the windshield and rear window remain clean. - Openable doors and tailgate. - Splashes and waves in water. Interactive Control Compatible with FS25_interactiveControl for directly controlling: - Doors and tailgate. - Engine start. - Lights. - Hazard lights. - Turn signals. Interactive Control remains entirely optional. Skin kit The Kit_Skin_Renault_Clio_2024.zip file contains a 2048 x 2048 UV template, the different bodywork areas, a 10 cm grid, a white base, a camouflage example and a guide. Your skin must be exported as clio_skin_perso_diffuse.dds and then placed in textures\skins\. Changelog v2.1.0.0 - Model restored to true scale. - Materials fully adapted to FS25. - 7 Renault colors + custom colors. - Liveries and skin kit. - Functional mirrors and instrument cluster. - New lighting and daytime running lights. - Improved windshield wipers. - Improved dirt effects. - Specific torque curves. - Interactive Control compatibility. - New Renault logo, store image and icon.

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Lemken Juwel 6 MV 3 FS25
other

Lemken Juwel 6 MV 3 FS25

Price-11900 Working width-1.5m required-85hp weight-886kg

Tool für benutzerdefinierte Felder V1.3.0.0
other

Tool für benutzerdefinierte Felder V1.3.0.0

Tool für benutzerdefinierte Felder V1.3.0.0 Mit dem Custom Field Tool können Sie Ihre eigenen benutzerdefinierten Felder an beliebigen Stellen auf der Karte erstellen, messen und verwalten – auch in Bereichen, die nicht als Standardfelder im Spiel erkannt werden. Gehen Sie die Feldgrenze entlang und setzen Sie Punkte, um einen genauen Umriss zu erstellen. Die Mod berechnet die Feldfläche, speichert sie in Ihrem Spielstand und ermöglicht Ihnen die Verwaltung aller erstellten Felder direkt über die Tablet-Oberfläche. Hauptmerkmale: Benutzerdefinierte Feldgrenzen erstellen und speichern Genaue Feldflächenmessung in Hektar Beim Zeichnen Begrenzungspunkte hinzufügen und rückgängig machen Feldpunktzähler Benennen und Verwalten gespeicherter Felder Feldgrenzen ein- oder ausblenden Gespeicherte Felder löschen Spezielle Geländekarte mit Zoomfunktion System zur Pflanzenanalyse – Scannen des ausgewählten Feldes zur Erkennung von Pflanzenarten, Bedeckungsgrad und Anbaufläche Grafisches Hilfesystem Unterstützung für Englisch, Polnisch, Deutsch und Französisch Neu belegbare Bedienelemente Multiplayer-Unterstützung Automatische Speicherstandsintegration Die Mod befindet sich in aktiver Entwicklung. Weitere Funktionen zur Feldanalyse und zum Feldstatus sind für zukünftige Updates geplant. Benutzerdefiniertes Feldtool von Mosit V1.3.0.0 Es wurde ein neues Feldstatus-Scansystem für das aktuell ausgewählte benutzerdefinierte Feld hinzugefügt. Zusätzliche Informationen zu Wachstum, Unkraut, Kalkung, Pflügen und Walzen. Hinzugefügt wurde die Integration von Präzisionslandwirtschaft mit Stickstoffgehalt, pH-Wert, Bodentyp, Ertragspotenzial und erwartetem Ertrag. Verbesserte Feldanalyse mit detaillierteren Informationen über das ausgewählte umrissene Feld. Das bestehende System zur Erfassung von Nutzpflanzen ist weiterhin im Bedienfeld „Nutzpflanzenanalyse“ verfügbar. Tags: Die ModGehen SieIhrem SpielstandSie Ihre

Volvo S/V60 Edit FS25
trucks

Volvo S/V60 Edit FS25

Two Volvo body styles, one extensive customization package: the S60 sedan and V60 estate, with NLM paint finishes, five-lamp WRC installations, configurable interiors and detailed Ground Zero audio builds. LIGHTING AND EXTERIOR • WRC Rally 5 bracket with five Strands Ambassador, BriodLights Olympus, OZZ XR2 P9 or LuminaLights Ninja auxiliary lamps. Bracket-only and no-auxiliary-light options are also available. • Auxiliary main beams follow the vehicle's high beam. Ninja lamps include their startup sequence. • Optional coloured glow, underglow and a randomized light show. Colours include white, amber, blue, green, orange, purple and red. • Factory rear lights retain their original colours. Indicators join the show in amber, with normal turn signals taking priority. • Sequential front indicators. • NLM paint choices including deep blue, purple, copper, lime, burgundy, metallic black, gloss black, matte black and Nardo grey. • Five window-glass/tint choices, three headlight-glass choices and stock or S90-design wheels. INTERIOR • Fabric/leather, full leather or perforated leather upholstery. • Independent colours for seat inserts, bolsters, door inserts/armrests and stitching, with twelve colours for each area. • Optional floor mats with blue LED piping and Volvo emblems. • Volvo headrest embroidery and small illuminated blue emblems on the headrest backs. • Individually operated doors, windows and tailgate through Interactive Control. Door collision moves with the doors; glass collision follows the windows. GROUND ZERO The V60 has a triple-subwoofer GZIB 3.2500SPL installation. The S60 uses the smaller GZRB 30SPL enclosure. Both include a GZIA 1.1500D amplifier, visible wiring, mounting details and rubber cable pass-throughs. LED rings surround each subwoofer. Amplifier and enclosure lettering share the selected colour. Audio lighting can use its own shop colour or follow the vehicle's coloured glow and light show. The audio installation is visual and does not play separate music. DEFAULT CONTROLS J: enable/disable coloured glow and return to factory lighting. K: change the glow colour. Left Shift + K: start/stop the randomized light show. Interactive Control markers: doors, windows and tailgate. Farming Simulator 25, PC/Mac. Version 5.4.0.4. Requires Interactive Control by Vertex Dezign. AUTHOR AND CREDITS NLM edit: NorthernLight Modding. Original Volvo S60/V60: Jonas2203. Original S90 wheel model/textures: lazercar24. BriodLights Olympus model/textures: JB Modding. LightExtension: GtX / LS-Modcompany. Interactive Control: Vertex Dezign. After reported crashes i corrected the Lua for lightning.

Case IH Puma 185-260 Edit FS25
tractors

Case IH Puma 185-260 Edit FS25

Case IH Puma 185-260 Baseprice: $189,500 Power: 224 hp - 302 hp Max. speed: 50 kph

Realistisches 4×4-Traktionssystem V1.7.0.0
other

Realistisches 4×4-Traktionssystem V1.7.0.0

Realistisches 4×4-Traktionssystem V1.7.0.0 Mehrspielermodus in Entwicklung, spielbar, kann aber Fehler enthalten. Übernehmen Sie die volle Kontrolle über die Traktion Ihres Traktors – schalten Sie den Allradantrieb ein, sperren Sie das Differenzial und lassen Sie das System auf tatsächlichen Radschlupf reagieren, nicht nur auf eine zugewiesene Taste. Diese Modifikation fügt kompatiblen Fahrzeugen (Traktoren, Lastwagen, Mähdreschern, Pkw) ein vollständig zuschaltbares 4×4-Traktionssystem hinzu: Die Vorderachse kann je nach Bedarf zu- oder abgekoppelt werden, und eine Differenzialsperre kann aktiviert werden, die den Wendekreis zugunsten maximaler Traktion in Schlamm, Schnee oder bei schwerer Arbeit verringert. Merkmale Echtzeit-Schlupferkennung der Hinterräder – die Automatikmodi reagieren auf die tatsächliche Schlupfphysik der Räder, nicht nur auf die Geschwindigkeit. Vier Fahrmodi, die jedem Fahrzeug standardmäßig zugewiesen sind: Manuell – immer die Kontrolle Halbautomatisch – greift bei tatsächlichem Radschlupf ein, manuelle Steuerung ist jederzeit möglich Automatik — die gleiche Logik, angepasst an Fahrzeuge mit werkseitig eingebautem automatischem Allradantrieb (CVT/IVT-Getriebe). Intelligent – kontinuierliches, proportionales Ein- und Ausschalten nach Fendt-Art (ohne abruptes Ein-/Ausschalten). Native Reifendrucksimulation während der Fahrt – keine Abhängigkeit von anderen Mods Bildschirm-HUD mit Echtzeitstatus und anpassbarer Position im Spiel-Einstellungsmenü Keine XML-Änderungen an den Fahrzeugen erforderlich – das System integriert sich automatisch in alle kompatiblen Fahrzeuge. V1.7.0.0 Neu – Ingame-Einstellungsmenü: Esc -> Einstellungen -> Allgemein -> „4×4-Traktionssystem“. HUD-Position und -Stil, Allradantrieb bei abgesenktem Anbaugerät aktivieren, in engen Kurven deaktivieren, beim Bremsen aktivieren, Geschwindigkeitsbegrenzung, GPS-Vorhersagestärke, Drehmomentverteilung im Sperrkreis, Reifendruck manuell einstellen, Diagnoseprotokoll. Gespeichert in modSettings/FS25_4x4TractionSystem.xml (wird für alle Spielstände und Mod-Updates beibehalten). Keine weiteren Bearbeitungen der Dateien im ZIP-Archiv. – Neues minimalistisches HUD (optional, im Menü "Icon" auswählen): Der Traktor von der Seite gesehen. – Grünes Rad = Rad mit Traktion. Das Hinterrad ist immer grün; das Vorderrad und die Antriebswelle leuchten grün, wenn der Allradantrieb zugeschaltet ist (grau im Zweiradantrieb). – Vorhängeschlösser = Differenzialsperren: an der hinteren Radnabe (hinten), am Verteilergetriebe (Mitte) und an der vorderen Radnabe (vorn). Ein durchdrehendes Rad blinkt grün/rot (jede Achse einzeln). Bei niedrigem Reifendruck und normaler Fahrgeschwindigkeit blinken beide Räder. – Reifendruck unter jedem Rad (vorn / hinten, in bar) bei Traktoren mit CTIS oder Druckmessung von Hand. – Shopbild des Traktors, den Sie fahren, neben dem Symbol (kann deaktiviert werden). – Text darunter: 4×4 / 2×4, Modus und aktive Verriegelungen. Drei Größen. – Bewegen Sie das HUD (Panel oder Symbol) mit der Maus: Strg+Umschalt+N, mit der linken Maustaste ziehen, Rechtsklick/Esc/Eingabe zum Beenden. Die Kamera bleibt während der Bewegung still. Die Taste kann im Menü „Steuerung“ geändert werden. Notiz Die neuen Menü- und Symboltexte sind auf Englisch und Portugiesisch; andere Sprachen werden vorerst auf Englisch angezeigt. Übersetzungen folgen in Kürze. Tags: Das HinterradHUDMen SteuerungVerteilergetriebe Mitte

Dolbi Cotton Equipment Pack FS25
other

Dolbi Cotton Equipment Pack FS25

A complete cotton harvesting, transport and baling chain based on DOLBI equipment. The pack brings the Javiyu trailed cotton harvester, the Volcador Lateral side-dump cotton trailer and the RA1570N cotton baler together in one self-contained package for Farming Simulator 25. The three machines are designed to work as one production chain, while each unit keeps its own specific role. HOW THE PACK WORKS 1. JAViyu - Cotton Harvester The Javiyu is a tractor-mounted cotton harvester with a pre-cleaning stripping system. It harvests cotton and produces loose cotton, but it does not create bales. The machine also includes a rear trailer hitch, allowing the Volcador Lateral to be connected directly behind it. This makes it possible to harvest and collect the cotton in one continuous operation. Specifications: - Price: $50,000 - Working width: 3.0 m - Working speed: 10 km/h - Power required: 60 hp 2. VOLCADOR LATERAL - Cotton Transport Trailer The Volcador Lateral is the transport link between the Javiyu and the RA1570N. When attached behind the Javiyu, it receives the harvested loose cotton. Once loaded, it can be used to transport the cotton to the baler and unload it into the RA1570N hopper. The trailer can also be used independently for transporting loose cotton. Specifications: - Price: $24,000 - Capacity: 17,000 L - Fill type: Cotton - Side-dump unloading system 3. RA1570N - Cotton Baler The RA1570N completes the chain. It does not harvest cotton by itself and must be supplied with loose cotton. Unload cotton from the Volcador Lateral, or another compatible cotton transport source, into the RA1570N. The baler compacts the material and produces physical round cotton bales wrapped in protective film. Specifications: - Price: $120,000 - Hopper capacity: 10,000 L - Bale diameter: 150 cm - Bale capacity: 10,000 L - Power required: 70 hp - Produces custom round cotton bales RECOMMENDED WORKFLOW Javiyu -> Volcador Lateral -> RA1570N -> Round cotton bale - The Javiyu harvests the crop. - The Volcador Lateral receives and transports the loose cotton. - The RA1570N compacts the loose cotton into round bales. The machines are therefore complementary rather than duplicates: the Javiyu handles harvesting, the Volcador handles transport, and the RA1570N handles final compaction and baling. FS25 VERSION The pack has been prepared for Farming Simulator 25 as a unified package. The RA1570N has been adapted for the FS25 material and physics system, including updated collision handling, FS25 shader compatibility and custom cotton bale support. Its color palette has also been matched to the darker DOLBI red used by the Javiyu for a consistent appearance across the complete pack.

TÜMOSAN 8110 BLAC BULL (FUAR) FS25
tractors

TÜMOSAN 8110 BLAC BULL (FUAR) FS25

-55 Is a mod released at the Ragnar Fair -You can take parts, as long as you don't overdo it, of course -Hard Tümo wishes you lots of fun -📌Quality is not a coincidence -Anka Studio presents...

Mud System Physics V1.3.6
other

Mud System Physics V1.3.6

Mud System Physics is a physics mod for Farming Simulator 25 that adds a dynamic dirt system affecting equipment interaction with soil during rainy weather. The system affects wheel behavior, surface grip, visual effects, vehicle cross-country ability, and the condition of fields and soil. Features Dirt is calculated from humidity in real time. Wheels can slip, lose grip, and get stuck in the mud. The heavier the equipment, the higher the risk of getting stuck. Mud behaves differently on different types of field soil. Plowed fields are the most viscous. Possibility of removing vegetation in deep mud, optional. The mud system can be turned on or off through the game menu. The strength of the viscosity effect can be adjusted. The influence of rain can be adjusted. Visual effects can be adjusted. Vegetation removal can be adjusted. There are more than 20 different knobs and switches. All parameters can be changed on the fly, without restarting the game. Changelog V1.3.6.0 Optimizations have been added. They are not significant, but they may improve the gaming experience. The empty visual tire cache was rebuilt on every call, fixed. Unchanged tire deformation was constantly written to the shader, fixed. Removed unnecessary physical friction updates. The hydraulic grid in local humidity mode was optimized and split into tasks. Temporarily removed everything related to TractorTerrainDynamics. Improved compatibility with Real Physics Tire Wear. V1.3.5.0 Added a script for compatibility with the mod Real Physics Tire Wear. Added a warning window if two tire wear mods are used alongside the dirt mod. In this case, you need to choose only one tire wear mod to avoid conflicts. Network-related fixes. Experimentally added mechanics for dirt particles flying off the wheels when they are cleaned, more precisely, from the mudMesh itself. Fixed the outline of the punctured wheel. Invisible nested parts are no longer outlined. V1.3.4.0 Improved puncture system; wheel and debris contact has been improved. The chances of debris puncturing 2 wheels at once have been significantly reduced. Added the ability to approach debris when you see it and remove it by pressing R. V1.3.3.0 Wheel dirt in fields during dry weather is now fully handled by the game’s standard mechanics. Fixed an issue with loading the wetness of the local mode; migration from an old save version should proceed without problems. V1.3.2.0 Optimization of the network component for additional particles. Those playing on servers with the mod should report back; the server-side component cannot currently be fully tested. Due to some visual inconsistencies and bugs, the old manual wheel dirt logic mode has been removed. Wheel dirt is now handled by the standard logic, but with our data. V1.3.1.0 A new parameter in the settings determines how many kilometers the chance of a puncture will be calculated. Previously there was interest per 1 km. New mechanics of debris on the roads, dirt brushes. When running into it, there is a high chance of breaking a tire. If 2 or more wheels are broken, we install the jack once, and we can remove the wheels, repair them, and so on. Previously it was necessary to put a jack on each wheel. Removed old compatibility with the FS25_VisualMudTracks mod. Use with this mod is at your own risk. Removed some settings options. The logic of dirtying and cleaning the wheels when driving in and out of mud has been completely rewritten. V1.3.0.0 Dirt no longer includes sharp speed limits. The physics have been reworked, and mud now slows down vehicles primarily through ground resistance and engine load. Problems with box interception have also been fixed. Local humidity mode has been completely redesigned. When the local humidity mode is turned on in the PDA, the display of humidity layers is added. Permanently getting stuck in fields has been reworked. The mod settings have been completely redesigned. Some items were completely removed from the settings, and some were hidden. To show hidden settings, you need to move the desired slider and show additional settings in blocks where available. The “light” and balanced presets have been adjusted. Added to the settings the choice of puncture chance from 1 to 50% per wheel, default 2%. V1.2.9.0 Fixed some server-side issues with additional particles on the fields. Fixed a bug where, when changing particles in the rain, the particles were duplicated. Adapted to the FS25_useYourTyres mod. Now, the more worn the tire is, the higher the chance of a puncture. Tracked vehicles should no longer be involved in tire punctures. A parameter has been added to the settings determining whether AI workers will puncture tires or not. Recalculation of compatibility with the TTD mod, adaptation part 2. Fixes for punctures on equipment where there are only physical wheels, but no visual ones. On servers, the server now owns the mod settings and distributes them to clients. The settings can be changed by the administrator. Tire pressure can now be displayed on vehicles by entering the required block into its XML. Information about this is in the example folder inside the mod. V1.2.8.0 Added sounds for tire inflation and puncture repair sounds. Dirt speed limits have been increased. The jack is less likely to climb onto equipment when placed, and installation detection has been improved. The jack has been given a higher lift. The jack can now be moved by opening the jack HUD. Adaptation to the FS25_TractorTerrainDynamics mod has begun. V1.2.7.0 Added tire puncture mode. You can turn it off in the mod settings if you don’t need it. With a punctured wheel, the vehicle drives slower and pulls towards the punctured wheel. The wheel can be replaced manually by going to the broken wheel, pressing R, putting the wheel on the ground, sealing it, picking it up, and putting it back. A technically new rule has been introduced, a physical coordinator so that possible modes of the mod do not multiply the transmitted data by themselves and the like. Technical part. The speed limit in mud has been improved; now mud has become a stronger brake on vehicles. Various minor edits. The puncture mechanics work like this: Each vehicle wheel has a 2% chance of getting a puncture. The mechanics will not be too aggressive. Perhaps, if the majority wishes, later this chance will be made a separate setting or simply increased or lowered.

Seasonal Egg Production (Realistic Livestock Version) V1.1.0.0
other

Seasonal Egg Production (Realistic Livestock Version) V1.1.0.0

Seasonal Egg Production is compatible with Ritter’s Realistic Livestock. Chicken egg production changes throughout the year, with the lowest production during the short winter days, increasing production through spring, peak production during summer, and declining production through autumn. Features Seasonal egg production multipliers that function with Realistic Livestock. The system automatically scales production for different flock sizes. Works with base-game chicken coops and compatible modded chicken husbandries that use the standard Farming Simulator 25 husbandry output system. Multiple chicken coops with different flock sizes. Multiplayer supported, with production changes processed by the server. Default Monthly Production January: 10% February: 20% March: 40% April: 65% May: 85% June: 100% July: 100% August: 90% September: 70% October: 45% November: 25% December: 10% Configuration Open seasonalEggProduction.xml inside the ZIP and edit the multiplier for each month. Examples: 1.00 = 100% production 0.50 = 50% production 0.10 = 10% production Set debug="true" only when troubleshooting. Debug mode prints production adjustments to log.txt. Installation Place FS25_SeasonalEggProduction.zip in your Farming Simulator 25 mods folder and enable it when loading a savegame. Compatibility Farming Simulator 25 Base-game chicken husbandries Standard modded chicken husbandries using the normal egg-output system Multiple chicken coops with different flock sizes Multiplayer supported, production changes are processed by the server Ritter’s Realistic Livestock Tested Results Per Hour Base-game coop with 360 chickens: January 8 | April 49 | July 75 Modded coop with 240 chickens: January 5 | April 34 | July 52 These values reflect the default multipliers and normal game rounding. YOU NEED: Realistic Livestock RM

Realistic Hydraulic V1.0.0.0
other

Realistic Hydraulic V1.0.0.0

This mod allows you to manually unfold, fold, lower and raise your implements.Set your key bindings in the menu.

Auxiliary-light brackets (Prefab) V1.0.2.0
scripts

Auxiliary-light brackets (Prefab) V1.0.2.0

Five auxiliary-light brackets for custom FS25 builds: straight rows for three, four or five lamps, a compact Rally 4 with two raised and two lower mounting positions, and the Rally 5 bracket from the S/V60. Features Black powder-coated steel, formed tabs, open mounting slots and named mounting nodes. Rally 4 has a 700 mm plate and 250 mm upper centre spacing. These are building parts for GIANTS Editor, not purchasable shop attachments. Lamps and vehicles are not included. Check lamp dimensions against the chosen bracket. Swedish, Norwegian and English guides are included. Editable Blender sources and the mounting helper are supplied in the separate source toolkit.

Volvo L90H FS25
implements

Volvo L90H FS25

A stylish pack of Volvo construction machines The pack contains machines with realistic design and details, perfect for both small and large construction jobs. Customizable settings Realistic design and details Perfect for construction and groundwork all credit to NorthernLightModding for the parts for the work lights

Case IH MX100 Edit FS25
tractors

Case IH MX100 Edit FS25

Hello everyone this is my edit from a case mx100, i hope you enjoy! What I did: -Airhorns -Toplights -Curtain -Red lights -Flipjetiel Credits to Vastillix, who made this mod original

474 / 5,278

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