Farming Simulator 25 mods
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Shared Market v0.9.0.46 BETA 3
A shared in-game market for buying and selling stored bulk goods, bales and pallets – online with other players or offline as an additional trading platform. The Shared Market adds a dedicated market page to the game. There you can see current market stocks and prices, as well as your farm’s inventory. Stored goods can be bought or sold directly through the market page. Supported by: – Bulk goods – Bales (fermenting bales must be fully fermented to be sold) – Pallets The inventory levels are read from the warehouses that you own. Market Overview: The market page displays all important information at a glance: – Available goods – Current market stock – Buy and sell prices – Own farm storage – Stored quantity – Free storage space – Fermentation status of bales – Total amount of a transaction – Market fee The type selection allows you to switch between bulk goods, bales, pallets and fermentable bales. Fermenting bales are displayed with their current fermentation status. Sales are only possible after fermentation is fully complete. Buying and Selling: When buying, you select a compatible storage location on your farm and the desired quantity. The goods are then stored directly in the selected storage location. When a sale is made, the selected quantity is taken from the corresponding farm storage. Income and expenses appear with separate entries in the financial overview. Before completing a transaction, a dialog box displays: – Selected goods – Desired quantity – Price per liter, bale or pallet – Market fee – Total amount – Available market stock – Free storage space A market fee of 2.5% applies to transactions. Online Trading: For online trading, the Shared Market Client software is also required. This can be downloaded from the BayernGamers homepage. With the client active, you gain access to the shared market inventory and online prices. This allows you to trade goods with players from other servers and game saves. The client must be running and connected to use the online market. Offline Mode: The Shared Market can also be used without the Shared Market Client. In this case, it functions as an additional local marketplace for your products. Trading with players on other servers or save games is not possible in offline mode. Online market inventory and prices are also unavailable. Standard key layout within the marketplace page: – B: Buy – S: Sell – T: Change product type All buttons can be changed in the game settings. Beta Information: This is a beta version. Errors, changes, and interruptions to the online service are possible. Backing up your game progress is recommended before use. Version 0.9.0.46 BETA 3: * Goods that are not in your warehouse can be hidden in the list view
Realistic Farm Finance v 1.1.3.9
Realistic Farm Finance is a comprehensive agricultural finance and farm-business simulation for Farming Simulator 25. Designed to be played with 3-5 day months – 5 are recommended. Instead of farm expansion being limited only by the amount of cash currently in your account, RFF introduces the financial systems that sit behind a real farming business: agricultural borrowing, mortgages, machinery finance, overdrafts, lenders, brokers, arrears, taxation, administration and livestock insurance. The aim is not simply to give the player more ways to borrow money. The aim is to make financial decisions matter. Taking on another farm, replacing a tractor, expanding livestock numbers or surviving a difficult year can now create commitments that follow your farm for years afterwards. Good financial management can open opportunities. Poor decisions can lead to arrears, damaged lender relationships, repossession and liabilities that remain even after an asset has been recovered. RFF is designed for players who enjoy slower, realistic progression and want building a farming business to carry genuine financial pressure. On first load, it will detect Giants loans, and convert them to an RFF loan. Where a save game had any financing using Hire Purchasing, Field Finance or the BankCredit mod, and the mod is no longer active (RFF can replace all of these mods) then those finance agreements will also be transferred to RFF. All converted loans and finance agreements are clearly identified as a legacy agreement. Version 1.1.3.9: * This update adds support for the following languages: Italian, French, Turkish, German * More languages will be added
Personal Management v 1.1.4.4
Personal Management for Farming Simulator 25 adds an employee system with applicants, salaries, loyalty, experience, specializations, training, resignations and helper assignment, including savegame configuration and multiplayer sync. The overview of personnel management extends the AI-powered assistants to include named employees, applicants, and long-term personnel development. Employees possess experience, reliability, loyalty, salary, sick days, and specializations. These values influence assistant work, transport orders, fuel and material consumption, wear and tear, salary demands, and terminations. Menu and Settings: Open the ESC menu and select Personnel Management. The page contains Overview, Employee Management, and the Applicant Market. Entries are selected with the mouse. ENTER executes the main action, T toggles the transport assignment, G approves an outstanding salary request, N rejects it, S starts a training session if permitted, and ESC returns to the Overview. Work and Transport: When a normal AI helper task is started, the mod opens a staff selection window instead of launching an anonymous helper. Transport orders are managed via the staff management: Assign a transport worker before an A-to-B transport order by pressing T. Salaries, Dismissals, and Terminations: Employees receive monthly salaries. These are based on the number of days worked per month, the economic situation, and the employee’s performance. Dismissed employees remain available during their notice period and are only removed from the company after their salary has been paid at the appropriate month-end. Low loyalty can trigger warnings, salary demands, and termination. Experience and reliability: Employees gain experience after completing tasks. Extensive experience is now a long-term goal; very high levels should be rare. Inexperienced employees may work more slowly and cause additional wear and tear or moderately higher consumption of fuel, seeds, fertilizer, liquid fertilizer, herbicide, slurry, digestate, and manure. Reliability impacts short-term dips in performance and sick days. Specializations and Training: Employees can progress in multiple specializations simultaneously. The highest amount of progress is displayed. When a specialization reaches 100%, it is considered learned. Training is a strategic decision: one training session per employee per year, only on the first day of each month. For training on one day per month, it must begin by 12:00 PM. The trained employee is unavailable for the remainder of the month. The cost depends on the monthly salary and specialization; training typically yields approximately 30% progress. Configuration and Multiplayer: The toggleable gameplay effects can now be changed in the game settings via the ESC menu. The savegame configuration file remains available and retains the same values. The mod is multiplayer-ready; employee data, applicants, assignments, salaries, and key status values are synchronized across farms. In a completely new and unsaved game, the ESC menu entry will only appear after saving and reloading. Overview Personnel Management expands the AI helper system with named employees, applicants and long-term staff development. Employees have experience, reliability, loyalty, wages, sick days and specializations. These values influence helper work, transport assignments, fuel and material consumption, wear, wage demands and resignations. Menu and hiring Open the ESC menu and choose Personnel Management. The page contains an overview, employee management and the applicant market. Employee and applicant entries are selected with the mouse. ENTER performs the main action, T toggles transport duty, G grants an open raise request, N declines it, S starts training when it is allowed, and ESC returns to the overview. Work and transport When normal AI helper work is started, the mod opens an employee selection window instead of starting an anonymous helper. Transport jobs are controlled through employee management: assign transport duty with T before starting an A-to-B transport job. Wages, dismissal and resignations Employees receive monthly wages. Wages depend on days per month, economy difficulty and employee quality. Dismissed employees remain available during the notice period and are removed only after payroll at the correct monthly change. Low loyalty can cause warnings, wage demands and resignations. Experience and reliability Employees gain experience after completed work. High experience is now a long-term goal and very high values should be rare. Inexperienced employees can work more slowly and can cause additional wear or moderate additional consumption of fuel, seeds, fertilizer, liquid fertilizer,herbicide, slurry, digestate and manure. Reliability affects short performance drops and sick days. Specializations and training Employees can develop progress in several specialization areas at the same time. The highest open progress is shown in the employee entry. When one progress reaches 100%, the specialization is learned. Training is a strategic decision: one training per employee and year, only on the first day of a month. With one day per month, training must start at 12:00. A trained employee is unavailable for the rest of the month. Training costs are based on the monthly wage and the trained specialization and usually add about 30% progress. Configuration and multiplayer The configurable gameplay effects can now be changed in the game settings in the ESC menu. The savegame configuration file remains available and keeps the same values. The mod is prepared for multiplayer; employee data, applicants, assignments, wages and important status values are synchronized per farm. In a completely new and unsaved savegame, the ESC menu entry may appear only after saving and reloading the savegame. Version 1.1.4.4: * Technical stability * Full employee chronicles remain in the savegame, but are no longer copied and sent to clients with every state update. * The personal overview still receives the totals and latest events it needs; its chronicle values are recalculated only after a change. * Data for no longer registered farms remains in the savegame but is no longer processed by regular personnel checks or network states. * The full chronicle is no longer normalized or sorted during normal runtime. Saving no longer creates a full working copy. * Added the missing localization for the Release blocked employee input action in every supported language. * Replaced unsupported Unicode minus signs in the German, English, and French Help texts with font compatible minus signs.
Komatsu 911 v 2.1
Price: $375,000 Power: 228 hp Top speed: 20 km/h File optimized configurations released All pruning lengths 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 Version 2.1: * Updated the ModDesc
Fiat Series 90 Limited Edition v 1.0
Series 90 Limited Edition. Shop category: Medium-sized tractors. Price: 57500. Speed: 53 km/h. Standard tire selection. Standard front loader configuration. Engine selection. Design selection. Decal selection. Cab selection. Door sticker selection. Lettering selection. Fender configuration. Rear color selection for main color, cab, roof design, underbody, front fenders, rear fenders, side grille, seat, rear decal, cab decal, front loader console, lettering color, and rim color. Increased repair interval. Series 90 Chamberlain Shop category: Medium-sized tractors Price: 57500 Speed: 53 km/h Standard tire selection Standard front loader configuration Engine selection Decal selection Cab sticker selection Door Logo selection Fender selection Rear configuration Color selection for main color, cab, roof design, underbody, front fenders, rear fenders, side grille, seat, rear decal, cab decal, front loader console, Chamberlain logo and rim color Increased repair interval
Fendt Vario 200 Limited Edition v 1.0
Shop category: Compact tractors Price 81900 Speed 42 km/h Beacon light renewed Engine selection Decal variant selection Decal design selection Windshield lettering selection Rear window logo selection Door sticker selection Rear fender decal selection Roof logo selection Side logo selection Color selection for main color, roof, grille, fenders, seat, interior, interior ceiling, steering wheel, belt, armrest, armrest buttons, lettering and rim color Repair interval increased
Rice Field Control v 1.0
Controle de Arrozais adds an integrated page to Farming Simulator 25’s game menu for remotely managing the water in your farm’s rice fields. The mod automatically detects accessible rice fields and organizes them by field number, allowing you to control each area individually or all of them at once. Main features: – View the current water level; – Set the target level; – Fill and empty rice fields remotely; – Stop the pump at the current level; – Adjust the target level in 10% increments; – Automatic water refill; – Global controls for all accessible rice fields; – Automatic detection of newly acquired fields; – List organized in numerical order; – Automatic mode settings saved with the game save. The system uses the original operation of the rice fields and pumps in Farming Simulator 25, aiming to maintain compatibility with other rice fields that use the game’s standard structure. Version 1.0: * First public release * Complete rice field management system * Individual and global control * Target level system Automatic water refill.
ADS Battery Isolator for Advanced Damage System v 1.0
A battery isolator addon for Advanced Damage System, designed to prevent unnecessary battery drain while your machines are parked or stored. ADS Battery Isolator** is a standalone addon for **Advanced Damage System that adds a functional battery isolator to motorized machines. When a machine is parked and no longer being used, you can manually disconnect the battery or allow the mod to automatically isolate it after a configurable period of inactivity. Once the battery is isolated, the engine cannot be started until the battery is connected again. Features – Functional battery isolator for motorized machines – Manually disconnect or reconnect the battery – Optional automatic battery isolation – Helps prevent Advanced Damage System standby battery drain – Engine start is blocked while the battery is isolated – Dedicated battery status icon on the vehicle speedometer – **Green** battery icon = battery connected – **Red** battery icon = battery isolated – Configurable automatic isolation timer – Isolator state is saved with the vehicle – Multiplayer compatible – Does not modify or replace Advanced Damage System files – Designed to work alongside Advanced Damage System Controls B – Disconnect / reconnect battery The engine must be switched off before the battery isolator can be operated. The key binding can be changed through: ESC → Settings → Controls The control is listed as: Battery Isolator Automatic Battery Isolation The automatic isolation system can be enabled or disabled through: ESC → Settings → Battery Isolator Available settings: – Automatic Battery Isolation – On / Off – Automatic Disconnect After – Off – 6 Hours – 12 Hours – 24 Hours – 48 Hours – 3 Days – 7 Days When automatic isolation is enabled, the battery will be disconnected after the machine has remained unused for the selected amount of time. Important: Automatic isolation does not automatically reconnect the battery when you enter the machine. Press B to reconnect the battery before starting the engine. Battery Status The speedometer displays the current battery isolator state: Green – Battery connected and the machine can be started. Red – Battery isolated and the engine start is disabled. Compatibility ADS Battery Isolator is designed as a separate addon and does not replace or modify the original Advanced Damage System files. It can be installed alongside Advanced Damage System without replacing its files. Multiplayer Multiplayer supported. The battery isolator state is synchronised so the feature can be used on multiplayer servers. Required mods: Advanced Damage System
Real Dust v 1.1.5.0
Real Dust is a global wheel-effect script for Farming Simulator 25. Its purpose is to make dry driving feel less flat without requiring a separate XML edit for every tractor. The supplied project files hook into the vehicle wheel update process and position custom particle emitters behind moving wheels. This lets normal wheeled vehicles produce a fuller dust plume while they travel across suitable ground. The effect is not designed as one constant cloud. Vehicle speed, ground conditions, wheel position, and the selected settings influence what the player sees. A lighter wind plume drifts left and behind the wheel dust, while the small-stone effect remains closer to the tire path. Wet ground reduces the dry-looking result, helping rain and damp conditions remain visually different from a hot, dusty field. What Real Dust Changes The main dust source comes from the custom effects/realDust.i3d particle file. A second source, effects/realDustStones.i3d, is used for the smaller stones thrown behind the tires. The current source package also includes the shape files and stone textures required by those effects. Because the emitters are created by the script, Real Dust can work across ordinary wheeled vehicles instead of being tied to one tractor model. Produces thicker custom dust on dry fields, dirt tracks, gravel, and off-road surfaces. Places the main dust cloud behind each active wheel and adds a lighter left-drifting wind plume. Adds a separate small-stone particle effect close to the tire path. Builds light washable dirt gradually on supported vehicle bodies and wheels. Reduces the effect when the ground is wet so damp soil does not behave like dry dust. Provides separate controls for the full mod, dust particles, stone particles, and effect amounts. In-Game Real Dust Settings Open the normal game settings screen and look for the Real Dust group. The master option turns the complete system on or off. Dust Particles and Stone Particles can then be controlled independently, which is useful when a player wants the dust cloud but prefers fewer extra particles. Dust Amount and Stone Amount are documented with a range from 25% to 200%. Start at 100% and drive the same vehicle along the same dry route before raising the value. Lower settings are the sensible first choice on older hardware, with several vehicles working in one field, or when another visual-effects mod is already active.
River Belle – Mein erstes Boot v1.0.0.0
River Belle – Mein erstes Boot v1.0.0.0 Darf ich vorstellen: River Belle, mein erstes Boot für den Landwirtschafts-Simulator 25! Ich habe dieses Lastkahn selbst modelliert und freue mich, es mit euch zu teilen. River Belle ist ein 30 Meter langes Flussschiff, das für den Transport von Ausrüstung und Material flussauf- und flussabwärts gebaut wurde. Es ist für den Einsatz in flachen Gewässern konzipiert und bietet eine weitere Möglichkeit, Maschinen und Vorräte auf der Karte zu transportieren. Verladen Sie Ihre Ausrüstung, sichern Sie Ihre Ladung und fahren Sie flussaufwärts! Merkmale Große Ladefläche mit vier Befestigungsgurten. Klappbare Laderampe mit einstellbaren Hebe-, Senk- und Stoppfunktionen. 1.500 PS Doppel-Schiffsantrieb. Detailliertes Steuerhaus mit funktionierenden Anzeigen und interaktiven Steuerungsfunktionen. Stereo-Ein-/Ausschalter, Musikauswahl und Radiosendersteuerung. CB-Start- und Kanalsuchgeräusche mit beleuchtetem Bedienfeld. Deck-, Kabinen- und Dachbeleuchtung. Wohnbereich mit Klappbett, Schlafmöglichkeit und Zugang zu einem Kleiderschrank. Ladenpreis: 350.000 US-Dollar. Erforderliche Inhalte Erweiterung der Fischerei in den Highlands DLC-Bootserweiterung Interaktive Steuerung Eine Karte mit Wasser, das vom einheimischen Bootssystem getragen wird Bootsmodell: SecondChanceGaimg, Bootsgeräusche: Lance Modding / Canada FS, Kettengurt-Assets: 5nine / Canada FS DLC, Bootserweiterung: scfmod, Interaktive Steuerung: VertexDezign, Natives Bootssystem: GIANTS Software Ich hoffe, Sie haben viel Freude mit River Belle. Wenn Sie sie ausprobieren, würde ich mich freuen, von Ihren Erfahrungen auf dem Fluss zu hören. Dies ist eine kostenlose Mod. Alle Mods von SecondChanceGaming sind kostenlos. Spenden sind zwar willkommen, aber nicht erforderlich. Viel Spaß! Bitte melden Sie alle Probleme in den Kommentaren, damit ich sie mir ansehen kann. Tags: Alle ModsEine KarteMaschinenWenn Sie
River Belle – My First Boat v1.0
River Belle – My First Boat v1.0 Introducing River Belle, my first boat for Farming Simulator 25! I modeled this barge myself, and I’m excited to share her with you. River Belle is a 30-meter river barge built to transport equipment and materials up and down the river. Designed to operate in shallow water, she offers another way to move machinery and supplies around your map. Load your equipment, secure your cargo, and head upriver! Features Large cargo deck with four securing straps. Folding loading ramp with adjustable raise, lower, and stop controls. 1,500 hp twin marine drive. Detailed wheelhouse with working displays and Interactive Control functions. Stereo power, song selection, and radio station controls. CB startup and channel-search sounds with an illuminated panel. Deck, cabin, and roof lighting. Living quarters with a folding bed, sleep interaction, and wardrobe access. Shop price: $350,000. Required Content Highlands Fishing Expansion DLC Boat Extension Interactive Control A map with water supported by the native boat system Boat model: SecondChanceGaimg Boat sounds: Lance Modding / Canada FS Chain belt assets: 5nine / Canada FS DLC Boat Extension: scfmod Interactive Control: VertexDezign Native boat system: GIANTS Software I hope you enjoy putting River Belle to work. If you try her out, I’d love to hear how your river trips go. This is a free mod. All mods by SecondChanceGaming are free. If you’d like to donate, it’s greatly appreciated but never required. Enjoy! Please report any issues in the comments so I can look into them. Author: SecondChanceGaming3709 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Bentley Batur 2023 V1.0.0.0 FS25
Farming Simulator 22 Mods · October 6, 2026 Characteristics: Selectable Body color. Selectable Grill color. Selectable caliper color. Selectable Interior colors. Selectable Seats colors. Selectable Dash color. Selectable Steering Wheel color. Supports license plates. Interactive Control Support. Price: $1.650.000 Engine: 6.0L W12 740HP 8-SPEED DCT.
River Belle V1.0
Introducing River Belle, my first boat for Farming Simulator 25! I modeled this barge myself, and I’m excited to share her with you. River Belle is a 30-meter river barge built to transport equipment and materials up and down the river. Designed to operate in shallow water, she offers another way to move machinery and supplies around your map. Load your equipment, secure your cargo, and head upriver! Features: Large cargo deck with four securing straps. Folding loading ramp with adjustable raise, lower, and stop controls. 1,500 hp twin marine drive. Detailed wheelhouse with working displays and Interactive Control functions. Stereo power, song selection, and radio station controls. CB startup and channel-search sounds with an illuminated panel. Deck, cabin, and roof lighting. Living quarters with a folding bed, sleep interaction, and wardrobe access. Shop price: $350,000. Required Content Highlands Fishing Expansion DLC Boat Extension Interactive Control A map with water supported by the native boat system Boat model: SecondChanceGaimg Boat sounds: Lance Modding / Canada FS Chain belt assets: 5nine / Canada FS DLC Boat Extension: scfmod Interactive Control: VertexDezign Native boat system: GIANTS Software
John Deere 8020 MFWD and 2WD V Beta
Early look of the 8020 getting both a MFWD and 2WD options, still got some stuff I need to do but it’s getting there.
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