Farming Simulator 25 mods

80,363 results
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Self Made Trailer – Mod pour Farming Simulator 25
trailers

Self Made Trailer – Mod pour Farming Simulator 25

Self Made Trailer – Mod pour Farming Simulator 25

PGR Building Pack V1.0
packs

PGR Building Pack V1.0

A set of buildings from Polish State Farms. Below you will find a more detailed description. CowShed – Capacity: 200 cows – 1.000.000 liters of manure – 550.000 liters of slurry – Dimensions: 107m x 90m – Price: $160,500 – Upkeep: $76 /Day Grain warehouse – Dimensions: 20m x 41m – Price: $15,120 – Upkeep: $9 /Day Warehouse 1 & 2 – Dimensions: 38m x 18m – Price: $10,300 – Upkeep: $6 /Day Concierge 1 & 2 – Price: $3,200 – Upkeep: $21 /Day Garage 1 – Dimensions: 46m x 15m – Price: $11,500 – Upkeep: $25 /Day Garage 2 – Dimensions: 40m x 13m – Price: $9,500 – Upkeep: $7 /Day Shed 1 – Dimensions: 30m x 10m – Price: $8,200 – Upkeep: $2 /Day Shed 2 – Dimensions: 30m x 10m – Price: $8,300 – Upkeep: $2 /Day Shed 3 – Dimensions: 20m x 10m – Price: $4,300 – Upkeep: $1 /Day Shed 4 – Dimensions: 20m x 10m – Price: $3,900 – Upkeep: $1 /Day Shed 5 Dimensions: 20m x 19m Price: $5,500 Upkeep: $2 /Day Shed 6 – Dimensions: 21m x 11m – Price: $7,100 – Upkeep: $3 /Day Shed 7 – Dimensions: 21m x 11m – Price: $7,500 – Upkeep: $3 /Day Shed 8 – Dimensions: 21m x 11m – Price: $9,700 – Upkeep: $3 /Day Shed 9 – Dimensions: 16m x 11m – Price: $8,700 – Upkeep: $3 /Day Shed 10 – Dimensions: 20m x 10m – Price: $3,300 – Upkeep: $1 /Day Shed 11 – Dimensions: 20m x 10m – Price: $3,200 – Upkeep: $1 /Day Shed 12 – Dimensions: 21m x 11m – Price: $9,900 – Upkeep: $3 /Day

Strobe Light V1.0
placeables

Strobe Light V1.0

A strobe light is an optical signaling device used for warning or marking purposes in road traffic. Its primary function is to enhance safety by drawing the attention of road users to a specific hazard or road closure. The shop offers two types of strobe lights: models with one-sided and two-sided light emission. Both models are available in two color configurations: orange and blue. It is a portable object. Category: misc Price: $124 / $145

Wooden Toys Workshop – Mod pour Farming Simulator 25
other

Wooden Toys Workshop – Mod pour Farming Simulator 25

Wooden Toys Workshop – Mod pour Farming Simulator 25

Haystack Fermenter And Dryer V1.0
placeables

Haystack Fermenter And Dryer V1.0

This production can be used as a haystack fermenter and dryer, thanks to minimal collision it can be placed in the middle of the field without deforming the soil, useful for storing straw, grass, silage, chaff and hay even in the middle of the field. It can also be used to untie bales. Fermenter and Dryer: Category: “positionable->Productions” – Price: $2000 – Maintenance: $5/day – capacity: straw grass silage chaff hay 400000 L additive 600L Silo: Category: “positionable->Silos” – Price: $1000 – Maintenance: $5/day – capacity: straw grass silage chaff hay 1000000 L

Case Quadtrac AFS Connect – Mod pour Farming Simulator 25
other

Case Quadtrac AFS Connect – Mod pour Farming Simulator 25

Case Quadtrac AFS Connect – Mod pour Farming Simulator 25

Woodchips Storage V1.0
placeables

Woodchips Storage V1.0

This building is for storage of Woodchips. This building functions like a Silo or Hayloft, but for Woodchips. Moving Crop Plane! As you add crops to the building the pile of crops rises. Category: Grain silos Price: 100000 $ Capacity: 550000 l Maintenance: 80 $/day

Cow Shed – Mod pour Farming Simulator 25
placeables

Cow Shed – Mod pour Farming Simulator 25

Cow Shed – Mod pour Farming Simulator 25

Autodrive Schwesing Bahnhof V1.0.0.2
maps

Autodrive Schwesing Bahnhof V1.0.0.2

Hello dear cattle breeders and farmers of virtual farming Since we also play the card on the server, I got the AD course of the “Schwesing Bahnhof“. I better not say anything about the hours of work that I needed, okay, it has become just over 180 hours, including test drive, etc., but that’s not the point. The reason for the road was automatically created with AD, it only affects the main streets, the rest I had to manage. At this point I would like to thank my dear friend “Ansgar”, who helped me to take the field courses, with 242 fields it is some time. So now to the matter itself: There were: All roads driven in All field edges (except for the pastures, where there are no goals) If possible, all fields have received at least 2 field trips Unfortunately, I had to drive over 3 or 4 fields a bit to get to another field, but mostly tried to avoid the fields, because I personally do not find it nice to drive over a foreign field to get to another. I have designed the access to the fields so that they are next to the fields, i.e. do not deliver the entrance so that the downhill can leave the field undisturbed. “All” 18 courtyards were brought in, in one or the other certain parking spaces could not be retracted because the access to the parking lot was simply too tight. I also wrote (manually) in the places in brackets. I also could not fully drive in dung heap for the automatic loading of the trailer/manure, since the mapper of the card in places installed the trigger for loading with decoration or another, either that must be changed by you, or the manually manually emptied with front loaders. Since I assume that most of them will use the “Hof 01”, a little tip, I drove the dung heap there, but previously flattened the pile of earth on the Ladtrigger with the construction tool. If you don’t want this, you are welcome to get the starting point. Since we are on the approaches, I got everything with “vanilla vehicles”. So if you were to use a mod vehicle, I do not guarantee that it will work, since sometimes mods behave differently like vanilla vehicles. Please adapt the course yourself in such cases. Thank you very much Recorded network control was carried out by me, there are no “dead ends signs”! All sales outlets and shopping points were collected Alternative bays were brought in so that vehicles face as little as possible. All field edges have run in blue because no vehicle can drive on a field on my course, but only down! The pick -up locations for wooden transports were also brought in I recommend using small and medium -sized vehicles. In the case of combine harvesters and the like, you should stay with despite AutoDrive, if possible, since it is quite tight here and there. My test vehicles and also for the course are: Fendt 924 with wide tires and weights, which was used to enter the course. Deutz 7250 was used for testing, with a shooting stool and tandem trailer. The John Deere combine harvester with 10 meters of mower was used for testing, with band drives. Since he turned out to be fitting on the road. Everything else big about it is probably a bit violent and should then be driven manually. At the Fendt I then took the ASW 271 pendant fliegl, with tandem axle. (see PDF pictures) I have not created any folders for the silos because there would have been far too many on the menu. Please be so nice if you may have automatic filling of the passenger silos to create these folders yourself as needed. Thank you for your understanding. My settings of the vehicles I chose are for the course: Collision recognition “an” Corn speed “60%” Field exit “closest” Fold the attachment “on” Distance forward (steering) “8 meters” Maximum detour “200 meters” Collision over the ground “0.75” I leave the rest to you as you want and need. Long story, short sense, now a lot of fun with the course and if you have any questions, I am at your disposal. Greetings from the pensioner Marc Hello everyone, one last small update with optimization of the route. – Directions Field 090 has been optimized – Exit at Feld 191 was optimized – 8 new alternative plugs in the entire network have been added where it occurred from time to time that vehicles face each other when departing. Now have fun playing and thank you for your trust and encouragement to my work.

Salt Production – Mod pour Farming Simulator 25
other

Salt Production – Mod pour Farming Simulator 25

Salt Production – Mod pour Farming Simulator 25

Pöttinger Servo 25 3+1 – Mod pour Farming Simulator 25
other

Pöttinger Servo 25 3+1 – Mod pour Farming Simulator 25

Pöttinger Servo 25 3+1 – Mod pour Farming Simulator 25

Grimme RH2460 Multifruit – Mod pour Farming Simulator 25
other

Grimme RH2460 Multifruit – Mod pour Farming Simulator 25

Grimme RH2460 Multifruit – Mod pour Farming Simulator 25

Solar Fences V1.0
placeables

Solar Fences V1.0

Fences with Solarpanels and incoming Solar Fence Small 1.1m high Price: 300$ Category: Fences Solar Fences High Four different Fences 1.75m high Price: 400$ incoming: 15$ per Hour

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Granny’s Farm Shop V1.0
placeables

Granny’s Farm Shop V1.0

Would you like to sell your products in a stall directly on your farm? Then “Granny’s Farm Shop” could be just the thing for you. Here you can sell grain, as well as products from your production and the products of your animals, such as milk. Because direct marketing means you can reach customers without any detours, you can even make more money with this farm shop than with local selling stations. There is a version of this selling station where most of the products are only visible once they have been delivered. For players who always want to see their farm shop fully stocked, there is also a version where all products are visible at all times. The sales options are the same for both versions. There is a choice of color for the building. You can also choose the language of the signs when building the building. So that you can temporarily store your products before selling them, I have also included a small bale and pallet storage facility in which you can store up to 50 pallets or bales. Granny’s Farm Shop Category: Selling Points Price: $25,000 Daily upkeep: $5 Selling: grain, products, liquids Configuration: Color choice, language of the signs Granny’s Farm Shop, decorated Category: Selling Points Price: $25,000 Daily upkeep: $5 Selling: grain, products, liquids Configuration: Color choice, language of the signs Small Bale and Pallet Storage Category: Storages Price: $2,000 Daily upkeep: $5 Capacity: 50 bales or pallets Configuration: Color choice

Lizard Penta Line V1.0
implements

Lizard Penta Line V1.0

Lizard Penta Line V1.0 When we start a new game we always need something to seed our future. The Lizard Penta Line contains several models with various functions, to help small and medium producers, and thus be able to develop their farms more efficiently at the beginning of their journey. Besides it contains several animations to facilitate the transport, contain animation to cover with a Canvas, Adjustable Planting Markers, real sounds and with all gears and chains functional as well as the real models, and with the Versions of 5 Lines, 7 Lines, 9 Lines, 11 Lines and 13 Lines, you will have several options to work. Shared Specifications: – Category: Planters; – Configurations: Inoculant Tank, Rear Hitch, GPS and Giroflex, Planting Markers, Cover Canvas, Models, Lights, Cutting System, Spacing, Colors; – More realistic dirt and wear; – Contains a lighter, optimized, and more dynamic rows and flexible parts system, decreasing lagging when buying several planters on a map; – Allows the Character to Climb on the Implement AND one more passenger in the larger versions (Only Requires KUBOTA DLC For one more Passenger, but a character works with the base game itself); Penta 5 Rows: – Price: $ 20.000; – Capacity: 250L of Seeds, 350-650L Fertilizer; – Working Area: 2.26 Meters; – Power Required: 20hp – 50hp; Penta 7 Rows: – Price: $ 23.000; – Capacity: 350L of Seed, 450-750L Fertilizer; – Work Area: 3,1 Meters; – Power Requirement: 70 hp; Penta 9 Rows: – Price: $ 26.000; – Capacity: 450L Seed, 1000-1300L Fertilizer; – Work Area: 4,04 Meters; – Power Requirement: 90 hp; Penta 11 Rows: – Price: $ 30.000; – Capacity: 550L of Seeds, 1400-1700L Fertilizer; – Work Area: 4,96 Meters; – Power Required: 110 hp; Penta 13 Rows: – Price: $ 34.000; – Capacity: 650L of Seeds, 350-650L Fertilizer; – Work Area: 5,96 Meters; – Power Requirement: 130 hp.

4,444 / 5,358

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