Farming Simulator 25 mods
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Livestock Flies V1.0
Bring a little more life to your livestock areas with Livestock Flies. Small clouds of flies randomly appear around some animals and follow them as they move, accompanied by subtle 3D buzzing. Not every animal is affected, keeping the effect natural and varied. Flies can appear around cows, pigs, sheep, goats and other compatible livestock, while chickens are excluded. The effect is purely visual and audio-based and has no impact on animal health, productivity or welfare. Features: – Animated fly clouds around livestock – Randomly affected animals – Flies follow moving animals – Subtle 3D buzzing – Smooth distance-based fade in and out – Compatible with standard husbandries and many modded barns – No gameplay impact Scripted mod: PC/Mac only. To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
GPS Lite FS25
GPSLite is a lightweight navigation mod for Farming Simulator 25. Select a destination using the standard map marker, and GPSLite calculates a route using the roads provided by the map. The complete route is shown on the large map, while the minimap displays the nearby section of the route. A small optional information bar provides simple instructions such as Ahead, Next Left, Next Right, or Turn Around. The road network is cached locally for faster loading. Navigation, the route line, and the information bar can each be enabled or disabled under ESC > General Settings. Your choices are saved automatically and everything is enabled by default. Features: - Lightweight, clean-room implementation - No keybindings required - Uses native FS25 map targets and road splines - Route display on the large map and minimap - Locally cached road network - Persistent player settings - Suitable for multiplayer and dedicated-server environments - Available in English, German, Dutch, and French Compatibility depends on the map providing usable native traffic or AI road splines. Maps containing only painted roads without navigation splines cannot provide accurate street routing. On request of players biggest chqnge is the edition of a record function. for maps with poor road suport. - GPSLite settings have their own native section heading. - Ctrl+Alt+R starts/stops recording; rebind through Controls or disable the shortcut in GPSLite settings. - Stopping automatically saves and checks the recorded file; write failures are reported accurately. - Delete last recording removes the last complete recording, including its split segments, and rebuilds the road graph. - Existing files remain readable; old segments without recording-group metadata are deleted one segment at a time. - Select one of eight map/minimap line colors; the original green remains the default. Color persists locally. - Existing 8 m route samples, exact 15 m split threshold, native map targets and per-map client storage retained. Added - Hold Alt and right-click anywhere on the large map to select a free GPS destination. - The exact selected position is displayed with a green destination marker. Improved - A normal map click clears the free destination immediately. - Selecting a native map target automatically replaces the free destination. - Free destinations use the existing lightweight road-routing system, minimap guidance and local road cache. Compatibility - Works in singleplayer and on multiplayer clients. - Dedicated servers remain excluded from client-only GPS calculations and rendering. - No additional configurable keybind was added. Note - Route availability and accuracy still depend on the native road-spline network supplied by the map. Added - Strict client/server separation for dedicated-server environments. - GPS runtime activation only when a real local player and HUD are available. - Delayed client activation after map loading for hosted multiplayer sessions. Fixed - Dedicated servers no longer initialise client-only settings, HUD, routing, or road-cache work. - Hosted dedicated runtimes no longer enter the client GPS path accidentally. - Client routing remains available after the player and map HUD finish loading. Preserved - Large-map route planning with minimap guidance. - Local road-cache support for faster repeat loading. - General Settings controls with saved preferences. - Four-language interface and documentation. - No additional keybinds required. Notes - GPSLite is designed as a lightweight client feature; the dedicated server carries the mod but does not run client HUD or route rendering. - Route quality depends on the native road and navigation data provided by the selected map.
Czech Language Pack FS25
translation package for many mods and maps. When a mod translated here is activated, the translation is automatically loaded and applied. It is possible to create your own version for PL, FR, IT, .... This script will add/override translations for activated mods from the translations folder - "mapdir"/translations/ or you can define a separate folder - "mapdir"/modTranslations/ files must follow the pattern "modname"_"lang".xml Czech translations for the mods: FS25_AdditionalFilltypes - v1.1.1.0 FS25_additionalGameSettings - v1.0.0.5 FS25_Alma_Missouri - v1.1.0.1 FS25_AnimalFoodCalculator - v1.0.0.0 FS25_AnimalPackage_vanillaEdition - v1.0.0.0 FS25_BR163_Brazil - v1.0.0.2 FS25_Claas_Axion_900 - v1.0.0.1 FS25_ClaasJaguar800 - v1.0.0.0 FS25_ClaasLexion500 - v1.0.3.0 FS25_ClaasPack - v1.1.0.0 FS25_CMV - v1.0.0.0 FS25_Configure_Maintenance - v1.0.0.0 FS25_ContractBoost - v1.1.0.0 FS25_CultivatorSettings - v2.0.1.0 FS25_CustomLogos - v1.2.0.1 FS25_DefModPack - v1.2.1.1 FS25_EasyDevControls - v1.2.0.0 FS25_EnhancedAnimalSystem - v1.1.0.1 FS25_EnhancedLoanSystem - v1.0.0.0 FS25_FarmlandOverview - v1.0.2.0 FS25_Fastrac_4000_ICON - v1.2.0.2 FS25_Fastrac_8000_ICON - v1.1.0.3 FS25_Fendt700Vario_Gen6 - v1.3.0.0 FS25_Fendt700VarioSeries - v1.3.0.0 FS25_Fendt900Vario_S4 - v1.3.0.0 FS25_FendtVario_900Gen7 - v1.1.0.2 FS25_FendtWeightsPack - v1.1.0.0 FS25_FLC253 - v1.0.0.1 FS25_FlieglTimberRunnerAutoload - v1.0.0.0 FS25_Geistal - v1.0.0.0 FS25_Greenhouse_Wood - v1.0.0.2 FS25_Hinterkaifeck - v5.0.0.5 FS25_InfoDisplayExtension - v1.2.2.0 FS25_infusionproductionpack - v1.1.0.0 FS25_Jungheinrich_EFG_S50_PRO - v1.0.0.1 FS25_Lunow_crossplay - vv1.0.0.0 FS25_MAN_19_322 - v1.0.0.1 FS25_Meat_Production - v1.1.0.0 FS25_ObjectStorageExtension - v1.0.1.0 FS25_pinnacle6x4Pack - v>1.1.0.0 FS25_PlaceableOverview - v1.0.1.0 FS25_ProductionControl - v1.0.0.2 FS25_ProductionPointLeasing - v1.0.0.0 FS25_RealisticAnimalLosses - v1.0.0.0 FS25_RefreshContracts - v1.0.0.0 FS25_RepairPickup - v1.2.0.0 FS25_rootCropStorage - v1.0.0.0 FS25_roundBalerExtension - v1.2.1.0 FS25_stopFullCombine - v1.1.0.0 FS25_ToolInclinationHelper - v1.0.0.6 FS25_TreeSaplingPalletPack - v1.0.0.1 FS25_TSStockCheck - v1.0.0.2 FS25_useYourTyres - v1.0.0.3 FS25_VIPOrderManager - v1.2.1.0 FS25_VolvoFH16Tipper - v1.0.0.1 FS25_enhancedMixerWagons - v1.0.0.0 FS25_GarageMenu - v1.0.0.3 FS25_CropRotation - v1.0.0.0 Map and mods depending on Pichonniere Valley map: FS25_The_Pichonniere_Valley - v1.1.0.1 FS25_The_Pichonniere_Buildings_Pack - v1.1.0.0 FS25_Straw_Shed_Old - v1.0.0.1 FS25_Ivoy_Straw_Hangar - v1.0.0.0 FS25_Ivoy_Piggery - v1.0.0.0 FS25_Ivoy_Farm_Garage - v1.0.0.0 FS25_Ivoy_Cereal - v 1.0.0.1 Map and mods depending on Kingdom Of Wallachia map: FS25_bigGarage - v1.0.0.1 FS25_CowBarnEuropeanModernPack - v1.0.0.0 FS25_FoodMixerSilo - v1.1.0.0 FS25_LongShed - v1.0.0.0 FS25_OldCornDryer - v1.0.0.1 Map and mods depending on CIZKOV map: FS25_ArtisanalChipsFactory - v1.0.0.0 FS25_BigWhiteCowBarn - v1.1.1.0 free for all, enjoy :-) translation editing: FS25_HofBergmann - v1.5.0.0 Beta2 Update change only the numbering of the translation in CLP: FS25_HofBergmann - 1.5.0.0 Beta1 → v1.5.0.0 Beta2 translation editing: FS25_HofBergmann -v1.5.0.0 Beta1 Update change only the numbering of the translation in CLP: FS25_HofBergmann - v1.4.5.0 → v1.5.0.0 Beta1 Added translation: FS25_KrajowLazniki - v0.9.0.0 FS25_WindshieldFunPlates - v1.0.0.0 Added translation: FS25_SeasonalWoolProduction - v1.0.0.1 FS25_SeasonalMilkProduction - v1.0.0.0 FS25_SmartLights - v1.0.1.0 FS25_AgrometOrkanN225 - v1.0.0.0 FS25_AgrometT050_1 - v1.0.0.0 FS25_bigGarage - v1.0.0.1 FS25_ClaasQuadrant1200 - v1.0.0.1 FS25_Cmelak - v1.0.0.0 FS25_csepel_truck -v1.0.0.0 FS25_E281_Pack - v1.0.0.0 FS25_E303_Pack - v1.0.0.0 FS25_Fortschritt_B187 FS25_Fortschritt_E516 - v1.0.0.0 FS25_Fortschritt_RS09 - v1.0.0.1 FS25_Fortschritt_T157_2 - v1.0.0.0 FS25_Fortschritt_ZT300_Pack FS25_GDR_BuildingPackage - v1.0.0.0 FS25_GothicBarn - v1.0.0.0 FS25_handTools - v1.0.0.0 FS25_harrows_pack - v1.1.0.0 FS25_HTS_100 - v1.0.0.0 FS25_Hw80_pack - v1.0.0.0 FS25_IFA_duble_cabin - v1.0.0.0 FS25_IFA_W50_MrDinamit88_V3 - v1.0.0.0 FS25_K700A - v1.0.0.0 FS25_Koenigshain - v1.0.0.3 FS25_Kverneland_taarup753C - v1.0.0.0 FS25_LEM_TD100 - v2.0.0.0 FS25_Lizard_P73SH FS25_OldMills - v1.0.0.0 FS25_P027_5 - v1.0.0.0 FS25_PGR_MPack - v1.0.0.0 FS25_PgrBuildingPack - v1.0.0.0 FS25_PolishGarage - v1.0.0.0 FS25_RenovatedBarn - v1.0.0.0 FS25_RoadwaySlabs - v1.1.0.0 Fs25_Simson - v1.0.0.0 FS25_SKODA105l_fs25planet - v1.0.0.0 FS25_T088_Pack - v1.0.0.0 FS25_T103 - v1.0.0.0 FS25_T174_Bagger - v1.0.0.0 Fs25_trabant - v1.0.0.0 FS25_Trabi_kombi - v1.0.0.0 FS25_Valtra_MF_seeder - v1.0.0.0 FS25_zetor6 - v1.0.0.2 FS25_Illschwang - v1.0.0.0 Added translation: FS25_KommunalServices - v1.1.0.0 FS25_scrapSpawner - v1.0.0.0 FS25_lsfmHoseSystem - v1.0.0.1 Update translation: FS25_lsfmAnimalTransportPack - v1.0.0.1 Added translation: FS25_TGX26Curtainsider - v1.0.0.0 FS25_MAN_19_403 - v1.0.0.0 FS25_lsfmAnimalTransportPack - v1.0.0.1 FS25_lsfmRealisticHayDrying - v1.0.0.0 FS25_workCamerasVanillaVehicles - v 1.0.0.0 Update change only the numbering of the translation in CLP: FS25_HofBergmann - v1.4.0.0 → v1.4.5.0 Added translation: FS25_minimapPlus - v1.0.0.0 FS25_Thueringen_2_0_16x - v1.0.0.2 FS25_OlliProductions - v1.0.0.3 FS25_ollianimal16fach - v1.0.0.1 FS25_Teach_In_Mod - v1.0.0.0 Update translation: FS25_AdvancedDamageSystem - v0.9.2.4 Added translation: FS25_AdvancedDamageSystem - v0.9.2.4 FS25_MobileServiceKit - v1.0.0.0 FS25_FST99Service - v1.0.3.0 FS25_LicensePlateRandomizer - v1.0.0.0 FS25_DashboardLive - v2.0.2.0 FS25_fieldCalculator - v1.0.0.0 Added translation: FS25_NXProductions - v1.0.0.1 FS25_FieldGulls - v1.0.0.1 FS25_EasyLogging - v1.0.0.0 Added translations: FS25_Witcombe - v1.2.0.0 FS25_Fendt800VarioGen5 - v1.1.0.0 FS25_Fendt900VarioS4 - v1.1.0.0 FS25_Fendt900VarioSeries - v1.1.0.0 FS25_Fendt1000VarioSeries - v1.2.0.0 FS25_0_THBetterWinch - v1.2.0.3 Update translation: FS25_lsfmMiniAgriculturePack - v1.1.0.0 Update translation: FS25_CropRotation - v1.0.1.0 Added translations: FS25_HofBergmann - v1.4.0.0 Removed translation: FS25_MudSystemPhysics - this translation has already been inserted by the mod author Added translations: FS25_BuyUsedEquipment - v1.0.1.0 FS25_manualDischarge - v1.0.0.1 FS25_ScreenshotMode - v1.0.0.1 FS25_AdvancedFarmManager - v1.0.0.0 FS25_FieldLeasing - v1.0.0.1 FS25_TipAnywhere - v1.0.2.0 Added translations to mods from LFSM: FS25_lsfmMiniAgriculturePack -v1.0.0.1 FS25_schaefferFarmLoaderPack - v1.0.0.2 FS25_lsfmUniversalTrailer - v1.0.0.0 FS25_lsfmFarmEquipmentPack - v1.0.0.12 FS25_flieglRearDeck - v1.0.0.1 FS25_claasSmallBalePack - v1.0.0.0 Corrected translation: FS25_AnimalPackage_vanillaEdition - v1.0.0.0 Change icon.dds Added translations: FS25_UnloadBalesEarly - v1.1.2.0 FS25_WheelsParticleControl - v1.0.0.0 FS25_E512 - v1.0.0.1 FS25_RealisticLivestock - v1.2.1.5 FS25_MudSystemPhysics - v1.0.5.0 FS25_CVT_Addon - v2.0.0.0 FS25_Szpakowo_pc - v1.0.0.1 FS25_HirePurchasing - v1.0.0.9 Added translations mods depending on Kingdom Of Wallachia map: FS25_FoodMixerSilo - v1.1.0.0 FS25_PolishOldCowShed01 - v1.0.0.0 FS25_OldLiquidManureTank - v1.0.0.0
ADS Battery Isolator for Advanced Damage System FS25
A battery isolator addon for Advanced Damage System, designed to prevent unnecessary battery drain while your machines are parked or stored. About ADS Battery Isolator** is a standalone addon for **Advanced Damage System that adds a functional battery isolator to motorized machines. When a machine is parked and no longer being used, you can manually disconnect the battery or allow the mod to automatically isolate it after a configurable period of inactivity. Once the battery is isolated, the engine cannot be started until the battery is connected again. Features - Functional battery isolator for motorized machines - Manually disconnect or reconnect the battery - Optional automatic battery isolation - Helps prevent Advanced Damage System standby battery drain - Engine start is blocked while the battery is isolated - Dedicated battery status icon on the vehicle speedometer - **Green** battery icon = battery connected - **Red** battery icon = battery isolated - Configurable automatic isolation timer - Isolator state is saved with the vehicle - Multiplayer compatible - Does not modify or replace Advanced Damage System files - Designed to work alongside Advanced Damage System Controls B - Disconnect / reconnect battery The engine must be switched off before the battery isolator can be operated. The key binding can be changed through: ESC → Settings → Controls The control is listed as: Battery Isolator Automatic Battery Isolation The automatic isolation system can be enabled or disabled through: ESC → Settings → Battery Isolator Available settings: - Automatic Battery Isolation** - On / Off - Automatic Disconnect After** - Off - 6 Hours - 12 Hours - 24 Hours - 48 Hours - 3 Days - 7 Days When automatic isolation is enabled, the battery will be disconnected after the machine has remained unused for the selected amount of time. Important: Automatic isolation does not automatically reconnect the battery when you enter the machine. Press B to reconnect the battery before starting the engine. Battery Status The speedometer displays the current battery isolator state: Green - Battery connected and the machine can be started. Red - Battery isolated and the engine start is disabled. Requirements - Farming Simulator 25 - Advanced Damage System Compatibility ADS Battery Isolator is designed as a separate addon and does not replace or modify the original Advanced Damage System files. It can be installed alongside Advanced Damage System without replacing its files. Multiplayer Multiplayer supported. The battery isolator state is synchronised so the feature can be used on multiplayer servers. - Added a battery isolator for motorised vehicles. Use the assigned key to disconnect or reconnect the battery while the engine is switched off. - **Customisable keybinds:** You can change the battery isolator key in the game controls to suit your preferences. - Disconnecting the battery cuts electrical power to the vehicle, including headlights, work lights, beacons, indicators, brake lights, reverse lights and the horn. Electrical power is also cut to attached equipment where supported. - The engine cannot be started while the battery is disconnected. - Added a battery status icon to the speedometer. Green indicates the battery is connected, while red indicates it is disconnected. - Added a dedicated **Battery Isolator** tab under **ESC → Settings**. - Added an option to enable or disable Automatic Battery Isolation. - Added configurable automatic disconnection times: Off, 6 hours, 12 hours, 24 hours, 48 hours, 3 days or 7 days. - Battery isolator state is saved individually for each vehicle. - Multiplayer support included. - Requires **Advanced Damage System (ADS)**. - Works as an add-on and does not modify any Advanced Damage System files.
Invoices – Production Sales V1.0
Create a real farm-to-farm economy by trading stored production goods directly with other farms through Invoices. Production owners can publish selected outputs, choose the quantity they want to sell and set their own tax-inclusive price per 1,000 liters. Other farms can browse active offers in the Market, load bulk goods directly from the production or purchase full pallets. Payments are made immediately between farms, while completed transactions are automatically grouped into paid invoices. Features: – Farm-to-farm trading for stored production outputs – Seller-defined quantities and prices per 1,000 liters – Live market availability based on remaining offer quantity and physical stock – Paid bulk loading directly from production loading points – Purchase and ownership transfer of full production pallets – Immediate payments between buyer and seller farms – Automatic paid invoices grouped by seller and buyer – Automatic monthly closure and manual early batch closure – Integrated Market, My Offers and My Sales views inside Invoices – Multiplayer and dedicated-server support Required Mods: – Invoices (By: Squallqt) To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
Unload Garage FS25
This is a functional garage trigger for Farming Simulator 25, which allows you to temporarily remove equipment from the world and store it inside the garage. Cars are saved in XML and can be returned at any time through a convenient menu. The mod is especially useful for: optimizing the number of vehicles on the map; reducing conservation burden; storage of rarely used equipment; organizing a vehicle fleet on a server or in a single player game. Multiplayer supported. How the mod works Set up a garage across the store. Drive the equipment into the garage trigger. Press R to open the menu. Select: - Put it in the garage - the equipment will disappear from the world and will be preserved. - To return equipment: open the garage menu; select a car from the list; Take it out of the garage. The equipment will appear at the spawn point near the garage. - Various minor fixes - HUD reworked - Added garage hud optimization. FPS has become more stable when approaching the garage. - Added display of equipment icons inside the garage without opening the garage. - Minor edits
Mandam KUS 3.0 FS25
working width 3 m required power 75 hp working speed 15 km/h color configurations decal configurations added sticker color configurations added old/new sticker configurations corrected all errors in the log
MTZ 82 BLK FS25
Converted from FS22 – Speed: 35/43 km / h; – The volume of the fuel tank: 120 l.; – Main Color configurations – RimColor configurations - Frontloader/FrontAttacher configurations – Stickers configurations – Fenders configurations - Hood options – BeaconLights configurations – Engine configurations – Interactive Control mod support (Doors, windows, hood and you can turn engine on by IC) Sounds modifier (When doors/windows opened, sounds are louder from inside) Animated doors (Wiggles to inertia while driving) MX Frontloader console added for MX Frontloaders New Mod/Store icons (FS25 version) Driver seat corrected Visual corrections
Valmet 1280/1580 1994 FS25
Valmet 1280 1994 price: €25,000 126 HP 42 km/h front hitch option rear and front weights option Valmet 1580 1994 price: €35,000 145 HP 42 km/h front hitch option rear and front weights option Change to the front coupler's color, my apologies, I forgot to change it earlier. Rear rims and tractor color adjusted Change in front rim color
Casino/Game Tablet FS25
Casino & Game Room — FS25 Take a break from farming and enjoy a game night! Press F9 to open the game room and choose from blackjack, slots, five-card draw poker, Uno-style, gin rummy, chess, checkers, and scratch-off tickets. Features: -Play card and board games against AI or another player on your multiplayer server. -Bet farm money with wagers up to $10,000. -Animated slot reels with illustrated symbols and slot-machine sounds. -Drag-and-drop cards in gin rummy. -Ohio Lottery-themed scratch-offs: Winning Number and Match Three. -Hold the left mouse button and drag to scratch circular prize spots. -Scratchable 3× and 5× prize boosters. -Button clicks, card sounds, and victory/loss tunes. -Multiplayer: Install the same mod version on the server and every player’s computer. Select Another player, then choose the same game to join a table. -Option to play against AI or another player in your game Created by Deputy Modding. All wagers use in-game farm money. This update focuses on giving the casino a more polished appearance and making the games easier to read. Visual improvements Redesigned the game menu with detailed artwork for each game and a cleaner, darker layout. Added a full playing-card deck for blackjack, poker, and gin rummy, including illustrated court cards and patterned backs. Updated UNO-style cards with colored oval faces, action symbols, wild cards, and matching backs. Darkened the light chess squares and added outlines to help pieces stand out. Added contrasting checker rims and clearer king markers. Scratch-off overhaul Show Me the Money and Jackpot Jubilee now use supplied ticket artwork, adapted for nine scratch circles and a separate prize booster. Hold the left mouse button and move across the circles to scratch them. The latest update also makes revealed numbers, prize amounts, and boosters larger, bold, and solid black on brighter backgrounds. Existing payouts, multiplayer options, and game controls remain unchanged.
Case IH Magnum 2007/8 Series FS25
Case IH Magnum 2007/8 Series Base Price $75000 Models: 215-221HP 245-248HP 275-275HP 305-304HP 335-330HP Configurations: Main color Seat color Interior color FrontLoader Fenders Attachers realGPS dashboard Ledbar Precision farming crop sensors Interactive control with sound modifiers Animation sounds Passenger seats for multiplayer MX Frontloader console added for MX Frontloaders Ledbar replaced with new model, and mounting place changed Ledbar high range light added Fixed left hand steering wheel placement for 1st person mod Visual improvements for exterior New Mod/Store icons (FS25 version) Added rain mask to parts that had it missing Fixed water drops on interior parts like arm rest, screen Few visual improvements for armrest, joystick Windows glass material/texture changed to clear Variable Tire Pressure mod support added modDesc changes descVersion changed Version changed Chrome part near front wheel replaced to plastic Added ic functions: Ignition added Lower/turn on/off / folding added Cruise control added Added Dashboard live support Added DashboardLive configuration with: Lemken, Zunhammer, Kuhn, Krone, Amazone Reconverted from FS22 Adjusted price to 75`000 Converted to fs25 materials Reworked painting Seat painting configuration added Interior painting configuration added Reworked wheels and tires configuration sizes Added animated CB Radio (lights up with engine starts, gets a bit brighter when lights turned on, animated cable while tractor moves) Added sounds for doors/backwindow opening Added ic function for steering wheel folding Added passenger seat for multiplayer Adjusted turn/brake lights visibility on the ground Adjusted most of design configurations Adjusted "Default" configurations Few visual changes Added mods support from last versions (Precision farming, RealGPS, Interactive control, Vehicle Years) License plate added New IC icons added Sound modifier added Vehicle Years mod support added Mouse control removed Interactive control mod support added Configuration for "Precision farming" crop sensors added Corrected ledbar state Adjusted gps configuration Fixed "Quick Hitch" configuration ConnectionHoses fixed ToolConnectorHose fixed (for seeds tank on front) PTO connections fixed realGPS mod support added Gps dashboard configuration added
CLAAS / Renault Ares 836 RZ FS25
Configurations Tires brand Wheels setup Rims color Brand: Claas/Renault Power:194 hp Max speed: 43 km/h Interactive control for doors/back window (With sound modifier ) MX Frontloader console added for MX Frontloaders Ledbar configuration added Wheels configuration order changed: All Standard options --> All Weights options --> All Twin back options ---> All Twin All options Added configurations with all weights/twin options: 540_65R28 650_65R42 If you have suggestions for wheels options that you want to be added, you can leave them in the comments. All wheels that exist can be found here: https://fs25assets.mantrid.net/tirefinder/ Brand does not matter, only dimensions matters for example: 540_65R28 etc. Wheels configuration reworked Variable tire pressure mod support added modDesc changes descVersion changed Version changed Vehicle Years mod support added Passenger seat for multiplayer added IC functions added Tool turn on/off, folding, lift/lower Cruise control Engine start/stop Added Dashboard live support Added DashboardLive configuration with: Lemken, Zunhammer, Kuhn, Krone, Amazone dashboards Claas configuration stickers fixed MP Lift frontloaders console added Engine configuration Ares 836 chip added with 223hp Rims color configuration adjusted Design configurations adjusted Added sounds to doors/backwindow animations closing/opening Added Rain/Hail sounds effects for indoor Precision farming crops sensors added Added realGPS mod support Added realGPS configuration Fixed windows issue Added base game license plate for back plate
Soil Draft Physics FS25
Your tractor finally feels the soil. Implements pull harder in heavy wet clay than in dry sand, and tyres grip according to their size, load and pressure. - Realistic implement draft (ploughs, rippers, cultivators, discs, seeders) based on agricultural standards - Uses Precision Farming soil types and soil moisture (works without PF too) - Tyre traction and rolling resistance from real tyre sizes, wheel load and pressure - Automatic tyre pressure by axle load, with CTIS support in 4x4 Traction System - Clean, movable HUD (Ctrl+Shift+H show/hide, Ctrl+Shift+M move) Beta version – feedback and log.txt are welcome! Implement draft and tyre traction based on real soil, using agricultural engineering standards (ASABE D497 draft and Brixius traction). - Draft force per implement type (plough, ripper, subsoiler, cultivators, disc harrow, seeders…), width, depth, speed - Precision Farming soil types (sand → silty clay); works without PF using a medium soil - Soil moisture per soil type (sand dries fast, clay stays heavy for days) - Tyre/soil traction from real tyre sizes (e.g. 710/60R38), wheel load and pressure; rolling resistance in soft soil - Tyre pressure from real axle load; CTIS support with 4x4 Traction System (VarioGrip style), fixed pressure on tractors without CTIS, tracks supported - Replaces the game's own draft force (no double counting) - HUD: Ctrl+Shift+H show/hide, Ctrl+Shift+M mouse to drag it anywhere - Settings: modSettings/FS25_SoilDraftPhysics.xml (intensity, traction scale) BETA: feedback and log.txt welcome. Not recommended with Mud System Physics or Tractor Terrain Dynamics (tyre grip is handed over to them automatically). Performance - Fixed FPS drops when driving onto a field or ploughing (reported by Patrik Vendelberger). Tyre/soil sampling now runs only for the vehicle driven by a player and is spread over several frames; before, every vehicle on the map was processed in one frame, 4 times per second. - Wheel sinkage, tyre grip and the implement's physical depth are updated less often and with smoothed values (no more constant wheel rebuilding). - Less work per frame in the HUD (texts and colours are built 4 times per second instead of every frame) – fixes a small camera stutter while working. - Faster game start: the settings menu section is now built only the first time you open Settings (it froze the start by ~4 s). - HUD textures compressed – no more "raw format" warnings in the log (reported by Patrik Vendelberger). Behaviour - The mod now only works on the vehicle driven by a player. Parked vehicles and AI helpers are 100% base game; when you leave a tractor or hire a helper, everything goes back to the game's values. - Smoother draft force: uses a smoothed speed, and short losses of ground contact no longer drop the force to zero for one frame. Thanks to Patrik Vendelberger for the report and logs! - First full release (beta 3 + the change below). - Own soil types: without Precision Farming the fields are no longer all the same soil. Loamy sand, sandy loam, loam and silty clay in natural patches across the map (different on each map, the same every time on the same map, identical for everyone in multiplayer). Draft, grip, sinkage and drying follow them. With Precision Farming active its soil map is used. - Settings menu in the game (Esc > Settings > General > Soil & Draft Physics): soil types (Auto: PF or own / Own / Off = medium soil), HUD on/off, HUD style, icon size, tractor photo, draft force and intensity, implement really moves with depth, tyre grip, rolling resistance, wheel sinkage and amount, diagnostic log. No more editing the XML by hand. - Icon HUD (same style as 4x4 Traction System and Hydraulic Suspension): the tractor on a cut of the soil - soil colour darker when wet, wheels sinking, implement tines at the real depth, wheels flash red on high slip; depth/mode, draft, soil, moisture, slip, sinkage and grip used. The full panel is still available in the menu. - Moving the HUD (Ctrl+Shift+M): the camera and tractor no longer react to the mouse while dragging; Esc, Enter, right click or Ctrl+Shift+M finish. - Fix: in AUTO depth mode ploughs and cultivators could be lifted above the factory position and the tines came out of the soil. AUTO now only lightens the draft; the implement is never raised above its factory working position. New - Implement working depth, controlled from the tractor like a real hitch: - Alt+Page Down deeper / Alt+Page Up shallower (40% to 160% of the implement's normal depth) / Alt+End MANUAL / AUTO. - MANUAL = position control: fixed depth whatever the soil. - AUTO = draft + slip control like an EHR hitch: the chosen depth is the maximum; the hitch lifts in heavy or wet soil and when the wheels slip more than 15% (never above half the chosen depth). Slip is filtered, so the hitch does not pump up and down. - The implement really moves: mounted implements change the lowered hitch height, implements with depth/support wheels sink their frame. 100% = factory position. Switch off: physicalDepth = false. - Only on depth-dependent implements (ploughs, cultivators, harrows, subsoilers). Saved with the savegame, synced in multiplayer, shown on the HUD (cm + mode). - Wheel sinkage: tyres and tracks sink into the field depending on soil type, moisture, tillage state, load, tyre size and pressure (WES/Saarilahti rut model through the Brixius mobility number). Wider tyres, lower pressure and tracks sink less. Firm dry soil < 1.5 cm, wet ploughed soil around 6 cm, max 20 cm. Fields only. Settings: wheelSink, sinkScale (default 1.5). - HUD: working depth row, sinkage and tyre footprint; panel translated. HUD keys (Ctrl+Shift+H show/hide, Ctrl+Shift+M move) are in the game's Controls menu. - Works together with 4x4 Traction System (real draft, axle load and grip feed its traction prediction and per-axle tyre pressures) and Hydraulic Suspension System (WORK mode only when the implement is really pulling). - Compatible with MoreRealistic: our draft force and tyre model step aside (MoreRealistic does those); working depth (MANUAL/AUTO) scales MoreRealistic's draft, the HUD works, and 4x4 / Hydraulic Suspension get MoreRealistic's real draft. - Compatible with Variable Working Depth: on the implements it controls, the depth is VWD's (Ctrl+Num +/-); our keys leave them alone and the HUD shows "VWD". - Translations for all 25 game languages. Fixes - The tractor's rear end no longer slides sideways while working (worst uphill in wet soil), and implements are no longer pushed back or sideways behind the tractor. The draft now goes through the game's own implement force (same point, direction and low-speed damping as the base game) - only its value comes from the soil model. - Wheel sinkage is steadier: axle load is filtered and the tyres are no longer rebuilt over and over while working. - Total draft for other mods counts only implements that are really working (lowered on the field). - No more "Path not registered" errors in the log when loading/saving the depth setting. - First start: the settings file is now written complete (HUD position included). Default keys can be changed in the game's Controls menu. BETA 0.7.3.0 -Traction force and rolling resistance now act in the correct direction, regardless of the tractor's orientation -Implement wheels now use their own calculation (no Brixius traction; rolling resistance only when the implement is raised) -Automatically disables itself when MoreRealistic is active DUE TO INCOMPATIBILITY, WITHOUT PROBLEMS EVEN IF IT IS ENABLED IN THE MODS -Settings are automatically reset to the new values
BinyamFS Edition HUD For Courseplay FS25
Mod for Farming Simulator. Unofficial companion; GPLv3, no warranty. Adds an optional SAM-styled Courseplay HUD with uniform text, compact vehicle names and button borders. Select BinyamFS Edition in Courseplay User Settings. Hold Left Alt over the HUD for tooltips. Requires Courseplay installed separately. - Added compact fixed-width status cards with green current-vehicle messages and white other-vehicle messages. - Restored white/yellow/blue/green course-view icons and green active play icon. - Added opaque 1px status separators; removed diagnostic logging.
Metal Hall With Workshop V1.0.0.1
Metal Hall with little office and workshop area. Price: 75.000$ Category: Sheds, Storages Configuration: Color To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
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