Farming Simulator 25 mods
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Agricultural Financial System V1.3.1
Agricultural Financial System V1.3.1 Agricultural Financial System: current accounts, credit, taxes and cash flow Buy a tractor and the money vanishes from your pocket instantly? No farm works that way. Here you buy on account, get paid on terms, earn your credit, pay your taxes and settle your staff’s wages at the end of the month. YOUR COMPANY Company name, tax ID, bank, town and employee name, shown on the bank card, invoices, payslip and ATM. Every supplier and customer keeps the name you give it and its own history. YOUR BANK The bank account as a home banking card, next to cash, committed funds and credit margin. Every row has its paper document: invoice, purchase order, cheque, promissory note, sale settlement or payslip, with its status stamp. Statement with Debit, Credit and Balance. Transfer money to another farm, with the bank cost of your country shown before confirming. Placeable 3D ATM of the same bank. CURRENT ACCOUNTS Buy on credit in the shop, at the animal dealer, in construction, at buying stations and at the map’s fuel stations. Cash, 30, 60 or 90 days, with a 0, 2, 5 or 10 % surcharge shown before you choose. A 25 % down payment halves it for machinery and buildings. Pay early and get 3 % per month off. ONE CREDIT LINE YOU HAVE TO EARN One line for the whole company: starts at 100,000 (50,000 or 250,000 in the settings) and grows 15 % each time you pay on time, up to 8 times. If the margin isn’t enough, the purchase is rejected. PROMISSORY NOTES AND CHEQUES Above your margin, sign a promissory note: 180 days, 30 % surcharge, up to twice your earned limit. Deferred cheques at 30, 60 and 90 days. Two bounced cheques suspend your chequebook. ARREARS AND SEIZURE One overdue account drops your available credit to zero; the earned limit comes back when you settle. 3 % monthly penalty interest. Refinancing up to twice. An unpaid promissory note goes to seizure. RECEIVABLES Sales, contracts and animal sales are paid on terms. Collect by bank deposit or in cash at the factory counter, tax-free. Sometimes a customer pays late, always with a reason. OPTIONAL TAXES BY COUNTRY Argentina, Brazil, Spain, Germany, France, Italy or the United States. Off by default. VAT, monthly VAT return and annual income tax with depreciation and losses. Invoicing tab like the tax authority’s portal, with the invoice on paper. Contracts are invoiced to the NPC who owns the field. INVOICES BETWEEN FARMS Invoice another farm for a job. It accepts or rejects it; you get paid when it pays. FARM AND CONTRACTOR (optional) Two bank accounts in one company: contracts go to the Contractor, sales to the Farm. Automatic cover, free transfers, and you choose which account pays each purchase. STAFF Wages settled monthly with labour charges (Realistic 47.3 % or Low 15 %). A real payslip. Unpaid payroll: your staff won’t take new jobs. GRAIN BARTER Settle a debt with grain, valued 5 % above market, under a signed contract. SETTINGS Tax regime, starting credit, staff cost, commercial terms and Farm and Contractor, in the game menu. In multiplayer only the admin changes them. Works with Supply & Transport Contracts, and other mods can add their own accounts. Single player, multiplayer and dedicated server. Spanish, English, German, French and Italian. Made with a passion for realistic farming simulation. V1.3.1.0 Major update over the previously released 1.2.0.0. Everything listed below is new or changed. ONE CREDIT LINE The four credit lines become one line for the whole company, starting at 100,000 (50,000 or 250,000 in the settings). Your saved game adds up the credit you already earned with each supplier: nothing is lost. Tax and payroll accounts don’t use your credit margin. BANK AND DOCUMENTS New look: the bank account as a home banking card, next to cash, committed funds and credit margin. Every tab shows the paper document of the selected row: invoice, purchase order, cheque, promissory note, sale settlement or payslip, with its status stamp. The Statement is now a bank statement with Debit, Credit and Balance. Transfer to another farm, with the bank cost of your country shown before confirming. The ATM belongs to the same bank, has its own icon and shows the last operation on screen. Its own sounds for the ATM, credits, debits, arrears, bounced cheques and stamps. SETTINGS IN THE GAME MENU Tax regime, starting credit, staff cost (Realistic or Low), commercial terms (Realistic or Balanced) and Farm and Contractor. In multiplayer only the admin changes them. TAXES (optional, off by default) Argentina, Brazil, Spain, Germany, France, Italy and the United States. VAT on every sale and purchase, monthly VAT return, annual income tax with depreciation and losses. New Invoicing tab: the tax authority’s portal with the book of invoices and the invoice on paper. Contracts are invoiced to the NPC who owns the field. INVOICES BETWEEN FARMS From the Invoicing tab (C button) you invoice another farm. It accepts or rejects it in Pending. Once accepted, you get paid when they pay. FARM AND CONTRACTOR (optional) Two bank accounts in the same company: contracts go to the Contractor, sales to the Farm. Automatic cover between them, free transfers, and you choose which account pays each purchase. Helper wages on contract fields are charged to the Contractor. STAFF Real labour charges: 47.3 % (Realistic) or 15 % (Low), instead of the fixed 35 %. The Personnel tab shows a daily wage sheet and a real payslip. You can set the employee’s name in Company Details. SALES AND CONTRACTS Animal sales now go to Accounts Receivable like any other sale. Contracts that pay with their own code (Supply & Transport Contracts, dead wood, tree transport and rocks) now go to Accounts Receivable. Fuel bought at the map’s fuel stations now goes on account. Other mods can add their own instalments and fees to the current account. Compatible with save games from 1.2.0.0: no new game needed. Multiplayer and Dedicated Server supported. Author: GN Realism Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Silo Helper V1.0
Silo Helper V1.0 Everything for your bunker silos in one mod. Controls (at a bunker silo, on foot or in a vehicle): Ctrl(L) + B: Open the silo menu Silo helper: Compacts the silo to 100 % or levels it Auto helper: Set up once per silo: Compacting, leveling or both Starts automatically as soon as a vehicle has unloaded and left the silo Silo functions: Cover the silo, reopen it, empty it Overview of all your silos with status and fermentation time HUD: Fill type, fill level, compaction, fermentation and remaining time Vehicle weight (including implements) and actual remaining distance until 100 % compaction Freely movable and scalable, saved per player Author: SimuTools Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Scania S620 Pritschenwagen V1.0.0.0
Scania S620 Pritschenwagen V1.0.0.0 Scania Pritschenwagen S620 Leistung: 620 PS Preis: 69.700 Pritschenwagen Leicht zu häuten Tags: PS
Realistic fuel consumption V1.0
Realistic fuel consumption V1.0 The game’s tractors consume far too much diesel when working. This mod reduces consumption only under load, while keeping the game’s consumption at idle. How it works At idle (0% load), consumption remains the same as in the base game. At full load (100%), it is multiplied by a coefficient of ×0.50 by default (approximately half as much). In between, consumption varies proportionally to the engine load. Example with the default settings 0% load: ×1.00 50% load: ×0.75 100% load: ×0.50 In my tests, a tractor travelling at 27 km/h consumed 34.2 l/h without the mod and 18.3 l/h with it. In-game settings In Settings → Game, a “Realistic consumption” section allows you to adjust: The consumption at full load, from ×0.30 to ×1.00; The consumption at idle, from ×0.50 to ×1.00. The settings are saved with each game. Features Compatible with all motorized vehicles, including those added by other mods. Only affects diesel: other consumables remain unchanged. Multiplayer compatible: the host or server sets the coefficients, while other players see the options greyed out. No new objects and no price changes. Author: FarmTV Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
2020 Chevy Silverado High Country V1.7
2020 Chevy Silverado High Country V1.7 Price: 60200$ Power: 445/677 hp Speed 170 km/h Selectable base, bumper & rim color Selectable wheels Selectable bed (Stock/Dually) Selectable steps Selectable tailgate Selectable toolbox, ATV rack Selectable magnum rack Selectable plow attacher V1.7.0.0 Added an ATV rack option. Added an option to remove the tailgate (For use with a salt spreader). Improved the dashboard. Required mods: Western / Fisher Plow Pack Salt Spreader Author: Canada FS, Lance Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Leasing-Assistent V1.0.0.0
Leasing-Assistent V1.0.0.0 Der Mietassistent prüft Ihren eigenen Gerätepark, bevor er Geräte für einen Vertrag anmietet. Nur das, was Ihnen tatsächlich fehlt, wird angemietet. Ihre eigenen Traktoren können den Miettraktor ersetzen, sofern sie groß und leistungsstark genug sind. Ihre eigene Ausrüstung ersetzt gleichwertige Mietgeräte. Die Mietkosten im Vertragsmenü zeigen bereits vor Vertragsabschluss den reduzierten Betrag an. Mehrspielermodus wird unterstützt. Tags: Die Mietkosten
FALKE MIX 20D V1.0
FALKE MIX 20D V1.0 FALKE MIX 20D Category: Forage Mixers Price: $24,000/$27,000 Capacity: 12 m³/14 m³ Author: BartsoNv3, Agro Kamilos Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Talex Eco CUT 165 V1.0
Talex Eco CUT 165 V1.0 Price: €3,250 Required power: 45 HP Working speed: 20 km/h Working width: 1.85 m Weight: 521 kg The mod features terrain following Author: deutz4und6zylinder, Fabian/Gogobear, privatprivat, Agro Kamilos Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Meprozet S107 V1.0
Meprozet S107 V1.0 Meprozet S107 Cost 15000 Width 3 m Capacity: 550 L Required power: 50 hp Configuration markers Author: ScaauttE39, Agro Kamilos, Franek2433 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
CLAAS DOMINATOR 106 (Old Raba Engine) V1.0
CLAAS DOMINATOR 106 (Old Raba Engine) V1.0 DOMINATOR 106 Price: $50,500 Power: 180 HP Fuel Tank: 500 L Grain Tank: 7,500 L Maximum Speed: 25 km/h Author: agro seby Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Königreich Walachei V2.0.3.0
Königreich Walachei V2.0.3.0 V2.0.3.0 Ein Patch für die neue Version der FS25_Straw_Shed_Old Mod. Er ist nicht mit älteren Versionen der Mod kompatibel. Verbesserte Regen-, Schnee-, Hagel- und Staubeffekte bei hohen Geschwindigkeiten. (Änderungen aufgrund des Spielupdates 1.24) V2.0.2.0 – Angepasste Erträge und Preise für ausgewählte Getreidesorten. – Fester Zwiebelverkauf (Einkauf von Wurzelgemüse). V2.0.1.0 – Übersetzungen hinzugefügt (Wurzelgemüselager, Güllebehälter, Wassertank und mehr). – Die Datei "fillTypes.xml" wurde geändert (Premium-Schokolade entfernt). – Erweiterung der Fütterungsmöglichkeiten für Hühner um Roggen und Weizen. – Beleuchtungsprobleme nach dem Update des „FS25_Lamp“-Mods behoben. – Doppelte Mods aus dem Konstruktions-Mod entfernt. – "FS25_MA_liquidFertilizerTank" wurde zu den Abhängigkeiten hinzugefügt. – "FS25_PolishHouse" wurde zu den Abhängigkeiten hinzugefügt. – "FS25_SiloPack" wurde zu den Abhängigkeiten hinzugefügt. – "FS25_PolishPotatoCellar01" wurde zu den Abhängigkeiten hinzugefügt. – "FS25_smallRusticBaleShed" wurde zu den Abhängigkeiten hinzugefügt. – "FS25_PigFarmBuildingPackage" wurde zu den Abhängigkeiten hinzugefügt. – "FS25_ManureEvacuator" wurde zu den Abhängigkeiten hinzugefügt. – "FS25_doubleRodMatFence" wurde zu den Abhängigkeiten hinzugefügt. – "FS25_Weighing_Station" wurde zu den Abhängigkeiten hinzugefügt. – "FS25_PigFood_Production" wurde zu den Abhängigkeiten hinzugefügt. – Geänderte XML-Dateien (Übersetzungen, storeItems). – Nicht verwendete XML-Dateien aus dem Ordner "mods" entfernt (Maca, MartinCz, Razak). – Modifiziertes Schweinefutter. – Angepasste Grundstückspreise. Änderungsprotokoll 2.0.0.0: – Erweiterung der Anzahl der Ernten von 32 auf 64. – Kollisionsproblem bei neuen Jagdständen behoben. – Angepasste Holzpositionen für Holztransportmissionen. – Hinzunahme der Produktion von Paletten und Holzkisten (Schreinerei). – Milchprodukte überarbeitet. – hinzugefügt wurden Getreide (Roggen, Triticale, Dinkel), Silagepflanzen (Mais, Roggen) und eine Zwischenfrucht (Senf). – zusätzliches Feld (20) neben dem JZD (ehemalige Weide). – Papier- und Kartonfabrik hinzugefügt (ZZN-Gebiet). – angepasste Rezepturen, die den Einsatz von Papier, Pappe und Paletten erfordern (Molkerei, Mühle, Bäckerei, Spinnerei). – Futtermittelmischanlage hinzugefügt. – separate Verkaufsstelle für Wurzelgemüse hinzugefügt. – angepasste Auslöser für Apfelbäume. – Apfelplantagen hinzugefügt. – Weinberg hinzugefügt. – Es wurde eine Verkaufsstelle für Papier und Karton im Paketzentrum eingerichtet. – PL-Lokalisierung hinzugefügt. Änderungen im Kartendesign: – Grasstruktur geändert, gemähtes Gras angepasst. – Baumersatz. – Glättungsfeld 19. – Glättungsfeld 22. – Anpassung der Tag- und Nachtbeleuchtung. – Anpassung einiger Feld- und Forstwege. – zusätzliche Markierungen für Touristenwege. – Animationen wurden allen Toren auf der Karte hinzugefügt. – Animationen für Werbetafeln hinzugefügt. Wiederaufbau des Hauptbauernhofs (Feld 15): – den Zaun um das Haus angepasst. – verlegtes Wurzelgemüselager. – Hühnerstall entfernt. – Die Kuhweide wurde ersetzt und so angepasst, dass die Produktion von Milch, Mist und Gülle möglich ist. – Die Schafweide wurde ersetzt und verlegt. – Maschinenunterstand ersetzt und versetzt. – Geländeanpassung. – Das Wurzelgemüsesilo wurde verlegt. – Feld vergrößert. Wiederaufbau des kleinen Bauernhofs (Feld 7): – zusätzliche Ziegenweide. – Tiere in Gehegen hinzugefügt (Schweine, Ziegen). – Waren wurden in Silos eingelagert. – Geländeanpassung. – Gewächshaus hinzugefügt. – Futtermischer hinzugefügt. Wiederaufbau des großen Bauernhofs (Feld 7): – zusätzliche Ballenlagerung. – Lagerraum für Wurzelgemüse hinzugefügt. – FS25_No_Entry_Gate wurde zu den Abhängigkeiten hinzugefügt. – FS25_WeightStationPGR wurde zu den Abhängigkeiten hinzugefügt. – FS25_Old_Sheep_Barn wurde zu den Abhängigkeiten hinzugefügt. – FS25_OldCornDryer wurde zu den Abhängigkeiten hinzugefügt. – FS25_FoodMixerSilo wurde zu den Abhängigkeiten hinzugefügt. – FS25_Straw_Shed_Old wurde zu den Abhängigkeiten hinzugefügt. – FS25_bigGarage wurde zu den Abhängigkeiten hinzugefügt. – FS25_LongShed wurde zu den Abhängigkeiten hinzugefügt. – FS25_CowBarnEuropeanModernPack wurde zu den Abhängigkeiten hinzugefügt. – FS25_OldMills wurde aus den Abhängigkeiten entfernt, das i3d-Modell angepasst und in die Karte integriert. Unterstützte DLCs und Mods: – DLC "Highlands Fishing Expansion". – DLC „Precision Farming 3.0 Free Pack“. – DLC "Mercedes-Benz Trucks Pack". – DLC "Straw Harvest Pack". – FS25_AnimalPackage_vanillaEdition. – FS25_Better_Animal_Waste_Products. – FS25_EnhancedAnimalSystem. !!! WARNUNG !!! Ein neuer Spielstand ist erforderlich. Tags: Getreide RoggenHauptbauernhofs FeldJZDSilagepflanzen Mais
Erkunt Hasmet 110 V1.0
Erkunt Hasmet 110 V1.0 Category: Drivables / Small Tractors Price: 80.500 $ Power: 110 hp Top speed: 40 kph Color configurations Fender configuration This mod isn’t mine; it’s just a modified version of the Armatrac 1104, converted for use with the Erkunt. The errors will be corrected as soon as possible. Author: UMUT EFE MODDING, Hispano Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
SAME Virtus V1.0
SAME Virtus V1.0 A mod I modified to suit my preferences Features Price €85,000 Power 126–143 hp Max Speed: 50 km/h bumper interior and exterior LEDs RGB headlights beacon tinted windows Required mods: Interactive Control Author: FrknEditing14, 55 Mods Team Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Altec DT120 V1.0
Altec DT120 V1.0 This mounted bale unroller is specially designed for distributing square bales. Robust, easy to use and economical, it is perfectly suited to the needs of livestock farms. Features: Price: €3,500 Required power: 75 hp Compatible bale size: 120-220cm Straw configuration: €0 Accepts straw and hay bales 3-point hitch Realistic animations and operation Thanks to its versatility, this bale unroller efficiently distributes all the main types of forage and bedding, making it an essential piece of equipment for the daily management of your livestock farm. Author: L2MDF Gab Modding, AGRITARN AMF, L2MDF LtAgris Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Lease Assist V1.0
Lease Assist V1.0 The Rental Assistant checks your own fleet before renting equipment for a contract. Only what you are really missing will be rented. Your own tractors replace the rental tractor if they are large and powerful enough Your own equipment replaces equivalent rental equipment Rental costs in the contract menu already show the reduced amount before accepting the contract Multiplayer is supported. Author: Nalathan Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
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