Farming Simulator 25 mods
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Slurry Pipe System FS25
Realistic physical slurry pipe system for Farming Simulator 2025. Replaces vanilla "drive into a trigger and fill" mechanics with a tactile system where you physically connect tanker fill arms or pipe chains, run a PTO-driven pump, build pressure, control flow direction, and watch slurry move through real plumbing — with a slurry that actually thickens, crusts and blocks if you neglect it. What it does Plumbing & transfer Fill arms swung out of the tanker by joystick into open slurry pits or rubber boot ports on buildings and other vehicles. Pipe chains — multi-segment pipes laid by walking from one coupler toward another, locked into place when both ends overlap valid couplings. Direct bez pipes — a single connecting pipe between two nearby couplers, for quick pump transfers between a tanker and a building. Conduit pump (PTO Slurry Pump) — a passive pump trailer that lets two pipe chains transfer through it. Animated couplers and valves — clamp handles close on connect, valve wheels rotate on open. Coloured pipes — pick from a palette per pipe segment, stored per save. Multi-fill-type support — works with LIQUIDMANURE and DIGESTATE; transfers automatically pick whichever fill type is actually present. Pumps & pressure Pump types — vacuum (stored ±bar pressure model with a gauge), HVP high-volume pump, conduit pump station, and openTop passive vessels (e.g. nurse tanks). Pressure model — vacuum tankers build, hold, taper and purge a stored charge that drives fill and discharge; spread behaviour scales with pressure rather than a simple on/off. PTO shear bolt (opt-in) — wears and snaps under load while turning with the PTO engaged; walk-up hold-to-repair. Slurry that behaves like slurry Thickness / dry matter — slurry thickens as dry matter concentrates; thickness affects flow and spread. Crust & blockages — an unmixed store crusts over the season; crusted, lumpy slurry can block spreader outlets and the macerator. Mixing clears the risk; adding water dilutes thick slurry. Agitation — a manager-driven agitator works on any registered vehicle with an agitator tip node, no specialization required. Water intake — fill arms can draw water straight from map lakes and ponds wherever the map provides SPS water planes. Spreading Dribble bars & band spreaders — per-outlet blockage modelling, distributor macerator, and a spreader HUD. Fertiliser / herbicide sprayers — load liquid fertiliser or herbicide through the same coupler-and-pipe system via a dedicated sprayer integration, operated from a single walk-up pump control. No pressure model on sprayers — flow is a flat rate. Description: Physical hoses, PLC docking station, PLC tower mixer, and numerous troubleshooting tasks. Newly added Physical hoses: Hoses can be purchased, carried, connected, and manually connected to each other (as an alternative to permanently installed lines). A dedicated shop page is available for each hose type: slurry/water/milk, 4 m or 6 m lengths, various connectors, and colors. To release stuck hoses (left Alt key + F while holding a hose): The hose can be moved through vehicles until released. Hose holders are available on tank trucks and the SPS docking station (mobile connection point). SPS tower mixer: A slurry lagoon agitator with an integrated pump for filling tank trucks. Flow indicators for pumps (PTO pump, tower mixer) include an indication of the reasons for pump stoppages; the flow rate is also displayed in the tank truck's HUD. Water and milk can be transported via hoses (connections with valves, gravity flow, transfer between tank trucks); support is provided for the central cow barn (SPS) as well as for fertilizer/herbicide silos. Hoses, docking station, PTO pump, and tower mixer are subject to dirt and wear; they can be cleaned with a pressure washer. Custom waterways can be drawn in the build menu. Bug fixes Multiplayer: Synchronization of valves, pumps, and connections; joining players receive the correct status; PLC settings can only be changed by an administrator; other farms cannot operate your equipment. Shear bolt status is saved; the floating layer in slurry lagoons is now synchronized per lagoon; Gea/Vector cow barns use their own configuration; hose holder added for the Farmtech SuperCis 800. Shop: "Slurry Technology" category, "PLC Slurry Set," cameras, and hose previews. Changes More organized log (routine messages moved to the "Info" debug channel), download size reduced by approximately 50 MB, lower processing load per frame. Alle wijzigingen sinds V1.0.1.6. Geen wijzigingen aan het configuratieschema; opgeslagen spellen blijven onaangetast. Opgelost: De achterste klep opent niet langer bij tankwagens met `` wanneer de pomp wordt ingeschakeld. Probleem met Abbey-tankwagens: met de PLC geïnstalleerd opende de achterste klep wanneer de pomp startte. Oorzaak: het XML-bestand van de tankwagen bevat een standaardinstructie `` (de mechaniek van het basisspel: «De klep opent wanneer de tankwagen wordt ingeschakeld»). Omdat de PLC-pompbesturing ook de standaard inschakelreeks activeert, werd dezelfde animatie afgespeeld telkens wanneer de pomp startte of stopte. De PLC schakelt nu bij registratie een `` (of een herhalende ``) uit die verwijst naar een PLC-specifieke animatie (`spreaderValveAnimation` / `directionAnimation`); dit wordt slechts één keer gelogd – net zoals dat al het geval was bij een `movingTool` of `` die dezelfde animatie bestuurt. Modmakers kunnen de standaardregel behouden: zonder PLC werkt deze zoals bedoeld; met PLC wordt de klep uitsluitend door de PLC bestuurd. Geblokkeerde uitlaten worden nu als zodanig weergegeven in de HUD van het verdeelstuk. Als een uitlaatsectie of de versnipperaar geblokkeerd is, voegt het bedieningspaneel naast de rode cellen een regel toe met de melding «Geblokkeerd - Vrijmaken bij de uitlaat (pomp uit, klep gesloten).» Het is nu duidelijk dat een blokkade bij de uitlaat te voet moet worden verholpen – bijvullen lost dit niet op, en een speler die deelneemt ontvangt de huidige blokkadestatus van de server. Gelokaliseerd in alle zes talen. De kans op blokkades veroorzaakt door vreemde voorwerpen is verminderd. De willekeurige kans op een blokkade met volledig schone mest (standaardwaarde voor `baseChance`) was 0,0015 per interval van 6 seconden – dit komt overeen met een kans van ongeveer 59 % op een blokkade per uur toepassing. De standaardwaarde is nu 0,0004 (≈5% per lading, ≈21% per uur). Blokkades veroorzaakt door korstvorming blijven ongewijzigd; een voertuigspecifieke `baseChance` voor `` blijft voorrang hebben op de standaardwaarde. BGA 250-configuratie aangepast aan de releaseversie: De planET BGA 250 wordt – net als in versie 1.0.1.6 – uitsluitend geleverd met een koppeling (zonder PLC-lagunegeheugen), waarbij het ontbreken van het geheugen expliciet in de configuratie is vastgelegd. Er zijn geen gedragswijzigingen ten opzichte van versie 1.0.1.6. Version 1.0.1.1 FS25_SlurryPipeSystem - Detailed changelog Period: 25th – 31st July 2026 · V1.0.0.10 → 1.0.1.1 Each entry describes the problem, the cause, and the change made. Unless otherwise stated, The line information refers to version V1.0.1.1. For more detailed information, please visit the GitHub page. Version 1.0.0.10 FS25 liquid manure pipe system (latest version) – from Willbobber. (V1.0.0.10 5e60b27). Architecture SlurryPipeManager.lua (12,065 lines) split into a core file plus eight domain modules (SPSM_Chains, SPSM_Couplers, SPSM_Flow, SPSM_Pressure, SPSM_Consistency, SPSM_Spreader, SPSM_Sprayers, SPSM_IBC). Pure relocation, mechanically verified byte-identical to V1.0.0.8. Scripts folder reorganised into domain folders (debug/, chains/, couplers/, shearBolt/, blockage/, hud/, events/, agitators/, util/, water/, herbFertSprayer/, manager/, overrides/, settings/). New central debug registry (scripts/debug/SPSDebugConfig.lua): one named on/off channel per file, runtime-switchable via the spsDebug console command. All channels ship OFF. Performance (dedicated servers) Vehicle config lookups were loading and parsing vehicle XML from disk on every call, from per-tick trigger hooks and per-frame discharge gates — the reported ~45 km/h speed caps and steering lag on busy servers. Both finders are now cached per configFileName (negatives included). One disk read per vehicle model per session. Multiplayer fixes Placeable-side hose disconnects are now owner-keyed (the event carries the placeable), so every machine resolves the exact coupling — fixes "friend detaches, still attached on my end until he drives off". Selling a placeable now broadcasts authoritative disconnects for every live bond before teardown, and duplicate placeable registration (the stale "ghost pipe" generation on guests) is guarded out. New placeable detach-handler registry: chains anchored or bonded to a sold placeable (animal pens, docking stations) are now fully removed with correct coupler close animations on every machine; sprayer-pipe disconnects on sell are broadcast; pending queues referencing the sold placeable are purged. Future placeables (separator etc.) plug into the same registry. Disconnect events now log an [SPS MP RX] line on receivers. Sprayer store system (new) SPS xml now controls a store's fill types: coupler-declared types are seeded into the placeable's Storage at load — no map/base xml edits needed (storageFillTypeControl="store" opts a modder store out). Per-coupler capacity="X": same-type couplers sum into that type's storage capacity; without it the store's own capacity applies. Dynamic tank compartments: fillTypes="ANY" (or a category/name list) plus capacity makes a coupler one physical tank — it locks to the first liquid that flows through it and unlocks only when drained empty, then the type vanishes from the info panel. Works with basegame and script-mod liquids (SoilFertilizer etc.). Locked compartments persist in the savegame and sync to clients (event + join dump). ANY couplers pre-seed the base "sprayer" category so basegame liquids always show on the store display; aggregate levels self-heal from older saves. Connecting picks the coupler nearest the PLAYER when several are in reach — walk to the tank you want. Sprayer placeable couplings accept node="..." (i3dMappings, matching the slurry placeable schema) as well as mountNodeName. Robustness Map mod folders can be renamed freely: bundled Witcombe config match paths no longer include the folder name, and both placeable register paths bail cleanly if a path-matched config finds none of its nodes (wrong placeable). Water manifest matching is case-insensitive, supports title alternatives (titles="A;B") and opt-in substring matching (titleContains=); player folder renames never affected it. Version 1.0.0.8 Fixed problems with multiplayer, pipes and valves, and synchronization issues. Some other adjustments. V1.0.0.7 Added support for FS25 Soil Fertilizer mod. Added fixed location for IBC placement when emptying sprayers. Fixed add IBC key bind when sprayer is empty. V1.0.0.6 Multiplayer mode added to SPS. IBC support added for syringes. Several other bug fixes. V1.0.0.5 Changes made for bug fixes and updates.
Samasz Z2840 FS25
You have a small Samasz Z-2840 tedder perfect for your small fields Working width 8.4 m The working speed has been changed to 25 km/h. Choice of frame and wheel color. more color choices added Rader including frame can be colored Working speed has been increased to 25KM/H The repair interval has been increased. ModDesc adjusted Configurable LED taillight New colors added Added new colors Moddesc increased Version 1.9.0.0 Fixed errors when you opened the swader that not all of the tines had colored. Modes increased Version 1.0.0.8 New colors added Modes increased -Removed all the colors that caused errors in the LOGS -Moddesc version increased
MODPACK for AUSSEERLAND V1.4
MODPACK for AUSSEERLAND V1.4 This modpack is designed for the AUSSEERLAND map. The map is required to play it. The download link leads to my Dropbox. Simply click “Download” in the top right corner and the download will begin. Thanks to ZoddelZockt (models of hop plantation, winery, orchard), anthiCZ (butcher shop), snakebizzle (various models) for the permissions and support. Required mods: AUSSEERLAND 4X Author: duke8992 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Work Width Multiplier V1.0
Work Width Multiplier V1.0 Work Width Multiplier lets you widen the working area of your seeders, cultivators and disc harrows, so you finish your fields faster. HOW IT WORKS The mod moves the work area of the machine outwards from its center. The 3D model stays exactly the same, only the strip of ground that is worked becomes wider. Seed consumption follows the worked area automatically. CONTROLS – J: widen the working area (+0.5x per press, up to x5) – Right Shift + J: reset to the original width A message on screen shows the current width every time you change it. AFFECTED MACHINES – Seeders and planters – Cultivators – Disc harrows The setting applies to all of these machines at once, and also to machines you buy later. NOTES – Only the working area changes, the model is not scaled. – AI helpers may keep using the original width. – The mod starts at the original width (x1), so nothing changes until you press J. Author: EpicPryda Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Factory Direct Delivery V1.1.4
Factory Direct Delivery V1.1.4 Factory Delivery lets you purchase and have raw materials delivered directly to your factories from the Productions menu. Select an owned factory, then click “Buy raw materials”. The window displays all its inputs with the current stock, free space, quantity to order, MAX and Buy. Features: Remote purchases from the Productions menu. Individual or grouped purchase of several materials. MAX per material and a “Fill the factory” button. Detailed quote: materials, delivery fee and total. Quantities and prices are fixed when clicking Buy, even while the factory is producing. Payment and stock addition upon unloading. Arrival, unloading and departure animation with the game’s International CV Series. Support for shared storage. 27 localization files. F8 remains available on foot near the factory. Default prices: in-game price × 1.35; delivery at 150 + 12 per 1,000 liters, with a single fixed fee per order. Settings in settings.xml. Compatibility: PC/Mac single-player mode only, for owned factories using the standard production system. The truck is a local animation without collision and does not drive on the roads. A grouped order is represented by a single visual delivery. Installation: place the ZIP file in the mods folder without unpacking it and activate the mod when loading the savegame. For an update, replace the old ZIP and keep only one copy. Script and added resources by: Olicatam. The truck and its textures are loaded from FS25; game resources are not redistributed. Presentation icon illustrated with AI assistance; in-game screenshots by Olicatam. Author: Olicatam Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
MODPACK for AUSSEERLAND FS25
This modpack is designed for the AUSSEERLAND map. The map is required to play it. The download link leads to my Dropbox. Simply click "Download" in the top right corner and the download will begin. This saves us the hassle of clicking around on Modsfire. Thanks to ZoddelZockt (models of hop plantation, winery, orchard), anthiCZ (butcher shop), snakebizzle (various models) for the permissions and support.
Custom Fish Pound v1.0.0.0
Custom Fish Pound v1.0.0.0 Maßgefertigtes Fischbecken Erschaffe frei Fischteiche in jeder gewünschten Form, mit 3D-animierten Fischen, die darin schwimmen! Teiche – Gestalten Sie Teiche in jeder gewünschten Form mit 4 Wasserfarboptionen – Sichtbare und animierte Fische, die in den Teichen schwimmen – Automatische Geländemodellierung mit Tiefen- und Randgestaltung für eine nahtlose Teichplatzierung – Freies Wasser – es wird nur die Wasseroberfläche mit den Fischen platziert, perfekt für alle, die den Teichboden lieber selbst in Tiefe und Form gestalten möchten, sei es mit Gartengeräten oder TerraFarm. – Kompatibel mit dem Befüllen des Anhängers, dem Schwimmen und dem Angeln mit der Rute, die im Highland Fishing DLC verfügbar sind. – Option zum Anheben oder Absenken der Wasseroberflächenhöhe durch Drücken von M/N während des Zeichnens, um eine bessere Geländeanpassung zu ermöglichen. – Ermöglicht die Verwendung von Landschaftsbaugeräten auch nach dem Anlegen des Teichs auf dem Gelände Produktionen Zwei Produktionsgebäude sind enthalten, die neben den Teichen platziert werden können, um Fischzuchtprozesse zu simulieren! – Zwei Fabrikgrößen mit jeweils unterschiedlichen Produktionskapazitäten – 2 Fischarten stehen für die Produktion zur Verfügung – 4 Produktionsrezepte – 2 mit Fischfutter und Jungfischen und 2 mit Feldfrüchten vom eigenen Bauernhof Im Laden erhältliche Artikel: Lachssämlinge, Forellensämlinge und Fischfutter Die produzierten Fischpaletten sind doppelt gestapelt, um das Verladen mit dem Gabelstapler zu erleichtern. KEIN HIGHLAND FISHING DLC ERFORDERLICH Diese Mod war ursprünglich für den persönlichen Gebrauch gedacht, aber die Ergebnisse sind so gut geworden, dass ich sie teilen möchte! Viel Spaß damit und lasst eurer Kreativität freien Lauf. Feedback und Fehlerberichte sind in den Kommentaren herzlich willkommen. Tags: Diese ModIm LadenViel SpaZwei Produktionsgeb
Halloween-Event v1.0.0.0
Halloween-Event v1.0.0.0 FS25 Halloween-Event – Die Nachtschicht des Geisterjägers Dachten Sie, das Schlimmste im Landwirtschafts-Simulator wären die Maschinenpreise? Warten Sie nur bis Mitternacht… Zwischen Mitternacht und 4 Uhr nachts treiben ungebetene Gäste auf deiner Farm ihr Unwesen: Geister streifen über die Karte, verfolgen Spieler und starten gelegentlich Überraschungsangriffe. Zäune sind für sie kein Hindernis, und sie respektieren keinerlei Privatsphäre. Wer sich nicht versteckt, zahlt. Jedes Mal, wenn dich ein Geist berührt, werden 25–75 Dollar von deinem Farmkonto abgebucht. Selbst im Jenseits kommt man wohl nicht um Steuern herum! Zu Beginn des Ereignisses hast du 30 Sekunden Zeit – gerade genug, um dich zu orientieren und dich gedanklich von einer ruhigen Nachtruhe zu verabschieden. Eine Waffe wird gestellt; der Mut liegt bei Ihnen. Zu Beginn des Events erhältst du automatisch eine Geisterjagdpistole. Du musst keine kaufen – sobald die übernatürliche Bedrohung vorüber ist, endet die Leihfrist. Während der Jagd kannst du weder die Ausrüstung wechseln noch Fahrzeuge betreten. Du wirst heute Abend also nicht mit dem Traktor vor deinen Problemen davonfahren! Geister bannen, um Profit zu machen Für jeden besiegten Geist erhält deine Farm zwischen 1 und 100 Dollar, und der Unruhestifter wird mit Süßigkeiten überschüttet. Das ist mal ein richtiges „Süßes oder Saures“! Verbessere deinen Jäger Jeder verbannte Geist gewährt 10 Erfahrungspunkte. Beim Erreichen eines neuen Levels kannst du eine Verbesserung auswählen: – Bewegungsgeschwindigkeit – damit Ihre Beine mit Ihren Überlebensinstinkten mithalten können. – Magazinkapazität – weniger Nachladen, überzeugendere Argumente. – Feuerrate. – Nachladegeschwindigkeit. – Amulett — schützt Ihren Geldbeutel vor besonders hartnäckigen Geistern. Die Spielwelt hält an, während du deine Fähigkeit auswählst. Selbst Geister müssen warten, bis du die Werte überprüft hast. Munition kann gefunden werden Halte Ausschau nach Munitionskisten: Jede enthält 10–20 Schuss Munition. Weitere Kisten erscheinen regelmäßig in der Nähe der Spieler. Du kannst außerdem 10 Schuss Munition für 10 $ im Upgrade-Menü kaufen – der Shop bleibt auch dann geöffnet, wenn es übernatürlich brenzlig wird. Je erfahrener der Jäger, desto aufregender die Nacht. Mit steigendem Level erscheinen immer mehr Geister. Ein düsteres HUD, schaurige Geräusche und Spezialeffekte bei Berührung lassen dich völlig vergessen, dass du eigentlich nur kurz nach deinen Pflanzen sehen wolltest. Die Veranstaltung endet um 04:00 Uhr. Auch Schlaf beendet die Invasion – manchmal ist die beste Taktik gegen das Übernatürliche einfach eine kuschelige Decke. Unterstützt sowohl Einzelspieler- als auch Mehrspielermodus (Der Mehrspielermodus wurde noch nicht vollständig getestet, bitte informieren Sie uns, falls Probleme auftreten!). Tags: Ihre BeinePflanzenSchuss MunitionZu Beginn
Lime and fertilizer silos FS25
I originally made these lime and fertilizer silos for Saxlingham 4x, but I thought it would be nice to share them early so you can enjoy them on your own farms while work on the map continues. The pack includes covered and uncovered versions of both the lime and fertilizer silos for Farming Simulator 25. A little something from the upcoming map for you to enjoy ahead of its release. Hope you like them!
DF Cereal Drive M52 FS25
With the DF Cereal Drive M52, we are bringing the first highly efficient cereal factory with a true drive-in concept to Farming Simulator 25! The tedious and millimeter-precise maneuvering of large trucks at tight unloading points is a thing of the past: simply roll the grain train into the driveway, tip the raw materials onto the spacious weighing platform, and drive off immediately. The factory is perfectly optimized from the ground up for automated driving systems (like AutoDrive) – AI drivers navigate the lane guidance with ease. Visual highlights such as integrated lighting and a separate, clearly structured pallet spawning area complete the package. The plant's key facts: • Purchase price: €58,500 • Maintenance: €0/day • Category: Production Points • Incoming goods: Wheat, barley, oats, sorghum, raisins, chocolate, honey • Outgoing goods: Muesli / Cereals 🛠️ Changelog / version info Version 1.0.0.0 (Release) Drive-in concept: Integration of muesli production into a drive-through silo. Clean log: The mod runs absolutely flawlessly on the latest patch. Helper-friendly: Lanes and collisions explicitly adapted for AutoDrive. Final touches: Animated components ( dynamicallyLoadedParts) successfully calibrated for FS25.
DF EcoFuel M50 FS25
The big anniversary has arrived! Mod number 50 in the successful DF series! The DF EcoFuel M50 is the ultimate farm fuel station for Farming Simulator 25. This compact and highly efficient masterpiece was developed specifically for modern farms looking for a space-saving and visually impressive refuelling solution for their fleet. Say goodbye to bulky, oversized tanks that detract from the appearance of your farm. The DF EcoFuel M50 offers maximum functionality in minimal space and, thanks to its realistic design, blends seamlessly into any farm layout. Equipped with state-of-the-art technology and the unmistakable custom symbols of DF Industries, this fuel pump truly shines when refuelling at night. ⛽ HIGHLIGHTS & FEATURES • 🌟 Anniversary Mod: The official 50th masterpiece – optimised down to the smallest detail! • 📦 Compact Design: Extremely space-saving construction with an integrated concrete spill containment tray, ideal for any corner of the farm. • 💡 Lighting for the Night Shift: Two perfectly positioned street lamps provide atmospheric and optimal illumination when refuelling at night. • 🏷️ Individual Branding: Large, eye-catching and brightly illuminated DF-ECOFUEL sign, plus glowing gear logos for an unmistakable brand presence. • 🤖 AutoDrive-friendly: Thanks to the clear access and compact dimensions, it is perfect for AI helpers and automated routes. • 🧼 100% Clean Log: Fully optimised for the LS25 engine. No errors, no warnings – the consistently first-class quality you have come to expect!
Slaughterhouse by Eiks FS25
With the slaughterhouse by Eiks, you process your animals into meat. Covered waiting pens, straw supply, manure slab, live display, and Eiksland's own meat pallets are included. For single-player and multiplayer. All information on how to use the game and the acceptance conditions can be found in the game help section under "Slaughterhouse". Have fun with the mod! 🚜
FS25 Ignition Key
FS25 Ignition Key Farming Simulator 25 mod: an ignition key on the keyboard, using the normal engine start key. https://github.com/etrigo1/FS25_Etrigo_IgnitionKey
FS25 Autodrive PGR BRUZDA
FS25 Autodrive PGR BRUZDA Everything available on the map has been connected and tested. Please send any errors you find here: https://discord.gg/hzhZ69dnA or here: https://t.me/utd6r2YqzuxhMTFi. You can see how it was created and tested here: https://www.youtube.com/playlist?list=PLYmRv-G44Aww
Weidemann 4270CX 100T FS25
After a long time, the Weidemann 4270 CX100 T is back – now for Farming Simulator 25. The basic model comes from FS13 and has been extensively revised and further modeled for FS25. Whether loading, stacking or transporting: The telescopic wheel loader is a versatile helper for your yard. Renovations and revisions: The number of polygons has been increased and numerous previously painted details have been modeled. The speedometer is detailed and animated. The joystick has been animated to match the arm and tool movements. The lighting has been completely rebuilt from the ground up and equipped with real light sources. The headlights are equipped with molded glass prisms, reflectors and luminous incandescent lamps. The glass materials of the rear, brake, indicator and reversing lights have been revised. The hydraulic cylinders feature rounder housings, chrome-plated piston rods, end caps, sealing rings and welds. The bearing eyes and bolts have been designed in greater detail. Valve blocks, rigid hydraulic lines and angled fittings have been added. Eight hydraulic lines have been equipped with refined couplings and revised hose routing. The hose movement connections for arm and steering movements have been revised. The materials and textures of the hydraulic fittings and hoses have been added and corrected. The wedge has been redesigned with a real handle hole, ribs and a detailed holder. The folding roll bar, with the original animation from LS17, has been linked to "unfold/fold vehicle" and can be used even when the engine is switched off. The arm and implement connection has been reworked, significantly reducing the amount of time attachments have to be dragged when starting a movement in the game. A new mod image and transparent shop image have been created from the current model and integrated. Technical specifications of the original: Engine: Perkins 4-cylinder turbodiesel with 4.4 liters displacement Power: 101 hp / 74.5 kW Drive: Hydrostatic all-wheel drive Maximum speed: 20 km/h, optionally 30 km/h Operating weight: approx. 7,000 kg Maximum bucket pivot point: 5.065 m Working hydraulics: 99 l/min at 235 bar Steering: Articulated steering Further updates will follow. The model is continuously being developed.
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