Farming Simulator 25 mods

78,883 results
182 / 5,259
FS25 John Deere 561R Premium Round Baler v1.0.0.2
implements

FS25 John Deere 561R Premium Round Baler v1.0.0.2

FS25 John Deere 561R Premium Round Baler v1.0.0.2 John Deere 561R Premium Round Baler and A520R Accumulator Engineered for Efficiency. Built for Performance. The John Deere 561R Baler paired with the A520R Accumulator delivers unmatched productivity in the field. Designed for high-output operations, the 561R features cutting-edge bale formation technology, ensuring consistent bale density and shape across every acre. When equipped with the A520R Accumulator, operators can automatically stack and drop bales in groups of up to three — minimizing stops and maximizing efficiency. With ISOBUS compatibility, intuitive controls, and rugged durability, this is the ultimate round baling system for the modern farm. Take control. Bale smarter. Go further with John Deere. Model: 561R Premium Round Baler and A520R Accumulator Size: 81 – 183 cm/32 – 72 in Capacity: Drop 1, 2, or 3 bales at a time Price: $93.000 – $9.900 Power requirement: 100 hp Category: Roundbalers, Transport – Model Year 2025 – Custom wheel configurations – Accumulator ready (compatible with A520R) – Optional silage additives tank – Round bale net wrap selection – Animated maintenance covers and PTO – Manual lift for pickup and rear gate – Precision Farming Ready Changelog Version 1.0.0.1 – Added custom 150 and 180 size bales compatible with the Net Wrap Addon – Added the Giants Renown Drop Deck and the Demco Steel Drop Deck with added autoloading capability for the custom 561R bales – Added the Giants Anderson Hybrid X compatible with the custom 561R bales that also retains the ability to wrap all the base game bales – Increased the working speed of the baler to 15 MPH per real world feedback – Improved the bale drop animations and the bale handling animations of the accumulator – Added the capability to use Silage Additive on Alfalfa – Added the ability to bale Alfalfa, Corn Stalks, and Soybean Straw on maps where those can be produced – Added the option to choose between decals for MPH and KPH – Added the option to install a slow moving vehicle sign – Various visual fixes and improvements Changelog Version 1.0.0.2 – Added the option to install a Fire Extinguisher – Model Year – Various visual fixes and improvements – Ingame improvements – Bugs fix – Precision Farming Ready

FS25 Big Pack 1290 HDP VC v1.1.0.0
implements

FS25 Big Pack 1290 HDP VC v1.1.0.0

FS25 Big Pack 1290 HDP VC v1.1.0.0 This mod adds a baler to the game with an additional strut for attaching trailers, dollies, and bale collectors. The use of the sniffer attachment is recommended for full usability. Includes: Big Pack 1290 HDP VC: – Price: $153,000 – Working speed: 25 km/h – Power requirement: 190 hp – Weight and power optimized for better interaction with the sniffer attachment – One coupling for trailers and low-trailer attachments on the strut – Configurations: Main color, design color, tire brand/configuration, rim color, strut yes/no, decal colors – Category: Square balers Have fun! Changelog 1.1.0.0 Strut rebuilt due to texture errors (wear and dirt) Translation errors fixed Minor XML errors fixed

FS25 Massey Ferguson SD-2 v1.3.0.0
implements

FS25 Massey Ferguson SD-2 v1.3.0.0

FS25 Massey Ferguson SD-2 v1.3.0.0 The MF 2 plow was made by the company Massey Ferguson in the early 70’s and made until the 80’s came along. Price: 4500$ Working width: 2 m Power requirement: 88 hp Changelog 1.1.0.0 Improved the model textures Added names to the different color config options Changelog 1.2.0.0 Redid the translations Added french translations Changelog 1.3.0.0 Added euro warning signs as config

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FS25 Silage Cutting Pliers v1.0.0.1
implements

FS25 Silage Cutting Pliers v1.0.0.1

FS25 Silage Cutting Pliers v1.0.0.1 With these silage cutting tongs, you can either cut a silage block into an 180-cm rectangular bale or, as with the standard silage cutting tongs, pick up silage and other materials. Category: Front Loader Tools Price: $5,500 Capacity: 3,143 L or a bale cutter for 1.8-meter square bales of silage Configuration: Front-loader mount, telescopic loader mount, or Kramer mount (Kramer 5507, KT557 by AlexL353_modding) Changelog 1.0.0.1: Fixed trigger filling issue with the bale cutter

FS25 Litres To Tonnes Converter v1.2.0.0
other

FS25 Litres To Tonnes Converter v1.2.0.0

FS25 Litres To Tonnes Converter v1.2.0.0 Litres → Weight Converter Automatically displays your cargo weight in real time in the native fill-level HUD (instead of litres), as soon as you enter a loaded vehicle. Features: – Automatically switches to kg if the load is under 1 tonne – CTRL+U: cycle units tonnes → kg → lbs → litres – Compatible with all mods that add new materials Controls: – CTRL+U: cycle unit (t / kg / lbs / L) Changelog 1.2.0.0: – New HUD: Weight is now displayed directly in the native HUD.

FS25 Steel Sheds Pack v1.0.0.2
maps

FS25 Steel Sheds Pack v1.0.0.2

FS25 Steel Sheds Pack v1.0.0.2 Steel shelter – open from both side Price: $2700 Upkeep: $3 Steel shelter – open from one side Price: $3500 Upkeep: $5 Steel shelter – closed with 2 doors Price: $5000 Upkeep: $5 Steel shelter – Pallet storage Price: 3500€ Daily upkeep: 5€ Steel shelter – Bale storage Price: 3500€ Daily upkeep: 5€ Changelog 1.0.0.2 Added two shelters as storage – one version for pallets and the other for bales. Added lighting to all open shelters – exterior controlled by game and interior via switch

FS25 Compost Production Pack v1.3.0.1
maps

FS25 Compost Production Pack v1.3.0.1

FS25 Compost Production Pack v1.3.0.1 Production pack for the production of compost and high-quality compost. Includes several composting silos: Compost silo 8x8m Shop category: Silos Price: $8,000 Daily maintenance: $5 Compost silo Shop category: Silos Price: $15,000 Daily maintenance: $7 Hörmann compost hall Shop category: Silos Price: $145,000 Daily maintenance: $20 In this hall, composting can take place on the left side, and compost can be stored or vehicles and equipment can be parked on the right side. Hörmann Compost Hall Shop category: Silos Price: $75,500 Daily maintenance: $10 Hall with a straight wall on the right. Hörmann Compost Hall Shop category: Silos Price: $75,500 Daily maintenance: $10 Hall with a straight wall on the left. You can fill the silo with chaff, grass windrow , drygrass windrow, straw, woodchips, TMR, pig food, manure, silage, and feed, then compact and cover it like a normal mobile silo. After fermentation, you will obtain compost. This compost can be sold directly as bulk material or packaged in one of the compost packaging plants. To be able to package the compost, the mod FS25_emptyPalletFactory.zip is required. https://www.farming-simulator.com/mod.php?mod_id=314284&title=fs2025 Compost packaging plant Shop category: Production facilities Price: $12,500 Daily maintenance: $9 Storage capacity: – Compost: 26,000 l – Quality compost: 26,000 l – Empty pallets: 30 Output: 24 pallets of high-quality compost, 1050 l each, per month Compost packaging plant Shop category: Production facilities Price: $160,000 Daily maintenance: $50 Storage capacity: – Compost: 120,000 l – High-quality compost: 80,000 l – Stones: 2,000 liters – Empty pallets: 80 pieces – Empty pallet boxes: 80 pieces Output: 72 pallets of high-quality compost at 1050 liters per month Output: 72 pallets of compost at 1000 liters per month Compost and high-quality compost can be sold at various points of sale on the map. The production building also serves as a storage; compost can be collected from the unloading pipe at the rear. *****IMPORTANT INFORMATION FOR MODDERS AND MAPPERS***** The mod includes a compost_installation_guide.pdf file that explains how to install it in mod maps. If this mod has been added to a map as a mod dependency, then compost is a full-fledged fertilizer with full PrecisionFarming support. Furthermore, the silos may be integrated into the map in order to add additional fill types that are to be composted. **CHANGELOG Version 1.3.0.1** – Added an additional fill type for raw compost, COMPOST_RAW, to ensure compatibility with other mods. – Compatible with the Greenhouse Modular Pack by Kastor [D-S-Agrarservice]. **CHANGELOG Version 1.3.0.0** – Palettes in the mod are now compatible with ObjectStorageVisuals **CHANGELOG Version 1.2.0.3** – Size and position of light triggers in the arched halls adjusted to facilitate covering of silos. **CHANGELOG Version 1.2.0.2** – CPU mesh warnings fixed – LOD error in the round arch halls fixed **CHANGELOG Version 1.2.0.1** – Fixed fill type warnings and errors with pallets when playing without pallet production. **CHANGELOG Version 1.2.0.0** – Compost added to manure spreaders – Farmtech Variofex 750 with compost support added – Rcompost_installation_guide.pdf file added to add compost with this mod as a mod dependency to modmaps with full Precision Farming compatibility. – Removed mod dependency FS25_emptyPalletFactory.zip, as it is only needed if you want to package compost. **CHANGELOG Version 1.1.0.0** – Removed mod dependency FS25_AdditionalFilltypes.zip – Added larger compost silo – Quality compost can now be sold

FS25 Pig Farm Building Package v1.2.0.0
maps

FS25 Pig Farm Building Package v1.2.0.0

FS25 Pig Farm Building Package v1.2.0.0 The package consists of a vehicle shed, a medium-sized and a large silage silo, a pigsty, a workshop with office and maintenance pit, a grain silo and a manure slab. This allows you to build your own pig farm with the associated buildings. The pigsty consists of two stalls and a run-out area in the middle and is equipped with water and straw. There are two variants: one with a slurry tank and one with a slurry chute. Price: 220,000 $ each Maintenance: 150 $/day Capacity: 500 Store category: Animals / Pigs – Workshop with garage and office (only 90° orientation) Price: 150.000 $ each Maintenance: 50 $/day Store category: Equipment – Vehicle hall Price: 90.000 $ each Maintenance: 30$/day Store category: Halls – Grain silo Price: 120,000 $ each Maintenance: 30 $/day Store category: Grain silos – Hall for equipment or bulk goods Price: 75,000 $ each Maintenance: 30 $/day Store category: Halls – Manure plate + extension Price: 25,000 $ each Maintenance: 5 $/day Store category: Grain silos – Medium silage silo Price: 45.000 $ each Maintenance: 20 $/day Store category: Grain silos – Silage silo large Price: 55.000 $ each Maintenance: 22 $/day Store category: Grain silos – Deco bale stack Price: 1 $ each Maintenance: 0 $/day Store category: Garden sheds Changelog 1.1.0.0 – modDesc version adapted – Fixed manure production at the pigsty – Added second pigsty without slurry tank Changelog 1.2.0.0 – Increased modDesc version – Adjusted occluder models – Added snow to the roofs of all buildings

FS25 Mecklenburg Decorative Houses Package v1.1.0.0
maps

FS25 Mecklenburg Decorative Houses Package v1.1.0.0

FS25 Mecklenburg Decorative Houses Package v1.1.0.0 With this pack, you’ll receive a diverse selection of decorative buildings, garages, and barns from the Mecklenburg-Western Pomerania region. Many of the included buildings are based on real-life models and have been faithfully recreated in detail. In addition, several variants with different roof colors and, in some cases, customizable wall colors are available, allowing you to customize your village or farm. Category: Decoration / Miscellaneous Price: $1 Maintenance: $0/day Included buildings: 2-story house – 3 variants 3-story apartment building – 2 variants 2-story ice cream parlor – 3 variants House 01 House 02 – 4 variants House 03 House 04 – 2 variants House 05 – 2 variants House 06 House 09 House 11 Shed ———————————— Garage 1 – 3 variants Price: $5,000 Maintenance: $5/day Garage 2 Price: $25,000 Maintenance: $5/day Garage 3 Price: $25,000 Maintenance: $5/day Garage 4 – 2 variants Price: $22,000 Maintenance: $5/day This package is ideal for designing realistic villages and farms in the style of Mecklenburg-Western Pomerania. Changelog 1.0.0.1 – Fixed a collision issue with the residential building and ice cream shop – Added lighting to the garages Changelog 1.1.0.0 – Added 2 new house – Added snow to the roofs of all houses

FS25 Wooden Farm Storage Pack v1.0.0.2
maps

FS25 Wooden Farm Storage Pack v1.0.0.2

FS25 Wooden Farm Storage Pack v1.0.0.2 Wooden Farm Storage can keep your: BEETROOT, CARROT, PARSNIP, POTATO, SUGARBEET, SUGARBEET_CUT, SUGARCANE, PEA, SPINACH, GREENBEAN, ONION, WOODCHIPS, CHAFF, GRASS_WINDROW. – Storage building accepts, bulk, pallets or bales. – You can load from the storage only in bulk. Shop Category: Silos Main Capacity: 400000 liters Building Cost: 750 $ Daily Upkeep: 10 $ Shop Category: Silos Extencions Extension Capacity: 250000liters Building Cost: 250 $ Daily Upkeep: 10 $ Changelog: 1.0.0.2 – Added suport for: STRAW, HAY (DRYGRASS_WINDROW), SILAGE. Silo accepts the new filltypes as bulk or bales. You can load them only in bulk. Changelog: 1.0.0.1 – Added suport for: ONION, WOODCHIPS, CHAFF, GRASS_WINDROW – Improved Mod description.

Volvo A25C V1.2
trucks

Volvo A25C V1.2

Volvo A25C V1.2 V1.2.0.0 capacity adjusted to reality Payload: Around 22.5 tonnes. Machine weight: From approximately 17.77 tonnes (unladen/base) up to about 39 tonnes at maximum load, depending on the configuration. Hopper capacity: Approximately 13.5 m³. Engine: Volvo TD73 with an output of about 250 horsepower (HP). Maximum speed: Around 51 km/h. Drivetrain: Permanent 6×6 for operations on difficult terrain, public works, and Author: Modsfsls Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Field Contractors V1.5.3.1
tractors

Field Contractors V1.5.3.1

Field Contractors V1.5.3.1 Field Contractors adds a system for hiring contractors to perform work on your fields. Instead of renting machinery, assembling your own equipment setup, and using standard in-game AI, you can select a field, the type of work, and the execution mode, then hand the task over to a contractor. The cost depends on the field area, the type of work, and the selected mode. Work Modes: Express — 10 in-game minutes — +50% surcharge Fast — 30 in-game minutes — +40% surcharge Medium — 1 in-game hour — +25% surcharge Slow — 3 in-game hours — +10% surcharge Real Contractor — work is performed using actual machinery on the field In the first four modes, the work completes automatically after the specified in-game time. The “Real Contractor” mode uses actual machinery and standard in-game AI. For standard tasks, the machinery spawns in the game world, travels to the selected field, performs the work, and returns. Before starting, a GPS configuration window opens where you can select the working width, number of headlands, work direction, and other parameters. A suitable machinery setup is automatically selected based on the chosen working width. On large or complex fields, route calculation may take a few seconds. Large machinery may struggle on small fields, narrow roads, or difficult access points. If the equipment gets stuck or cannot start working, cancel the order and select a smaller working width. If necessary, traffic can be disabled in the game settings. Fields: Standard, modified, expanded, and player-created fields are supported. Merged fields may be detected as a single work area, while multiple separate fields on the same plot can be selected independently. The mod detects the field’s state and displays available and required tasks. Supported tasks: Cultivation Plowing Sowing Sowing with fertilizer Solid and liquid fertilizer application Herbicide application Liming Weeding Hoeing Rolling Harvesting Harvesting with straw collection Cultivator plowing (requires “CultivatorPlowing” mod) Harvesting: Available in all modes. The mod calculates the estimated crop yield and prompts you to select a compatible storage facility on your farm with sufficient free space. Capacity is reserved for the active job and released if the job is cancelled. In Express, Fast, Medium, and Slow modes, the harvested crop is transferred directly to the selected storage facility upon completion. In “Real Contractor” mode, the combine harvester and header appear directly at the field. The harvested crop is automatically transferred to the selected storage facility, so no trailer or manual unloading is required. If there is a temporary lack of space, harvesting pauses until capacity becomes available. “Harvesting with straw collection” is available for suitable crops, but only in “Real Contractor” mode. Cultivator Plowing: If the “CultivatorPlowing” mod is installed, a separate job using specific cultivator setups becomes available. This works only in “Real Contractor” mode, and the cost is calculated the same way as for standard plowing. Without the additional mod, the job is visible but cannot be ordered. Saving: Active jobs are saved along with the game and resume after loading. For “Real Contractor” mode, the necessary job, route, and harvesting data are restored. If a job is cancelled before work begins, the full cost is refunded. Once started, the return path depends on the work already completed. Compatibility and limitations: Standard and modded maps Additional crops on compatible maps Modified, expanded, split, or merged fields Compatible with “MultifruitSeeders” and “LimeSpreaders” “CultivatorPlowing” supported as an optional additional mod Multiplayer not supported “Real Contractor” mode uses the standard in-game AI, so the outcome depends on the map, field shape, roads, obstacles, and machinery dimensions. Compound setups (e.g., tractor + implement + implement) are not supported. The mod has been tested on standard and several modded maps; however, it is impossible to verify every combination of maps, machinery, and mods. If you encounter an error, unusual AI behavior, or a compatibility issue, please report the map, field, selected task, mode, and machinery used. V1.5.3.0 Added AutoDrive support for driving machinery between the shop and the field. For AutoDrive to work, a route network must be laid out in advance, for example from the shop to the field, with existing AutoDrive points near the field and the shop. Field Contractors does not create or lay out the AutoDrive network itself. Field Contractors only uses the existing AutoDrive network and points and does not change AutoDrive settings. If AutoDrive is installed but no working network is available, the option to use it will not be available. On the way to the field, the machinery follows the predefined AutoDrive network to a suitable point near the field, then automatically continues to the work starting location. If there is no suitable point or route, the regular route is used. After completing the work, the machinery can also return to the shop using the AutoDrive network. Near the shop, a short final drive to the return location is performed. If there is no suitable AutoDrive point, the regular return route is used. When SPAWN FIELD is selected, AutoDrive is not used. The machinery appears directly on the field and returns to its spawn location after completing the work. Important: before using AutoDrive for the first time, it is recommended to open its settings tab, set the field exit via the nearest point, set the cornering speed to 70–80%, and save these parameters as the default settings. Machinery created by Field Contractors for contracts using AutoDrive inherits the default AutoDrive settings. Improved field entry when using AutoDrive: the number of unnecessary turns and loops has been reduced, and the contractor continues working without unnecessary AI switching. Improved the GPS window: control functionality, focus return, «Back» and settings reset. Improved harvesting contracts. The harvester header’s readiness and the actual harvesting are now checked, and a contract should not be completed successfully if the crop on the field has not actually been harvested. Harvesting progress now corresponds to the work actually performed rather than simply the machinery moving across the field. Added soil deformation during field work: contractor machinery leaves wheel tracks and deforms the soil. Added compatibility with True AI Tracks. If this mod is active, Field Contractors does not interfere with its operation. Added diagnostic debugging for finding problems in the operation of Field Contractors. It is disabled by default and is not saved between game sessions. Once enabled, log.txt records key stages of contract operation, the status of the machinery, AutoDrive, harvesting and compatibility features without constant spam. Debugging can be enabled even while a contract is already in progress. Author: B L D W D Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Автодрайв для карты Сурский край версия 1.0.0.3 для Farming Simulator 2025
other
Сеть маршрутов для карты Kopani версия 1.0.0.1 для Farming Simulator 2025
other
FS25 Windmill for Greenhouses and Barns V1.0.0.0
placeables

FS25 Windmill for Greenhouses and Barns V1.0.0.0

FS25 Windmill for Greenhouses and Barns V1.0.0.0 Windmill – Automatic Water Distribution No more worrying about water! Progress has arrived on your farm, and water pipes are now available to help keep your animals and greenhouses supplied. Place this water pump near a compatible animal barn, stable, or greenhouse. It connects to your farm’s existing water distribution system and supplies water directly to animal drinking troughs and greenhouses through the game’s native silo extension system. Mod Information Category: Silo Extensions Purchase Price: $25,000 Daily Maintenance: $5 Water Capacity: 5,000,000 litres Starting Fill Level: Full Compatibility Warning Some custom animal barns and stables from third-party mods are programmed to reject native silo extensions. With these buildings, water may appear in the menu, but animal health may not improve. This indicates that the building is incompatible with the game’s native extension system. Important: Selling or Removing the Pump This pump is a silo extension that starts with 5,000,000 litres of water. Selling it normally may cause the value of the stored water to be added to your account, resulting in a large and unintended financial gain. To remove the pump safely, use one of the following methods: PC players Sell the pump normally. Use the Easy Development Controls mod to remove the extra money from your account. Enjoy a more convenient water supply for your farm! Credits:IronHorse Modding Tags: Compatibility WarningDaily MaintenanceMod InformationPC

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