Farming Simulator 25 mods
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Joskin Cobra V1.0
The Joskin Cobra 11500 ESI is the perfect tanker for small to medium-sized farms. This tanker features a custom-built chassis, crafted by the owner to achieve a lower center of gravity than the standard model. - Category: Slurry Tanker - Price: €55,500 - Capacity: 11,500 L - Suction arm configuration: long or short - Spreading nozzle or Möscha nozzle (the linkage remains operational with any option; it is disabled when an incorporation implement is attached) - Hose color options - Rim color options
Samasz Z010 v1.0
Samasz Z010 rotary mower Price: 7,500 Working width: 2.5 m Converted from FS19 Original author: PolyCount
Kuhn GMD 66 v1.0
Hello, I am sharing the Kuhn GMD 66, updated from FS19 to FS25, now with an additional option: - Price: 10,000 euros - Working width: 2.40 meters - Requires 60hp power - Optional tarpaulin cover to enhance its vintage look - Choice of red or gray cutterbar drum color Thank you all!
BCS 404 V1.0
This is a compact mower perfect for small fields. Price: $1,035 Brand: BCS Required Power: 25hp
Kuhn FC Pack V1.0
Hello, I'm sharing my Kuhn FC mower pack with you. FC9330 Price: €21,000 Power requirement: 82 hp Working width: 3.2 m Working speed: 22 km/h FC 9330T VARIO Price: €55,000 Power requirement: 240 hp Working width: 10.2 m Working speed: 22 km/h
Belmac 7.5CY V1.0.0.1
Belmac Engineering is a well-established manufacturer of agricultural machinery. Founded in 1987 by Michael Gavin, it remains a family-run business based in Belmont, County Offaly. In 1987, their main product line consisted of grass toppers. Over the years, the company steadily expanded and earned a solid reputation for producing high-quality agricultural equipment. Belmac 7.5CY Dungspreader is one of Belmac Engineering's largest and most reliable manure spreaders. **Specs:** - Price: €9750 - Working width: 6m - Required Power: 80hp - Capacity: 5734 L (7.5 Cubic Yards) This is a conversion and reskin of FastFarmings Marshall spreader. Special thanks to him for allowing me to publish this mod. Be sure to check out his fantastic range of mods. **V1.0.0.1** Apologies everyone, I had misnamed the mod icon, which caused it not to appear in the game. This has now been fixed. The file name remains the same, so when placed in the mods folder, you should be prompted to replace the broken version. Sorry for the inconvenience.
Lizard Z034 Osa 2 V1.0
Right-hand mower designed for cutting grass and green fodder. Suitable for attachment to all types of agricultural tractors equipped with a hydraulic lift. - Category: Mowers - Price: $1,200 - Power requirement: 15 HP - Working width: 1.8 m - Working speed: 8 kph - Interactive Control modification needed for full support
ZTR 185 v1.0
The ZTR 185 is a compact mower manufactured in the Czech Republic. Specifications: - Price: €4,000 - Working width: 1.8 meters - Required Power: 50 HP - Weight: 710 kg - Working speed: 20 km/h
Deutz Fahr Series 8 TTV V1.0.0.2
Category: Medium Tractors Price: $267,000 Power: 287 hp Max. speed: 60 kph Capacity: 505 L Configurations: - 5 WARRIOR Designs - 1 Special Design - Warning signs - Fenders - Rotating lights (8 different options: left/right, both, or none) - Main color - Grid color - Roof color - Rim color - Hub color - Wheel weights color Functions: - Ready for precision farming - Real GPS - Doors and windows can be opened via mouse control or interactive control V1.0.0.2: - Fixed the windows - Added rubber to the windows - Minor model adjustments
Pöttinger Novacat 301 / X8 V1.0
Pöttinger Novacat 301 and X8 Novacat 301: - Price: $19,000 - Max. working speed: 22 kph - Required power: 70 hp - Working width: 3.1 m Novacat X8: - Price: $42,000 - Max. working speed: 22 kph - Required power: 160 hp - Working width: 8.4 m
Roadside Mowing v1.0
Roadside Mowing transforms every patch of unkempt grass on your map into a source of income! No contracts to accept, no menus to open — just start mowing and watch the money roll in. Perfect for roleplaying 'start from scratch' by creating a recurring growth cycle without breaking immersion through the construction menu. HOW IT WORKS Any time a mower or mulcher engages with grass outside of registered fields (such as NPC yards, roadsides, shoulders, ditches, wild meadows, gas station lots, or behind rail bridges — basically anywhere that isn’t a real field), you earn $3.50 per square meter as the grass is cut. Earnings accumulate and are paid out as a single deposit approximately every 30 seconds, keeping notifications manageable. Mowers leave a real windrow on the cut grass, allowing your forage wagon or baler to pick it up afterward. Pay for the cut, then bale or chop the grass for hay or silage. The roadside meadow yield is scaled to about half of a true grass crop rate, and sparse decorative cuts produce a thinner windrow, ensuring your forage wagon always has a continuous supply. MEADOW REGROWTH — three modes, default hotkey: Alt+M While in the mower (with the cutting implement selected), pressing Alt+M cycles through three meadow modes (the current mode flashes on screen): – REGROW (default) — When you cut decorative roadside grass, the strip is replanted as proper hayable meadow. Over several growth cycles, neglected shoulders turn into renewable hayfields. This mode accurately replaces decorative foliage with meadow grass, with minimal anomalies that can be cleared using the 'Remove' mode. Even if it appears not to leave meadow grass immediately, it will grow in the next cycle. (Use a mod like 'Grow Now' to see this happen faster.) – OFF — Mow normally without regrowth. Use this when you want to clear a strip without future regrowth. If the grass was decorative, it leaves a flat terrain texture; if it was meadow grass, it regrows normally. – REMOVE — Roleplay brush clearing: mow as usual and uproot any existing meadow growth, leaving bare ground. Ideal for landscaping or preparing ground for construction. Allows grass removal without entering construction mode. BUILT-IN PROTECTIONS – NPC fields are protected: if your work encroaches on a neighbor’s crop, cutting and damage are automatically skipped, preventing accidental damage. – Cattails and reeds along ponds are not mowable; the implement ignores them, preserving the natural look of pond edges. – Your own fields process exactly like vanilla: regular yields, no double payments, and no roadside paint applied to hayfields. QUALITY OF LIFE – Mowers, mulchers, forage wagons, and balers can operate off-field without triggering access warnings. The bypass only applies off-field; entering NPC crops still triggers access checks. – Compatible with any base-game mower, mulcher, forage wagon, or baler. No special implement needed. Ensure the correct mode is selected (Alt+M) with the cutting implement active, not the forage wagon. COMPATIBILITY NOTE! The meadow regrowth feature (REGROW mode) is not compatible with RealMower, as RealMower clears decorative grass before this mod’s regrowth code can sample it, leaving nothing to seed. All other features (pay, windrow drops, off-field access, NPC/waterPlants protection) work fine alongside RealMower. The mod detects RealMower on load and displays a one-time message explaining this. Requirements – No mod dependencies. – Single player recommended (multiplayer supported but lightly tested). – PC only. Tested with no errors or warnings.
Roadside Mowing v1.0.0.1
Roadside Mowing turns every patch of unkempt grass on your map into income! No contracts to accept, no menus to open — just start mowing, and watch the money roll in. Great for roleplaying "start from scratch", creating a recurring growth cycle without having to break immersion by using the construction menu. **HOW IT WORKS** Any time a mower or mulcher engages grass off of a registered field (NPC front/back yards, roadsides, shoulders, ditches, wild meadow strips, gas-station lots, the weeds behind a rail bridge — anywhere that isn’t a real field), you’re paid $3.50 per square meter at the same time the grass falls. Earnings accumulate and are paid out as a single deposit roughly every 30 seconds so the popup notifications stay reasonable. Mowers drop a real windrow on cut grass so your forage wagon or baler can pick it up afterward — pay for the cut, then bale or chop the result for hay/silage. Roadside meadow yield is scaled to about half a true grass crop rate, and sparse decorative-only cuts produce a thinner synthetic windrow so the forage wagon always has something continuous to pick up. **MEADOW REGROWTH — three modes, default hotkey: Alt+M** While you’re in the mower (cutting implement selected), Alt+M cycles through three meadow modes (the new mode flashes on screen): - REGROW (default) — wherever you cut decorative roadside grass, the strip is replanted as proper hayable meadow. Over a few growth cycles, neglected shoulders turn into a renewable hayfield. This should accurately sample where the decorative foliage was before and replace it with meadow grass. Anomalies should be minimal, but can be cleared up with the “Remove” mode if they occur. Even though it may appear to not have left behind meadow grass, it will grow on the next cycle. (use a mod like “Grow Now” to see this more quickly). - OFF — mow normally, no regrowth. Use this when you just want to clear a strip and not have to come back to it. If the cut grass was decorative, it leaves plain flat terrain texture. If it was meadow grass to begin with, it’ll leave behind the stubble and grow normally. - REMOVE — roleplay brush-clearing: mow as usual and uproot any existing meadow growth in the swath, leaving bare ground. Good for landscaping a tidy shoulder or prepping ground for construction. Allows for sculpting of grass removal without having to go into construction mode. **BUILT-IN PROTECTIONS** - NPC fields are protected: if your work area strays into a neighbor’s crop, cutting and damage are skipped automatically. No more shaving the wheat next to the fence line by accident. - Cattails and reeds (waterPlants) along ponds are not mowable — the implement no-ops if it touches them, so pond edges stay looking like pond edges. This helps preserve map makers’ design intentions. - Your own fields process exactly like vanilla: regular yields, no double-pay, no roadside paint applied to your hayfields. **QUALITY OF LIFE** - Mowers, mulchers, forage wagons, and balers can work off-field without the “You don’t have access to this land!” warning. The bypass only applies off-field — driving into NPC crops still triggers the normal access check. - Works with any base-game-compatible mower, mulcher, forage wagon, or baler. No specific implement required. Make sure the cutting implement is selected when changing modes (Alt-M) and not the forage wagon component. **COMPATIBILITY NOTE!** The meadow regrowth feature (REGROW mode) is not compatible with RealMower — RealMower clears decorative grass before this mod’s regrowth code can sample it, so the seeding step has nothing to plant under. All other features (pay, windrow drops, off-field access, NPC/waterPlants protection) work fine alongside RealMower. The mod detects RealMower on world load and displays a one-time popup explaining this so you aren’t left wondering why the strip isn’t regrowing. **Requirements** - No mod dependencies. - Single player recommended (multiplayer is supported but lightly tested). - PC only Tested with no errors or warnings.
Fendt and Vicon mower pack V1.0
Hello, I present to you my Fendt and Vicon mower pack. Characteristics: - Price: 18,000 - Working width: 4.3 m This reaper has not been tested in multiplayer, so I cannot guarantee its performance in that mode. Enjoy the game, everyone. If you encounter any issues with the mentioned items, please let me know.
FS25 Madara Agro Princess
FS25 Madara Agro Princess Madara Agro is manufacturer of agro equipment dedicaded for all kinds of farms Treir disk harrow gamma is specially designed to accomplish every request of farmers. With their cheap and simple maintance Princess series become farmer’s favorite choice. KDB411P Price: 25000 $ Required power: 120 HP Working width: 4m option of color option of roller KDB511P Price: 28000 $ Required power: 150 HP Working width: 5m option of color option of roller KDB511 Price: 32000 $ Required power: 150 HP Working width: 5m option of color option of roller KDB611 Price: 36000 $ Required power: 180 HP Working width: 6m option of color option of roller
Meprozet PN 1 14000A v1.0.0.0
Meprozet PN 1 14000A Slurry Tank: - Capacity: 14000 L - Price: 19000 € - Max. working speed: 17 kph - Working width: 10 m
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