Farming Simulator 25 mods
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Oshkosh-Boeing SATCOM Heavy Tactical Communication V1.0
Oshkosh-Boeing SATCOM Heavy Tactical Communication V1.0 Oshkosh-Boeing SATCOM Heavy Tactical Communications Vehicle: Technical and Operational Analysis Detailed Technical Characteristics Oshkosh Heavy Tactical Chassis: Built on a heavy-duty multi-axle all-wheel-drive platform (such as the HEMTT 8×8 or LVSR series), engineered to transport sensitive, high-power electronic payloads across rugged terrain. Boeing SATCOM Integration: Outfitted with a specialized shelter module featuring a high-gain motorized satellite dish antenna, high-capacity transceivers, and secure data processing hardware designed for strategic satellite uplink/downlink. Onboard Power Generation & Climate Control: Equipped with heavy auxiliary power units (APU) and integrated HVAC systems to keep sensitive communications computers and satellite tracking equipment cool in extreme environments. Hydraulic Stabilization System: Features deployable hydraulic outriggers that level and stabilize the vehicle platform to ensure precise satellite alignment during operations. Tactical Utility and Operational Doctrine Mobile Command & Communications Hub: Acts as a mobile theater-level SATCOM terminal, relaying real-time reconnaissance data, satellite imagery, and command orders between forward units and strategic headquarters. BVR Guidance & Air Defense Relay: Bridges the communications gap for missile batteries, radar stations, and tactical units operating in remote or radar-blind terrain. High-Mobility Network Node: Rapidly deploys into field positions, establishes high-bandwidth satellite links, and displaces before hostile forces can locate and target the transmission signal. Simulation and Modding Significance Advanced Mechanical & Functional Kinematics: Models the dynamic mechanical sequence of deploying stabilizing jacks, elevating the shelter roof, and rotating/articulating the satellite dish. Western Tactical Asset Integration: Adds an invaluable NATO/Western heavy support vehicle to contrast with Eastern multi-axle platforms (like the MZKT series) in your collection. Author: karl zu Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Vintage diesel fuel pump V1.0
⛽ Classic petrol pump – retro charm in the style of the 1960s! 🕰️ 🚜 This nostalgic fuel pump in classic 1960s retro style is the perfect addition to your farm. 🛢️✨ 📦 Capacity 🛢️ Tank volume: 30,000 liters ⚙️ Features 👁️ Show/hide icons: You can show or hide the icons using the Z key, as long as you are in the corresponding trigger area. 🎨 Color configuration: Customize the fuel pump to your liking. 💰 Costs & Maintenance 🏷️ Purchase price: €3,900 🔧 Monthly maintenance costs: €5 🕰️ Nostalgia meets functionality! Whether in the yard, at the workshop, or as an eye-catcher on your company premises – this classic fuel pump combines timeless design with practical functionality.🚜 To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
P-40 “Long Track” (1RL111) Heavy Armored Radar & Target Acquisition Vehicle V1.0
P-40 “Long Track” (1RL111) Heavy Armored Radar & Target Acquisition Vehicle V1.0 P-40 “Long Track” (1RL111) Heavy Armored Radar & Target Acquisition Vehicle: Technical and Operational Analysis Detailed Technical Characteristics Heavy Armored Tracked Chassis (AT-T / Article 426 Platform): Built upon a heavy-duty, fully tracked armored chassis derived from T-54 tank components, providing superior off-road mobility and cross-country performance through soft mud, snow, and rough terrain. Large UHF/VHF Parabolic Antenna Array: Outfitted with a massive foldable parabolic mesh dish mounted on top of the hull that rotates 360 degrees for early-warning air surveillance and target tracking. Integrated Generator & Power Plant: Equipped with an internal heavy gas-turbine or high-output diesel auxiliary power unit (APU) to supply the immense electrical power needed for long-range radar pulses and signal processing. Folding Mechanical Structure: Features complex hydraulic/mechanical linkages that fold the large parabolic dish flat against the top hull deck during transport to lower the vehicle profile and clear overhead obstacles. Tactical Utility and Operational Doctrine Early Warning & Air Defense Surveillance: Designed to detect high- and medium-altitude air targets, providing real-time target identification, range, and azimuth data to surface-to-air missile (SAM) batteries (such as S-75, S-125, and 2K12 Kub systems). Tracked Air Defense Mobility: Unlike wheeled radar platforms, the tracked chassis allows the P-40 to travel across extreme off-road terrain directly alongside armored divisions and mobile tactical surface-to-air missile launchers. Early Acquisition Node: Serves as the primary long-range search radar within integrated air defense networks, queuing precision fire-control radars onto incoming targets well before they reach engagement envelopes. Simulation and Modding Significance Intricate Folding Kinematics & Animations: Features complex mechanical folding and unfolding sequences of the radar mesh dish and supporting boom arm. Rotational & Tracked Physics Modeling: Combines heavy tracked vehicle ground physics with continuous 360-degree radar antenna rotation animations. Essential Early-Warning Asset: Rounds out the air defense radar coverage in your military mod fleet, serving as the heavy tracked search counterpart to your wheeled MZKT radar platforms. Author: karl zu Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
DF Grain Crusher M53 V1.0
Following the successful release of the CerealDrive, we’re following up with another masterpiece: By popular demand, we’re releasing number 53 – the DF Grain Crusher M53! This powerful industrial drive-through mill sets new standards in farm efficiency and storage capacity. Anyone growing grain on a large scale will love this drive-through silo. No more tedious maneuvering or reversing with extra-long trailers. Simply drive onto the marked lane with the integrated weighing platform, unload the harvest, and drive on! In addition to classic grains like wheat and barley, the GrainCrusher is state-of-the-art and also processes the new LS25 rice and long-grain rice directly into the finest rice flour! The system boasts an absolutely gigantic XXL volume of 8,000,000 liters (1 million liters per fill type), easily accommodating even the harvest from vast fields. For all the budget-conscious: The mill costs absolutely nothing to maintain on a daily basis! Furthermore, the entire site is fully optimized for automated driving systems (such as AutoDrive). Pallet dispensing is neatly organized on an extra-long, illuminated concrete platform on the right-hand side. The plant’s key facts: • Purchase price: €76,000 • Maintenance: €0/day (Absolutely free!) • Category: Production Points • Total capacity: 8,000,000 liters (1,000,000 liters per type) • Input goods: Wheat, barley, oats, sorghum, rice, long grain rice • Output goods: Flour, rice flour • Speed: 30 cycles/hour Version 1.0.0.0 (Release) First release: Large mill in a modern XXL drive-in concept for FS25. Rice-Ready: Full support for the new LS25 fill types (Rice, Riceflour etc.). Gigantic storage facility: Capacity increased to a massive 8 million liters. Multiplayer-Ready: Full support for multiplayer servers is added. Clean log: The mod runs absolutely log-error-free on the current game patch. AutoDrive optimized: Lanes and collisions perfectly adapted for driver assistance and AI systems. To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
Wheel Chock Customizer V1.0
🔧Custom wheel chocks for your fleet! 🚛 🎨The Wheel Chock Customizer gives you additional configuration options for wheel chocks. Whether it’s a trailer from the base game, a DLC, or a mod – the script automatically expands the configuration possibilities. 🎨 ⚙️ Functions & Features 🔧 Model selection: Choose between four wheel chocks. 🎨 Individual color selection: Customize the color of the wheel chocks directly via the vehicle configuration. 🔄 Automatic extension: The script automatically extends the configuration system to include the appropriate model and color options. 🧑🔧 For modders The configurations are created automatically. Users who want more control over the available options can extend the settings individually via the vehicle XML. 🎨 Define your own color options: wheelChockColorConfigurations Additional material templates can be defined via . useDefaultColors=”true” The game’s default color palette can also be integrated using . defaultColorIndex The default color is set via . To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
FS25 Bergmann HTW 65 S
FS25 Bergmann HTW 65 S BERGMANN HTW 65 S The BERGMANN HTW 65 S is a high-performance forage transport wagon designed for the rapid and cost-effective transport of grass and maize silage, as well as other chopped crops and biomass. Its tridem chassis, featuring 300 mm hydraulic axle compensation, ensures excellent stability and off-road capability. The combination of a conical cargo space, four robust floor conveyor chains, and two metering rollers enables fast, uniform unloading—allowing the wagon to be completely emptied in under a minute. Technical details: Weights Permissible gross weight: 33,000 – 34,000 kg Unladen weight (basic configuration): 10,900 kg Drive PTO input speed: 1,000 rpm Body / Cargo space Price: 99.500$ Payload: 22,100 – 23,100 kg Loading volume: 56.4 m³ Number of metering rollers: 2 Metering roller diameter: 380 mm Conveyor floor Number of conveyor floor chains: 4 Chain link dimensions: 14 x 50 mm Max. breaking load per chain (total): 25 (100) t Unloading speed at 1,000 rpm: 16.3 m/min Running gear Tridem chassis with forced steering (first axle: lift axle) Transport speed: 40 km/h Tractor requirements Engine power (min. – max.): 154 – 294 / 210 – 400 kW/hp Required control valves (single-acting): 1 Required control valves (double-acting): 3 What was done: Added cameras based on real-world features (requires Mercedes-Benz Trucks Pack), as well as tractors capable of displaying them—such as those by Paul. Installed BPW hubs Added Warnstripes
FS25 Farm Year In Review
FS25 Farm Year In Review Description: Your farming year in review. Farm Year In Review quietly records your whole in-game year and presents it as colorful full-screen slides, like a yearly recap from your favorite music app. The mod does not change the gameplay – it only collects data. What you will see: – Finances: result of the year, top income and expenses, month by month chart and the best month – Fields and sales: harvest per crop (also mowed grass), bales from your balers, your best field with yield per hectare, best sales – Animals and production: herd per species compared to the previous season, animals bought and sold, milk, eggs, wool and manure, goods of your production points – Buildings and installations: income of every solar park, wind turbine and other income building, payback of their price – Machine podium: your three most used machines with shop images, brand logos, engine hours and distance driven – The year in numbers and the weather: distance, field work, trees cut and planted, sun, rain, snow and storms, the hottest and the coldest day – Chronicle: bought and sold farmland and machines, first harvests, record days and milestones – Your farmer type with bronze, silver or gold level – A final summary card – perfect for a screenshot At the end of every in-game year the summary is ready (a window, a notification or nothing – you choose). All years are also available on the new “Farm Year In Review” page of the in-game menu, together with a summary of your whole career and all-time records. Every summary has at most 10 slides. Multiplayer: supported. Data is collected on the server separately for every farm, each player sees the summary of their own farm, and a ranking compares all farms. Data is saved with the savegame. Data is collected from the moment the mod is added, so the first year may be partial. Languages: English, German, French, Spanish, Italian, Polish, Czech, Russian. Hotkeys: – Left Alt + W: open / close the summary of the last finished year (on foot and in vehicles) – Left / right arrow keys, mouse click, Enter: next and previous slide – Up / down arrow keys, mouse wheel: scroll the chronicle – ESC: close the summary – Controller: navigate the slides with the menu buttons; the open action can be assigned in the controls settings – In-game menu, page “Farm Year In Review”: Enter opens the selected year, “Whole career” opens the summary of all years, “End of year” switches between window / notification / off
FS25 CCM Forage Header System
FS25 CCM Forage Header System Universal system for harvesting CCM (Corn-Cob-Mix / crushed corn) with compatible corn headers on forage harvesters. Compatible corn headers keep their normal functionality on combine harvesters and can also be attached to forage harvesters. When a compatible corn header is used on a forage harvester, maize is converted at runtime to CCMRAW with a x1.25 yield factor. CCM harvesting is available only at the final green, forage-ready growth stage before grain maturity. Standard forage-maize headers such as ORBIS are not changed and continue to produce CHAFF. The mod also adds three independent discharge-pipe control modes to compatible forage harvesters: AUTO – Standard GIANTS automatic pipe aiming. SEMI-AUTO – Automatic left/right aiming with manual up/down control. MANUAL – Full manual left/right and up/down control. Default controls: Ctrl + O – Switch pipe control mode. Hold middle mouse button + move mouse – Control the discharge pipe. Ctrl + Alt + Arrow Keys – Alternative keyboard pipe controls. In SEMI-AUTO mode, mouse movement controls pipe height only. In MANUAL mode, mouse movement controls both horizontal rotation and vertical movement. All keyboard controls can be reassigned in the in-game Controls menu. Requires CCM Production Pack.
FS25 Silverrun Productions
FS25 Silverrun Productions Furniture Factory Shop Category: Placeable -> Factories Price: 110000 $ Daily Upkeep: 150 $ Incoming Materials: BOARDS: Capacity 18000l. PLANKS: Capacity 18000l. Outgoing Materials: ARMOIRE: Capacity 10000l. CHAIR: Capacity 10000l. TABLE: Capacity 10000l. Recipes: PLANKS 125 = ARMOIRE 166 (24 Cycles / Month | 48$ / Month) BOARDS 150 = ARMOIRE 166 (24 Cycles / Month | 48$ / Month) PLANKS 50 = CHAIR 125 (45.6 Cycles / Month | 48$ / Month) BOARDS 75 = CHAIR 125 (48 Cycles / Month | 72$ / Month) PLANKS 80 = TABLE 100 (52.8 Cycles / Month | 48$ / Month) PLANKS 120 = TABLE 100 (57.6 Cycles / Month | 72$ / Month) ============================================================= Pet Accessories Shop Category: Placeable -> Factories Price: 80000 $ Daily Upkeep: 150 $ Incoming Materials: PLANKS: Capacity 20000l. WOOL: Capacity 20000l. Outgoing Materials: BIRDHOUSE: Capacity 10000l. CATTREE: Capacity 10000l. DOGHOUSE: Capacity 10000l. Recipes: PLANKS 150 = BIRDHOUSE 200 (28.8 Cycles / Month | 72$ / Month) PLANKS 90 + WOOL 100 = CATTREE 215 (26.4 Cycles / Month | 84$ / Month) PLANKS 90 = DOGHOUSE 95 (52.8 Cycles / Month | 48$ / Month) ====================================================================== Shingle Factory Shop Category: Placeable -> Factories Price: 70000 $ Daily Upkeep: 150 $ Incoming Materials: PLANKS: Capacity 10000l. Outgoing Materials: SHINGLE: Capacity 10000l. Recipes: PLANKS 84 = SHINGLE 210 (26.4 Cycles / Month | 48$ / Month) ====================================================================== Wood Turner Shop Category: Placeable -> Factories Price: 80000 $ Daily Upkeep: 150 $ Incoming Materials: WOOD: Capacity 30000l. PLANKS: Capacity 30000l. Outgoing Materials: STAIRCASERAILING: Capacity 4000l. PEPPERGRINDER: Capacity 4000l. BOWL: Capacity 4000l. Recipes: WOOD 100 = STAIRCASERAILING 220 (24 Cycles / Month | 120$ / Month) PLANKS 70 = STAIRCASERAILING 220 (24 Cycles / Month | 48$ / Month) WOOD 50 = PEPPERGRINDER 100 (52.8 Cycles / Month | 120$ / Month) PLANKS 50 = PEPPERGRINDER 150 (36 Cycles / Month | 48$ / Month) WOOD 150 = BOWL 150 (33.6 Cycles / Month | 120$ / Month) PLANKS 150 = BOWL 210 (24 Cycles / Month | 48$ / Month) ======================================================================
Placeable Supply System FS25
Flexible refill stations for lime, seeds & fertilizer – realistic or convenient! 🌱 NutriPoint – Your flexible refill station for the farm! 🚜 Whether it's lime, seeds, or mineral fertilizer – with NutriPoint, you can supply your farm exactly as you want! 💪 Choose between a purchasing station with direct refilling or a fillable silo for a more realistic gaming experience. 🌾 ⚙️ Functions & Features 🌾 Three types of filler: lime, seeds, and mineral fertilizer. 🛒 Purchase station: Buy and refill supplies directly. 🏗️ Fillable silo: For a more realistic farm concept. 🎨 Color configuration: Customize the design to match your yard. 🪧 Show/hide FillType signs: Provide a better overview or a simpler look. 💰 Costs & Maintenance 🛒 Purchase station One each for lime, seeds, and mineral fertilizer. 🏷️ Shop category: Miscellaneous 💶 Purchase price: €23,500 🔧 Daily maintenance: €10 🏗️ Fillable silo One each for lime, seeds, and mineral fertilizer. 🏷️ Shop category: Refillable tanks 💶 Purchase price: €19,500 🔧 Daily maintenance: €10
FS25 Polish White Brick House v1.0.0.1
FS25 Polish White Brick House v1.0.0.1 Atmospheric Polish brick house made of white bricks, decorated with distinctive brick ornaments in a different color. The house allows you to sleep and change clothes. Perfect for Polish rural farms. Category: Farmhouses Price: 38,500 $ Upkeep: 67 $ Changelog 1.0.0.1: -Issues and the appearance related to the texture normal map have been fixed. -Collision issues have been fixed.
FS25 Helper keeps vehicle lights on beta
FS25 Helper keeps vehicle lights on beta The FS25 helper is allowed to switch on lights, but may not switch off headlights and work lights that are already switched on – even at daybreak. You switch on the vehicle’s lights, hand it over to the helper, and want them to stay on? That’s exactly what “Helper keeps vehicle lights on” does. This mod prevents the standard FS25 helper from switching off headlights, high beams, or work lights that are already on. The AI is allowed to switch on additional lighting if needed, and these lights will remain on. The lights remain on at daybreak, when switching between driving and fieldwork, and at the end of the helper’s task. Once you take over the vehicle again, you can operate and switch off the lights as usual. The mod works automatically in the background. No additional buttons or settings are required. Turn signals, hazard lights, brake lights, reversing lights, cabin lights, and rotating beacons retain their normal controls. Script mod for Farming Simulator 25 on PC/Mac. Intended for use with the standard Farming Simulator 25 helper. Functionality has been confirmed in single-player mode. Multiplayer and Courseplay/AutoDrive compatibility have not been tested in-game.
Silverrun Productions V1.0.0.0
Silverrun Productions V1.0.0.0 Möbelfabrik Shop-Kategorie: Platzierbar -> Fabriken Preis: 110000 $ Tägliche Unterhaltskosten: 150 $ Eingehende Materialien: PLATTEN: Kapazität 18000l. PLATTEN: Fassungsvermögen 18000l. Ausgehende Materialien: SCHRANK: Fassungsvermögen 10000l. STUHL: Fassungsvermögen 10000l. TABELLE: Fassungsvermögen 10000 l. Rezepte: PLANKS 125 = ARMOIRE 166 (24 Zyklen / Monat | 48 $ / Monat) BOARDS 150 = ARMOIRE 166 (24 Zyklen / Monat | 48 $ / Monat) PLATTEN 50 = STUHL 125 (45,6 Zyklen/Monat | 48 $/Monat) BOARDS 75 = CHAIR 125 (48 Zyklen / Monat | 72 $ / Monat) PLANKS 80 = TABLE 100 (52,8 Zyklen/Monat | 48 $/Monat) PLANKS 120 = TABLE 100 (57,6 Zyklen/Monat | 72 $/Monat) Haustierzubehör Shop-Kategorie: Platzierbar -> Fabriken Preis: 80000 $ Tägliche Unterhaltskosten: 150 $ Eingehende Materialien: PLATTEN: Fassungsvermögen 20000l. WOLLE: Fassungsvermögen 20000l. Ausgehende Materialien: VOGELHAUS: Fassungsvermögen 10000l. CATTREE: Fassungsvermögen 10000l. HUNDEHAUS: Fassungsvermögen 10000l. Rezepte: PLANKS 150 = BIRDHOUSE 200 (28,8 Zyklen/Monat | 72 $/Monat) PLANKS 90 + WOOL 100 = CATTREE 215 (26,4 Zyklen / Monat | 84 $ / Monat) PLANKS 90 = DOGHOUSE 95 (52,8 Zyklen/Monat | 48 $/Monat) Schindelfabrik Shop-Kategorie: Platzierbar -> Fabriken Preis: 70000 $ Tägliche Unterhaltskosten: 150 $ Eingehende Materialien: PLATTEN: Fassungsvermögen 10000l. Ausgehende Materialien: SCHINKEN: Fassungsvermögen 10000l. Rezepte: PLANKS 84 = SHINGLE 210 (26,4 Zyklen/Monat | 48 $/Monat) Holzdrechsler Shop-Kategorie: Platzierbar -> Fabriken Preis: 80000 $ Tägliche Unterhaltskosten: 150 $ Eingehende Materialien: HOLZ: Fassungsvermögen 30000l. PLATTEN: Fassungsvermögen 30000l. Ausgehende Materialien: TREPPENLAUF: Fassungsvermögen 4000l. Pfeffermühle: Fassungsvermögen 4000 l. SCHÜSSEL: Fassungsvermögen 4000 l. Rezepte: WOOD 100 = TREPPENGELÄNDER 220 (24 Zyklen / Monat | 120 $ / Monat) PLANKS 70 = STAIRCASERAILING 220 (24 Zyklen / Monat | 48 $ / Monat) WOOD 50 = PEPPERGRINDER 100 (52,8 Zyklen/Monat | 120 $/Monat) PLANKS 50 = PEPPERGRINDER 150 (36 Zyklen / Monat | 48 $ / Monat) WOOD 150 = BOWL 150 (33,6 Zyklen/Monat | 120 $/Monat) PLANKS 150 = BOWL 210 (24 Zyklen / Monat | 48 $ / Monat) Tags: Ausgehende MaterialienEingehende MaterialienZyklen Monat
Pellet Hall Auto Stacker V1.0
REQUIRES the Straw Harvest add-on: this mod works on its Pellet Hall and on nothing else. Without that pack installed it does nothing at all. The Pellet Hall stops producing as soon as its three output positions are taken. This mod carries the finished pallets from the output belt into the storage bays inside the hall and stacks them two high, so the line keeps running instead of stalling every few minutes. It is built around that one building. On everything else in the game it is inert: no vehicle is touched, no other mod is modified, no key binding is added and no panel is drawn. How it works: the mod watches the hall from a global listener rather than attaching itself to a vehicle or a placeable, so it cannot interfere with other script mods. Slot positions are worked out in the hall’s own local coordinates, which is why the stacking follows the building wherever it is placed on the map. It waits for the palletizer to actually let go of a pallet before moving it, retries if the first attempt does not take, and gives up cleanly instead of fighting the game. When all the bays are full it simply stops: the belt fills with its three pallets and production halts, exactly as it does without the mod. Startup tidy: once per session, after the physics has settled, pallets already sitting in the bays are put back onto their proper slots, so a stack that was nudged out of line by the loader is straightened out on its own. Single player only. No new buildings, no models, no textures: it is a script. Settings live in modSettings/FS25_PelletHallStacker/settings.xml and are optional. Bay positions, grid size, stacking order and timings can all be adjusted there without opening the zip, and the on screen calibration boxes can be switched on if your hall is placed differently. To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
Custom Animal Food Recipes V1.0
Create, save and manage custom animal feed recipes from the in-game menu. OVERVIEW The mod provides separate pages for the recipe editor, saved recipes, barn assignments, ingredient selection and animal feed balance. Recipes and settings are stored with the savegame. RECIPE EDITOR Choose an animal type and select up to eight ingredients. Set the minimum and maximum amount for each ingredient. The ratio bars are display-only and follow the minimum and maximum settings. The selected animal determines the mixer output. Cows and buffalo use TMR or forage, pigs use pig food, sheep and goats use suitable grass or hay feed, chickens use grain and horses prefer oats when available. Animal types supplied by maps or other mods use their loaded food data where possible. SAVED RECIPES AND GLOBAL MIX Save Recipe stores a mix for later without making it global. Global Mix makes the recipe the default for unassigned barns of that animal type and loads the current or attached mixer wagon when it is empty. The Recipes page can load any saved recipe into an empty mixer. Always empty the mixer before selecting another recipe. BARN ASSIGNMENTS The Barns page assigns a special recipe to an individual husbandry. Barn recipes require at least two ingredients. An assigned barn accepts the ingredients from its recipe while other unassigned barns continue to use the global mix. This supports setups such as a calf ration in one cattle pen and a mature cattle ration in the others. INPUT MATERIALS The Inputs page controls which materials appear in the recipe ingredient selector. Mixer-wagon materials are available by default. Suitable fill types supplied by the current map or other mods can also be enabled. A material used by a saved recipe becomes available again when that recipe is selected. FEED BALANCE The Feed Balance page is optional and works separately from recipe creation. Select an animal type to view its normal food groups. Each food group can be kept in use or reduced, and its animal benefit and food usage can be tuned. Grass, meadow and pasture groups are protected because the game relies on them for husbandry and meadow behaviour. Custom recipes also respect the selected feed balance. MILK REPLACER PALLET The included Milk Replacer Pallet can be used in calf-style and cattle roleplay recipes. Shop categories: Pallets, Food Contents: 2000 L Price: $1000 USING THE MOD Open the in-game menu and select Custom Animal Food Recipes. Build a recipe on the Editor page and use Save Recipe to keep it, or Global Mix to make it the default and load an empty mixer. Use the Recipes page to load or delete saved recipes, the Barns page for individual husbandry recipes, the Inputs page to manage visible ingredients, and Feed Balance only when you want to tune the normal animal food groups. To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
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