Farming Simulator 25 mods
80,554 results- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro
AGRO-FINANCIAL CENTER V3.0
AGRO-CENTRUM FINANSOWE – UPDATE v3.0 AGRO-CENTRUM FINANSOWE is a comprehensive economic extension for Farming Simulator 25, introducing more realistic management of money, machinery, financing, and farm formalities. Version 3.0 focuses on refining the Communication Department, the machinery insurance system, operational stability, and preparing the mod for public release. This update provides a clearer and more realistic machinery operation system, including documents, registration, legal status, and theft insurance. Insurance is voluntary, lasts for a set period, and displays the remaining months of coverage. **Key changes in UPDATE v3.0:** - Added visible theft insurance information next to machinery. - Insurance status now shows: active or no policy. - A counter indicates the remaining months until insurance expiry. - Machinery insurance functions as a separate element within the Transport Department system. - Improved machinery information panel. - Removed unnecessary empty graphics from the insurance section. - Enhanced interface appearance and readability. - Fixed font warnings caused by characters and texts in the game log. - Improved icon and texture formats. - Reduced log warnings related to DDS textures. - Upgraded button GUI profiles. - Fixed double registration issues with console commands. - Increased loading stability of AGRO systems. - The mod’s name has been updated to: AGRO-CENTRUM FINANSOWE – UPDATE v3.0. - The package has been cleaned and prepared for release. **The mod offers features such as:** - Credit system - Leasing options - Purchase financing - Machinery purchase with additional formalities - Communication Department - Machinery documents and registration - Legal status management - Theft insurance - Policy duration information - Debt collection system - Bailiffs and auctions - A more realistic approach to farm finances Thanks to these features, AGRO-CENTRUM FINANSOWE enables more detailed farm management. Every financial decision becomes more significant, and machinery management now involves paperwork, registration, insurance, and cost control. Version 3.0 marks a step toward a more realistic and complete economic system for Farming Simulator 25. The mod will continue to be developed, with future updates planned to add new functions, corrections, and improvements to financial and administrative systems. If you encounter issues, errors, or have ideas for development, please leave a comment—every opinion helps improve the project. **V3.0.0.0** - Added machinery theft insurance system. - Displayed active insurance information on machinery. - Included a counter for remaining months of insurance. - Added insurance status indicator: active / no policy. - Integrated the insurance system with the Communication Department. - Improved machinery information panel. - Removed empty graphics from the insurance section. - Enhanced readability of the insurance interface. - Fixed unsupported or incorrect special characters in GUI. - Fixed font warnings in the game log. - Improved icon and texture formats. - Reduced texture warnings in logs. - Upgraded button GUI profiles. - Fixed double registration of console commands. - Improved stability of AGRO-CENTRUM FINANSOWE systems. - Updated mod version name to: AGRO-CENTRUM FINANSOWE – UPDATE v3.0. - Prepared the mod package for public release. - Enhanced document, registration, and insurance management systems. - Improved cooperation with the Fishing Machines mod. - Machines purchased via the Maszyny z W?dki system now better integrate with documents, registration, legal status, and insurance. - Together, AGRO-CENTRUM FINANSOWE and Maszyny z W?dki create a more realistic machinery market, including purchase, documentation, status, registration, insurance, and risks of used machines. This update mainly improves stability, cleans logs, refines communication, and develops the machine theft insurance system. The mod works very well with the Fishing Machines mod, creating a more extensive and realistic machinery market. Both mods complement each other perfectly, although they are not dependent on each other for operation.
Farm Tablet V2.4.1
FarmTablet is a compact, all-in-one farm management tablet designed for Farming Simulator 25. Originally inspired by a tablet mod for FS17, it was built from scratch for FS22 and has now been fully converted and rewritten for FS25. Its goal is simple: provide useful farm information at a glance without interfering with gameplay. The mod has been rebuilt with a clean, modular structure—each app resides in its own file, making it easy to expand, fix, and improve over time. It is actively developed and shaped by community feedback. **Current features:** - Dashboard — farm overview including balance, fields, vehicles, and world status - Weather — current conditions, temperature, wind, cloud cover, and forecast - Fields — all owned fields with crop type and growth stage - Animals — pen status with food, water, and cleanliness levels - Workshop — nearby vehicle diagnostics including fuel, wear, and operating hours - Bucket Tracker — load counter for wheel loaders and excavators - Digging — excavation tracking and soil scanner - App Store — browse and manage installed apps - Settings — configure the tablet from the pause menu - Updates — changelog and version history **Mod integrations** (auto-detected at runtime, safe to run without them): - NPC Favor, Soil Fertilizer, Seasonal Crop Stress, Income Mod, Tax Mod **Upcoming features:** - Improved tablet visuals and frame design - Icons instead of text labels - Sounds, color tweaks, and UI polish - More apps and deeper interactions based on feedback - Multiplayer improvements The mod is actively developed. Bug reports, ideas, and suggestions are always welcome—this is a community project, and your feedback directly influences future development. **COPYRIGHT NOTICE:** All rights reserved. Unauthorized redistribution, copying, or claiming this mod as your own is strictly prohibited. Original author: TisonK **V2.4.1.0** A two-part update focused on integration. **[FieldSentry app]** A new app that displays Soil & Fertilizer’s FieldSentry directly on the tablet. It shows whether the soil simulation is active, asleep (your choice), under an NPC contract, or decorative for each owned field. It allows toggling a field to Sleep or marking it as Meadow without console commands. In multiplayer, it’s admin-gated and validated by the host; non-admins have read-only access. It appears automatically when a compatible Soil & Fertilizer build is installed. **[Tablet Focus State API]** The tablet now publishes its on-screen state via g_currentMission.farmTablet, indicating whether it is visible and which app is active. Other mods can subscribe to this event. For example, Worker Costs uses it to hide its Pro-Staff panel when the tablet is open, preventing overlay conflicts. This is the native FS25 way to handle what was previously a browser-tab concept. Pair this with the matching Soil & Fertilizer and Worker Costs updates. Remember to back up your save and report any issues on the tracker. **Required mods:** - Income Mod - Tax Mod - NPC Favor - Realistic Soil & Fertilizer - Seasonal Crop Stress - Market Dynamics - Realistic Worker Costs - Random World Events
Realistic Worker Costs V2.2
Realistic Worker Costs Mod for Farming Simulator 25 Adds realistic ongoing wage costs for hired workers, making farm management more challenging and strategic.MAIN FEATURES: – Configurable wage system: Choose hourly or per-hectare payment – Three wage levels: Low ($15/h), Medium ($25/h), High ($40/h) – Skill-based pricing: Workers with higher skills earn higher wages – Full in-game settings integration – Console commands for complete control – Multiplayer compatible – 10 language support – Save game compatibleHOW IT WORKS:Workers now cost money while they’re active! The mod automatically calculates and deducts wages based on:1. Time worked (hourly mode) OR hectares worked (per hectare mode)2. Worker skill level (80%-120% multiplier)3. Your chosen wage level or custom rateSETTINGS OPTIONS:– Enable/Disable: Toggle the mod on/off– Cost Mode: Hourly or Per Hectare– Wage Level: Low, Medium, or High base rates– Custom Rate: Set your own wage rate– Notifications: Toggle payment alerts– Debug Mode: Extra loggingCONSOLE COMMANDS:Type ‘workerCosts’ in console for full list, including:– WorkerCostsEnable/Disable– WorkerCostsSetWageLevel 1|2|3– WorkerCostsSetCostMode 1|2– WorkerCostsSetCustomRate – WorkerCostsTestPayment– WorkerCostsShowSettings– WorkerCostsResetSettingsINSTALLATION:1. Extract to your FS25 mods folder2. Enable in mod menu3. Configure settings in-game or via consoleCOMPATIBILITY:– Works with FS25 (all versions)– Multiplayer supported– Compatible with most other mods– Safe to add/remove from existing savesThis mod adds a new layer of financial management to your farming operation. Now you need to consider not just equipment costs, but also labor expenses when planning your farm’s profitability. Makes the game more realistic and challenging!Perfect for players who want more economic depth and realism in their farming experience.Note: All rights reserved. Do not redistribute or claim as your own work.V2.2.0.0BIG UPDATEPLEASE READ THE CHANGELOG ENTIRELYThe Pro-Staff update is here!! Your helpers are now a real team you build up over time instead of a pile of interchangeable workers. Back up your save first, just to be safe.[ Hiring Hall ]– Daily hiring limit of 5 a day, resets each morning and sticks across save/reload. The panel shows how many you have used.– Trusted employees pin to the top with a star. Saves, and shows for everyone in multiplayer.– Earn your Masters through experience on the job. They are no longer offered for hire; Experienced workers start appearing once your crew has put in hours.– Timed rotation – the hall now refreshes once per day instead of refilling on demand, and the pool survives a save/reload so it is not a free re-roll.[ Worker Dossier ]The Pro-Staff panel (ALT H) is now a master-detail dossier: click a worker for their skill and fatigue gauges, lifetime hours and jobs, a recent job history, and their base to effective wage. Hire, fire with severance, assign to a vehicle, and mark trusted, all from one place.[ Under the hood ]– Multiplayer – roster, lifecycle and job history sync to clients from the host.– Job continuity – a worker re-binds to their vehicle when a job resumes after a reload, instead of a duplicate being hired.– Farm Tablet – the panel steps aside when the tablet is open, so two overlays never fight.– UI fixes – dashboard wording matches the wage tab (Payment Strategy / Compensation Tier), the duplicate Effective Rate header is gone, and the tier unit now follows the chosen strategy[ Notes ]Old saves load fine. Console: type workerCosts. Open the panel with ALT H. Big thanks to Arissani for the ideas behind this one. Shout if anything looks off.
Farm Tablet V2.5
FarmTablet — A compact, all-in-one farm management tablet for Farming Simulator 25. Originally inspired by a tablet mod for FS17, built from scratch for FS22 and now fully converted and rewritten for FS25. The goal is simple: useful farm info at a glance, without getting in the way of gameplay. The mod has been rebuilt with a clean, modular structure — every app lives in its own file, making it easy to expand, fix and improve over time. It’s actively developed and shaped by community feedback. **What’s in it right now:** - Dashboard — farm overview with balance, fields, vehicles and world state - Weather — current conditions, temperature, wind, cloud cover and forecast - Fields — all owned fields with crop type and growth stage - Animals — pen status with food, water and cleanliness levels - Workshop — nearby vehicle diagnostics with fuel, wear and operating hours - Bucket Tracker — load counter for wheel loaders and excavators - Digging — excavation tracking and soil scanner - App Store — browse and manage installed apps - Settings — configure the tablet from the pause menu - Updates — changelog and version history Mod integrations (auto-detected at runtime, safe to run without them): - NPC Favor, Soil Fertilizer, Seasonal Crop Stress, Income Mod, Tax Mod **What’s coming next:** - Better tablet visuals and frame design - Icons instead of text labels - Sounds, color tweaks and UI polish - More apps and deeper interactions based on feedback - Multiplayer improvements The mod is in active development. Bug reports, ideas and suggestions are always welcome — this is a community project and your feedback directly shapes what gets built next. **V2.5.0.0** BIG UPDATE!! The Farm Tablet is now a real tablet. **New:** - Lock screen with slide to unlock, opening to a home springboard (a paged grid of app icons plus a dock) - Real glossy icons for every app and integration - Tap an app to launch it full screen with a zoom animation; every icon presses in when touched - Status bar with a live clock, battery and signal; tap the power icon to lock - Apps open full screen with a Home and Back bar - Rounded 3D tablet frame, screen gloss and a wallpaper - Custom home background: drop a PNG into the FTBackground folder in your savegame and pick it in Settings **Notes:** - Press T to open the tablet, then slide to unlock. **Required mods:** - Income Mod - Tax Mod - NPC Favor - Realistic Soil & Fertilizer - Seasonal Crop Stress - Market Dynamics - Realistic Worker Costs - Random World Events
Farm Tablet V2.5.1
FarmTablet: a complete farm management tablet for Farming Simulator 25. Open it with one key and your whole farm is right there. A phone-style tablet with a lock screen, a home screen full of glossy app icons, a dock for your favourites, and as many pages of apps as you need. Tap an app, check what you need, tap home, and get back in the cab. No pausing, no menus stacked four deep, no alt-tabbing to a spreadsheet. Originally inspired by a tablet mod for FS17, built from scratch for FS22, and now fully rewritten from the ground up for FS25. The goal is still simple: useful farm info at a glance, without getting in the way. Every app lives in its own file, so the mod is easy to expand, fix, and improve, and it is actively shaped by community feedback. **What is in it right now** - Dashboard: farm overview with balance, income, fields, vehicles, time and weather, with widgets you can arrange - Weather: current conditions, temperature, wind, cloud cover and a five-day forecast - Field Manager: every owned field with crop type and growth state - Animals: pen status with food, water and cleanliness levels - Workshop: nearby vehicle diagnostics with fuel, wear and hours, plus one-click repair - Digging: live position, terrain height and dig depth - Bucket Tracker: load counter for wheel loaders and excavators - Storage: silo inventory and the best sell price per crop - Time Controls: set the time scale and skip to a time of day - Hotspot Manager: view and clear map pins - Notes: a simple farm todo list - Farm Admin: money, time and vehicle controls (host only) - Field Jobs: log your field work sessions - Contracts: active contracts with completion, reward and time left - Fleet Manager: every owned vehicle sorted by fuel - Production Buildings: your production chains, inputs and outputs - Farm Stats: a full farm statistics snapshot - App Store: browse every installed app, grouped by category - Settings: configure the whole tablet from inside the tablet - Updates: changelog and version history **Mod integrations** NPC Favor, Soil Fertilizer, Field Sentry, Seasonal Crop Stress, Income Mod, Tax Mod, Market Dynamics, Worker Costs, Personnel (Pro-Staff), Random World Events, UsedPlus, and Invoices (with RoleplayPhone). Load any of these mods and its app appears in the tablet on its own. No setup, no load order to worry about. **Made yours** Move, resize and recolour the tablet, set your own home screen image, choose which app opens first, and arrange the Dashboard exactly how you like. Everything saves with your game. **Other details** - Full multiplayer support; every player gets their own tablet and the actions that change the game are admin-gated - Dedicated server safe; the tablet is client-side and skips the server with no overhead - Reads your game data only; it never changes your save - Ships in 26 languages and follows your game language The mod is in active development. Bug reports, ideas and suggestions are always welcome. This is a community project, and your feedback directly shapes what gets built next. **V2.5.1.0** **What’s new** - Favourites page: tap the star (in the app bar or on the home screen) to see just your starred apps. The star glows gold when it is open, and EDIT lets you pick which apps to keep. Saved per savegame. - Clearer app bar: a little house for Home and a real left arrow for Back. Back steps up one level (it leaves a sub-page first) before going home. - Customise app icon labels in Settings: show or hide them, and change the size and colour. **Fixed** - Status bar (signal, battery, power), dock and home indicator now render on the home and lock screens. - App icon textures are now mipmapped DDS, clearing most of the texture warnings in log.txt. - Worker Costs roster scrolls past the first 5 staff. **Required mods:** Income Mod Tax Mod NPC Favor Realistic Soil & Fertilizer Seasonal Crop Stress Market Dynamics Realistic Worker Costs Random World Events
Mod Sync Tool With Server List V1.1
LS25 ModSyncTool The LS25 ModSyncTool simplifies joining multiplayer servers with extensive mod packages. Whether it's dozens or even hundreds of mods, they can be quickly synchronized—especially on community, roleplay, construction yard, or contractor servers. Manually comparing your mods with the server's list can be time-consuming and prone to errors. FeaturesAutomatic comparison of your mods with the server's mod listDetection of missing modsIdentification of outdated or different mod versionsQuick overview of synchronization statusSupport for individual server mod listsUser-friendly setup without complications LS25 ServerCentral Integration The ModSyncTool works seamlessly with LS25 ServerCentral.Through ServerCentral, communities can manage their servers including:Server descriptionDiscord linkMap informationMod listsPublish Players can retrieve server info and automatically verify their mod collection using the ModSyncTool. Project GoalThe LS25 ServerCentral and ModSyncTool were developed to better connect the German-speaking Farming Simulator 25 multiplayer community and to make it significantly easier to join community servers. Less time managing mods — more time on the farm. NoteThis tool does not modify game or savegame files. It is solely used for analyzing and comparing mod inventories. V1.1.0.0Improved download speedEnhanced advertising features
Server Auction BETA v1.0
Server Auction House — User Guide Server Auction House introduces a real-time auction marketplace to Farming Simulator 25. You can list your tractors, harvesters, and tools for sale or place bids on equipment offered by other players and virtual bots. **Controls and Shortcuts** Open the Auction Panel: Press the K key (standard keyboard) anytime during gameplay. Navigate the Interface: Use your mouse to select active auctions from the list on the left, view details on the right, or click the buttons in the bottom menu. **How to Play (Gameplay)** 1. Create an Auction (Sell) Open the auction panel by pressing K. Click the Create Auction button in the bottom menu. Select your farm vehicle or tool from the list. Set the Starting Price (Minimum Bid) and Duration (how long the auction will run). Confirm to list the item; it will immediately leave your farm and be available for bidding. **WARNING** Security Rule: Once an auction receives its first bid—whether from a player or a virtual bot—it cannot be canceled by the seller. This ensures a fair bidding process. 2. Bid (Buy) Choose an item from the active auction list to see detailed information on the right, including the seller, current bid, remaining time, and a photo of the equipment. The bid input field will automatically suggest the next minimum bid amount. Click Bid to place your offer. If the auction ends and you are the highest bidder, the item is yours! **Server Settings (Enable/Disable Bots)** The mod adds a control section within the game’s general settings menu (In-Game Settings). Enable/Disable Bots: Server administrators can turn AI bidding and auctions on or off. On: Bots generate auctions for random used items and bid against players. Off: Auctions are conducted solely between real players. **Important Note (Spawn Warning)** **Delivery of Won Items:** Currently, when you win an auction, the purchased vehicle or equipment appears directly at your character’s location. This is a temporary limitation; future updates will ensure items are delivered to the official store’s designated zones or specified locations.
Pallet delivery contracts V1.0.1
Pallet Delivery Contracts is a mod that introduces a new type of contract for delivering palletized products in Farming Simulator 25. Tasks for transporting goods from production facilities to points of sale can now automatically appear on the map. You will need to load pallets with finished products, deliver them to the specified location, and earn monetary rewards upon successful completion. **Mod features:** - New contract type for pallet delivery. - Automatic generation of tasks between production facilities and retail outlets. - Various order sizes: - Small contracts - Medium contracts - Large contracts - Rewards depend on the volume of transported products. - Contracts have a time limit. - Supports most of the game's production chains. - Automatic creation of necessary pallets to complete tasks. - Display of loading and unloading points on the map. **How does it work?** 1. Open the contracts menu. 2. Find the Pallet Delivery task. 3. Accept the contract. 4. Pick up pallets at the specified production facility. 5. Deliver products to the designated point of sale. 6. Receive a reward after successful delivery. Add more logistics to your farm and earn money by transporting finished products between factories and retail outlets! **V1.0.1.0** - Penalties introduced for selling contract products outside the specified location. - Fixed issues with saving and loading valid contracts.
Server Auction V1.0
Server Auction House — User Guide Server Auction House introduces a real-time auction marketplace to Farming Simulator 25. You can list your tractors, harvesters, and tools for sale or place bids on equipment offered by other players and virtual bots. Controls and Shortcuts Open the Auction Panel: Press the K key (standard keyboard) anytime during gameplay. Navigate the Interface: Use your mouse to select active auctions from the list on the left, view details on the right, or click the buttons in the bottom menu. How to Play (Gameplay) 1. Create an Auction (Sell) - Open the auction panel by pressing K. - Click the Create Auction button in the bottom menu. - Select your farm vehicle or tool from the list. - Set the Starting Price (Minimum Bid) and Duration (how long the auction will run). - Confirm to list the item; it will be removed from your farm immediately and available for bidding. WARNING Security Rule: Once an auction receives its first bid—whether from a player or a virtual bot—it cannot be canceled by the seller. This ensures a fair bidding environment. 2. Bid (Buy) - Choose an item from the active auction list to see detailed information on the right, including the seller, current bid, remaining time, and a photo of the equipment. - The next minimum bid amount will be displayed automatically in the text field. - Click Bid to place your offer. - If the auction ends and you are the highest bidder, the item is yours! Server Settings (Enable/Disable Bots) This mod adds a control section within the game’s general settings menu (In-Game Settings). You can enable or disable bids and auctions created by AI. - On: Bots generate auctions for random used items and bid against players. - Off: Auctions are conducted solely between real players. Important Note (Spawn Warning) IMPORTANT Delivery of Won Items: Currently, when you win an auction, the purchased vehicle or equipment appears directly at your character’s location. This is a temporary limitation, and future updates will allow items to appear in the official store’s delivery zone or designated areas. V1.0.0.0 Added: - New Translations: - Full support for French (`translations/lang_fr.xml`), including UI labels, error messages, global announcements, and French bot names (e.g., Pierre, Jean, Camille, Chloé). - Full support for Spanish (`translations/lang_es.xml`), including UI labels, error messages, global announcements, and Spanish bot names (e.g., Alejandro, Carlos, Sofía, Elena).
Server Journal V1.0
Server Journal is a multiplayer bulletin board mod for Farming Simulator 25 that allows players to create and view real-time announcements on the server. The data is server-authoritative and saved within the savegame, ensuring all players see the same information even after reconnecting. **Features** - Real-time post creation and listing with multiplayer synchronization - Category filters: Jobs, Sales, Freight, and RP - Savegame persistence via XML - Native GIANTS Engine UI with a custom pause menu icon - Configurable keybind (default J) in Options > Controls - Internationalization support: EN, PT, BR **V1.0.0.0** - Added new available languages (multilingual support) - English - Portuguese (Brazil) - French - Spanish
Real Fuel Consumption V1.0
Real Fuel Consumption makes your farm's fuel usage more realistic and challenging. Unlike other mods that simply multiply consumption by a fixed factor, this mod uses a dynamic system that reads each vehicle's actual state in real-time. **How it works:** - Base Multiplier configurable from 1.0x to 3.0x (default 1.5x) - Load Bonus — the engine consumes more when under real stress: climbing hills, pulling heavy implements, towing loads - Work Type Bonus — each task has different fuel consumption, just like in real life: - Plowing / Cultivating: +40% - Harvesting: +35% - Baling: +25% - Mowing / Tedding: +20% - Spraying / Fertilizing: +15% - Sowing: +10% - RPM Sensitivity — higher engine RPM results in increased fuel consumption **Features:** - All options configurable from the Game Settings menu (ESC), no commands or special keys needed - Compatible with all vehicles and mods - Multiplayer ready - Saves your settings per savegame Tip: For balanced realism, use a multiplier of 1.5x. For a more hardcore challenge, increase to 2.5x or 3.0x with Load Sensitivity set to High. Made with passion for realistic farming simulation.
Server Auction V1.3.3
Server Auction House — User Guide Server Auction House brings a real-time auction market to Farming Simulator 25. You can put your own tractors, harvesters, and tools up for sale or bid on equipment advertised by other server players and virtual bots. Controls and Shortcuts Open the Auction Panel: Press the K key (standard keyboard) at any time during the game. Navigate the Interface: Use the mouse to select active auctions in the list on the left, view details on the right, or use the buttons in the bottom menu. How to Play (Gameplay) 1. Create an Auction (Sell) Open the auction panel by pressing K. Click the Create Auction button (in the bottom menu). Select your farm vehicle/tool from the list. Choose the Starting Price (Minimum Bid) and Duration (time that the auction will be active). Confirm. The item will leave your farm immediately and will be listed for bidding. WARNING Security Rule: After an auction receives the first bid (whether from a player or a virtual bot), it can no longer be canceled by the seller. This ensures a fair market for those bidding. 2. Bid (Buy) Select an item from the active auction list to see its detailed information in the right pane (seller, current bid, time remaining, and a photo of the equipment). The text field will automatically display the next minimum bid amount. Click Bid to register your offer. If time runs out and you are the highest bidder, the item is yours! Server Settings (Enable/Disable Bots) The mod adds a special control section within the game’s general settings menu (In-Game Settings). Enable/Disable Bots: Server administrators can turn on or off bids and auctions created by Artificial Intelligence. On: Bots create auctions of random used items and compete by bidding on players’ items. Off: The auction will operate exclusively between real players on the server. Important Note (Spawn Warning) IMPORTANT Delivery of Won Items: Currently, when you win an auction, the purchased vehicle or equipment appears (spawns) directly in the position where your character is standing. This is a temporary limitation and this behavior will be corrected in future updates so that items appear in the official store’s delivery zone or designated locations. [1.3.3.0] – 2026-06-28 Added – BRAIN Bot Profile: – Added the **BRAIN** bot bidding profile (assigned to bot “Anderson”). – Implemented a stable 5% chance of the bot playing “pranks” on specific auctions (bidding up to 150% of store value, high bid frequency, large bid increments). – Implemented smart behavior for other 95% of auctions (limiting bids to 70%-85% of store value to buy cheap, bidding minimum increments). [1.3.2.0] – 2026-06-28 Fixed – Header Icon Customization: – Pointed the page title header icon (`headerIcon`) to the custom `icon_AuctionTab.png` instead of the base game finances image slice. – Also synchronized this change to **Server Journal**’s page title header, pointing it to custom `icon_JournalTab.png`. [1.3.1.0] – 2026-06-28 Added – Menu Tab Custom Icon: – Created a custom tab icon `icon_AuctionTab.png` showing a minimalist white gavel silhouette with transparent background. – Registered the custom icon for the in-game menu tab, disabling the base game finances icon override. – Done the same for **Server Journal** using a custom `icon_JournalTab.png` icon. [1.3.0.0] – 2026-06-28 Added – History Tab: – Added the **History Tab** to the Auction House UI. – Implemented persistent saving and loading of ended auctions in `server_auctions.xml`. – Implemented a rolling limit of **30 ended auctions** in history to prevent savegame XML bloat. – Configured History cells to show “Sold” or “No Bids” in place of remaining time. – Configured History detail view to display “Status: Ended” and hide the bidding input panel. – Added Spanish and French translations for the new history tab labels. [1.2.3.0] – 2026-06-24 Added – New Translations: – Added full support for **French** (`translations/lang_fr.xml`) translation, including UI labels, error messages, global announcements, and French bot names (e.g., Pierre, Jean, Camille, Chloé). – Added full support for **Spanish** (`translations/lang_es.xml`) translation, including UI labels, error messages, global announcements, and Spanish bot names (e.g., Alejandro, Carlos, Sofía, Elena). – **Mod Description Translations:** – Added French and Spanish localized description blocks in the modDesc.xml. – Registered `fr` and `es` under the `supportedLanguages` attribute in modDesc.xml.
Bank And Credit V1.0.1
Bank & Credit introduces a fractional-reserve bank system to Farming Simulator 25. Borrow money, manage your debts, and expand your credit capacity through farming activities. The bank operates as a standalone virtual entity with its own equity, funded by the interest it earns. Credit is granted based on an evaluation of your income and assets, not automatically. **Features:** - Three loan types: Annuity (fixed monthly payments), Bullet (interest-only, full principal at maturity), Revolving (flexible draw and repayment, no fixed term) - Revolving loans: 1% annual commitment fee on undrawn amounts; optional closure when balance reaches zero - Credit scoring using DSCR (12-month income history with decay weighting) and LTV (asset liquidation value with category-specific haircuts) - Five risk levels: LOW / MODERATE / HIGH / CRITICAL / REFUSED, with transparent rate breakdowns and clear refusal reasons - Risk surcharges added to the base rate: LOW +0%, MODERATE +0.75%, HIGH +2%, CRITICAL +5% - Critical applications are automatically capped at 50% of the requested amount; the bank still lends but at a reduced size - Asset haircuts by category: farmland 70%, livestock 60%, buildings 55%, inventory 50%, tools 50%, tractors 40%, cash 30% - Borrower limit: liquidated asset value plus 24-month income projection minus existing debt - Concentration cap: a single farm cannot exceed 25% of the bank’s total lending capacity - Loan detail view: full amortization schedule for Annuity and Bullet loans, or draw and repayment panel for Revolving loans - Bank health dashboard: displays equity, leverage ratio, outstanding portfolio, internal loss reserve, and coverage ratio - Annual financial report per farm - Base rate with mean reversion, updated quarterly (1% – 12%, configurable) - Spread types: Annuity +0%, Bullet +0.75%, Revolving +5% - Early repayment options for Annuity and Bullet loans: full or partial, with configurable penalties (0% – 5%) - Settings (in Game Settings): starting capital (€100k – €5M), leverage ratio (5x – 20x), base rate, dynamic rate, early repayment penalty - Separate entries for Interest and Principal in the Finance tab - Solo and multiplayer modes: in multiplayer, bank equity and portfolio are shared server-side across all farms - Compatible with FS25_Invoices: invoice income counts towards DSCR history - Compatible with FS25_RedTape: subsidy and grant income count towards DSCR history **Important:** This mod replaces the vanilla loan system. Any existing vanilla loan balances are automatically cleared at game start. **Updates in V1.0.1.0:** - Fixed multiplayer synchronization of paid loans and annual reports - Corrected Bank tab display in the menu - Fixed input fields for repayment and draw amounts to prevent letter entries - Added full translation support for all 27 supported languages
Rent Your Field V1.0.0.1
Rent out your unused fields to neighbors and earn passive income! This mod allows you to lease your farmland to neighbors and receive monthly payments based on the field value and game difficulty. **Features:** - Rent out your owned fields to neighbors - Monthly passive income (2.0% of field value) - Difficulty-based earnings multiplier - Configurable minimum lease duration (default: 12 months) - Early termination with penalty (50% of remaining months’ income) - Automatic monthly payments - Multiplayer support **How to use:** 1. Select a field you own 2. Press the rent button 3. The field will be leased to the AI 4. First payment received the month after renting out the field 5. Subsequent monthly payments are automatic 6. You can terminate at any time, but a penalty applies if terminated before the minimum duration expires (no penalty if terminated before the first payment) **Settings:** - Minimum lease duration: 3-24 months (configurable) - Monthly income: 2.0% of field value - Difficulty multiplier: Easy (1.2x), Normal (1.0x), Hard (0.8x) - Rent fields with placeables: Yes/No (default: No) - Auto termination probability: 0-100% (default: 20%) **V1.0.0.1** Fixed a bug that prevented the Precision Farming mod from correctly updating field yield
- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro