Farming Simulator 25 mods
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Used Equipment Yards v1.0.1.3
This mod allows you to place used equipment yards on your map, where you can buy used vehicles and equipment. – Draw yards the same way you define custom pastures. You can place them anywhere on the map. – Visit yards in person to see what is available. Stock changes over time, so check back regularly. There is no menu. – Configure yards to determine what type of equipment is sold, including the quality of what brands are available. – Choose from a range of quality options to represent old equipment, or more like a dealership yard with new or ex-demo stock. – Sell your equipment to yards for cash or credit that you can use for future purchases. – The mod also includes decorative signs to help build an authentic yard. Huge thanks to Mr Dexxx for these. – Sale vehicles feature custom ‘for sale’ license plates, thanks to Mark Thor. When you first draw a yard, nothing will immediately appear for sale. It takes time for stock to be generated, and the yard needs to be visited in person before items will show up for sale. If you prefer to populate initial stock immediately, there is a command ueyResetInventory. V1.0.1.3 – Interactive controls are now active for yard vehicles before the player enters the vehicle. – Additional protections on saving to reduce mod conflicts. Big thanks to xorne-git for helping on this. – BR-PT translation provided thanks to Myiamoto86.
Terrain Texture And Object Picker v2.1
Terrain Texture And Object Picker adds a pipette function for ground textures, foliage, bushes, trees and supported placeable objects to the construction menu. It allows previously used paint textures, visible foliage such as grass, flowers and bushes, placeable trees and supported objects to be picked directly from the map and found again in the construction menu. In mixed areas, several matching results can be shown. How to use: 1. Open the “Pipette” tab in the construction menu. 2. Press the “Activate pipette” button. 3. Click a ground texture, foliage, a bush, a tree or a supported object. 4. Confirm the desired result in the construction menu. 5. Paint or build as usual. If needed, the pipette can be activated again at any time. The active brush is reset before picking. The mod considers available ground textures and suitable foliage of the current map. Map foliage is detected without loading additional entries into the regular construction menu unchecked. Search: The “Search” tab (right next to “Pipette”) lets you search the entire construction menu by keyword. Multiple words can be entered in any order, results are sorted by relevance. For general search terms, the search recognizes connected groups of objects – currently trees and husbandry as the first examples – even when the term doesn’t literally appear in the name. This recognition will be extended to more areas over time. V2.1.0.0 – New “Search” tab in the construction menu: searches all categories by keyword, order-independent, sorted by relevance. – First connected object groups recognized for search: trees and husbandry are found even without a literal name match. – StoreItems from new prefab/map templates are now found reliably, even when paths differ in capitalization. – Trees without a clear match to a construction-menu entry no longer show up as a broken tile, only as a status message.
Player Last Position v1.1
– Saves each player’s position on disconnect, independently of the server save cycle. – Players are teleported back to their last position on reconnection. – Works on foot and in vehicles. – Compatible with singleplayer, multiplayer and dedicated servers. V1.1.0.0 – Players reconnect in the vehicle they were driving when it is still available
Red Tape v1.0.2.1.0
A mod that adds depth to the game by introducing Policies, Schemes and Tax. – Policies include animal welfare and environmental regulations that, if not followed, can result in fines or other penalties. – Schemes offer opportunities for additional income or benefits but may come with their own set of requirements. – Tax adds a layer of financial management, requiring players to budget for regular tax payments based on their farm’s income and activities. Your performance in complying with Policies can impact the quality of rewards from Schemes and even offer tax benefits. See the help menu in game for more information. V1.0.2.1.0 – Update save hook for resiliency against mod conflicts.
Colored Weather Icons – Mod pour Farming Simulator 25
Colored Weather Icons – Mod pour Farming Simulator 25
Grass Collection – Mod pour Farming Simulator 25
Grass Collection – Mod pour Farming Simulator 25
FS25 Modern farm savegame by lenzon10
FS25 Modern farm savegame by lenzon10 Savegame for small/medium machines \ Map – Solek Location – Bolek’s farm Cows – capacity 45 Chicken – capacity 65 Non-MH mods are in the file. Enjoy the game :) The machines in the pictures will not be in the savegame!!!
Hofman Max T23K V1.0
The MAX T23K PTO-driven log splitter is designed for demanding users. As standard, at no additional cost, it comes equipped with a cast-iron hydraulic pump, a work table with extension, an auxiliary lifting table for short logs, and holders for a chainsaw, fuel can, splitting wedge, and axe. Its rich standard equipment and high-quality construction improve safety, efficiency, and working comfort. Despite its premium features, the MAX T23K remains competitively priced, making it one of the best choices in its class. Price: 3200 $ Mass: 508 kg Required power: 30 hp WOLFex Modding, modelleicher
Manure Ground – Mod pour Farming Simulator 25
Manure Ground – Mod pour Farming Simulator 25
Hofman Max T23K – Mod pour Farming Simulator 25
Hofman Max T23K – Mod pour Farming Simulator 25
FS25 New Holland Roll Belt
FS25 New Holland Roll Belt New Holland Roll Belt Price: $67,000 Power Required: 70 HP Operating Speed: 20 km/h Capacity: 4000 L (125 cm3)
FS25 Kverneland dtx300AR
FS25 Kverneland dtx300AR Kverneland dtx 300 AR Price: $29,000 Power requirement: 140 hp Working speed: 15 km/h
FS25 Hawkeye Creek, Iowa
FS25 Hawkeye Creek, Iowa Welcome to Hawkeye Creek, Iowa made by Kaye Farms Modding Team. You’ll find some river bottom, flat ground and some hill ground with plenty of timber. We’ve added corn and soybean hybrids along with custom built farms. This is made to be a challenge for all of you. If you play on easy, it’ll still be a challenge selling your products. Base game corn is now called wet corn in game. you’ll get very little selling this corn. All of the hybrids will combine to “corn” and you can dry them. You want to use a mod that works with the fillType MAIZE2. Soybean hybrids will convert to soybeans when harvested. Corn Hybrids: 5088 does great on most soil types, with higher population and reacts great to nitrogen 5864 does great on most soil types, with lower population that means lower yield 5899 is the silage corn hybrid. You can plant this hybrid later in the year to help with your double crop. It’ll produce plenty of chaff. Base game corn (wet corn) is for the short season depending on when you plant it. This will help you get winter wheat in the ground on time. Soybean Hybrids: 4804 are your full season soybeans that will withstand the heat. 2203 are your short season beans to get in after wheat. Animals: If you enjoy feeding cows, I have adjusted the tmr mix to need hay, silage and mineral feed or ccm. Straw and corn stalks are just for filler. You do have an option to add grain as cracked corn. The hammer mill will be needed to produce cracked corn which also produces pig food if you put it back in the hammer mill. Map includes NH3, Starter, 28, and 32, custom lime textures, antlers ground textures and a custom soil map based on real life soil data in the area.
FS25 Attached Tools Movement
FS25 Attached Tools Movement This mod adds movement up and down and tilt to attachments while driving on bumps on the road or field ( It also works for headers)↩↪ Movement intensity can be adjusted in lua file enjoy!
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