Farming Simulator 25 mods

80,277 results
1,275 / 5,352
Poplar Power Teeth v1.0.0.1
other

Poplar Power Teeth v1.0.0.1

Take your poplar harvest to the next level with this poplar header ! The header can be attached to any standard forage harvester and impresses with high area output thanks to its large working width. Features: – Compatible with all FS25 shredders – Large working width for efficient work – Ideal for poplar cultivation – High-quality textures & animations – Supports AI helper – Plug & Play – simply attach and get started! – Tip: Make sure you use a powerful shredding chain – this thing really pulls.

Hay dryer in Hirschfeld style v1.0.0.1
placeables

Hay dryer in Hirschfeld style v1.0.0.1

The hay barn in the Hirschfeld style is a practical storage building for Farming Simulator 25 in the typical Hirschfeld style. The filling volume has been increased and a function for unwrapping hay and straw bales has been integrated – ideal for a tidy farmyard and efficient workflows. Features: – Hirschfeld-style look (fits perfectly in the yard) – Increased filling volume for hay/straw – Unwrap hay and straw bales and transfer them to storage. – Practical for animal husbandry & farm logistics Note: – Simply place it, deliver the bales and get started – a must-have for every Hirschfeld farm. Update: – Grass dryer added

Cotton Harvest and Transport Pack – Hirschfeld Edition v1.0.0.1
trailers

Cotton Harvest and Transport Pack – Hirschfeld Edition v1.0.0.1

Become a cotton pro with this modpack for Farming Simulator 25! The pack contains everything you need for a successful cotton harvest: – High-performance cotton harvesters – Efficient bale collectors – Helpful transport and storage solutions – Compatibility with other FS25 mods Ideal for all players who want to grow and process cotton professionally. All vehicles and tools are perfectly coordinated and ensure smooth operations on your farm.

Hirschfeld Chainsaw v1.0
implements

Hirschfeld Chainsaw v1.0

Wood is worth its weight in gold – but only if you can cut it down! With the Hirschfeld chainsaw, you bring real power to your farm in FS25. This mod has been specially optimized for heavy timber and thick tree trunks – robust, efficient, and of course, in the typical Hirschfeld design. Features: – Powerful chainsaw with realistic sound – Extra robust for thick tree trunks and forestry applications – Detailed Hirschfeld branding and high-quality textures – Compatible with all common FS25 maps & save games Whether you’re selling timber or simply want to create space on your farm – this chainsaw is a must-have!

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Liquid desiccant BETA v1.0
other

Liquid desiccant BETA v1.0

The Crop Desiccation Mod for FS25 adds a more realistic pre-harvest desiccation system to the game. With it, you can purchase and apply desiccant using any sprayer compatible with liquids, directly to enabled crops. The mod works on any map, has its own settings for choosing crops, the desiccation time and the time system, and was developed to be simple, compatible and fully integrated into Farming Simulator 25. – 100% free – Any map – Any sprayer – Configurable crops – Desiccation system with adjustable timing – More realism in crop management

JVN Northlight v1.0
other

JVN Northlight v1.0

Installing the JVN Shader is relatively easy. The included files simply need to be copied into the correct folders. – The ReShade preset file JVN Northlight.ini goes into the folder: `Farming Simulator 25×64` – The existing ReShade installation must also be located in the x64 folder. – The files **environment.xml, **ColorgradingNight.xml and colorgrading.xml go into the folder: `Farming Simulator 25datamapsmapUSconfig` – Existing files may need to be replaced. – It’s best to create a backup of the original files beforehand so you can revert to the default graphics at any time. – Additionally, the mod “Additional Game Settings” is required. After installation, you will find it at: Settings → Additional Settings → Non-standard Lighting – Select the appropriate setting. For the intended look, the non-standard lighting should be set to Riverbend Springs. – I personally play at a resolution of 2560 × 1440 (WQHD) and maximum graphics settings. – For non-standard lighting, I use Riverbend Springs and for the ReShade preset, JVN Northlight.ini. – The shader may look slightly different at other resolutions, graphics settings, or maps. – You can then start Farming Simulator 25 as normal and select the preset JVN Northlight.ini in ReShade. – The shader is tailored to my personal look and combines a customized environment, custom day and night color grading, and ReShade. – Colors and lighting may vary slightly depending on the monitor, brightness, resolution, map, weather, and graphics settings. Important: – For the intended look, both the included XML files and the non-standard lighting Riverbend Springs should be used. – Using only the ReShade file will not produce the exact same look. Required: – Reshade

John Deere 7810 Series F12 v1.5.9
tractors

John Deere 7810 Series F12 v1.5.9

Changelog 1.5.9.0 BETA: – Complete overhaul of the lighting – Complete overhaul of the front fenders – Added hoses to the wheels for Variable Tire Pressure (VTP) !!WIP!! – Added sound system for changing engine sounds !!WIP!! – Minor adjustments made to the current engine sound !!WIP!! – Added option 2 for engine sound (changes possible) – Added JD PowerTech TLA engine sound by Vassili_k98 (changes possible) – Category: Medium Tractors – Brand: John Deere – Price: $68,000 – Power: 160–485 hp – Max. Speed: 40–45 km/h Features: – Interactive Control – Precision Farming – Dashboard Live – Real GPS – Variable Tire Pressure – Redesigned Headlights, Hood, and Fenders – New Roof Lights – Kaweco Terminal – Starfire 6000, 7000, and Matrix430 – Puszkap Rust Shader Engine: – Custom Engine Sound – 7010 Engine: 119 kW/160 hp – 7810 Engine: 130 kW/175 hp – 1st Generation Chip Tuning: 186 250 kW/HP – 2nd Generation Chip Tuning: 362 kW/485 HP Wheels: – Trelleborg – Michelin – Mitas – Nokian – Continental – BKT – Dual Tires – Narrow Wheels (1.5 m) – Extra Wide Wheels for Michelin, Continental, Mitas, BKT, and Vredestein Configurations: – New Mirrors – New Rear License Plate Holder – Adjustable Front License Plate Position – Hood Figures (Deer, Lizard) – 3 Different Air Horns – Side Warning Signs – Step Lighting – John Deere R6 Front Loader Console – MX Front Loader Console – Adjustable Rotating Beacon – Exhaust Material Configuration – GPS This is my first mod that uses elements and inspiration from other mods. Required mods: – Interactive Control – Precision Farming – RealGPS – Variable Tire Pressure – Dashboard Live – MX Pack

Beall Bullet Quad Axle Belly Dump v1.2
trailers

Beall Bullet Quad Axle Belly Dump v1.2

Trailer for bulk hauling. – Cost: 80.000$; – License plate configuration; – Selectable body, tarp & rim сolor; – Lift axel; – Animated mudguards; – Capacity: 58000 (two sections of 29,000 liters) V1.2.0.0 – Improved trailer physics and lighting. – Minor visual improvements.

Ursus 4Cyl Mokrzyn Pack v1.1
tractors

Ursus 4Cyl Mokrzyn Pack v1.1

– I guarantee the log is clean; if there are issues, the fault lies with your mods. – Models: 902, 904, 1002, 1004, 1012, 1014 – URSUS 4-cyl pack (Mokrzyn Addons) – these are 6-cylinder models; they work 100% and have a clean log (0 errors, 0 warnings). Added, for example: – Mokrzyn lights – Mokrzyn filter – Mokrzyn weight Configurations: – Swamp lamps – wetland filter – wetland sinker – airhorn – flashled – sticker – Tires – Transmission – Decals – Front weight – Wheel weight – Back fenders – Front fenders – Mud guards – Cabine – Front lights – Grill – Back attacher – Exhaust – Steering wheel – Hood – Frontloader console – Animations: IC Color confiurations: – Engine – Hood – Fenders – Cabine – Grill – Rims – Front weight – Wheel weights – Roof V1.1.0.0 – Fixed minor errors, e.g. stickers on the hood that were not fully visible

Realistic Combine v1.0.1.4
harvesters

Realistic Combine v1.0.1.4

Realistic Combine expands combine harvesters and forage harvesters in the LS 25 with a dynamic harvesting, performance and throughput system. Yield, crop quantity, engine power, engine speed and driving speed are directly related to each other. A thin inventory puts little strain on the machine. When the yield is high, the amount of material picked up increases, the engine is put under greater strain and the possible working speed decreases. If the processing capacity is exceeded, engine speed and driving speed can drop. When a combine harvester is significantly overloaded, harvest losses also increase. Manufacturer automatics – For known machines, Realistic Combine recognizes the brand, model or series and assigns the appropriate automatic family from the manufacturer. – RCL does not read the real electronics of the machine and does not completely replicate the manufacturer’s programs 1:1. Instead, the mod recognizes the vehicle and transfers the real operating principle of the corresponding manufacturer’s automatic system to the simulation in the Farming Simulator. Supported or assigned automatic families include: – CLAAS CEMOS AUTOMATIC / CRUISE PILOT – CLAAS JAGUAR CEMOS AUTO PERFORMANCE – John Deere HarvestSmart – John Deere Predictive Ground Speed Automation – Case IH Harvest Command – New Holland IntelliSense / IntelliCruise II – Fendt IDEALharvest / HarvestPlus – Rostselmash RSM Adaptive Cruise Control – KRONE BiG X ConstantPower For example, if a suitable CLAAS LEXION is recognized, RCL can assign the machine to the CEMOS/CRUISE PILOT family. On the CLAAS JAGUAR, the shredder control is based on CEMOS AUTO PERFORMANCE, on the KRONE BiG X on ConstantPower. The detected manufacturer automatic is not just a designation in the HUD. The respective machine profile determines, among other things, processing capacity, target utilization, reaction behavior and the speed control appropriate to the machine class. If the manufacturer’s automatic system cannot be clearly determined for an unknown vehicle, the complete realism model remains active. RCL then uses generic load and flow control and does not display incorrect manufacturer automation. Vehicle detection – The internal database currently contains 240 combine harvester profiles. These include 204 specific machine models and 36 series or family profiles from around 16 manufacturer groups. – The profiles take into account different machine classes and threshing systems such as walkers, rotors and hybrids, as well as different performance and throughput ranges. Mod combines are also recognized – Realistic Combine is not limited to vehicles from the base game. – If a mod combine uses the usual GIANTS vehicle functions for combine, engine, driving function and machine control, it is automatically recognized as a harvester. – The assignment is first done via the specific model. If this is not found, RCL tries to recognize a known series or machine family. – If this is also unknown, a generic profile is automatically created based on the available vehicle data and in particular the engine performance. – This means that an unknown mod combine with 300 hp will not have the same processing capacity as an unknown machine with 800 hp. – Even new mod combines or those not previously included in the database can use the complete RCL system. – Forage harvesters and mod shredders – Forage harvesters are functionally recognized based on their GIANTS vehicle technology and are therefore not limited to a fixed model list. – Correctly constructed mod forage harvesters can also be recognized automatically. – RCL uses its own fresh mass model for forage harvesters. The decisive factors are fresh mass throughput in t/h, engine power, intake, chopping drum, ejection accelerator, cutting length if available, header, slope location and current machine load. – With the forage harvester there is deliberately no calculation of grain or threshing loss. – For well-known shredders, the appropriate manufacturer’s automatic system can also be assigned. For example, a CLAAS JAGUAR can receive CEMOS AUTO PERFORMANCE, a KRONE BiG X ConstantPower. – Unknown mod shredders continue to receive the full RCL performance model, even if no specific manufacturer automatic can be assigned. Grass pickup A grass pickup is treated separately from a corn head. Native GIANTS pickups and many correspondingly constructed mod pickups are automatically recognized.A thin swath creates little material flow and allows a higher working speed. With a heavy swath, the load on the intake increases. This means that the pickup or the pickup can reach its performance limit first, even though the engine still has reserves. – No permanent swath or DensityMap full scans are required. – Quick guide – automatic harvesting – RCL uses the normal GIANTS cruise control. Switch on RCL Auto: – Left Ctrl + Left Alt + A – The display initially shows READY. – Then set the desired maximum working speed on the normal cruise control. This speed is the upper limit. RCL can automatically regulate below this depending on the machine load. – Then switch on the combine harvester or forage harvester as usual and activate the normal cruise control with button 3. – As soon as crop is picked up, RCL switches to ACTIVE and takes over automatic cruise control. – Example: The cruise control is set to 12 km/h. When the crop is thin, the machine can travel at almost 12 km/h. If the harvest mass increases, RCL can reduce, for example, to 9, 7 or 5 km/h. In the event of extreme overload, creep speed is also possible. Headland – As soon as there is no more good flow, RCL releases the cruise control after a short delay, restores the previous cruise control speed and switches the cruise control off. – RCL Auto itself remains switched on. – After turning, simply drive back into the stock and press button 3. As soon as Good is received again, RCL will take over again. – Automatic power control on the field track – control by the driver at the headland. Effects on the combine harvester – The actually harvested quantity influences throughput, engine load, required working speed, possible driving speed, load on the threshing and separation system as well as harvest losses in the event of overload. – The straw chopper also requires power. If it is switched on, the power requirement increases depending on the amount of material and straw. The additional load is lower when laying swaths. – The simulation also works when the automatic harvesting system is switched off. – If you manually drive too quickly into heavy crops, you can experience increasing engine load, a drop in speed, natural speed losses and, in the combine harvester, increasing grain losses. HP and machine performance – Engine performance really matters. – More horsepower basically means more possible processing capacity and greater power reserves. However, they do not mean unlimited speed. – Harvest mass, machine type, header, slope and current load remain crucial. – This means that a small combine or shredder feels different than a large, high-performance machine. Slope ride – The drive requires additional engine power when going uphill. This leaves less power reserve for the threshing mechanism or chopping system and RCL reduces the possible speed sooner. – Downhill doesn’t just accelerate indefinitely. Integrated downhill sync – Realistic Combine also includes vehicle sync for combine harvesters, forage harvesters and downhill tractors. – The Sync can be retrofitted in the shop or workshop. – Follow-up vehicle / tractor: €4,990 – Harvester guidance system: €5,990 – Compatible Mod tractors, Mod combine harvesters and Mod forage harvesters can also be recognized via their GIANTS vehicle functions. Start sync: – Left Alt + U – The steering remains entirely with the driver. RCL mainly synchronizes travel speed and longitudinal distance to the harvester. – If the combine harvester or chopper slows down due to heavy crops, the synchronized departure team also reacts accordingly. Automatic reconnection – By default, Auto Reconnect is ON. – If the connection is paused when turning or because the distance is too great, RCL remembers exactly which harvester was last connected. – If the same combine harvester or forage harvester comes into range again, the connection is automatically resumed. – The driver does not simply connect with another harvester nearby. Performance and multiplayer – Realistic Combine uses existing GIANTS data and vehicle functions wherever possible. – There are no permanent full field scans, no permanent swath full scans and no parallel complete crop calculation. – Existing engine, header, harvest and vehicle values ​​are preferably used directly. More complex calculations run at limited intervals. – Vehicle and sync states are designed for multiplayer and dedicated servers.Goal of Realistic Combine – Realistic Combine is not intended to make harvesters artificially slow. The aim is that different machines, engine performance and harvesting conditions actually react differently. – Less harvest mass → more speed reserve – Lots of harvest mass → higher machine load – More horsepower → higher possible processing capacity – Overload → Motor speed and speed react – Known machine → suitable manufacturer automatic family – Unknown mod → still realistic generic performance model – This means that Realistic Combine combines yield, throughput, engine power, engine speed and driving speed to create significantly more realistic harvesting behavior. Realistic Combine – Combine & Forage Realism V1.0.1.4 – The realistic throughput, engine load, RPM and loss calculations for combine harvesters have been extensively expanded and stabilized. – The F1 display has been expanded to include throughput, utilization, losses, yield and moisture. The respective manufacturer-specific automation systems are named correctly. – The vehicle database has been expanded to 259 combine harvester profiles. Unknown GIANTS-compatible mod vehicles use a safe, power-dependent fallback. – The moisture model optionally uses Ozz’s Moisture System and adopts the actual crop moisture, as well as crop-specific warning and load thresholds. Without Moisture System, RWSM or native GIANTS weather data is used. – Moisture queries have been synchronized for multiplayer and operate without permanent field or DensityMap scans. – CEMOS detection for CLAAS forage harvesters has been corrected. The historic JAGUAR 800 Series remains without CEMOS, while CEMOS AUTO PERFORMANCE is available only for recognized JAGUAR 900/1000 generations.

Pappel-Power-Zähne V1.0.0.1
harvesters

Pappel-Power-Zähne V1.0.0.1

Pappel-Power-Zähne V1.0.0.1 Steigern Sie Ihre Pappelernte mit diesem Pappel-Schneidwerk! Das Schneidwerk lässt sich an jeden Standard-Feldhäcksler anbauen und überzeugt dank seiner großen Arbeitsbreite mit hoher Flächenleistung. Merkmale: Kompatibel mit allen FS25 Aktenvernichtern Große Arbeitsbreite für effizientes Arbeiten Ideal für den Pappelanbau Hochwertige Texturen und Animationen Unterstützt KI-Assistenten Plug & Play – einfach anschließen und loslegen! Tipp: Verwenden Sie unbedingt eine leistungsstarke Schredderkette – das Ding hat richtig Power. Tags: Hochwertige TexturenPlug Play

Kirikouano Menu HUD v1.4
other

Kirikouano Menu HUD v1.4

Kirikouano menu: F12 opens/closes a modular and compact panel. Includes silver, full fill, no wear, flight, fast speed, strength, automatic doors/barriers and free terraforming (toggles); clean/repair/empty vats, choose grain, spawn pallets/bales, buy all terrain, field status editor, right overturned vehicle, quick save, movable and recolorable panel. Keyboard navigation (wheel/click or Up/Down/Enter) by default. Controller: no buttons automatically assigned (to avoid any conflict with your own settings) — assign the “KM_MENU_*” actions yourself in Options > Controls > Controller if necessary. The panel moves with the dedicated I/J/K/L keys (not the arrows, to avoid conflicts with the camera). Note: Time and Weather actions use game developer console commands and require the “-cheats” launch option; all other features work without it. V1.4.0.0 – New: cargo straps, tighten/loosen all with one click (VEHICLE tab) – Pallet/bale loading: completely redesigned custom system (physics disabled during transport, no more objects flying away) – Loading: stacking up to 3 levels high (instead of 2) – Loading: automatic positioning according to the actual dimensions of each attached trailer – Loading: filter All / Pallets only / Bales only – Loading: fixed the positioning of round and square bales (they no longer touched the ground or protruded) – Loading: reduced empty spaces between pallets, tighter loading – Loading: fixed overhangs at the front and rear of the trailer – Unloading: completely redesigned, clean stacking like “farm storage” – Unloading: choose the unloading direction (front/rear/left/right) – Removed an old duplicate loading system that caused inconsistencies – Vehicle teleportation: fixed articulated vehicles (tractors), which could fly away after teleportation – Manual tool attachment: fixed several coupling bugs – Shops (purchase/sale/pallets): double-click protection to prevent duplicate purchases/sales – Multiplayer stability fixes and various internal adjustments – Complete interface redesign: new dark theme, decorative border, revised banner and icons – You can also make the dog move, make the dog return to its kennel, and feed it – Vehicle teleportation

MAN Military Utility Trucks v1.0
trucks

MAN Military Utility Trucks v1.0

Technical Characteristics – Drivetrain and Mobility: Built upon specialized military-grade all-wheel-drive configurations (ranging from 4×4, 6×6, to heavy 8×8 chassis), engineered with high ground clearance, portal axles, and robust suspension systems to cross extreme off-road terrain. – Engine and Power: Powered by high-output MAN commercial-diesel engines tailored for heavy military loads, optimized for high torque, reliability, and operation under austere fuel qualities. – Cabin and Protection: Utilizes advanced modular military cabins that can be fitted with add-on ballistic and mine blast armor kits to protect crew members in hostile environments. – Integrated Handling Systems: Frequently equipped with integrated load-handling systems (LHS) or hydraulic cranes, allowing operators to load and unload flat racks and standardized containers rapidly without external machinery. Utility – Logistics and Supply Transport: Serves as the primary logistics backbone for armed forces, hauling ammunition, fuel bladders, rations, and equipment to forward operating bases. – Artillery and System Platforms: Acts as a specialized mobile carrier platform for artillery pieces, radar systems, bridge-laying modules, and command-and-control shelters. – Recovery and Heavy Towing: Configured into specialized recovery variants equipped with heavy winches and tow bars to rescue immobilized combat vehicles from the field. Importance – NATO and International Standardization: MAN military trucks form the foundational heavy logistics framework utilized by Germany and numerous allied nations, ensuring seamless logistical interoperability across coalition deployments. – Commercial-Off-The-Shelf (COTS) Adaptability: Blends proven commercial manufacturing reliability with rigorous military specifications, significantly reducing maintenance complexity and lifecycle costs. – High Operational Readiness: Designed for high reliability and ease of repair in the field, ensuring that supply chains remain uninterrupted during fast-paced military operations. Objective – Sustain Field Operations: Its primary mission is to provide resilient, heavily mobile logistical support that keeps combat formations continuously supplied, equipped, and operational across any environment.

PGR BRUZDA v1.4
maps

PGR BRUZDA v1.4

Welcome to the new version of a Polish map in the PGR style, PGR BRUZDA, which is very well known to many players. The map has been completely rebuilt compared to the previous version of the game. The map shows: – 37 medium and large arable fields, there will also be a few smaller ones. – 54 farmlands – 3 ready farms; the first divided into plant and animal production (cows, horses, chickens), the second with a pasture for sheep, the third with pig breeding – each building on the farm can be sold individually (you can clean the farm area and design your own) – a lot of forest areas and trees in fields that you can cut down – 7 purchases – 15 production points, including: meat processing, sawmill, food production, pulp, brewery, dairy and others. – food and construction warehouse – biogas plant – custom soil map (Precision Farming) – 360 degree ground with 255 angles (very real) – stubble compaction – custom lighting – custom NPCs (tongue in cheek) – road traffic – traffic lights at intersections – pedestrian traffic – transport orders – rock removal orders – tree cutting orders – slightly increased terrain deformation – non-standard animal feeding system – autonomous pastures – Polish license plates in road traffic and on vehicles in the store and many other interesting things. – On the map you will find custom crops such as: (thanks to Jinkou89 for creating and sharing some crops) – Spring and winter barley – Triticale – Spelled – Millet – Rye – Green rye – Rye with vetch – Linseed – Fodder corn – Poppy seed – Buckwheat – Chickpeas – Mustard – Onion – Beans – Lavender – Hemp – Tobacco – Miscanthus – White grapes – Hops – Lucerne – Clover – White clover – Cover crop mixture Additional types of fillings, including: – Bean straw – Flax fiber – Corn stalks – Sweet – Pickled pulp – Miscanthus chaff – Pickled Miscanthus – Pomace – Bran Machines that you can use for non-standard crops have also been added. Additionally, the possibility of storing root crops and vegetable plants in bunker silos has been added. The map is compatible with all DLC add-ons and Precission Farming. I invite you to get to know the map and I wish you many hours spent in the game to expand the famous PGR BRUZDA. The map will automatically download the modifications required for gameplay. V1.4.0.0 WARNING!!! A NEW GAME SAVE IS REQUIRED – added new crops: Fava beans, Okra, American soybean, Taro, Lupin, Mint, Sesame, Cup plant, Safflower, Dry peas, Peanuts; wheat has been divided into spring and winter wheat (the map currently features 63 types of crops) – added new production chains, including those related to the new crops – adapted the machines for harvesting the new crops – expanded cattle breeding with new cow breeds – reprogrammed the animal feeding system – added the appropriate new fill types – improved forest roads, dirt roads and asphalt roads – improved the painting of decorative vegetation – improved the climate conditions – adjusted the yields and prices of individual crops – added new products to the factory – improved several minor functions to make gameplay smoother and more enjoyable

Nissan Patrol 1987 v1.0
cars

Nissan Patrol 1987 v1.0

Rugged, reliable, powerful, this old NIssan Patrol from 1987 may not be the most comfy ride, but it sure is a beast that can take you anywhere, anytime, in any condition. – Price : 19.000€ – Power : 215hp – Top speed : 160 km/h Required: – GWM Wheel Pack – Interactive Control

1,275 / 5,352

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