Farming Simulator 25 mods

80,277 results
1,269 / 5,352
Vehicle Tab Sorting v1.2
other

Vehicle Tab Sorting v1.2

Say Goodbye to Tab Chaos You know the drill: You want to quickly hop into the combine harvester to empty a full grain tank. You hit Tab. And end up… in the skid steer loader on the other side of the map. You hit Tab again—and find yourself in a tractor that’s just sitting idle. After what feels like 40 clicks, you finally reach your target, but in the meantime, your hired worker has already taken out the fence. Put an end to virtual travel roulette! This mod gives you total control over the Tab sequence of your vehicles. What the mod does (and why you need it): Your order, your rules: Sort your vehicles exactly the way that makes sense for your workflow. From the farm tractor straight to the harvester? One click, instead of frantic, endless tabbing. The “Leave Me Alone” list: Got vehicles that are just sitting around for decoration or working the same field for weeks? Simply remove them from the Tab loop entirely. They’ll be ignored until you decide to bring them back in. Plug & Play (No exceptions!): The real highlight? The mod works automatically with absolutely every enterable vehicle—whether it’s from the base game, an official DLC, or the craziest mod creation from your favorite modders. No manual configuration required. The true next-level feature: Full multiplayer support & strict savegame separation! This is where the wheat is separated from the chaff: The mod is smart and doesn’t lump everything together. Everything is saved separately with precision. Each single-player savegame is separate: Running a livestock farm on Map A and a dedicated contracting business on Map B? No problem. The sorting order is saved individually for every single-player savegame. When you switch savegames, the mod loads the exact sequence you set up for that specific game. – Full multiplayer support (independent of single-player): Your single-player settings aren’t overwritten when you go online. On servers, the mod runs completely independently and saves your personal settings specifically for you. Per player, per server: On a multiplayer server, everyone does their own thing. Each player can set their own custom Tab order and choose which of their vehicles to ignore. Nothing gets overwritten. Does your farm partner love perfect organization while your buddy prefers chaos? No problem—settings are saved per server and per player. Got three multiplayer servers? Then you have three different sets of settings. Perfect! The bottom line: Waste less time searching and spend more time harvesting. Take back control of your vehicle fleet—no matter the save game, where you play, or who you play with! V1.2.0.0 – No longer lists attachments; now only shows vehicles that can be entered and driven – Additional buttons in the sorting options (Move to Top, Move to Bottom) – Display and configuration of vehicles for farms where you have hired-worker status / contract access – Display of the associated farm in the list – Highlight the selection in the sorting overview with a background color, making it easier to see which vehicle you are editing – Fixed the saving issue in multiplayer on dedicated servers (the server name only needs to remain the same for existing sort orders to be saved on the client side)

MB DLC Work Cameras For All Vehicles v1.0.0.1
other

MB DLC Work Cameras For All Vehicles v1.0.0.1

This mod enables the functional cameras of the Mercedes Benz DLC vehicles to be used in all vehicles. The Mercedes Benz Trucks Pack is required for this. The cameras in the vehicles can be split into different groups, in which the cameras can be switched through. In addition, an automatic switching of the cameras can be activated, which selects the appropriate camera depending on the driving direction and/or status of the unloading pipe. The mod adds the cameras to existing vehicles from the base game, so you can start using them right away with the available vehicles. For some implements and trailers, cameras are available as well. These will be displayed in suitable pulling vehicles as soon as the implement is attached. Mod vehicles that are properly prepared can also use Work Cameras. A guide for integration can be found in the mod directory. The control of the camera functions is done via the following key bindings: – Switch camera group: Right Ctrl key + Quote key – Activate/deactivate camera group: Right Alt key + Semicolon key + Numpad / key – Select next camera: Right Alt key + Semicolon key + Numpad + key – Select previous camera: Right Alt key + Semicolon key + Numpad – key – Toggle automatic mode: Right Alt key + Semicolon key + Numpad * key With the upcoming version 2.1.0.0 of Dashboard Live, the cameras will also be usable in a large number of standard vehicles with DBL displays. The cameras are integrated into the displays there. V1.0.0.1 – Fixed errors caused by camera groups without assigned cameras – Fixed cameras in New Holland Braud9090X – Fixed cameras in Agrifac LightTraxx

Everything Constructable v1.0.0.3
placeables

Everything Constructable v1.0.0.3

Buildings no longer appear instantly. Instead, placing a building creates a realistic multi-phase construction project with fenced sites, monthly progress, and resource delivery. You can disable and enable this process at will. For construction projects, you can deliver material yourself to reduce the cost. Projects will take a number of months, depending on the cost. You can pause a project if you want to wait and supply materials. You must always pay for labour, but can configure the portion of the total cost for labour vs materials. Fully supports multiplayer. Excludes base game simple pastures and those in FS25_FencelessPastures. V1.0.0.3 – Fixed an issue with temporary husbandry fences left over from an earlier version of the mod.

New Holland T7 2011 OpenPipe V1.0.0.6
tractors

New Holland T7 2011 OpenPipe V1.0.0.6

New Holland T7 2011 OpenPipe V1.0.0.6 Die erste Version des T7 mit offenem Auspuffrohr und Blow-Off-Geräuschen für FS25 wird im Laufe der Zeit verbessert. Preis: 100.000 Leistung: 171 PS-212 PS Höchstgeschwindigkeit: 43-53 km/h Konfigurationen Motor Marke für Räder Radsatz Felgenfarbe Leuchtfeuer Frontlader Vordere Kotflügel Hauptfarbe Interaktive Steuerung für Türen/Heckfenster realGPS OpenPipe-Geräusche mit BlowOff-Geräusch Trompeten ertönen zum Hupen V1.0.0.6 Die Konfiguration wurde um die Farben „Spezial“ Blau und Rot erweitert. Neue Mod-/Shop-Symbole (FS25-Version) Erforderliche Mods Interaktive Steuerung Präzisionslandwirtschaft RealGPS Variabler Reifendruck MP-Lift Frontlader Fahrzeugjahre Dashboard Live Tags: Erforderliche ModsInteraktive SteuerungNew Holland T7Vordere Kotfl

FS25 LIZARD SSK60
trailers

FS25 LIZARD SSK60

FS25 LIZARD SSK60 The Lizard SSK60 is a bulk tank trailer, this type of trailer is used to transport dry goods such as flour, lime powder and pellets. Trailer ——- Capicity: 60.000l Price: 86.000$

BMW 3 Series G20 v1.0.0.8
cars

BMW 3 Series G20 v1.0.0.8

– Price: 73900 – Power: 340 – Max. Speed: 250kph – Design configurations – Interactive control support – Color configurations V1.0.0.8 – Default configurations adjusted – “Black 0” color added (0 0 0 darkest black you can get) Required: – Interactive Control – Vehicle Years

Crop Control Override v2.0.3.6
other

Crop Control Override v2.0.3.6

Crop Control Override is a per-save crop policy manager for Farming Simulator 25. It lets players control which crops are permitted for the player, which crops NPC farmers may plant, and whether NPC crop planting should be limited by field size. The mod includes an editable FS25-style GUI, per-save XML rule files, NPC field validation, blocked NPC field reporting, and a guarded Apply / Force Apply workflow to prevent accidental invalid save states. Main GUI features: – ALL RULES: view and edit crop policy rules. – DISABLED: view globally disabled crops. – SIZE LIMITED: view crops with NPC field-size limits. – NPC DISABLED: view crops NPCs should not plant. – VALIDATION: view existing NPC fields that violate the active policy and use the guarded dry-run / confirm reset workflow. – SUMMARY: view active config, rule counts, and validation state. – HELP: view in-game guidance. Configuration: – APPLY / FORCE APPLY writes staged crop-rule changes to the active per-save XML. – DISCARD resets staged values. – SAVE DEFAULTS TO CONFIG.XML backs up the existing template config and writes the current full active rule set to config.xml. – Existing per-save XML files are not overwritten by Save Defaults. – RESET BLOCKED DRY-RUN does not change the save state. CONFIRM RESET performs the actual blocked-field reset after review. – VALIDATION includes RESET MODE: CULTIVATED or RESEED SEASONAL. – RESEED SEASONAL uses the current seasonal planting window and CCO policy rules to choose a replacement crop for blocked NPC fields. – Each crop has an individual reseed weight from 0 to 5, editable in the GUI and stored as reseedWeight on its fruit rule. – A crop weight of 0 excludes that crop from NPC-field reseeding without disabling it for the player. – The global leaveCultivated weight remains available, allowing weighted resets to leave some fields cultivated instead of reseeding them. V2.0.3.6 – Replaced the seasonalMission and seasonalLifecycle category weights with an individual 0–5 reseed weight for every crop. – Added GUI controls for editing the reseed weight of the selected crop. – A crop weight of 0 now excludes that crop from NPC field reseeding while leaving the crop otherwise enabled. – Retained the global leaveCultivated weighting. – Added automatic migration of existing per-save XML files, assigning the default weight of 5 where reseedWeight is missing and removing obsolete category weights when files are normalized. – Added multiplayer synchronization for per-crop reseed weights. – Fixed dedicated server player joins changing loaded seeder selections, commonly back to Wheat. – Prevented remote CCO seed-list refreshes from sending seed-selection changes back to the authoritative server. – Hardened NPC crop planning so a failed replacement does not leave SowMission with an invalid fruit reference. – Added recovery for legacy invalid sow contracts that can trigger repeated getIsPlantableInPeriod errors.

FS25 American Farm Buildings
maps

FS25 American Farm Buildings

FS25 American Farm Buildings With this building pack, you can create an American-style farmstead. It includes 18 buildings, most with color selection options, comprising: – 3 walkable farmhouses: two small and one large. – 1 typical American barn with large doors, suitable even for larger tractors. You can configure the barn to feature either visible signs of dirt or a clean look. – 5 sheds of various sizes with retractable rear walls (3 landscape-oriented, 2 portrait-oriented). – 3 bale storage buildings of different sizes. – 1 workshop. – 2 multi-crop silos. – 1 fermenter silo that produces hay and TMR in addition to silage. – 1 buying station for farm supplies and animal feed. – 1 double garage for cars. American Barn Category: Sheds Price: $30,000 Daily upkeep: $5 Small Shed Category: Sheds Price: $3,000 Daily upkeep: $1 Small Shed 2 Category: Sheds Price: $3,000 Daily upkeep: $1 Medium Sized Shed Category: Sheds Price: $4,000 Daily upkeep: $1 Large Shed Category: Sheds Price: $5,000 Daily upkeep: $1 Long Shed Category: Sheds Price: $5,000 Daily upkeep: $1 Garage with Workshop Category: Sheds Price: $5,000 Daily upkeep: $1 Multifruit Silo Category: Grain silos Price: $20,000 Daily upkeep: $5 Multifruit Silo Category: Grain silos Price: $20,000 Daily upkeep: $5 Buying Station Category: Miscellaneous Price: $5,000 Daily upkeep: $5 Fermenting Silo Category: Production Sites Price: $30,000 Daily upkeep: $5 Bale and Pallet Storage Category: Storages Price: $5,000 Daily upkeep: $5 Bale and Pallet Storage Category: Storages Price: $5,000 Daily upkeep: $5 Bale and Pallet Storage Category: Storages Price: $35,000 Daily upkeep: $5 Farmhouse 1 Category: Farmhouses Price: $20,000 Daily upkeep: $2 Farmhouse 2 Category: Farmhouses Price: $20,000 Daily upkeep: $2 Farmhouse Large Category: Farmhouses Price: $100,000 Daily upkeep: $2 Farm Garage Category: Sheds Price: $500 Daily upkeep: $5

Fendt 700 Vario Gen6 v1.0.0.6
tractors

Fendt 700 Vario Gen6 v1.0.0.6

– Shop category: Medium tractors – Base price: $162,000 – Power: 150 hp to 246 hp – Top speed: 40 kph or 50 kph Configurations: – Rotating beacons – Choice of colors for body and rims – Roof terminal – Warning signs – Equipment lines: Power, Power+, Profi, Profi+ – Front loader – Design Line – Hood guard/spring holder – Mirrors – Cab: Standard, Panorama, Panorama + door right – Front PTO Animations: – Entry animation – Opening windows and doors – Rotating beacons – Warning signs This mod is fully compartible with the Fendt Cargo frontloaders package & ready for Interactive Controll. V1.0.0.1 – Isobus socket adapted for Fendt Cargo Pack version 1.1.0.0

RealSilo – Realistic Silo Compartments v1.1.0.2
placeables

RealSilo – Realistic Silo Compartments v1.1.0.2

RealSilo divides your silos into separate compartments, each for one type of product. Instead of mixing everything into one large storage, you decide how many compartments a silo gets and how much each one can hold. How it works: – Go to an existing silo or place a new one, you can now configure the silo. In multiplayer the admin must do this. – Grain that was already in a silo before the mod was activated is preserved and distributed across compartments as soon as you configure the silo for the first time. – Select the active compartment from the overview. Only the active compartment can now receive or unload grain. – Use the Transfer function to move grain between compartments at an adjustable speed. – Silo extensions are supported and appear as extra compartments in the same menu, these can also be configured. – In multiplayer only the admin (logged in via the multiplayer menu) can change the silo settings. Other players can use the silo normally and view the compartment overview. V1.1.0.2 – The key to open the silo menu can now be changed in Options > Controls (default R).

FS25 Krone Swath Suppressor
implements

FS25 Krone Swath Suppressor

FS25 Krone Swath Suppressor The Krone Swath Press Wheel ensures a clean and even swath pattern. By gently pressing the crop down immediately after it is deposited, it helps reduce wind drift in windy conditions and makes pickup easier for forage wagons and balers. Shop Category: Miscellaneous Price: $7,600 Working Width: 2.25 m Working Speed: 25 kph Configurations: Net Holder / Fire Water Tank If you configure the water Tank, you will be able to wash your vehicles with the included Hose. Color Options: Original Krone / Krone Black If you have any questions or suggestions, feel free to contact me via Instagram.

ModNest Pro Mods without the ads No ads, no pop-up tabs, no download gate - straight to the file. Go Pro →
Agri Life Manager BETA 3 v1.0
other

Agri Life Manager BETA 3 v1.0

AgriLife Manager transforms Farming Simulator 25 into a more structured farming career, with progression rules, professional banking management, a farming license, qualifications, employees, and financial tracking that evolve according to the selected difficulty level. This version is a public beta. The description below only covers features that are actually included in the validated scope of this release. Getting Started and Difficulty Levels AgriLife Manager currently offers three levels: Easy Normal Hard The selected level affects starting requirements, banking, the license, financial constraints, and the overall difficulty of the career. The AgriLife tutorial starts once the player has actually entered the map, not during character creation. New Game On a new career, AgriLife initializes its own starting progression. Depending on the difficulty, the player must complete steps related to the bank, advisor, professional structure, and farming license. The farming license may require a complete practical exam. Vehicles reserved for the exam remain usable during the test. Adding to an Existing Savegame AgriLife Manager can also be added to an FS25 game that has already been started. On first activation: the existing savegame is detected automatically; existing cash and assets are preserved; a specific career continuation tutorial is displayed; the player chooses the elements required for their new AgriLife career; the general farming license is recognized as equivalent, without an exam or fees; no specialized training or qualification is granted for free; AgriLife monthly cycles are initialized to start normally from the next cycle, without artificially catching up on the month already in progress. Creating a backup copy is still recommended before activating the mod for the first time. Professional Banking and Advisor The AgriLife career includes dedicated banking management: bank selection; advisor selection; banking agreement; business cash flow; loan applications; monthly repayments and commitments; banking fees; financial capacity; advisor feedback based on the farm’s situation. Loans are stored in the savegame and remain after reloading. License, Career and Qualifications The player has a complete professional profile including: farming license; practical exam; career XP; specializations; qualifications; progression based on actions actually performed; access restrictions for certain vehicles when a required qualification is missing. Simply navigating through menus does not generate XP. Business and Employees The Business module allows you to track and manage staff: recruitment; employment contracts; salaries; employee records; skills and specializations; training; career development; staff scheduling; monthly payroll; recommended payroll with a visual indicator based on the farm’s financial situation. The schedule allows an employee to be assigned to planned work, the relevant vehicle, tools, and field. Saving and Resuming a Career Profiles, licenses, qualifications, employees, loans, and the main AgriLife states are saved with the career and restored when reloading. Starting a new game and adding the mod to an existing savegame have been handled as two separate scenarios. Tutorial and Help A tutorial guides the first launch, and an AgriLife section is integrated into ESC > Help. The current content is consistent with this beta. A complete revision of the tutorial and Help texts is planned before the final 1.0.0.0 release. Features Still in Development Several advanced systems are already present in the project but are not part of the certified scope of this beta. They will continue to be developed and tested before being presented as finalized: Advanced Administration; Advanced Contracts & Markets; Advanced Workshop; advanced insurance and accidents; advanced used equipment market; advanced leasing; advanced legal and administrative procedures. Compatibility Farming Simulator 25 Single-player only in this beta Precision Farming not required New games supported Adding to an existing savegame supported Installation Download FS25_AgriLifeManager.zip. Do not extract the archive. Place it in Documents/My Games/FarmingSimulator2025/mods. Delete any old archives or test versions of AgriLife Manager from the mods folder. Enable AgriLife Manager before loading your savegame. Create a backup copy of your savegame before first use. Credits for Adapted Resources Some visual resources from the Workshop section retain their original credits: Field Service Kit: based on FS25_MobileServiceKit by w33zl. Oil Tank: adapted from FS25_FuelTanksPack by WMD Modding + Mapping. Beta and Feedback The purpose of this beta is to continue testing under real gameplay conditions with more players before the final release. Installation and Expected Behavior New Game Enable AgriLife Manager before creating or loading the new career. The tutorial starts once the player has actually entered the map. The player then selects their difficulty level and follows the corresponding requirements. On a new career, AgriLife monthly systems begin with the career. Existing Game AgriLife Manager can be added to an FS25 savegame that has already been started. On first load: AgriLife detects the existing career; existing cash is preserved; a career continuation tutorial is displayed; the general farming license is recognized as equivalent; no specialized training is granted for free; the month already in progress is not artificially replayed by AgriLife; monthly operations begin with the next cycle. Precaution Create a backup copy of the savegame before activating the mod for the first time. Do not keep multiple AgriLife Manager archives in the mods folder. The expected public file is exactly: FS25_AgriLifeManager.zip Beta 0.9.3.212 Scope Scope Included in This Release Starting a new game. Adding to an existing savegame. Starting tutorial. Easy, Normal, Hard. Bank and advisor. Farming license. Complete license exam. License equivalency on an existing savegame. Career and XP. Qualifications and vehicle restrictions. Business and staff. Recruitment. Employee records. Training and career development. Payroll. Monthly payroll. Recommended payroll. Employee scheduling. Loans and banking persistence. Saving and reloading. ESC > Help. Do Not Present as Certified in This Beta Advanced Administration. Advanced Contracts & Markets. Advanced Workshop. Advanced insurance and accidents. Advanced used equipment market. Advanced leasing. Advanced legal and administrative procedures. These sections may contain code and interfaces in the project, but their detailed functional validation will continue after the beta release. Start-up and migration – New AgriLife start-up flow. – Tutorial triggered once the player has actually arrived on the map. – Detection of an existing FS25 save without AgriLife data. – Specific career resumption tutorial. – Existing FS25 funds and career retained. – Initialization of the monthly cycles of an existing game without artificially catching up the current month. – Three current levels: Easy, Normal and Hard. Licenses and qualifications – Agricultural license exam revised and validated step by step. – Agricultural license integrated into career progression. – In an existing game, the general agricultural license is recognized by equivalence without an exam or fees. – No specialized training or qualification is provided with this equivalence. – Vehicle access restrictions based on qualifications. – Exam vehicles authorized during the test. Career and XP – Career & Qualifications screens overhauled. – XP, specializations and qualifications tracking. – Professional profiles for players and employees. – No XP gained simply by browsing the menus. Company and staff – Recruitment revised. – Expanded employee profiles. – Skills, specializations, training and career path. – Payroll management. – Monthly payroll. – Recommended payroll with a green or red visual indicator depending on the situation. – Employee schedule with selection of the job, vehicle, tools and field. – General harmonization of the interface and spacing. Banking and finances – Bank and advisor selection revised. – Banking agreement. – Loans and commitments saved. – Proper resumption of an existing career without replacing its funds. Translations and public package – Audit of the 27 language files. – Complete parity of translation keys. – Addition of concrete missing keys detected in the scripts and XML files. – No duplicate keys. – No empty values. – Format placeholders checked. – Removal of visible `` markers used by older fallback texts. – Removal of 8 old unused keys whose values were still the technical names of the keys. – Public package cleaned of development files, memos, roadmap, testing files, internal changelog and COPYRIGHT file. Coming soon Administration, Contracts & Markets, Workshop and the other advanced systems will continue to be developed and tested after this beta.

Ursus 4Cyl Pack (IC) v1.3
tractors

Ursus 4Cyl Pack (IC) v1.3

However, the mod is fully playable, and the log is clean. (Yes, I know there is no option to change colors; this will be fixed soon.) THE LOG IS CLEAN; everything works. Models: – 902, 904, 912, 914, 1002, 1004, 1012, 1014 (76–96 HP) – REALISTIC SOUND – Price: $29,000 / $40,000 – Power: 76–96 HP – Max. speed: 38 km/h Configurations: – CVT transmission or manual gearshift lever – Tires – Transmission – Stickers – Front weight – Wheel weights – Rear fenders – Front fenders – Mudguards – Cab – Front lights – Radiator grille – Rear hitch – Exhaust system – Steering wheel – Hood – Front loader console – Animations: IC/MC Color configurations: – Engine – Hood – Fenders – Cab – Radiator grille – Rims – Front weight – Wheel weights – Roof V1.3.0.0 – Fixed decals and exhaust manifolds in versions 902, 904, 912 and 914 Required: – Interactive Control

Polish Old Barn v1.0.0.1
placeables

Polish Old Barn v1.0.0.1

Polish old barn where you can store your machines or grain. The barn also has an autoload option, where you can store your bales and cubes. – Price: 30.000$ – Daily upkeep: 3$ – Capacity: 250 small cubes V1.0.0.1 – Visual improvements – Icon improvements – Increased silo capacity – Improved gate animation

Case IH Puma CVX Edit V1.0.0.7
tractors

Case IH Puma CVX Edit V1.0.0.7

Case IH Puma CVX Edit V1.0.0.7 Preis: 142.000 Leistung: 170-245 PS Konfigurationen: Marke für Räder Radsatz Motor Modelljahr Warnschilder Auspuff Schutzbleche Anbauteile (Lichtleiste/Antennen/alle) Hauptfarbe Felgenfarbe Interaktive Steuerung Präzisionslandwirtschaft V1.0.0.7 Die Farbe „Spezial“ Rot wurde der Konfiguration hinzugefügt. Neue Mod-/Shop-Symbole (FS25-Version) Erforderliche Mods: RealGPS Präzisionslandwirtschaft Interaktive Steuerung Variabler Reifendruck Tags: Erforderliche ModsInteraktive SteuerungVariabler Reifendruck

1,269 / 5,352

We use essential cookies to keep you signed in and remember your theme. With your consent we also use functional storage (to remember preferences like downloaded mods, kept on your device) and ad cookies that help keep ModNest free. Pro members never see ads. Privacy & cookies.