Farming Simulator 25 mods
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BMF 3-02 v1.0
BMF 3-02 v1.0 BMF 3-02 Dünger- und Kalkstreuer. Kategorie: Düngerstreuer Preis: 18.000 € Maximale Arbeitsgeschwindigkeit: 25 km/h Arbeitsbreite: 30 m Fassungsvermögen: 4000 l Tags: BMFMaximale Arbeitsgeschwindigkeit
TPF-45 v1.0.0.2
TPF-45 v1.0.0.2 Der TPF-45 ist ein von Selmash LLC (Syzran) entwickelter Front-Pickup-Sattelauflieger. Er dient zum Aufnehmen von Heu, Stroh und Welkgras aus Schwaden und deren Transport zum Lagerplatz. Er kann auch für den Transport von Silage und anderen Futtermitteln eingesetzt werden. V1.0.0.2 Kollisionen hinzugefügt Konvertierung von FS22 durch Loopol Mods Farbauswahl im Geschäft Radscheiben Zylinder Rahmen Seiten Radauswahl Alterung, Schmutz, Feuchtigkeit.
FS25 Claas Medion 310
FS25 Claas Medion 310 Claas Medion 310 Specifications: – Base price: $71500 – Power: 185 hp – Top speed: 25 km/h – Grain tank: 5,800 liters – Fuel tank: 400 liters C450: – Base price: $6650 – Width: 4.5 meters – Working speed: 10 km/h C510: – Base price: $8500 – Width: 5.10 meters – Operating speed: 10 km/h
New Holland Disc Weight FS25
New Holland Disc Weight To go with my New Holland T6 Series mod I've decided to release my New Holland Disc Weight for you to use - New Holland Disc Weight - -Weight: : 135KG : 225KG : 405KG : 585KG : 765KG : 945KG : - New Holland Weight Carrier -
Danish pig barn BETA v1.0
I’m releasing these pig barns. Quite a few hours have gone into Blender and Substance Painter to create some buildings that are actually worth playing with, so I hope you can make good use of them. The more observant users will probably notice that there isn’t much going on inside the buildings. Honestly, I don’t really care too much about that when it comes to pig barns. Included in the pack: Svinestald_25x80: – A standard climate-controlled pig barn where feed, straw, and slurry can all be handled from one end of the building. Svinestald_25x80_unload: – The same building as above, but with a Load/Unload area for trucks. Svinestald_30x75: – A wider version where feed, straw, and slurry can all be handled from one end, but with grain unloading inside the building. The pack also includes a small connecting building/corridor, which can be found under the **SHEDS** category. This building will show some errors in the log due to various missing elements in the XML/i3d files, but it should still work as intended.
Ursus 4Cyl Mokrzyn Pack v2.0.0.6
Models: – 902, 904, 1002, 1004, 1012, 1014 URSUS 4-cylinder package (Mokrzyn Addons) – these are 6-cylinder models; they work 100% and have a clean log (0 errors, 0 warnings). Added among other things: – Mokrzyn lighting – Mokrzyn filter – Mokrzyn weight Configurations: – Swamp lights – Wetland filter – Wetland weight – Air horn – Flashing LEDs – Sticker – Tires – Gearbox – Decals – Front weight – Wheel weights – Rear fenders – Front fenders – Mudguards – Cab – Front lights – Radiator grille – Rear hitch – Exhaust system – Steering wheel – Hood – Front loader console – Animations: IC Painting – hood,fenders.roof,cab,rims,wheel weights and others V2.0.0.6 – Fixed rear hitches Required: – Interactive Control
Garbage Transport Mode v1.0.0.5
The Vehicle Jump into the driver’s seat of the MAN TGS 18.440 garbage truck. You will use this reliable truck to drive around the villages and collect trash from the local residents. Trash Bins & Spawning Mechanics Placeable Bins: You can place down custom trash bins anywhere around the map. Customizable Spawn Times: By default, the global garbage spawn time is set to 24 hours (1 in-game day), calculated from the exact time the bin was placed. You can adjust this spawn cycle up to a maximum of 7 days. Interactive Control: You must use the Interactive Control mod to interact with the bins. Simply walk up to a bin and use IC to open the lid. Emptying: Bins can only be emptied into the back of the garbage truck when they are in the open state. Realistic Despawning: To simulate residents taking their empty bins back inside their houses, the bins will automatically disappear (despawn) 1 hour after they have been emptied. They will reappear based on your chosen spawn cycle. Waste Disposal & Sell Points To get rid of the collected garbage (and earn some money), you need to place a Garbage Sell Point. You can find this trigger in the in-game store under the Selling Points category. You can place it anywhere on the map, but for the best immersive experience, it is highly recommended to place the trigger in a scrapyard or a designated waste management facility. V1.0.0.5 – Motor Sound fix Required: – Interactive Control
Ursus 4Cyl Pack (IC) v2.0.0.6
REALISTIC SOUND. Models: – 902, 904, 912, 914, 1002, 1004, 1012, 1014 (75–100 KM) – Price: 29 000 $ / 40 000 $ – Power: 75–100 KM – Max. speed: 38 km/h Configurations: – CVT transmission or manual gear lever – Tires – Transmission – Stickers – Front weight – Wheel weights – Rear fenders – Front fenders – Mudguards – Cabin – Front lights – Radiator grille – Rear hitch – Exhaust system – Steering wheel – Hood – Front loader console – Animations: interactive control Color configurations: – Engine – Hood – Fenders – Cabin – Radiator grille – Rims – Front weight – Wheel weights – Roof V2.0.0.6 – Rear hitches improved Required: – Interactive Control
Blue Shaders v1.0
My variation of Nvidia filter settings. GeForce Experience and Additional Game Settings are required for installation and configuration. Brightness: 1.0. Required: – Additional Game Settings
Danish pig barn FS25
I'm releasing these pig barns. Quite a few hours have gone into Blender and Substance Painter to create some buildings that are actually worth playing with, so I hope you can make good use of them. The more observant users will probably notice that there isn't much going on inside the buildings. Honestly, I don't really care too much about that when it comes to pig barns. Included in the pack: **Svinestald_25x80:** A standard climate-controlled pig barn where feed, straw, and slurry can all be handled from one end of the building. **Svinestald_25x80_unload:** The same building as above, but with a Load/Unload area for trucks. **Svinestald_30x75:** A wider version where feed, straw, and slurry can all be handled from one end, but with grain unloading inside the building. The pack also includes a small connecting building/corridor, which can be found under the **SHEDS** category. This building will show some errors in the log due to various missing elements in the XML/i3d files, but it should still work as intended.
MAN 8×8 Shelter Transport / Command Vehicle v1.0
Technical Characteristics High-Mobility Chassis Architecture: Built upon a heavy-duty 8×8 configuration chassis of MAN origin, featuring reinforced multi-axle suspension designed for severe off-road environments. Camouflage and Concealment: Fitted with woodland camouflage patterning and a distinctive camouflage netting mesh draped across the front grill and lower cab area to reduce visual recognition. Shelter Integration: Equipped with a rear-mounted tactical shelter module (such as a command, control, or communications shelter box) secured on the cargo bed. Towed Asset: Coupled with a heavy-duty flatbed drawbar trailer, extending its capacity for transport operations. Utility Mobile Command and Control: Functions as a mobile field workstation, communications hub, or tactical coordination center in simulation environments. All-Terrain Logistics: Capable of navigating unpaved tracks, rough fields, and rugged topography while carrying sensitive electronic equipment or specialized command modules. Roleplay Immersion: Enhances military-themed gameplay setups by providing a realistic shelter carrier configuration. Importance Modding Customization: Showcases specialized vehicle configurations within simulation frameworks, integrating custom tactical skins, netting details, and modular cargo setups. Operational Versatility: Demonstrates the adaptability of the heavy 8×8 chassis platform to transition from standard cargo hauling to specialized shelter and communications transport. Objective Provide Mobile Command Support: Its core in-game mission is to transport specialized shelter units across difficult terrain, ensuring reliable mobility for command infrastructure or field operations.
Tractor Terrain Dynamics v1.0.3.5
Equipment physics, not dirt mods. No settings – everything works automatically. What is it? TTD modifies equipment behavior depending on weather, soil type, humidity, tire wear and tire pressure. The earth is not a goal, it is a condition. The tractor is the main character. Wet field – less grip. Plowed soil means more resistance. Asphalt – everything is easy. Just like in real life. What you get: – The weather affects your work: rain – the field becomes soft, dry – everything is stable – Physics of changing land type: 17 types from asphalt to plowed field. – The equipment feels different: tracks, double tires, wide tires – everything makes a difference. – Transmission works realistically: holds gears under load – HUD shows moisture, grip and resistance – Multiplayer: synchronization in code It is important to understand: TTD does not add slip on demand. Wheel spin is the result of conditions such as wet fields, worn tires (if UYT is installed), sudden starts or too high a speed. If the tractor is new, the tires are new, the weather is dry, you won’t notice the difference. TTD simply makes physics fair and predictable. What TTD DOESN’T do: – No visual clutter – Not only slows you down – No random punishments Compatibility: – Tire Pressure – tire pressure control in automatic mode. – UseYourTyres – tire wear affects traction. – More realistic – for maximum hardcore fun Everything that happens is the result of your decisions, weather and soil. The mod archive includes a complete manual with a description of physics and contacts of the author. Fixed: Difficulty now saves correctly (was broken in 1.0.3.4 – my fault, I missed it during testing) HUD position now stays within screen bounds at any UI scale Removed UYT dependency — all mods (UYT, Tire Pressure, More Realistic, Moisture System, etc.) are now optional Big thanks to all players who helped test TTD, and special thanks to: – Sinterra – FirenzeIT – Italian translation – Tontzu – ticho
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