Farming Simulator 25 mods
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Husbandry Fence Manager v 1.0
Singleplayer only! Choose your style and build animal pastures that fit your farm. Husbandry Fence Manager allows you to choose a compatible base-game fence for animal husbandries and edit their pastures after placement. The mod works with both new and existing husbandries. There is no need to sell or replace a husbandry to change its fence or adjust the pasture layout. Features: – Choose a fence from the Customize menu when placing a new husbandry – Browse compatible base-game fences in the graphical Fence Browser – Change the fence style of an existing husbandry – Edit, redraw and resize pastures after placement – Animal capacity changes according to the size of the pasture – Supports compatible base-game husbandries – Supports compatible mod husbandries that use the standard Farming Simulator 25 pasture fence system New husbandry: – Select a compatible animal husbandry from the construction menu – Open Customize and select Fence – Choose a fence style from the Fence Browser – Continue placing the husbandry and build the pasture using the normal in-game fence tools Existing husbandry: – Open the husbandry information window – Select Edit Pasture to redraw or resize the pasture using its current fence style – Select Change Fence to choose a different fence style before redrawing the pasture The size of the pasture determines how many animals the husbandry can hold. Enlarging the pasture increases its capacity, while making it smaller reduces it. Helpful tip: – Different fence styles use different segment lengths – If the fence does not connect correctly to the final anchor point, adjust or redraw only the last few fence sections until it connects – Some fence styles may fit certain husbandries and pasture layouts better than others Compatibility: Using Husbandry Fence Manager together with other mods that edit or rebuild pasture fences after placement is not recommended. Different editing and anchor systems may conflict and create incorrect fence layouts. The mod supports compatible base-game husbandries and mod husbandries that use the standard Farming Simulator 25 pasture fence system. Husbandries with fixed fences built directly into the building model cannot be edited. Only fence styles included in the base game are available in this release. Please note: Open gates do not allow animals to escape. Animal containment is handled by the husbandry system, so gates can be left open for vehicle access. Husbandry Fence Manager is currently singleplayer only. Multiplayer support is planned for a future update.
Store Front Stable Options for Husbandry v 1.0
NEVER SUFFER RANDOM CALVES ON YOUR SHOWCASE PASTURE AGAIN! Tired of your animals shamelessly revealing their TRUE age out on the pasture? Not anymore! With Storefront Stable, YOU decide – per stall, per breed – exactly which growth stage gets shown off outside. 50% calves and 50% stately adults? Only the tiny ones? Make an entire breed invisible? All possible, all included! And the best part: breeding, aging, milk, wool and every other production, plus your real animal count, remain COMPLETELY UNTOUCHED. We only redecorate the shop window – the business running behind it stays exactly as it was. One exception in our lineup: horses. They look equally majestic at every age, so there is simply nothing left to redecorate. Not available in stores. Just open the animal screen at your stall, set the displayed breeds and growth stages, and you’re done. Works with the following animal species: Cows / Cattle Pigs Goats Sheep Chickens
Helper Silage Compacting v 1.0
Helper Silage Compacting uses the normal FS25 helper to compact silage in a bunker silo with a tractor. Place a tractor without attached implements inside the bunker silo and press the normal Hire Worker key (default: H). The helper drives back and forth, shifts sideways between passes, waits when another vehicle is inside the silo, and keeps compacting until stopped or fully compacted. Only tractors are supported. Trailers, harvesters, foldable tools, covers, and tip/unload animations are not controlled by this mod. Visible tyre tracks are created by True AI Track when that mod is enabled.
Metal Garage v 1.0
Metal Garage with lightning, two slide doors in different size and one man door. Here You can store your vehicles, crops or whatever You want. You can also choose color of metal parts from 21 color options. Category: Sheds, Storages Configuration: Color Price: 30.000$ Daily maintenance costs: 1$
American Shed v 1.0
American Shed where you can store machines or crops. Shed has sliding doors and lightning inside. Category: Sheds, Storages Configuration: Color Price: 15.000$ Daily maintenance costs: 1$
Statistics Extended v 1.0.0.1
Adds a “Statistics Extended” tab to the in-game Statistics screen with two lists for your active savegame: Achievements: name, description, and progress (or “Unlocked”) for every achievement registered by the game. Note: some unlock condition descriptions are best-effort guesses, not official text. Farm Statistics: session and all-time totals covering breeding, distances traveled, field area worked, time spent on tasks, resource usage, harvests, bales, wood, and more. A few of these duplicate values already shown on the vanilla Statistics tab. Version 1.0.0.1: * Adds implementation for the LoadedOldSavegame achievement (It’s never too late to farm) * Improves implementation for collectible achievements (Rusty, Over 9000, Tutti-Frutti) * Adds Italian translation
Herbicide Weed Cleanup v 1.0
After spraying herbicide, dead weeds normally remain visible as withered plants on the field until the ground is worked again. This mod clears that withered weed foliage in the background, so sprayed areas end up looking clean again. A game setting (“Immediate” / “Delayed”) lets you choose between clearing within a couple of seconds or only once a month. The delayed option further reduces the load, which is already small since it only covers the sprayed area, and is useful on busy dedicated servers. Works exactly like the base game’s herbicide effect otherwise: spot spraying, Precision Farming, environmental score, etc. are unaffected, and only the leftover withered weed graphics are cleared. Fully compatible with dedicated servers and multiplayer.
Additional Vehicle Info v 1.0
Extends the vehicle/implement info box shown near a vehicle with lots of additional information – cleanly grouped into sections that can each be shown/hidden individually in the settings menu. Always visible: – Shop categor(y/ies) of the vehicle/implement – Diesel/methane tank: current fill level AND capacity (instead of just the fill level) Section “Condition”: – Damage (%) – Paint wear (%) – Net weight and total weight (including attached implements) Section “Operating data”: – Age – Operating hours – Odometer Section “Capacity”: – Every tank, numbered, with its capacity – The currently loaded good shown directly under its tank (useful for implements with several differently filled tanks) – Bale net/twine rolls on balers shown as a count (current/maximum) Section “Performance data”: – Motor power and max. speed (on motorized vehicles) – Power required, working width and working speed (on implements) Section “Weights”: – Wheel weights required (yes/no) – Ballast weight required Section “Tab info”: – Whether the vehicle can be cycled through with Tab (yes/no) – Whether it is excluded from the Tab order (yes/no, requires the mod “FS25_SortableVehicleTabbing”) Settings (Game settings > General): – Show headers on/off (global) – Show separators on/off (global) – Each of the five sections above can be switched on/off individually Compatibility: – Automatically detects the mod “Info Display Extension” and hides its overlapping lines to avoid duplicates
Reset + Look Back Cam Position v 1.0
If you play with the “Reset camera on vehicle switch” setting turned off, the camera keeps whatever position and zoom you left it in. This mod adds keys you can press at any time to snap the currently active vehicle camera (interior or exterior) back to its default position, rotation and zoom – without changing the game setting itself. Default keys: Left Shift + C: reset camera to its default position Left Shift + S: reset camera to its default position but rotated 180° to look backwards Both keys can be freely rebound in Options > Controls.
Hydraulic Broken Trailer v 1.0
Adds hydraulic condition and failure to tippable trailers. Each full lift/unload cycle wears the hydraulic. The HUD shows hydraulic OK and damage percentage. When the condition reaches 0%, the trailer body stays raised and Repair Hydraulic becomes available in the workshop. Partial damage can be restored with Service Hydraulic in the workshop. If the trailer is detached while raised/unloading, the body stays up until it is attached again.
Lizard G1500 v 1.0
Category: Drivables / Cars & Bikes Price: 25.400 $ Power: 179 hp Top speed: 140 kph Windscreen tinting Adjustable rearview mirrors.
Disable GPS (By Year) v 1.1
Disables the GPS for vehicles older than a configurable year (default: 1995). Vehicles from the configured year or newer keep their GPS. The year threshold can be adjusted in the ingame settings. A toggle option lets you choose whether GPS stays active on vehicles without year data. Requires the “Vehicle Years” mod by Thalley. Version 1.1: * Fixed GPS detection when implements are attached
Realistic Stubble Tillage v 1.0.0.5
After tillage with the cultivator or disc harrow, part of the foliage remains visible instead of being completely removed and real Volunteer Grain grows after it. Volunteer Grain grows every day to keep a balance between realism and fun gameplay. Three profiles with per-crop-type adjustable values (found in the mod folder), selectable in the game settings. Custom crop types can also be added there. There are two pre-configured profiles for Giants Maps (Vanilla) or maps that use the Template from WeekendFarmers/T4xs (TemplateMap) Example from custom1.xml: settings name=”YOUR NAME” Here, you can enter your own profile name, which will also be displayed in the in-game menu. DO NOT rename the file itself! Otherwise, the profile can no longer be loaded! fruit name=”WHEAT” densityReductionPercent=”2″ targetFoliageState=”10″ fruit name: The name of the crop, exactly as it is listed, for example, in fillTypes.xml. densityReductionPercent: The percentage by which the stubble should be reduced with each pass. It is intentionally set low (1–3). Higher values will thin out the stubble very quickly. targetFoliageState: The crop state that should be set during cultivation. This depends heavily on the map being used and the respective crop! If something does not look as expected, it is best to use Easy Development Controls to first set the state to “sown” (FoliageState “1”). Then count up from there until you reach the desired result, and enter that number here. You can also test this without restarting the game. Simply change the values, save the file, briefly select a different profile in-game, then switch back to your desired profile — your changes will be active immediately! volunteerGrain: Should volunteer grain grow after tillage? (true/false) volunteerGrainChance: The chance in % at which volunteer crop can grow. New/custom crops: You can easily add your own crops following the same pattern. THIS MOD WAS MADE WITH THE HELP OF AI Version 1.0.0.5: * Seedbeds now work correctly after deep cultivation * You can create as many profiles as you like in the profiles folder and select them ingame
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