Witcombe Park Farm V1.3.0.1
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Witcombe Park Farm V1.3.0.1

Welcome to Witcombe Park Farm 📍 Inspired by the countryside of Gloucestershire, UK 🌄 A carefully crafted blend of real‑world geography and fictional design, creating a distinctive and authentic UK farming landscape. 🚜 60+ fields ranging from small paddocks to large arable expanses. 🗺️ 100+ purchasable farmlands, including extensive forestry plots and hidden woodland corners. 🐇 New animal: Rabbits 🐖🐄🐑 New British livestock breeds, each with their own stats: • Gloucestershire Old Spot (pigs) • Hereford & Jersey (cattle) • Suffolk, Bluefaced Leicester & Texel (sheep) 🌦️ Fully reworked environment XML featuring new weather patterns, lighting profiles, cloud systems, and a refreshed daytime skybox. 🌱 Completely redesigned UK style ground textures and foliage, giving the map a fresh, grounded visual identity. 🚂 Driveable Class 40 (UK) 🇬🇧 Step into the cab of a fully driveable British Rail Class 40 and experience true UK diesel‑electric power in action! 🔧⚡ Fire up the engine, take the controls, and enjoy driving one of Britain’s most iconic locomotives right inside the game. 🚆✨ Who’s taking it for a spin first 😄 🌲 High detail forest assets for a more realistic woodland experience. 🎧 Custom ambient soundscape tailored to the map’s environment. 🚗 New UK‑style traffic, including motorbikes, tractors, and articulated lorries. 🏡 4 fully developed main farms, each with their own character. 🏘️ 4+ small holdings, offering varied and immersive starting points. 🛠️ Full customization sellable farm buildings, removable junk piles, adjustable field borders, and more. 🎮 Designed to support every playstyle from small scale realism to large scale contracting. Multi Terrain Angle added 🌾 14 New Crops Added 📦 From PfalzAgrar Multi Prefab Pack (10): Rye • Triticale • Spelt • Grain Maize • Green Rye • Vetch Rye • Field Grass • Silage Maize • Humus Activator • Mustard 🌼 Custom Crops (3): Alfalfa • Linseed • Poppy 🏭 7 custom production chains integrated seamlessly into the map. 🍎 4 dedicated fruit sell points 🏪 10 additional sell points for productions, materials, and goods. 🧱 30+ new UK‑themed placeables 🏘️ Hundreds of high‑detail UK assets populating the world. 🎡 Numerous animated objects bringing the environment to life. Performance & Optimization Notes Please be aware that this is a highly detailed map. While it has been extensively optimized to ensure the best possible experience, performance is primarily hardware limited due to the sheer scale of the environment. Recommended Settings To get the most out of your system, I recommend adjusting your in game settings based on your hardware: High-End Systems: Setting Foliage, Object, and LOD Distance to 200% will render assets across the entire map for maximum visual fidelity. Mid-to-Low End Systems: For a significant FPS boost, I recommend lowering these settings to 100%–150%. This reduces the rendering load without sacrificing the core gameplay experience. Paid Ultra-HD Texture Overhaul for the map To keep Witcombe running smoothly and give you the best gameplay experience, I’ve released a small follow up patch that tidies up a few final issues. Itch has now upgraded my account, which means you no longer need to rename the main map file it’s handled automatically. If you use the texture packs, you’ll still need to follow the steps to reapply them. Fixes & Improvements Land spawn areas adjusted so they no longer appear inside buildings Petrol station lighting added for nighttime Grainmill pallet spawning improved for smoother production Floating tractors near the pub corrected Garden pool collisions improved Snow settling fixed on the small square next to the bunkers SILAGEMAIZE effects corrected V1.3.0.0 ( workarounds provided for old saves) Fixed a couple more objects with weird textures outside map. Fixed Fieldgrass having a low harvest yield Improved sheep food icon location. Fixed inverted texture on parlour devices Fixed some texture flickering issues on some telegraph poles Changed Mustard so the map doesn’t use it in the mission system Added bale and pallet triggers to rabbits Removed 2 parked cars at main farm so people can modify the area better. Fixed collision on house gate near church Fixed a couple more collision issues Fixed a few more issues with alfaflas lods Added the ability to sell cotton bales at all bale sell points Fixed rabbits function name from chickens Increased grass fields in mission system and AI Bale sell points can now be deleted and placed again anywhere on map Fixed industrial gates having wrong text for there position. Improved some lods of FieldGrass meadow and grass Fixed some floating drains. Numerous other little fixes and tweaks. Improved Alfalfas attributes to be better than normal grass Improved bakery’s pallet spawn area. Increased windmills pallet spawn area Improved sawmill trigger location Fixed farm shop prices. Denisitymaps gdm increased so mods that add heaps work correctly, Straw harvest etc. (new save) Please follow these instructions to convert the file which have been supplied by Ækzl | Sash. (Witcombe Park Farm — densityMap Upgrader) Fixed a forest sapling on road edge on main road (new save to show or use landscape tool to remove) Fixed gap in fence at woodland hill farm (new save to show or fix it in game construction tools) Fixed a couple of trees slightly in field 29 (new save or chop them down) Made a small road down from forest to make field 42 and 33 more accessible ( new save or create your own with in game construction tools) Changed TMR mixtures in start up food mixed. Irreverent for all saves out there and just fixes new saves. Fixed straw plane issues on cow barns. ( copy new cowbarns segments from new placeable to save game) Added the ability for traffic to enter the petrel station and duel carriageway lay by for a while and stop. ( Thanks to @Derwen Modding script ) Fixed gate at main farm house causing quit animation errors when removed. Added small garden gate to the placeable wall tool. Improved collision on the bottom of bunkers so you can scoop right down to the floor. Fixed naming on signs and texture issues. Fixed sheep pen function naming Fixed dark texture on oldshed03 Removed some items in yards that can’t be removed. Fixed poppy fillplane not showing in harvesters Barley and Wheat can now be planted in spring Patch 1.2.0.0 ( no new save) Fixed bunker wall fence placeable missing textures. Fixed vehicles hovering above main road. Fixed lead on house 3 slightly flickering. Fixed various collisions across the map. Fixed Alfalfa cut and rolled lod distance. Fixing floating drain. Fixed traffic traffic issues on duel carriageway bridge. Fixed car clipping post on hill top. Fixed and moved diesel tank on farmland field 73.(save games will need to just delete and move it to fix) Increased clip distance slightly on milking parlour details so it shows better on low objects draw distances. Added German translations. Fixed equipment still owned in start from scratch mode. Improved train exit area at station Fixed rock faces having weird graphical issues outside the map. Fixed productions not being able to sell Fixed rabbits only having 0 health Fixed some translations missing improved sheepbarn info trigger to be in front of the barn Fixed Texel Sheep sell value Fixed Windmill unloading station Fixed some objects with wetness issues Fixed meadow grass not being able to harvest correctly Improved traffic overtaking next to dealer Fixed some errors on textures. Fixed poppy effects not showing Fixed Alfalfa being harvested in the early stages Fixed wrong bits selected on garage 1 and 2 triggers Fixed groundFoliage not being removed when using the paint tool Made some improvements to linseeds growth I have requested to itch to upgrade my itch account so I can upload files bigger than 1gb which will make everyone’s life a lot easier. While we wait for this we will have to put up with renaming the file every time. Please remember that HD textures have to be applied again with every patch which is why I want to keep patch’s at a minimum.

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