WayPoint GPS V Beta 5
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WayPoint GPS V Beta 5

WayPoint GPS Beta is a standalone GPS route system for Farming Simulator 25. Open the full ESC map, hold CTRL, and click anywhere to set a GPS destination. WayPoint GPS will draw a route on the minimap and map screen, giving you a clean visual guide without requiring AutoDrive or Courseplay. This is a beta test release. It is being released for public testing and feedback before a wider release. Features: Standalone GPS route system CTRL-click destination setting on the ESC map Route line shown on the minimap and map screen AI-road-based routing with off-road/last-mile connectors Optional steering assist Customizable route line color Customizable waypoint pin color Adjustable route thickness and visibility Bindable controls in the controls menu Custom GPS waypoint marker Important: Pathing is guidance only and may not always be perfect, especially around bridges, islands, ferry crossings, yards, and off-road targets. Steering assist is experimental and is not an autopilot. Always check the route before driving and stay ready to steer or brake. Special thanks to Cavote88 for the testing, patience, and detailed feedback that helped track down the fullscreen map click issue. Beta 4. -fixed issue with menu not opening after disabling the HUD. Removed the experimental steering assist / auto-driving feature. Removed vehicle steering, braking, cruise-control, and driving control logic. Removed recorder-related leftover inputs and debug behavior. Removed right-side notification popups from WayPoint GPS. WayPoint GPS is now focused only on GPS route guidance. Route guidance now works as a visual navigation system only. Route lines now trim/remove completed sections as you drive. Improved ESC map overlay clipping so route lines no longer draw outside the visible map area. Improved map matching so custom maps do not accidentally load the wrong bundled route graph. Improved fallback route behavior when no matching WayPoint GPS route graph is available. Improved route pathing to better favor roads and avoid cutting through fields. Improved high-speed arrow behavior to reduce fast direction switching. Improved texture handling for the on-screen arrow assets. Added a centered on-screen direction arrow. Added fixed arrow directions for Straight, Left, Right, and Reverse. Added meters until the next sharp turn. Added total remaining route distance below the turn-distance display. Added a customizable keybind to toggle the on-screen arrow box. Default toggle key is Alt + B. Added an on-screen arrow toggle option in the settings menu. WayPoint GPS does not drive, steer, brake, or control vehicles. It remains a GPS route guidance mod only. Multiple waypoint stops are still supported. CTRL + left click on the full ESC map adds a waypoint. SHIFT + left click removes the last waypoint. Routes rebuild through all active waypoints in order. When the first waypoint is reached, the route automatically continues to the next stop. BETA 2 Added support for multiple waypoint stops. CTRL + left click on the full ESC map now adds a waypoint. SHIFT + left click removes the last waypoint. Routes now rebuild through all active waypoints in order. Waypoint pins now display for multiple stops on the map/minimap. When the first waypoint is reached, the route automatically continues to the next stop. Route Graph System WayPoint GPS’s uses it’s own internal route graph format. If a map does not have a matching WayPoint GPS route graph, the mod now falls back to the built-in WayPoint GPS routing logic. Routing Improvements Improved strict map matching to prevent custom maps from loading the wrong route graph. Kept base-game route support working. Improved routing fallback using: AI road graph scanning traffic/AI road splines road-biased terrain routing off-road/last-mile connectors Steering Assist / Pathing Steering assist remains experimental. Safe-turn penalties remain active to reduce shortcutting across sharp corners. Right-side road behavior remains enabled where route data supports it.

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