Volatile Economy V Beta 2
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Volatile Economy V Beta 2

# Volatile Economy – Farming Simulator 25 Mod The mod replaces static prices at points of sale with a **dynamic market economy** with a simulation of supply and demand. ### πŸ“ˆ Volatile prices Each combination of β€œpoint of sale Γ— type of grain” has its own independent **market index** (Β±10% of the base price). The indices start with a small random spread – the markets are no longer identical at the beginning of the game. ### 🌱 Seasonal demand Demand for crops varies by season: – **Spring** – high demand for rapeseed, moderate for grain – **Summer** – peak demand for wheat and sunflower – **Autumn** – it is profitable to sell corn, sugar beets, soybeans – **Winter** – shortage of potatoes and silage, prices rise ### πŸ‘¨β€πŸŒΎ Competition Every 6 game hours, sales of competitors are simulated (0.5–8 tons per point). This creates **constant supply pressure** – if you don’t sell, your competitors will lower their prices for you. ### πŸ’₯ Player Offer Shock When you sell a large volume at a time, the price at that point immediately decreases (the effect depends on the number of tons). Sell ​​in small quantities to different locations for better profits! ### πŸ“° Market events (10 types) Every month there is a 100% chance that a random event will be triggered. ### πŸ“Š HUD overlay When approaching a point of sale, a panel appears with: – Current price deviations (%, color: green=expensive, red=cheap) – Trend (↑↓→) – Active events and remaining days 1. Unpack the `VolatileEconomy` folder into: β€œ` Documents\My Games\FarmingSimulator2025\mods\ β€œ` 2. Launch FS25 and enable the mod in the mod manager 3. Download or create a new map All parameters are in `src/MarketData.lua`: β€œ`lua MarketData.UPDATE_INTERVAL_HOURS = 6 β€” price update frequency MarketData.MAX_PRICE_DEVIATION = 0.50 β€” max. deviation (Β±50%) MarketData.MEAN_REVERSION_SPEED = 0.08 β€” speed of return to normal MarketData.SUPPLY_SHOCK_FACTOR = 0.00004 β€” the impact of one sale on the price MarketData.COMPETITOR_MAX_TONS = 8.0 β€” competitor activity β€œ` For **hard** mode, increase `MAX_PRICE_DEVIATION` to 0.70 and `SUPPLY_SHOCK_FACTOR` to 0.00008. ## Compatibility – Farming Simulator 25 (descVersion 75+) – Multiplayer: βœ… (server manages prices, clients receive updates) – Compatible with most maps and culture mods ## File structure β€œ` VolatileEconomy/ β”œβ”€β”€ modDesc.xml # Mod descriptor β”œβ”€β”€ icon.dds # Icon (replace with yours) β”œβ”€β”€ l10n/ β”‚ β”œβ”€β”€ l10n_en.xml # English localization β”‚ └── l10n_ru.xml # Russian localization └── src/ β”œβ”€β”€ MarketData.lua # Data: events, seasons, config β”œβ”€β”€ VolatileEconomy.lua # Basic logic of economics └── EconomyHUD.lua # HUD overlay β€œ` Italian localization added.

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