US Flatlands 4X V4.5
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US Flatlands 4X V4.5

Here is a fairly basic US style flat lands map (4X) 200 Fields of varying sizes Ideal for field farmers No animal trading or carpentry/sawmill yet there are selling points and produtction points to get you going I will be updating as I go hopefully. v4.4.1 Changelog Fixed missing textures! v4.4 Changelog Fixed mission vehicles Fixed the motion path effect errors Added Grain Dryer (Credits to Superfly1842 and Highline Productions (modelling FS22), for Dry Corn, Dry Barley and Dried Oats Added sale point for seeds/lime and fertilizer Added sale point for Liquids (including Propane) Added MKS32 and MKS8 to allow carrying Propane Replaced rail crossing ramps (credits to Snakebizzle from FS22) V4.3 Added Spirits and distillery (credits to ZoddelZockt for the FS22 original) Added Rye, Hops and Millet crops Fixed crashing when trying to load saved game Fixed animal trader V4.2 Added new products Added Grain Selling point (for Rye, Millet and Hops) Added Brewery with a number of lagers V4.1 Fixed DPU: Frame buffer scaling error Fixed field 132 Added new productions Added a few extra roads V4.0 I have completely revamped the map, most production points and sale points are standard so should reduce errors. There is only standard crops and a new farm area as well as one other empty one for you to build your own on. There are plenty more trees and a remapped train line. You can’t upgrade any previous versions, this will need a new Save game. V3.0 US Flatlands Map 4x v3.0 AI traffic on all roads Added Rail crossing lights Workers seem to be able to get to where they’re going now (must be tied in with AI road system) Train is back to default speed to make crossings more realistic I would suggest a new save game so you don’t lose anything V2.9 Meadow is back Added some more products Image warnings should be gone Replaced a few buildings Generally tidied up fields V2.8 Workshop added Rye and mustard crops fixed Road collisions fixed Fixed bushes not being available to paint V2.7 Mission vehicles are back Added new products (breads/flour) (textures courtesy of SGA from FS22) Added Rye, Millet, Mustard and Hops (Hops uses Maize Header, the other 3 use grain header) Added background to make it look less bland in distance I have checked the road collisions and they are there, so unsure why some may see vehicles sink (I haven’t seen it), will look at it further File size has increased due to additional textures needed. I had to make some minor changes to fields, so you may need a new save game V2.6 Here is a fairly basic US style flat lands map (4X) Mission vehicles should be back Animal dealer and Vehicle shop location icons back on map Made bakery larger No new save game needed Added: Fixed Grain Mill points Added: Added river (means a new save game if you want to use it as fields have changed) Added: Added brewery Added: Added additional products (I have done a lot of testing so all should work, Sugar Mill, Bakery and Brewery) Added: Paintable grass is quite tricky, so have made all the other land Mowable meadow, which will also cycle through various growth stages, so continuously re-grows. V2.3 Fixed Gas Stations Added starting farm area (all sellable) Raised road system as it was too level with the ground and snow could show through it. (may be reason some equipment was catching too) V2.2 Replaced all meadows for grass Added some more fencing and a lime station Adjusted some more of the ‘balder’ areas, now have grass Added Cement Factory Replaced Dairy Fixed my horribly done BGA! Added Forest Roots and Asphalt dirt textures V2.1 Stones work, fertilizing works, train works and production points work. The only thing not tested fully is the sawmill and Carpenter. 200 Fields of varying sizes This will obviously require a new save game and I am still learning.. V2.0 There are too many changes to list but I have tested thoroughly this time and have removed hops now as this was causing issues 200 Fields of varying sizes A number of the production points have been altered and the foliage adjusted to be able to create fields. I have spent several months growing and harvesting crops with generla field work without issue. Reports of implements sinking into the field, this has only happened with the modded Kinze Planter for me, so suggest not using it. Fertilizing and stones, they seem to work for me, I will continue checking. This will obviously require a new save game. v1.3.1: Fixed Grain and Oilplant sellpoints. V1.3 Updates: Added Hops crop (uses Maize header) Added another store and cafe Added a Lays Factory (for potato chips) Added some road signage and railroad signage Add brewery (original by giants/TheSnake from FS22) 200 Fields of varying sizes One man show, so I’ve tested as best I can. Suggest new save game to prevent possible errors. V1.2.1 Added Train and 2 Grain elevators (one is the EU one as I am not a mdoeller) Sped up train slightly due to map size Replaced License Plates for US style Added additional ponds V1.2 Updates: Fixed Sawmill (placement and floating objects) Replaced roads for US roads Removed random hydrant in road V1.1 Updated to fix height issues with Bakery and Sugar Mill. Added animal trader, sawmill and carpenter

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