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Transport Company v1.3
Your map is already full of silos, dairies and mills moving goods between them. None of it pays you a penny. Buy a headquarters and it does. Freight jobs are generated from the stations that already exist on your map, priced against the live economy. Haul them yourself, or put a driver in the cab and let the base game AI run the route while your fleet quietly books the miles, the diesel and the profit truck by truck. Contract Board – Jobs are generated from real stations on your map, using the live economy price of the goods to set the reward. Two Ways To Run A Job 1: Haul it yourself -> Load at the pickup, tip at the destination. Progress moves as you tip. 2: Hire a driver -> Hands the route to the base game AI as a Load & Deliver job. Per-Truck Books – The base game only keeps farm-wide statistics. This tracks every truck separately. Company Ledger – Revenue, driver wages, fuel, distance and job count for the company as a whole, followed by a history of every finished and expired contract, newest first. – Company figures are tracked separately from the fleet on purpose; a load you tip yourself cannot be pinned to a specific truck, because the station reports liters and a position, never the vehicle that delivered them. Dispatch Office – Four tabs in the in-game menu, built from stock FS25 menu widgets so it looks and behaves like the rest of the game. New: Reset Board button – New button in the PDA to clear stuck or stale contract boards – Blocked hired drivers are automatically unstuck when the board resets New: Driver recovery – Blocked drivers now attempt up to 5 reverse maneuvers with a longer backup distance before giving up Bug fixes – Fixed deliveries paying out twice under certain timing conditions – Fixed the in-game day counter and service unit tracking – Fixed headquarters state not archiving properly when selling or rebuilding
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Transport Company v1.3
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