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Telekinesis Precision Handwork v 1.0.2.1
Complete rewrite of Telekinesis with a self-contained input core: keyboard and mouse are read directly, object-carrying logic runs from the mod’s own update loop only, and nothing depends on engine hooks that other mods may intercept. This version fully replaces the old FS25_Telekinesis based on Precision Hands.
KEY FEATURES: – Full positional control: closer/further, up/down, and fine nudges in four directions – Roll and tilt: bank left/right plus tilt around the object’s own axis – Targeting: set a point and the object rotates toward it; full auto-rotation mode included – Fine-tuning: movement, nudge, vertical and rotation speeds plus pickup distance — all under Game Settings > Telekinesis – Mouse and gamepad friendly: every action works on both devices, and all bindings are remappable in the controls menu – Conflict-resistant input: keyboard/mouse read raw per frame; gamepad works through standard bindings; both paths are deduplicated so no action ever double-fires
CONTROLS (keyboard and mouse): – Mouse wheel: move object closer/further – ALT + mouse wheel: raise/lower the object – ALT + W/A/S/D: fine alignment nudges – Q / E: roll left/right – ALT + Q / E: tilt around the object’s own axis – ALT + Z: set target, clear target, or toggle auto-rotation (Gamepad: RB + right stick = closer/up, LB + RB + right stick = lower/tilt, RB + D-Pad = nudge; full scheme in the bindings menu.)
– Does not alter character strength: use LumberJack or another super-strength mod for heavy loads – Settings are stored in modSettings/FS25_Telekinesis/settings.xml
Version 1.0.2.1: * The keybinding errors have been fixed * The movement blocker has been fixed: when moving an object with ALT+WASD, it now works correctly * The default gamepad bindings have been changed for more convenient interaction * The binding for automatic object rotation has been changed to ALT+Z to resolve conflicts with other mods
KEY FEATURES: – Full positional control: closer/further, up/down, and fine nudges in four directions – Roll and tilt: bank left/right plus tilt around the object’s own axis – Targeting: set a point and the object rotates toward it; full auto-rotation mode included – Fine-tuning: movement, nudge, vertical and rotation speeds plus pickup distance — all under Game Settings > Telekinesis – Mouse and gamepad friendly: every action works on both devices, and all bindings are remappable in the controls menu – Conflict-resistant input: keyboard/mouse read raw per frame; gamepad works through standard bindings; both paths are deduplicated so no action ever double-fires
CONTROLS (keyboard and mouse): – Mouse wheel: move object closer/further – ALT + mouse wheel: raise/lower the object – ALT + W/A/S/D: fine alignment nudges – Q / E: roll left/right – ALT + Q / E: tilt around the object’s own axis – ALT + Z: set target, clear target, or toggle auto-rotation (Gamepad: RB + right stick = closer/up, LB + RB + right stick = lower/tilt, RB + D-Pad = nudge; full scheme in the bindings menu.)
– Does not alter character strength: use LumberJack or another super-strength mod for heavy loads – Settings are stored in modSettings/FS25_Telekinesis/settings.xml
Version 1.0.2.1: * The keybinding errors have been fixed * The movement blocker has been fixed: when moving an object with ALT+WASD, it now works correctly * The default gamepad bindings have been changed for more convenient interaction * The binding for automatic object rotation has been changed to ALT+Z to resolve conflicts with other mods
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Telekinesis Precision Handwork v 1.0.2.1
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