Tax Mod V1.1.5
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(Converted from FS22_TaxMod) Adds realistic tax system to your farm. Features: • Daily tax deductions based on farm balance • Monthly tax returns (percentage of taxes paid) • Three tax rate levels: Low (1%), Medium (2%), High (3%) • Configurable minimum balance threshold • Tax history and statistics tracking • Professional in-game notifications • Fully configurable via console commands • Multiplayer compatible • Settings saved per savegame • Type ‘tax’ in console for commands Please be aware: You need to have developer mode enabled in order for you to open the console. This can be done in your FS game folder, then look for the “game.xml”. Change <development><controls> to “true” Enjoy you farming experience with my Tax Mod <3 New – Irrigation operating costs now appear in your tax ledger. When you run irrigation with Seasonal Crop Stress, each day’s pump running cost is recorded as a deductible “Irrigation Operations” expense. It reflects a cost you already pay, so it adds no extra charge. – Realistic Farming ecosystem integration. Tax Mod now saves its state through the shared save system, reports to the unified on-screen display, and its settings appear in the Farm Tablet’s System Settings app. – Companion expense recording. Other Realistic Farming mods can now log deductible expenses into the tax ledger. Fixed – Multiplayer: the annual tax payment is now applied once on the host instead of once per connected player. – The tax HUD edit mode now opens with its own key binding, and the HUD no longer swallows right clicks. Localization – Added Danish, translated by a native speaker (DJWestDK). Note – Every ecosystem hook is optional. With none of the other Realistic Farming mods installed, Tax Mod works exactly as before. HUD edit mode now entered via dedicated key binding only (TM_HUD_DRAG, configurable in controls) RMB exits edit mode when active — never consumed during normal play Fixes TaxMod silently stealing all RMB events (was breaking CoursePlay, AutoDrive, NPCFavor, and other mods) Tax HUD no longer responds to mouse events already consumed by other listeners — the handler now properly checks eventUsed before processing Other mods now receive the correct eventUsed flag when the Tax HUD consumes a right-click (edit mode toggle) or a drag/resize event No save migration needed. V1.1.3.1 – Corrected `nRows` count so the background panel fully contains all rendered rows including Recent Activity and the hint at the bottom V1.1.3.0 – Taxes now work annually instead of per-transaction — more realistic farm business behaviour – Tax accumulates throughout the year; the full bill is deducted each March – In December you get an advisory notification showing your estimated tax bill, what % of your balance it is, and how much has accumulated — so you can plan your spending before year-end – HUD now shows an estimated March payment row and a countdown to your next tax event – New setting: Annual Tax Rate — choose Low (2%), Medium (5%), or High (10%) – New console command: taxAnnualRate — accepts low/medium/high or a custom value (e.g. 0.08 for 8%) – Bug fix: total taxes paid was being counted twice; now only the actual March deduction counts v1.1.2.0 — HUD Persistence Fix The Tax HUD position, scale, and visibility were not being saved when you saved your game — only when you manually exited edit mode (right-click). This meant the HUD would reset to its default position and become visible again on every reload. HUD position and scale now save on every game save and on mod unload HUD visibility (T-key toggle) now persists across reloads No save migration needed — existing saves work as-is. This updates includes a complete rewrite of all code – Changed from 1 single file to multiple files – Settings have been rewritten to match correct FS25 behaviour – Added a HUD overlay (same as Income Mod)

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