Soil Work Yield Bonus V1.2.0.3
1 / 2

Soil Work Yield Bonus V1.2.0.3

Soil Work Yield Bonus is a lightweight gameplay script mod for Farming Simulator 25 that adds a small yield bonus for soil preparation work. Disking gives up to +4% yield bonus. Cultivating gives up to +6% yield bonus. Disking and cultivating do not stack. If both operations are completed on the same field, only the higher cultivating bonus is used. The maximum bonus from this mod is +6%. Mulching and soil rolling are not modified by this mod, because the base game already handles their yield effects. The active or pending bonus is shown in the standard field information panel as “Yield bonus”. Coverage requirement: – Up to 5 ha: 80% – 10 ha: 85% – 15 ha: 90% – 20+ ha: 95% This prevents very small passes from activating a full-field bonus. Multiplayer is supported. The server keeps the authoritative field state and synchronizes the field information display to clients. No settings menu, no custom map icons, and no extra UI are added. Changelog 1.2.0.2 – Removed the legacy Lua cell renderer after successful native-overlay validation on a large save. – Map rendering now exclusively uses the engine-native density-map visualization path. Changelog 1.2.0.1 – Fixed thin gaps between overlay rows by rasterizing each gameplay cell’s complete physical footprint. – Added a debounced live refresh after map data stops changing, without rebuilding every frame while machinery is working. – Restricted fallback row LOD to genuinely sub-pixel detail so its bands remain invisible while zooming. Changelog 1.2.0.0 – Replaced per-frame map rectangles with a native 1024×1024 density-map overlay, generated asynchronously like Precision Farming. – Added fixed display resolution and cell aggregation for stable map performance on large saves. – Retained the cached Lua renderer as a safe fallback when the native visualization API is unavailable. Changelog 1.1.1.0 – Fixed stale per-cell values during multiplayer join and synchronized the server grid size. – Removed duplicate combine-area sampling, cached tool classification, and increased runtime sync throughput. V1.0.0.3 – Improved field tracking, multiplayer synchronization, and field information display. – Core: +4% yield for disking, +6% for cultivating (do not stack, capped at +6%), shown in the standard field info panel. Coverage threshold scales with field size. Server-authoritative in multiplayer. V1.0.0.3 – Harvest bonus is now locked in when harvesting starts, saved with the savegame and synchronized in multiplayer – Added Russian, Ukrainian, Spanish and Polish mod descriptions; fixed special characters in the German and French texts – Improved performance of field area calculation

Download Links

We use essential cookies to keep you signed in and remember your theme. With your consent we also use functional storage (to remember preferences like downloaded mods, kept on your device) and ad cookies that help keep ModNest free. Pro members never see ads. Privacy & cookies.