Second Chance Property Management V1.0.0.21
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Second Chance Property Management V1.0.0.21

Second Chance Property Management brings a functional property-rental and leasing system to Farming Simulator 25.
Place the Property Management Sign on land owned by your farm, open the interactive management screen, and create a month-to-month rental agreement or a fixed-term lease. Managed properties provide one monthly payment recorded under the base-game Property Income category.
Disclaimer: This is a free mod. If you would like to donate, it is appreciated, but never required. Enjoy!
Version: 1.0.0.21 Game: Farming Simulator 25 Platform: PC and Mac Multiplayer: Supported
Place the functional Property Management Sign on farmland owned by your farm and approach it on foot. The management screen displays the property’s:
From the same screen, you can configure, review, or end an agreement.
A rental agreement remains active until you choose to end it.
The remaining lease term decreases after each monthly payment. The agreement automatically ends after its final payment.
Players can select the monthly payment in increments of 250.
Payments are issued once at the beginning of each in-game month. They appear under Property Income on the base-game Finances page.
Advancing individual hours or days will not generate additional payments.
The mod includes several restrictions to prevent collecting rental income while continuing to use the managed property normally.
Farmland containing your farm’s active farmhouse cannot begin a Rent or Lease agreement.
An active agreement on farmland containing a field prevents:
Walking and driving across managed farmland remain allowed.
Ending the agreement restores fieldwork access immediately.
A property containing livestock cannot begin a management agreement.
If animals are added after an agreement has already started:
Removing all animals automatically resumes the agreement without requiring a new contract.
The mod does not alter animal health, reproduction, feeding, or production.
If managed farmland is sold or transferred to another farm:
This system is designed to work with both base-game farmland sales and compatible farmland-market mods.
Multiple properties can be managed at the same time.
Each functional sign maintains its own:
Income from all managed properties is combined under Property Income on the Finances page.
All three signs are located under:
Construction → Decorations → Property Management
The functional sign used to create, review, and end property-management agreements.
A decorative, double-sided leasing sign with collisions.
A decorative, double-sided rental sign with collisions.
The decorative signs are sellable and do not provide an interaction menu or generate income.
Active agreements, monthly payments, farmland assignments, and remaining lease terms persist across save and reload.
Agreement changes are synchronized in multiplayer. Every player joining a multiplayer game must have the same version of the mod installed.
Backing up your savegame before installing or updating any scripted mod is always recommended.
Rental payments use Farming Simulator 25’s native Property Income money category. This allows the payments to appear on the standard Finances page and makes them available to compatible finance or tax mods that monitor the same category.
The mod does not transfer farmland to a fake tenant farm or modify the underlying land-ownership system.
Because the managed-field safeguard must monitor implement work areas, highly specialized fieldwork mods that completely replace the same game functions may require additional compatibility testing.
If you experience a compatibility problem, please provide your game log and a list of the other active mods.
Version 1.0 establishes the core property-management system. Future updates may add additional depth while keeping the mod realistic, balanced, and compatible with other gameplay systems.
Rental prices may eventually affect tenant demand.
A future event system could introduce both positive and negative situations during an active agreement.
Possible events include:
Events would use reasonable probabilities and cooldown periods so they add variety without constantly punishing the player. Settings to reduce or disable random events are also being considered.
Players may eventually classify managed property by its intended use:
Property type, land value, and usable field area could influence recommended rent, tenant demand, and the permitted income range.
Future agreement options may include:
A future office placeable could provide a central dashboard for every managed property.
The office could allow players to review:
The office may also support future land-registry or property-purchase features.
Additional functional and decorative assets may include:
These plans are subject to development, compatibility testing, and gameplay balancing. Features may change before release.

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