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Realistic Water & Soil Management (RWSM) v1.3.7.0
Realistic Water & Soil Management – RWSM **Realistic Water & Soil Management*expands Farming Simulator 25 with a permanently stored water, soil and plant balance. Rain, irrigation, evaporation, soil type, terrain, compaction, tire pressure, tillage and plant development are directly intertwined. As a result, fields no longer only react with simple conditions such as “dry” or “wet”, but rather have a multi-layered water balance with topsoil, root zone and subsoil. Natural depressions stay moist longer, heavy vehicles compact wet soil more and inadequate tire pressure increases the load on the topsoil. These influences have long-term effects on soil structure, root health, plant development and yield. Features – Multi-layered water balance The soil water balance is calculated separately for: – Topsoil from 0 to 10 cm – Root zone from 10 to 30 cm – Subfloor from 30 to 60 cm Precipitation, irrigation, evaporation, seepage, drainage, surface runoff, plant water absorption, soil type, soil structure, compaction and landform are taken into account. The usable field capacity is displayed separately from the complete pore saturation. Water above field capacity appears as excess water and can seep away, run off or cause waterlogging. Different soil types RWSM differentiates between different types of soil with their own properties, including: – loamy sand – sandy loam – clay – silty clay Each soil type has its own values for field capacity, wilting point, water retention, infiltration, drainage, bearing capacity, risk of compaction and sinking depth. Sandy soils dry faster. Loamy and clay-rich soils store more water, but remain soft longer and are at risk of compaction. Dynamic weather and climate – Regional climate profiles influence: – Precipitation – Temperature – Evaporation – Wind – Humidity – Sunlight exposure – Seasonal distribution The game’s actual weather data directly affects soil moisture, drying and evaporation. Realistic drying Drying does not take place via a simple timer. Temperature, wind, sun, humidity, soil type, compaction and surface water determine the speed. A wetness memory prevents a field from becoming completely dry and viable again immediately after rain. Natural depressions and waterlogging – RWSM detects local low areas within a field. These areas: – collect water – dry more slowly – have lower load capacity – promote sinking and track formation – increase the risk of compaction – can cause oxygen deficiency to the roots The terrain evaluation is cached for better performance. Soil compaction The compression is saved separately for: – Topsoil – Root space – Underbody Have an influence: – Vehicle weight – Payload – Wheel load – Axle load – Tire width – Tire pressure – Recommended field pressure – Soil moisture – Soil type – Slip – Speed – Cornering – Multiple crossings High tire pressure puts greater strain on the topsoil for the same wheel load. A suitable low field pressure increases the contact area and protects the ground. High axle loads can still compact deeper soil layers. Multiple crossings – Repeated crossings of the same lane are taken into account. The first crossing usually causes the greatest immediate damage. Further passes further compact the already contaminated soil. Among other things, the following are saved: – Crossings – Compaction – Track depth – Shear damage – Plant damage – Edit history Roots and plant stress RWSM simulates: Root health Fine root health achievable root depth Drought stress Waterlogging Lack of oxygen Compaction stress Nutrient stress pH stress mechanical damage Damaged roots are less able to absorb water and nutrients. Impact on earnings The actual yield is influenced, among other things, by: Water balance Dryness Waterlogging Root health Compaction Soil structure Nutrients pH value Seedbed Weeds Lanes mechanical damage Damage does not take full effect immediately, but builds up depending on the strength and duration. Crop Vitality Visuals (Alpha Version) A stored vitality system creates local differences in the plant population. Possible are: different plant heights changed stock density incomplete stocks Visible stress zones weaker development Storage locations The plants remain technically ready for harvest. RWSM does not alter original growth or harvest maturity levels. Weed competition Weeds compete with cultivated plants for water, nutrients, light and development space. Strong weed pressure can reduce development and yield.Tillage Different devices have different effects: Plow Cultivator Disc harrow Rotary harrow Subsoiler Seeder Roller Working depth, soil moisture, compaction, soil structure, seedbed strength, multiple cultivation and possible plow soles are evaluated. Deep loosening is only fully effective when the soil moisture is suitable. Cultivating when the soil is too wet can cause additional structural and lubrication damage. Seedbed and rollers RWSM evaluates seedbed strength. A seedbed that is too loose offers poor soil sealing. Too much reconsolidation can impair air flow and root development. Rolling acts as a real area-wide reconsolidation and is evaluated depending on the type of soil, moisture and compaction. Irrigation system The mod includes a functional Rainstar irrigation system with: Motor pump Hose reel Sprinkling rail adjustable pump pressure adjustable radius real application rate Water consumption Soil input in millimeters automatic hose retraction Work and transport mode Parking brake Clutch aid Connection markers sound visible water jet The water applied changes the actual water balance of the soil. Extended field info The field info shows, among other things: Topsoil moisture Pore saturation Surface condition Excess water Water in all layers of soil Soil type Evaporation Temperature and wind Compaction Soil structure Seedbed strength Root condition Plant vitality visible height and density main cause of stress Climate values Water-Soil API RWSM provides a versioned interface for other mods. The API provides, among other things: Soil type Soil moisture Pore saturation water available to plants Surface moisture Carrying capacity Trafficability Sink factor possible sinking depth Compaction Track depth Root condition Evaporation recommended tire pressure Plant vitality Other mods can report traffic loads and ground effects back to RWSM. Connection with Visual Mud Tracks In connection with Visual Mud Tracks, among other things, the following are transmitted: Wheel load Axle load Tire pressure Tire width Slip Vehicle weight Payload Soil moisture Carrying capacity Sink factor possible track depth This allows visible tracks, sinking, mud and tire behavior to be linked to the actual ground condition. Saving and multiplayer The following are permanently stored and synchronized, among other things: Water balance Precipitation history Compaction Track depth Soil structure Root condition Edit history Plant vitality Irrigation data Pump pressure Irrigation radius Hose retraction The calculation is server authoritative and designed for multiplayer saves. Highlights 1. **Multi-layered water balance** Topsoil, root zone and subsoil react separately to rain, irrigation, evaporation and infiltration. 2. **Long-term compaction with an impact on yield** Tire pressure, wheel load, axle load, soil moisture, slip and multiple passes influence the soil and plants in the long term. 3. **Direct connection to Visual Mud Tracks** Soil moisture and load capacity control sinking, tracks, mud and tire behavior. 4. **Local waterlogging in natural depressions** Low areas stay wet for longer and become real problem areas. 5. **Visible Plant Vitality** Elevation, density and stress zones can vary locally without changing crop maturity. 6. **Realistic tire pressure influence** Excessive pressure increases topsoil stress, while appropriate field pressure protects the soil. 7. **Root Health and Long-Term Plant Stress** Dryness, waterlogging, compaction, pH value and nutrients work together. 8. **Functional irrigation** Pump pressure, radius and application rate determine the real water input. 9. **Different tillage systems** Plows, cultivators, subsoilers and rollers have their own effects and risks. 10. **Extensive field info** Water, soil, compaction, roots, seedbed and plant condition are directly visible. 11. **Persistent Multiplayer System** Ground and water damage is retained and synced after saving. 12. **Open Water-Soil API** Other mods can read land values and connect their own systems to them. 13. **No change in growth stages** RWSM assesses and visualizes plant stress without overwriting original harvest maturity levels. V1.3.6.4 New weather HUD Added modern weather HUD in weather app style. Multi-day weather forecast supplemented with symbols for sun, clouds, rain, heavy rain, thunderstorms, snow, hail and frost. Added current temperature and daily high and low temperatures. Probability of rain and forecast amount of precipitation in millimeters for today and the following days added. Added two weather icons for weather changes within a day. Weather region and climate region added. Added understandable month names instead of internal game periods. Account balance, time, date, year and time acceleration integrated into the display. Added choice between the original LS25 weather HUD and the enhanced RWSM weather HUD. Weather texts added in all existing languages. New RWSM in-game map menu Added custom RWSM category in existing LS25 map view. The following map levels added: soil moisture Navigability Topsoil compaction Root area compaction Subsoil compaction Waterlogging and drought stress Root health Earning potential Irrigation history Added custom color legends for all map layers. Local representation of actually irrigated, compacted or damaged areas added. Active crops are recognized directly from the game’s existing fruit and growth data. Added new neutral map class “Culture present – ​​not yet locally assessedâ€. This class realistically indicates that a culture exists, but there is not yet enough local RWSM data for a reliable assessment. Once sufficient information on soil, water, compaction and plant development is available, the neutral condition is automatically replaced by the actual local assessment. Missing data is no longer represented as optimal root health or 100 percent yield. Added persistent card values ​​for savegames and multiplayer. Map, tab and legend texts added in all existing languages. V1.3.7.0 Work mode FIX Seed machine and implement performance Processing of seed drills, direct seed drills, planting machines and seedbed combinations has been fundamentally optimized. Multiple sowing rows within the same RWSM soil cell are only calculated once. Duplicate and overlapping work areas are detected early and skipped. Grid cells that have already been reached are not completely processed again with each calculation run. Device and WorkArea discovery is cached. Several active vehicles are processed over different frames. Short FPS drops significantly reduced on wide seed drills and devices with many individual work areas. Normal sowing, no-till, planters, rotary harrows, seedbed combinations and simultaneous fertilization remain fully supported. More realistic topsoil compaction Topsoil compaction is no longer calculated primarily based on total weight. Tire pressure, tire width, contact patch, ground contact pressure, slip and ground moisture now have a greater influence. Even light vehicles can cause topsoil compaction on loose or wet soil. Low tire pressure and wide tires protect the topsoil more clearly. The first pass continues to cause the majority of topsoil compaction. Further passes increase the compaction increasingly slowly. Cornering, slipping and repeated trips in the same lane increase the stress on the ground. The compaction effect depends more on the field capacity and bearing capacity of the respective soil type. More realistic root zone compaction New sliding load assessment between topsoil and subsoil. The root zone reacts particularly to medium to high wheel loads. Depending on the moisture and soil type, the compaction effect begins with medium machine weights. High tire pressures, slippage and repeated passes increase root zone compaction. Subsoilers can loosen the root zone much more than normal cultivators or plows. More realistic subsoil compaction Previous blanket underbody compaction caused by light vehicles removed. Damage to the underbody no longer occurs automatically with every crossing. Low risk with axle loads below approximately 5 to 6 tonnes on stable ground. Significantly increasing risk between approximately 6 and 10 tons of axle load. High underbody impact with an axle load of around 10 to 12 tonnes, especially on damp or wet ground. Underbody compaction is primarily determined by wheel and axle loads. Low tire pressure continues to protect the topsoil, but cannot completely prevent high depth loads on heavy machinery. Tracked vehicles reduce the surface pressure, but retain a large part of their actual load effect in the underbody. Multiple passes in the same lane increase permanent depth compaction. Severe subsoil compaction can no longer be completely removed in a single operation. Soil cultivation and loosening Cultivators, disc harrows, rotary harrows and plows mainly loosen the topsoil. Normal tillage does not remove severe subsoil compaction. A plow can loosen topsoil and parts of the root zone. Repeated plowing at the same depth can create or reinforce a plow sole. Plowing when soil moisture is too high can cause additional shear and structural damage. Subsoilers and subsoilers work on the topsoil, root zone, plow sole and subsoil. The effect of a deep loosener depends heavily on the soil moisture. Best loosening effect in dry to moderately moist soil. If the ground is very wet, the effect is greatly reduced as the ground is more likely to be smeared and plastically deformed. A trailing packer or roller can specifically reconsolidate the loosened topsoil. Compaction in all field conditions Compaction works independently of the plant population. Topsoil, root zone and subsoil compaction also address: harvested areas stubble fields dug soil plowed ground seedbed uncultivated field Only additional plant, shoot and root damage requires an active plant population. Soil cultivation equipment can partially loosen the topsoil compaction that occurred immediately beforehand. Subsoil compaction remains intact unless a suitable subsoiler is used. Global field simulation Time-dependent ground values no longer only update near the player. Existing and saved ground cells continue to run on the server side even without a player nearby. Distant fields continue to develop in terms of: soil moisture Drainage Surface drying Soil structure Soil life Weed development root stress Yield factorsRemote helpers, AI vehicles and active machines are recorded regardless of the player position. The previous limit of a maximum of six active computing centers has been removed for vehicle and device operations. Newly created soil cells are permanently included in the global simulation after their first capture. Round robin calculation The global ground simulation is distributed in small packages over many frames. Not all stored ground cells are calculated simultaneously in a single frame. Each cell is updated one after the other and then placed back in the calculation order. Elapsed time between two updates is fully taken into account. This means that distant fields remain correctly simulated in time, without creating a large calculation block or severe FPS drops. Compatibility and unchanged functions WaterSoilAPI remains completely intact. Compatibility with Visual Mud Tracks remains. Saving and multiplayer support remain. Existing soil, moisture, crop and yield systems remain integrated. Rainstar, sprinkler cart, hose reel, manual attach, auto-reel and 3D model have not been changed compared to the new basic version 1.36.73.0. Required: – Precision Farming – Visual Mud Tracks
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Realistic Water & Soil Management (RWSM) v1.3.7.0
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