Realism Addon gearbox V0.9.3.4
RealismAddon Gearbox for FS25 – converted and updated – fixing everything around transmissions Giants didn’t get right. We are back in FS25! Unfortunately Giants did not fix any of the issues regarding manual transmissions and the clutch so this Mod is still needed for anybody and everybody that plays with manual or manual & clutch Setting in FS25. Especially if you play with an actual Shifter and Pedals. The goal with this mod is to fix all the large and little problems realism players have with the default Farm Sim transmissions. This is again a BETA Version as of right now – I have been playing with it for about 2-3 weeks now this being one of the first things I converted. I also added and updated and fixed a few things compared to FS22, otherwise it mainly works the same as in FS22. I have a list of Changes between FS22 and FS25 below. The goal this time is to actually get this Mod out if Beta which I never did in FS22 simply not because it wasn’t working properly but because I always had Ideas and Stuff I wanted to add or improve but never got around to it. So for now the features are final I think – at least for a first final version. All I need to do is fix eventual bugs. Changes between FS22 and FS25 added parkbrake/handbrake function. Since at the time of converting there were no other mods with this feature it was neccessary to add it. As EnhancedVehicle is now released the EV parking brake should work again and the REA-GB parking brake disable itself. If you don’t use EV you have to set the Key Binds for the REA GB Parking Brake added XML Support to change basegame Vehicle Gearbox Settings (currently inclueded are John Deere 3650, Zetor Proxima 120HD, Zetor Forterra HSX140 and Zetor Crystal, more will be added later) fixed MP synchronization where Gears shifted with a Gear Lever were only synchronized up to Gear 7 making all Vehicles with H/L Gears in one impossible to play Feature List FS25 removes all unnatural/automatic braking, only adding back Engine Braking depending on gearRatio add constant rpm regulation (vehicle will drive at idle and not only if the gas pedal is pressed) linear gas pedal (50% throttle pedal means 50% rpm not 80-90% like with Giants Default where the pedal is a acceleration pedal not throttle pedal) real physical rpm everywhere (means wheels, sound, visual(Hud), engine rpm are all synchronized and the same – default Giants is that the sound/visual rpm is completely seperate from the actual physics calculation) added proper clutch calculation which allows clutch slipping and proper clutch feel added hand throttle (it doesn’t automatically raise RPM when PTO is turned on anymore) removed artifical rpm drop each time gas is liftet and hit again (Giants artifically lowered sound/visual rpm by about 200rpm each time you get off and on the gas even if its just a second) remove automatic full brake when clutching in reverse bug added support for axis shifting for FPS transmissions added handbrake added support for second Group-Set so the usual Gears, Groups and second Group can be simulated. (for example Gears, R, L, H Group and L / H Powershift) Inputs need to be configured, nothing set by default – severe bugfixing – fixed Multiplayer Compatibility – fixed tractor stalling when it isn’t supposed to #32 – fixed “manual” setting issues (manual no longer activates realismAddonGearbox like before the last update) #33 – fixed powershift not being able to shift with H-Shifter – added GUI with 2 settings so far related to Keyboard Clutch / 2 Pedal Steering wheel clutch (e.g. Clutch using Button/Key instead of pedal) #33 ————————————- NOTES/TIPS regarding this update (pls read): – UNLIKE THE LAST UPDATE “MANUAL” will no longer be the correct setting for keyboard players. IF you want realismAddon Gearbox effects, you NEED to be on “MANUAL WITH CLUTCH” all other modes are not affected by this script. What I did with the last update and the manual setting was stupid and had a lot of downsides. Instead now -> – there is now a GUI that can be opened using a Button/Button-Combination that can be bound in the Input settings – currently there are 2 options: – auto clutch movement –> this calculates a clutch slowly opening/closing when you use a Key/Button to press the clutch this should be on by default, and it *should* not interfere even if you use a pedal because it knows. But if you have any weird clutch behaviour issues and you use a analog clutch pedal turn this off! – auto clutch open –> this is to aid when playing on a keyboard. This is off by default. If you turn it on the following happens: IF you hit the brake and the rpm is close to idle the clutch automatically opens. It stays open. IF you hit the gas (even just a short press not holding) the clutch automatically closes This way you can stop and start without having to hold the clutch button or shifting into neutral all the time. Of course this also works when using pedals and steering wheel but it is mainly intended for keyboard players. BEWARE! The settings are vehicle specific! So you need to set them for each vehicle individually. the upside: that way you can simulate IRL brake-to-clutch or clutchbutton-on-shifter Features on vehicles that have that. of course the settings are saved. NOTE: RealismAddon Gearbox has always been focused on manual driving and manual clutching. If you want complete automation like “MANUAL” mode with default Giants this Mod does not support that currently while also having all the RealismAddon Gearbox Features. So if you want to experience this Mod you have to play on “MANUAL WITH CLUTCH” and you have to at least use a clutch button/key ###### V 0.9.3.2 – hotfix removed debug print ###### V 0.9.3.1 – fixed Vehicle Debug Torque Curve being displayed wrongly (moved to another function to overwrite for clutch torque) – fixed infinite torque bug right at 10% clutch engagement – changed clutch closed range (deadzone) from 5% to 10% ###### V 0.9.3.0 – major overhaul, addition of multiple seperate specializations specific to each task separated from realismAddon_gearbox_spec – added keyboard clutch feature, vehicle will open clutch when pressing the brake, close when accelerating again. (Select Shiftmode MANUAL) – added automatic clutch closing slowly depending on rpm when keyboard clutch is active (Select Shiftmode MANUAL) – added 1. Gen Fendt Vario CVT simulation including realistic Joystick Simulation – started on a GUI, not yet implemented/in use ————————————————– – when playing on Keyboard, you MUST select Shiftmode MANUAL and NOT MANUAL WITH CLUTCH!! Clutch using a Button won’t work in MANUAL WITH CLUTCH anymore!! ————————————————– V 0.9.2.1 – hotfix removed fluidClutch debug print – hotfix manual cvt error attempt to index nil with ‘cvtPercent’ V 0.9.1.0 – new clutch using torque limiting instead of gear ratios for clutch effect (BETA) – added manual cvt control feature for old combines in combination with gears – added examples.xml for examples on how to add cvt or secondGroup V 0.9.0.6 – added MB Trac 700-900 and Highland Fishing Fastrac 2000 Configs (also fixed steering angle for Fastrac 2000) – MoreRealistic Mod compatible V 0.9.0.5 – fixed automatic transmissions not working – added automatic clutch opening when stopped on automatic transmissions so they can be used without clutch still – added optional Inputs for group5 to group8 since Giants default only allows 1-4 V 0.9.0.4 added animations of secondGroup Levers added possibility for modders to add motorized > gearLevers > gearLever(n) > state(n) #secondGroup property to trigger animations based on selected second group adjusted xml overrides to add secondGroup animations to John Deere 3650 V 0.9.0.3 added “P” for parking brake to gear hud instead of additional P to simplify hud