Persistent Tire Tracks V1.2.1
Adds persistent tire tracks that remain visible after saving and loading the game. Tracks are automatically restored when the savegame is loaded. V1.2.0.0 Changes: – Fixed snow track save/load behavior. – Snow and wet-looking snow tracks are now kept in the persistent track database. – Prevented fieldwork invalidation cleanup from deleting snow track points. – Increased maximum stored track points from 4000 to 12000. – Improved snow track live refresh behavior. – Improved replay reliability after loading a savegame. – Added better track type debug logging. – Improved save log output with dirt/wet/snow point counters. – General stability improvements. – Added multiplayer support Known Issues: – FS25 may still report snow tracks internally as wet tracks. – On some maps, snow tracks may appear as wet-type data in the XML, but they now reload correctly. -Some mods may conflict with this mod BETA 2 Changes: – Improved fieldwork cleanup system. – Added batch-based cleanup processing to reduce CPU usage. – Reduced FPS impact caused by frequent terrain scanning. – Optimized refresh and replay performance. – Improved handling of cultivated, plowed, seeded and rolled field areas. – Prevented most persistent tire tracks from being restored over active fieldwork areas. – Added temporary fieldwork suspension during terrain modification. – Improved memory management for large track databases. – Reduced workload on density map update callbacks. – General stability and performance improvements. Known Issues: – In some situations a small number of old tire tracks may still reappear on recently cultivated terrain. – Further fieldwork area detection improvements are planned for future versions.