FS25 Persistent Tire Tracks v1.2.1.0
FS25 Persistent Tire Tracks v1.2.1.0 Adds persistent tire tracks that remain visible after saving and loading the game. Tracks are automatically restored when the savegame is loaded. V1.2.1.0 Changes: – Rebuilt the core tire track saving and replay system. – Improved the stability of tire track restoration after loading a savegame. – Increased the maximum number of restored tire track points from 12,000 to 20,000. – Optimized tire track restoration by introducing progressive batch replay, significantly reducing FPS drops during loading. – Added a Replay Cache to reduce unnecessary processing and improve replay performance. – Reduced tire track point density to eliminate unnecessarily dense point generation. – Reduced duplicate point recording, resulting in smaller XML save files and lower CPU usage. – Removed unnecessary debug logging from the release version to improve performance. – Improved memory usage and reduced CPU load during long gameplay sessions. – General performance and stability improvements. Known Issues – On very large maps or after exceptionally long gameplay sessions, the initial tire track restoration may take a few moments when a large number of tire track points are stored. – FS25 may still internally classify snow tracks as wet tracks. This does not prevent them from being saved and restored correctly. – On some maps, the appearance of tire tracks may vary depending on the terrain materials and shaders used by the map. V1.2.0.0 Changes: – Fixed snow track save/load behavior. – Snow and wet-looking snow tracks are now kept in the persistent track database. – Prevented fieldwork invalidation cleanup from deleting snow track points. – Increased maximum stored track points from 4000 to 12000. – Improved snow track live refresh behavior. – Improved replay reliability after loading a savegame. – Added better track type debug logging. – Improved save log output with dirt/wet/snow point counters. – General stability improvements. – Added multiplayer support Known Issues: – FS25 may still report snow tracks internally as wet tracks. – On some maps, snow tracks may appear as wet-type data in the XML, but they now reload correctly. -Some mods may conflict with this mod BETA 2 Changes: – Improved fieldwork cleanup system. – Added batch-based cleanup processing to reduce CPU usage. – Reduced FPS impact caused by frequent terrain scanning. – Optimized refresh and replay performance. – Improved handling of cultivated, plowed, seeded and rolled field areas. – Prevented most persistent tire tracks from being restored over active fieldwork areas. – Added temporary fieldwork suspension during terrain modification. – Improved memory management for large track databases. – Reduced workload on density map update callbacks. – General stability and performance improvements. Known Issues: – In some situations a small number of old tire tracks may still reappear on recently cultivated terrain. – Further fieldwork area detection improvements are planned for future versions.
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