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Park Vehicle V1.1.1
You can (de)activate tabbing of the current vehicle with Ctrl + T to “park” vehicles. With Shift + Ctrl + T, you can activate tabbing again for all your vehicles. Features In Multiplayer, the parking state is only set for yourself. The state is saved in single player and in multiplayer. Changelog 1.1.1.0: Fixed: Vehicles the game marks as non-tabbable, such as car washes, conveyor belts and pressure washers, could still be tabbed into, and Ctrl+T had no effect on them, in worlds previously played with version 1.1.0.0. 1.1.0.0: Added: Auto-unpark a vehicle once it has moved a few meters, optional and toggleable in General Settings. Added: Cycle through parked vehicles with Ctrl+Shift+Tab, bypassing the normal Tab restriction. Added: Reposition the park icon via horizontal/vertical offset fields in General Settings. Fixed: Vehicles the game already makes non-tabbable on purpose, for example car washes, are no longer forced into the Tab cycle. Fixed: The parked state is now tied to the game’s own unique player id instead of your player name, so players sharing a name no longer share parked vehicles. Existing installations keep their current id. Fixed: A dedicated server no longer writes a redundant entry into every vehicle’s saved parking state. 1.0.1.0: Fixed: renderOverlay is only allowed in ‘draw’ callbacks. Added: Turkish translation.
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Park Vehicle V1.1.1
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