Network Sync V2.0.1
The multiplayer network bedrock of the Realistic Farming mod ecosystem. NetworkSync is mod 2 in the load order (after StateLedger). It replaces each companion mod’s own network event classes with one batched sync cycle: companions register a schema and call markDirty, and NetworkSync serializes, batches at 1Hz, and delivers. This cuts multiplayer traffic and stops the cross-mod rubber-banding that comes from many mods each syncing on their own timer.
There are no settings and nothing to configure. Install it, keep it loaded, and let the companion mods use it.
Multiplayer join reliability: a blank join filename no longer aborts the rest of the sync The join handshake now latches on the server’s reply, so clients connect more reliably
No save migration needed.
There are no settings and nothing to configure. Install it, keep it loaded, and let the companion mods use it.
Multiplayer join reliability: a blank join filename no longer aborts the rest of the sync The join handshake now latches on the server’s reply, so clients connect more reliably
No save migration needed.
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Network Sync V2.0.1
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