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Mud System Physics V1.3.4.0
Mud System Physics is a physics mod for Farming Simulator 25 that changes how equipment interacts with soil during rainy weather. The mod adds a dynamic dirt system that affects wheel behavior, surface grip, visual effects, vehicle cross-country ability, and the condition of fields and soil. Features Dirt is calculated from humidity in real time. Wheels can slip, lose grip, and get stuck in the mud. The heavier the equipment, the higher the risk of getting stuck. Mud behaves differently on different types of field soil. Plowed fields are the most viscous. Possibility of removing vegetation in deep mud, optional. Turn the mud system on or off through the game menu. Adjust the strength of the viscosity effect. Adjust the influence of rain. Adjust visual effects. Adjust vegetation removal. There are more than 20 different knobs and switches. Tire puncture system. Tire pressure system. Changelog V1.3.4.0 Improved puncture system; wheel and debris contact has been improved. The chances of debris puncturing 2 wheels at once have been significantly reduced. Added the ability to approach debris when you see it and remove it by pressing R. V1.3.3.0 Wheel dirt in fields during dry weather is now fully handled by the game’s standard mechanics. Fixed an issue with loading the wetness of the local mode; migration from an old save version should proceed without problems. V1.3.2.0 Optimization of the network component for additional particles. Those playing on servers with the mod, please report back; I currently have no way to fully test the server-side component. Due to some visual inconsistencies and bugs, the old manual wheel dirt logic mode has been removed. Wheel dirt is now handled by the standard logic, but with our data.
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Mud System Physics V1.3.4.0
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