Mouse Steering V1.3.1
Enables mouse-based control of vehicle steering, with fully configurable sensitivity, linearity, dead zone, smoothness, and more. fix: camera orientation persistence and centering action improvements by @aaw3k in #33 fix: improve camera-follow initialization on vehicle enter by @aaw3k in #34 feat: implement mouse scroll speed control system by @aaw3k in #35 fix: camera rotation logic when mouse steering is disabled by @aaw3k in #36 feat: add double-click look-back to center camera action by @aaw3k in #37 refactor: improve AdditionalSpecialization readability by @aaw3k in #38 fix: speed control multiplayer sync by @aaw3k in #39 perf: refactor and optimize vehicle update and HUD logic by @aaw3k in #40 fix: prevent zoom when speed control is active by @aaw3k in #41 fix: use shortest path for camera centering without CabView by @aaw3k in #42 V1.3.0.2 fix: camera orientation persistence and centering action improvements by @aaw3k in #33 V1.3 What’s Changed fix: exclude locomotives by @aaw3k in #26 feat: add camera rotation tracking and smooth centering controls by @aaw3k in #28 Add camera follow functionality to mouse steering settings by @aaw3k in #29 feat: update descVersion and bug report game version by @aaw3k in #30 Changelog Version 1.2.0.2: – Fixed error with fishing boats Changelog Version 1.2.0.1: – Improved session persistence across enter/leave – Added per-vehicle toggle even when Default=ON (Default applies only initially) Changelog Version 1.2.0.0: – Migrated to FS25 – Codebase reworked