Mobile Butcher – Realistic Livestock Version V1.0
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Mobile Butcher – Realistic Livestock Version V1.0

This is a dedicated compatibility edition for FS25_RealisticLivestockRM.
Only install and use this version if you are running Realistic Livestock RM.
Press Left Shift + B while on foot, choose an animal pen, and select the individual animals you want to send to the Mobile Butcher.
The animal list displays each animal’s:
The animal screen uses high-contrast Farming Simulator colors, two-line animal details, and a visible white checkmark beside selected animals.
Pressing Escape or Back returns you to the husbandry picker, allowing another pen to be opened without leaving Mobile Butcher.
The selected animals are removed when the order is confirmed. A butcher truck visits the farm’s Meat Pickup, and the packaged meat is released there after the configured processing time.
If the truck cannot follow the map’s road network, it falls back to appearing at the Meat Pickup so the order can still be completed.
Packaged meat is calculated separately for every selected Realistic Livestock animal:
Live weight × dressing percentage × retail yield percentage × quality factor
The quality factor uses the animal’s Realistic Livestock meat-quality genetics and is restricted by the minimum and maximum values configured in butcherConfig.xml.
The preview uses the current game economy multiplier when estimating the product’s sale value.
The expected processing net is guaranteed separately for every animal using this stacked formula:
Delivered replacement cost.
Delivered replacement cost is the current Realistic Livestock dealer purchase price plus the Realistic Livestock delivery fee.
Meat kilograms are not artificially inflated to reach the target value.
Animals below 50% health are refused. Animals that Realistic Livestock marks as dead, protected from sale, or actively diseased are also refused.
Every selection is checked again when the player confirms the order.
Realistic Livestock animals are resolved using their stable farm ID, unique ID, and birthday-country identity. The shared legacy 0-0 ID is never used.
Duplicate selections are rejected.
The promised product and its product-type pallet sale bonus are reserved at the Meat Pickup before the selected animals are removed. That reservation is written to the savegame.
If the game is saved and reloaded during an active butcher visit, both the reserved product and its sale bonus are recovered into the normal pallet queue.
The butcherConfig.xml file controls:
Realistic Livestock RM is a required and unchanged dependency. No files within Realistic Livestock RM are modified or overwritten.
Mobile Butcher uses Realistic Livestock’s public individual-animal fields, stable identity helper, animal lookup path, and pending-removal/update workflow without inheriting its legacy animal screen.
Just Joe MikoModding and ugofantocci for the Ape 50 Box Truck Version.

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