Map Feliz V2.0
Here I am making my mod map Feliz available to you, it may still have its rough edges but on the whole it has become a nice map. Here comes the Feliz for the LS25 It has been completely turned upside down and in addition to an elevation model, which is quite impressive in some respects, it offers all the Giants standards. -> 54 fields -> numerous areas for building or grazing There are also three farms built in, whereby the Dya farm and the Hansen farm can be generously expanded with a little work. The middle farm, however, cannot be expanded. Every farm has a field production for producing goods that are needed for field maintenance and every farm is equipped with various small productions for a perfect start. There is also a Winnie the Pooh farm and a small allotment garden. I would avoid large machines, because in some places on the map, the long and large machines in particular have difficulty getting around. I won’t change anything just because one or two people think that monster machines should be used for a map. It is designed for small to medium-sized machines and that will remain the case. There are three additional fruits on the map: rye, spelt and triticale. I have expanded orders with stones, dead wood removal and wood transport because they annoy me and it is my map, so no discussions. 50 collectibles were hidden, but I don’t know where, I have to look too. Merging fields will not work on the map, all farmlands are in such a way that they affect the fields or where I think you can build. Questions about whether I will expand the farmlands: NO Some buildings and fences cannot be torn down and that will remain the case. So now to the autodrive players: AD courses are built into the map. Follow the instructions below, otherwise the courses will be gone when you start a new game – no matter what difficulty level and whether you have AD in the mod folder. When you start the save game for the first time, Autodrive will ask you if it should create courses – you press NO! If you press yes, the courses from me will be gone and you will have to start a new save game or create some yourself. If you now say why not the AD courses individually – a clear NO because the map has them. Post in the FELIZ –> QUESTIONS & REPORTS area – you will get help there. Reports via PM will be ignored, there are enough moderators in the DC who can help as well as me, but only in that area. I will NOT make any modifications just because someone doesn’t like a stone or stick. It is my map that I am happy to share with you, but I will not modify it because someone doesn’t like it. Changelog 1.4.0.2 – Name changed due to confusion – Fixed the collision on roads 34, 35, and 36 No new save game required It has been completely rebuilt and, in addition to a height model that’s quite impressive in places, it offers all the standard Giants features. Changelog 1.4.0.1 – Fixed issues with the horse stable; it had to be removed from the map – Fixed duplicate translations – Fixed the cow barn fence V1.4.0.0 NEW SCORE IS NEEDED – further test runner cleaned – Fixed several bugs that were reported – Edited translations – Highlands Fishing ready it is strongly recommended to activate it to avoid errors V1.3.0.2 No new score required – Mod desk version adapted – Tree lime increased – Thanks to Guiguigaming for the French translation Version 1.3.0.1 A small fix for the mustard in the loader wagon and the picture of the grill, NO new save game required. This is the final version for now; minor fixes may be possible, but so far it’s final, as I have two other projects running. Changelog 1.3.0.0 NEW SAVE REQUIRED DUE TO PF – Made PF ready, created my own soil map – As a cover crop for PF: Humusaktiv – New chopped crops: green rye, silage corn, and viburnum – New crops: mustard, clover, and field grass – Rabbits added. Permission granted. – New pellet production: hay pellets, straw pellets, wood pellets, and clover pellets Version 1.2.0.1 NO NEW SAVE REQUIRED – Ducks added Changelog 1.2.0.0 – Completely new road system installed – All field paths rebuilt – Rice fields installed on Arable Land 80 – Compost registered and boosted in greenhouses – Composter at the allotment garden – All cow pastures have a milk trigger – All cow & sheep pastures have ball triggers in the pastures – Free-range chickens at Grafenhof – Farmlands revised, farmland errors removed – Farm 3 farmland separated from the forest – Several sheep pastures installed – Several cow pastures installed – Wholesale has opening hours – New fence at the grain sales point – AD courses completely revised – Cowstal Farm 2 rebuilt and milk trigger installed – Sheep pasture at the sawmill rebuilt – Guru’s fish pond fish production installed – Grill at Farm 2 Grafenhof, processes raw fish – New preview image received Version 1.1.0.1 Fixed compost unfortunately had to be removed again, causing texture errors when threshing. NO NEW SAVE STATUS NEEDED Changelog 1.1.0.0 A NEW SAVE IS URGENTLY NEEDED!!! – all doors of the small farm productions opened – new textures on all fields – ground smoothing carried out – floating trees lowered – signposts put up – some improvements to the farm buildings – fence put around the olive vines – orange plantation installed – compost can be spread on fields Version 1.0.0.3 Manure and milk can now be drained from the cowshed and pigsty Version 1.0.0.2 Bale problems fixed Changelog 1.0.0.1 – Map cleaned up – Textures adjusted – Folder structure adjusted – XML work – Missing collis added – Objects placed correctly – Signposts added – Ad courses revised