Lone Hills Map V1.0.12
Welcome to Lone Hills! This map is inspired by NoMan’sLand. Since I wanted to learn map building, a project like this seemed perfect to start with. Lone Hills V1.0.0 features a beautiful landscape with a lake, lots of forests, large areas for cultivation, a sawmill, a small milk outlet and a farmer’s market. There is also a shop and destructible rocks with increased yield spread across the map. More features are planned but will have to wait for V1.0.1 or later. Known Issues: Rock missions do not work. Log transports appear in wrong places (in the ground or in the air). If anyone knows how to fix this, please help! <3 Minor Issues: Farmlands 95 and 199 do not exist. Small patches of farmland are not painted (checked 7 times, still couldn’t find them). This project has taken a lot of time and work, and even though it is not perfect yet, I am proud of the first version. I will continue to work on it and look forward to your feedback or suggestions. Have fun exploring the map! 🙂 V1.0.9.0 made all lamps sellable up to just before the right-hand curve near the shop V1.0.8 Adjusted AI Pedestrian Splines. LakeSide house and shed (changed) made sellable. Cleared placeable.xml. Added pedestrians in Soup restaurant at LakeSide. Changed starter farm and shed. Moved table at main farm and the wagon to provide more space to build. V1.0.7 * Improved fog settings for better visibility * Updated quarry marker * Fixed environment.xml error * Corrected destroyable rock ID * Resolved missing farmland issues V1.0.6 Removed chainsaw Removed 2 parked cars Removed grass at the restaurant Fixed the stone Changed farmhouse (lake view) Fixed the quarry water V.1.0.5 Removed old collectibles for new ones. (30x Golden Apples + 2x Apple Trees) The quarry got an update, you can mine Stone and LIME now. (You own a small plot there) Animal Trader added Redone Dest. Rocks Shop Icon (left, you will get it) works now Added more snow hours in Winter V1.0.4 Changelog Added: – Grandpa – Lamps – Traffic – Sellpoint “Restaurant” – AI Splines (Helpers can now drive to all destinations) Changed: – Player spawn location – Start farm – Quarry updated – Minimap updated Decreased: – Farmland price (Farmland 19 to 0) – Time to break and size of quarry stones (now 131×17.5k) Fixed: – Ben bugging through the floor – Sounds Improved: – Road textures and reduced grass encroachment – Street visibility (less weed*s*; some will like it, some won’t) I probably forgot half of the changes, so take a look and share your feedback! Thanks to everyone who contributed and helped improve Lone Hills! Important! If you’ve already played the map, be sure to start a new savegame! Without the update, some objects might “fly” or other issues might occur due to changes in the infrastructure. V1.0.3 – Fixed Spawn placed on ground – Fixed Subsoiler placed the right way around – Fixed more floating trees – moved Milk-Sellpoint to Shop area – moved NPC positions V1.0.2 -Fixed gas-station triggers are now all working properly -Fixed collision on main farm. -Fixed more floating trees V1.0.1 Fixed: Rock-, Transport-, and Deadwood-Missions Fixed: many floating Trees. Fixed: Error with farmland 95 and 199 Added: A Cement Factory and Quarry with destroyable rocks (2M+ litre Stone) That’s all important fixes for now. Let me know if you find anything else.