Lindlar 4x V5.0.4.6

Lindlar 4x V5.0.4.6

Map with terrain from the Lindlar region: After a lot of back and forth, here’s the final version. “The map has no friends.” That’s how you could describe this map. In my opinion, it’s not something for a quick playthrough. You’ll need a few mods: 3 that you install manually, and the rest will be downloaded by the map from the ModHub. Technically, the map is error-free. Visually, there are some flaws, but I personally find them acceptable. At the agricultural machinery dealership, there is no spawn point for unconfiguring and repairing vehicles, as 90% of users build their workshop on their farm anyway. Similarly, there are no pre-built farmyards. The cost of farmland is structured as follows: Simple meadow/pasture: €40,000 per hectare Arable land: €160,000 per hectare Forest areas: €400,000 per hectare Quarry farmland (ID 201) costs around €1.2 million for 2.11 hectares Biogas plant farmland (ID 203) costs around €1.8 million for 1.53 hectares There are 8 hotspots on the map where original farmyards are located. So, everything is quite expensive, which increases the economic appeal, especially on “Hard” difficulty. Version 5.0.4.5 Changelog Upgrade, can be installed but does not have to Render distances of crops and bushes as well as pastures increased, gains standard 80m increased to 360m. Graphics settings may need to be corrected (reduce plant visibility and plant visibility LOD on weaker systems) New bushes permanently integrated into the map (for later expansion) Roads partially smoothed Saver game can be adopted Version 5.0.4.3 Hotfix Reduced soil deformation, savegame can be taken over Had it meant a little too well with the terrain, sorry for it Version 5.0.4.2 Grounddef adapted Fence/gate system at the dealer more generously created Guide moved by the dealer Added to sunbly texture (thanks Johannesg) Grass painted in some places 1 tree brought back to the floor In theory, an SG is possible, Grass is not taken over Version 5.0.4.1 Changelog 45 fields adjusted, including connections made to create large fields Field 232 is a “starting farm” that belongs to you as soon as you buy the land. A few starting vehicles are also there The large forest area has been divided again Terrain adjustment at field 173 The gate at the dealer with the fence can be torn down if someone buys larger vehicles New additional dependency Version 5.0.2.0 Another upgrade The following has been changed Prices for farmlands halved Missions can be completed again with rental vehicles Butter factory New mill Barges on the river Some traffic lines adjusted New bridge installed 2 new dependencies from modhub In general, the difficulty level has been drastically reduced New save game required Version 5.0.0.0 A larger update that does not need to be used, but those who want to can use it. NO SAVEGAME TRANSFER POSSIBLE!!!! Many farmlands redrawn/corrected Additional pedestrians added New dependency from the ModHub 14 locations for farms, ranging from large to small Tons of decorations added More houses added Villages further embellished Grass removed from sidewalks where found Small surprises in road traffic Do not use the Steyr and slurry tank (they are decorations) Thanks to Sascha from AustriaModding, almost all the errors have been fixed. In the last few days, he has installed a completely new base map and has been doggedly tracking down all the errors. A huge thank you from me for that.:thank you::thank you::thank you::thank you::thank you: Completely new base map Standard ground angle Lime layer intact Extended ground textures now also in-game New icons for dairy cattle and agricultural machinery trade New icons for the farms, expansion in progress Road surface repainted Grass re-set Trees should all be on the ground Error fixed that was spamming the log when threshing New repair ramp Installation of the new modding buildings MORE TREES is no longer required New save game required!!!! I hope this is the last time, in the next 3 days only hotfixes will be made in the area of ​​grass, bushes and textures on the side of the road Version 2.1.0.3 The following changes Traffic added, more splines to follow Pedestrian added, more splines to follow Info layer reduced in size, even fertilization More decorative items added :fan: Unfortunately again with a new save game, experienced users may be lucky and can use theirs, but WITHOUT GUARANTEE!!, As soon as the lime layer works, it is possible to use the SG Lime layer still defective (without help it will stay that way) V2.0.0.3 The following changes: Complete folder structure renewed and streamlined, almost 500mb Hotspots added for plots (will be expanded) Hotspot for quarry added On request from the community, only the following mods are necessary PlanET Modular BGA Tony’s Tankeck Cowshed Pack Old Farm Pack No Tree Limit Lime Factory FS25_AustriaModding_Modern_Shed Rescue Station Addable Triggers Placeable Hedges Farm Pack Volume 3 In addition, some more hedges were installed, decorations were added Harbor rebuilt Shader revised, you should now have decent shadows at night again. Shadows are also OK again during the day when testing, if you have any problems please let me know Known errors Kalklayer still faulty Vehicle shop in the wrong position on the map, I can’t get rid of it, if you want to try it……. You now spawn in front of the vehicle shop. New SG required because there were terrain adjustments. All 255 farmlands can currently be purchased via console, there are problems with the edges of the plot (you can’t build right up to the edge, I don’t know why) Version 2.0.0.2 modDesc changed Houses at field 37 fixed :fan: dependency removed (strawberry is no longer needed) (premium strawberries production) field 217 is therefore free for other things dependency removed (distillery/winery, as selling the goods is not possible without changing the XML) (production expansion) plots of land can be bought freely various requests implemented A big thank you to everyone who helps 🙂 :thank you: Savegame transfer not secured, start over as a precaution, sorry but beta status. I’m working on making it possible to transfer the savegames Pda will retain Google status Version 2.0.0.1 New savegame required, sorry A farmer’s market has been added to the harbor so that your goods can be sold. Another known problem, no goods from the distillery 😥 Various terrain adjustments

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