Keno City V1.1.0.2
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Keno City V1.1.0.2

Welcome To Keno City,mining and forestry Keno City is a very small settlement in the heart of the Yukon Territory, Canada. Surrounded by dense forests, this region was once a center of silver mining. More recently, this has evolved into gold mining. In addition to soil, there are also gold-bearing soils and sand as mining areas. All of these are processed in production: Silver ore and iron ore can be produced from soil. Gold can also be extracted from soil. Concrete can be made from sand. Two oil derricks supply crude oil. Features: Mining areas for soil, gold-bearing soil, and coal A lot of forest, also for your field expansion No fence around the farm, so you can expand as much as you like Containersellingstation Customized Environment.xml Production: Production of soil, ores, sand, and gravel Gold panning and smelting: produces gold flakes, gold bars, and silver bars Oil derricks: produce crude oil Refinery: produces propane gas and diesel Steel factory for steel and steel pipes and a view more There are: 8 cultivated fields with a total area of approximately 36 hectares 9 mining areas for soil, gold-bearing soil, and coal 80 farmlands in total, almost all of which include a forest area Note: To avoid errors with mining heaps: 1.A mining pit name has been added, which describes which heap should be located at this point. 2.Not compatible with: FS25_AdditionalFilltypes (by w33zl) ZZZ_FS25_FilltypesTP_for_all (by NONNUS) Straw Harvest DLC Some productions that have their own density height (for example: FS25_CentralEthanol) To avoid 1. and 2.: 3. An additional version without heaps, specifically designed for Terrafarm. In addition to silver ore, iron ore can also be produced from dirt. … 2 oil derricks supply crude oil Version 1.1.0.1 I’ve made some minor changes. Fixed the issue with the texture change for coal when using the Highland Fishing DLC, specifically the new name for coal. Please check the l10n for “missing filltype…” errors, in case I missed a production. Added missing map icons. Each starting option now has an additional field, as well as a small tractor, combine harvester, and other small implements (Giants, after all). Fixed the l10n issue with the pallets. Version 1.1.0.0 Fix l10 Collectables Fix: Last cassette not working for collecting Fix: “floating” objects Fix: Paintable textures not working The Straw Harvest DLC now works with all versions. In addition to dirt, there are also gold-bearing dirt and sand as mining areas. Everything is processed into products: Iron ore can be produced from dirt, in addition to silver ore. Gold can also be extracted from dirt. Concrete can be made from sand. Fix: 2 oil derricks supply crude oil Version 1.0.0.7 Fixed loading trigger for oil derricks Changelog V 1.0.0.6 Water as a production input for oil derricks has been removed. Changelog V 1.0.0.5 Farmland 21, incorrect location Oil derricks both go Version 1.0.0.4 Fixed incorrect i3d file for lime production V1.0.0.3 Fix Cokecoal Factory – Statics Fix Lime and Cement Factory- Statics Silo Fix decals of the houses Fix point of sale bank Heap spawners as placeables More paintable plants and grasses No new Savegame required! Changelog V 1.0.0.2 Fixed Farmland 57 towards the river Fixed Concrete Production Fixed Gold Washing Plant – correct output Fixed Gold Smelter – Collision at the crane Changelog V 1.0.0.1 l10n: Fish fixed l10n selling points added Power plant produces electricity from wood chips Container selling point: l10n fixed, marker moved Widered entrance to wood sales Changed texture of dirt processor and concrete plant Fixed BGA fence Fixed some road markings Fixed field 5 Fence at vehicle dealer Fixed vehicle dealer spawn point

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