Horsch AgroVation Multifruit Edit V1.2.1
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Horsch AgroVation Multifruit Edit V1.2.1

This is a multifruit edit for Giants’ Horsch AgroVation map with the multifruit pack. This also is the map used in the tutorial. CROPS ADDED: – grains – linseed, rye, spelt, triticale, buckwheat, millet, mustard, poppy; – pulses – american soybean, pinto beans, dried peas, chickpeas, lentils; – grasses – alfalfa, white and red clover, silphium trifoliatum, miscanthus; – roots – onions, peanuts; – orchard – white grapes; – other – lavender, hemp, tobacco. – cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring. Linseed can be harvested with the combine with grain header for seeds. Flax and hemp is harvested with the swather for fiber only. Fibers can be baled with a round baler only (will add squarebalers later). Fibers can be used to make material and rope in the spinnery. Rye, Triticale, Spelt, Buckwheat, Beans, normal Soybeans, chickpeas, lentils and dried peas can be swathed for 25% yield increase. Alfalfa and clover can be swathed also, but no bonus, just another way to mow them. Can be dried in specific hays, can be fermented in specific silage. Alfalfa and /clover silage works as TMR. All pulses have their special straw – pulse straw, that can be used in TMR recipe or fermented in a bunker for compost (except american soybean). Silphie is cut with a forage harvester that gives chaff. It regrows like grass. Tobaccocan be harvested with a spinach harvester (that does both). Will make a tobacco factory later. Lavender can be harvested with forage harvester or cotton harvester. With the forage harvester the yield is 20% lower, but cheaper to harvest. Reccomend this header for it. Lavender, onion and peanuts is planted with a vegetable planter (like carrots, parsnips etc.) in ridges. Onion and peanuts can be harvested with the provided harvesters. Also reccomend this mod, to use one harvester for all roots. Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost). Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage (after adding first chaff/alfalfa or clover) or in a empty bunker (if nothing in the bunker first, will be seeen as organic waste) to ferment into compost, or used in Paper Factory in a alternative paper recipe or in the Grain Crusher, to make mineral feed. The sugarbeet cutters will cut also beetroot, carrots, parsnips and potatoes, in new fillTypes used as moisture in Animal food. White grapes use a specialized harvester. Both grapes are registered as bulk and can be transported with any trailer. Edited the wine factory (now it makes wine from both types of grapes; juice and raisins are made in the juice factory). All crops are added for Precision Farming, seed rates, lime and nitrogen values, tramlines, etc. Subsidies added for cover crop mix (my new oilseed radish – like crop). Also compost is a new fertilizer type, now working with a script instead of external mod. Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes) or molasses (bi-product from sugar factory). Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too. Fermented clover and alfalfa gives 100% feed for cows like TMR. Clover and alfalfa can be fermented in bunker or in bales. Added the recipes into the fermenting silos on the map. Pulses straw and organic waste (a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or in bales made with the gigantic goweil baler). for base food: cracked corn, wheat, barley, millet, sorghum, rye, spelt, triticale, peas, green beans, lentils, linseed and poppy. for moisture: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES for 100% of course TMR, but with addition of Alfalfa and Clover silages as replacement for TMR. 80% – silage: grass/chaff silage 60% – hays: grass, alfalfa and clover hays 40% – grass: fresh grass, alfalfa and clover 30% moisture: POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT MOLASSES For TMR recipe you can use pulses straw and corn stalk instead of straw. Also molasses can be used instead of mineral feed in TMR mixing. for grains 60%: oat, sorghum, millet, dry peas. for hays 40%: grass, alfalfa and clover hays, miscanthus cut for moisture 20%: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES. hays: fresh grass and hay, alfalfa and clover hays, miscanthus cut moisture: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES. Pigs can be fed with a pigfood recipe made in a specialized mixer. Also pumpkins work like pigfood if the husbandry accept pallets (it should). But pigs eat almost anything. <animal animalType=”PIG” consumptionType=”PARALLEL”> <foodGroup title=”$l10n_fillTypeGroup_forage” productionWeight=”1.00″ eatWeight=”0.75″ fillTypes=”FORAGE PUMPKIN”/> <foodGroup title=”$l10n_fillTypeGroup_base” productionWeight=”0.40″ eatWeight=”0.50″ fillTypes=”MAIZE SORGHUM MILLET”/> <foodGroup title=”$l10n_fillTypeGroup_grain” productionWeight=”0.25″ eatWeight=”0.25″ fillTypes=”WHEAT BARLEY RYE TRITICALE SPELT BUCKWHEAT CRACKEDCORN”/> <foodGroup title=”$l10n_fillTypeGroup_protein” productionWeight=”0.20″ eatWeight=”0.20″ fillTypes=”SOYBEAN SOYBEAN2 DRYPEAS BEANS CANOLA SUNFLOWER LENTILS CHICKPEAS LINSEED POPPY”/> <foodGroup title=”$l10n_fillTypeGroup_earth” productionWeight=”0.15″ eatWeight=”0.05″ fillTypes=”POTATO SUGARBEET CARROT PARSNIP BEETROOT POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT MOLASSES”/> for PIGFOOD mixing in the forage mixing wagons provided for pigs, the ingredients are (not sure if it is working as it should, the idea is not mine, is from NoCreek): <recipe fillType=”PIGFOOD”> <ingredient name=”corn” title=”$l10n_fillTypeGroup_base” fillTypes=”MAIZE MAIZE2″ minPercentage=”0″ maxPercentage=”65″/> <ingredient name=”sorghum” title=”$l10n_fillTypeGroup_base” fillTypes=”SORGHUM MILLET” minPercentage=”0″ maxPercentage=”60″/> <ingredient name=”wheat” title=”$l10n_fillTypeGroup_grain” fillTypes=”CRACKEDCORN WHEAT BARLEY RYE TRITICALE SPELT BUCKWHEAT” minPercentage=”0″ maxPercentage=”50″/> <ingredient name=”soybean” title=”$l10n_fillTypeGroup_protein” fillTypes=”SOYBEAN SOYBEAN2 BEANS CANOLA SUNFLOWER LENTILS CHICKPEAS LINSEED POPPY” minPercentage=”10″ maxPercentage=”55″/> <ingredient name=”potato” title=”$l10n_fillTypeGroup_earth” fillTypes=”POTATO SUGARBEET CARROT PARSNIP BEETROOT POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT MOLASSES” minPercentage=”0″ maxPercentage=”20″/> <ingredient name=”mineralFeed” title=”$l10n_fillType_mineralFeed” fillTypes=”MINERAL_FEED DRYPEAS” minPercentage=”3″ maxPercentage=”10″/> New productions and products Giants added the possibility to convert ingredients, so if a recipe needs manure, for example, you can add also (if converters were added by the modder) liquid manure, digestate, compost or whatever the modder decided to use. But for some reason, Giants didn’t add a visual for these converters. In game it will show only manure, so you will need to know that you can bring something else instead of manure. For that reason, I will list below the factories and products that have converters. 1. BGA (all three modded): recipe with silage accepts also alfalfa and clover silage recipe with liquid manure and straw, accepts also instead of straw: pulses traw and cron stalks. recipe with sugarbeet cut and miscanthus cut, accepts also, instead of sugarbeet cut: potato, carrot, parsnip, beetroot cuts. for silage you can use instead of grass windrow, chaff. 3. Greenhouses and orchards You can build vegetable, saplings and mushrooms greenhouses, or an open garden plot, where you can grow usual vegetables, but with new additions: white and red cabbage, cauliflower, bell peppers, eggplants, melon and watermelon and pumpkin. Also you can build individual trees or small orchards of apple, pear, plum, peach, cherry, apricot, quince. All the above have 3 recipes: only with water and seeds with water, seeds and fertilizer (you can bring either solid or liquid fertilizer) with water, seeds and manure (instead of manure you can bring compost, liquid manure or digestate) The industrial Greenhouse has the most cycles per month. The open garden and tarp one, has the least. The open garden for field crops produces some base-game crops. you can bring any flour, not just normal flour. also instead of strawberries, you can bring apple, peach, plum, pear, melon, pumpkin, quince. Instead of beef you can bring pork, lamb or poultry. instead of enoki, you can bring oyster. New products: fruit pie, pizza, roulade, bagel, baguette, sweet bread, milk bread, potato bread etc. 5. Wine and Beer Cellar – makes wine and beer. For grapes you can bring both types. For barley you can bring wheat, triticale, spelt, oat For corn , you can bring dried corn or both rice types. added oat, soybean and chocolate milk, added tofu, sourcream, yoghurt and ice cream. You can bring both soybean types for the recipes with soybeans. Instead of strawberry you can use apricot, peach, cherry, melon. you can make honey mead, brandy, bourbon, liqueurs, whiskey, cider, vodka, all in barrels, with barrels as one of the ingredients. Instead of wheat you can bring spelt or triticale. Instead of potato you can bring sugarbeet. Instead of strawberry (liqueur) – melon, peach, apricot or cherry. Instead of plum (brandy) – pear or quince. 8. Ethanol Plant (pre-placed) Instead of sorghum you can bring millet. 9. Grain crusher (build mode) – for cracking corn or making mineral feed Instead of corn, you can bring dried corn. Instead of canola you can bring poppy, sunflower or mustard. Instead of dried peas, you can bring both types of soybean. you can make multiple types of flours. Instead of wheat (normal flour) – barley, triticale, spelt, oat. Instead of rice (rice flour) – long grain rice. Instead of corn (corn flour) – dried corn. Instead of soybeans (gram flour) – american soybeans, lentils, chickpeas or dried peas. Several juices made from fruits (from greenhouses or orchards), carrots or beetroot. Instead of red grapes, you can bring white grapes. 12. Lavender Production you can make perfume, soap and essential oil. new oils: poppy, mustard, linseed and peanut oil. You can make paper or carton rolls, from wood, woodchips, miscanthus and hemp fiber or miscanthus and flax fiber. Several products: potato chips (new pallet), tortilla chips, onion rings, garlic bread, cheese and peanut puffs, pasta, popcorn. 17. Preserved Food Factor Added soup recipes to conserved food factory, also new products: beans bags, canned beans, beans soup, mushroom soup, peanut bags, peanut butter, pickles, several sauces. Instead of sunflower oil you can bring any other oil type. The same for flour. Instead of enoki, you can bring oyster mushroom. Instead of cabbage, you can bring red cabbage. You can bring your animals to make several types of meat (beef, pork, lamb, poultry) and animal fat (for soap in Lavender Factory). With Realistic Livestock mod installed I couldn’t test it, because the transport trailers wouldnt load any animals, so I don’t know if it works. Added rope recipes to it. Now you can make material or rope from hemp or flax fibers too. Bring only bales. Loose material might not be accepted. Now gives molasses as bi-product from sugarbeet and sugarbeet cut recipes. Make cigars or cigarettes from tobbacco (only loose) Added possibility to make round bales of lavender, manure and miscanthus with the big stationary baler Goweil. Possibly many additions that I forgot to mention, discover yourself. – added missing language text for the hotspots on the map. – added the multifruit from Zielonka, now having the real orchards instead of placeables for apples and other fruit trees; – added also the new animals: rabbits, ducks and geese; – removed onions to only work if you have the dlc enabled; now only one version of the map for all players; – removed dependencies that caused problems; The orchards are not approved for usage on other maps (at least untill will publish a prefab for that usage)! Exception, personal use, of course. Also can’t give permission for the new animals and their husbandries, because they are not mine to give. You can freely use the prefabs on my page, but with credentials. After lots of testing and consideration, I’ve decided that all my maps will now have two versions: The previous version — this one will stay as it is, with mod onions. (For the slaughterhouse issue, you’ll need to download and replace the slaughterhouse.xml file.) A new version — this one will work only with the Highlands Fishing DLC enabled. There are two main reasons for this: Creating a single variant compatible with both types of FS25 owners (with and without the DLC) would mean removing the ability to deposit onions in bunkers. Without the DLC, onions would have to be completely removed, which causes lots of factory-related errors. So, there will be two separate download links on the itch.io page, plus the standalone slaughterhouse.xml file. Also, please remove the “2” from the ZIP file name so it can be used on existing savegames. – fixed the slaughterhouse not accepting cows (for players without the DLC, please download the xml bellow and replace it inside multifruit/placeables/productionPoints/slaughterhouse); – corrected textures on linseed harvest effects; – changed onions for the DLC ones; – added Highlands Cattle on the custom animals.xml that map uses. – added converter in fillTypes.xml for peanut to be able to use these two peanut harvesters: the one that pulls out the peanuts from the ground in a windrow: Miac C200 (this one needs CTRL+I to actually put the peanuts on the ground) and the pickup combine Twin Master Combine (this one wasn’t working before). – added corn stalks to bunker for fermenting into compost – removed non seasonal growth for needed crops to work again like the base-game when playing without seasons – fixed some pre-placed production and field warnings I missed in the v. 3.0. – updated the donor list on the billboard. V1.0.0.2 – all crop colors were corrected to avoid duplicates – fixed PDA color miss-match by moving meadow and other needed crops to the end (I think covercropmix was needing moving) For more details on what was added, see my Riverbend Springs Edit or my multifruit Prefab. – removed custom fertilizer script, because now, with the updated Precission Farming, compost will work only with the lines specified in map.xml, so no need for that script and a custom precission farming.xml, only the needed lines for compost and new crops; – removed also sprayTypes.xml, because a simple code in the map.xml will suffice: – removed duplicate onion line in the language files (the game already added onion in the base-game language files) – corrected the xml titles for some languages and added the missing ones from the game languages list (found that when working with Horsch and Silverrun)

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