Global Wheel Destruction V Beta
Destroys foliage everywhere. On neighbour fields and also outside of fields. — IMPORTANT: as this enables foilage destruction on neighbours fields, it can impact harvest missions. If the foliage that gets harvested has a tireTrack state the game might not recognize thus state as “harvested” which leads to you not being able to finish said mission. –> You have to edit the foliage.xml! There is a trick which makes the game recognize tireTracks as “harvested” as well. You have to add “transition” lines in the fruit.xml. Specifically one that goes the likes of ” <transition src=”invisible” target=”tireTracks” /> Here, for instance, my modified barley fruitType-block: <fruitType name=”barley” shownOnMap=”true” useForFieldMissions=”true”> <mapColors default=”0.2502 0.1683 0.0612 1″ colorBlind=”0.6795 0.6867 0.7231 1″/> <windrow fillType=”straw” litersPerSqm=”3.68″ cutFillType=”BARLEY_CUT” windrowCutFactor=”1.25″/> ❗️❗️<harvest litersPerSqm=”0.96″ cutHeight=”0.15″ chopperType=”CHOPPER_STRAW”> <transition src=”harvestReady” target=”harvested”/> <transition src=”invisible” target=”tireTracks”/> </harvest>❗️❗️ <growth resetsSpray=”true” growthRequiresLime=”true”/> <soil lowDensityRequired=”true” increasesDensity=”false” consumesLime=”true” startSprayLevel=”0″/> <seeding directionSnapAngle=”0″ needsRolling=”true” litersPerSqm=”0.0265″ isAvailable=”true”/> <cultivation isAllowed=”true”/> <mulcher chopperType=”CHOPPER_STRAW”/> </fruitType>