Gemeinde Grünfelden V1.3
Today I would like to introduce you to my VERY FIRST map. After much thought and lots of trial and error, I have finally decided to build my own map. This is a double map, which represents a fictional region somewhere in Germany. I didn’t have a precise plan of what I wanted to build and how. I just started and saw what came out of it. I’m sure there will be errors here and there, and I also think that the file size is a bit too big, but bear with me, it’s my very first attempt at creating something like this. Enough chatter, now for the facts: – 24 fields (from 1ha – 37.6ha) – 3 meadows (from 1.44ha – 5.11ha) – 2 lakes where you can get water for free – 1 gas station – 2 building areas (2.85ha and 4.75ha) – Starting farm (2.15ha) with cowshed, small chicken coop, silo and shelter, as well as a small starting fleet – 1 chicken farm with 3 stables with a capacity of 5,000 chickens each (15,000 chickens in total) :saint: – 2 BGA’s (one small one without a silo, one large one with a wedge silo) – 1 fermenter and grass dryer as purchasable production (via Farmland) – 2 large silos (purchasable via Farmland) – 1 small cowshed in the south – 1 small pigsty in the middle of the map – 1 sheep farm near the dealer with pasture – Sales points: grain mill, dairy, sawmill, bakery, spinning mill and country store, as well as the farmers’ market (if you want more, you can place more on the building areas) – no productions set (use building areas for this) <<<<<<<<< some may be set in an update >>>>>>>>>>>>>>>>>>> Vehicle dealer is located in the residential area and does not yet have a workshop trigger. If you have any questions, error messages or suggestions (ideas and help are welcome), please use my Discord. At this point I would like to thank tunewar (also for the PDA) and LS_Schleswig_Holstein for their help and tips during my first attempt at flying and juggling mods, transform groups, IDs, farmlands, etc. :thank you::thank you: Oh yes, when I was packing the files together I completely forgot to pack the chicken coop. You need it for the chicken farm! All required mods added to the archive (please unzip the ZIP before playing!!) – Unfortunately, a new save game is required V1.2.0.0 – Farmlands reassigned – Made forests purchasable for woodworms – Field edges revised – Large hall opposite the dealer removed upon request and replaced with new decoration – Missing curbs in curve areas restored – NEW SCORE REQUIRED Version 1.0.1 – Errors fixed – Placeables.xml cleaned up – Unnecessary files removed, which makes the download more streamlined – Workshop trigger installed – Decoration removed for now (will be updated at a later date) <---- unfortunately affects the farmhouse at the start farm - Halls at the sheep farm permanently integrated (with the kind support and permission of Austria Modding) - Small cowshed permanently integrated A big thank you goes to Sascha from Austria Modding for his help with "cleaning up". [/spoiler] Credits: