AutoDrive V3.0.1.2
This mod can be used to create a network of routes for vehicles to drive autonomously. Once setup you can tell a tractor that is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point. First release for FS25: based on the latest FS22 version it may still contain errors as Giants has changed a lot in the background if error or problemes occur please report them as issue on github For help & support, feel free to join us on Discord: https://discord.gg/9D4B5hX If you like our work, feel free to buy us a coffee (of which we drink quite a lot 😀 ) For now, there is no general link for the team, so each contributer can post his/her preferred donation link here 🙂 But remember, this is absolutely not required. We value any issues and feature requests the same! And to all who do donate: Thank you very much 🙂 The course editor is now maintained by @KillBait and can be found here: https://github.com/KillBait/AutoDrive_Course_Editor Release 3.0.1.0 (05.03.2026): Bugfixes and improvements: Traffic detection: Due to asynchronous traffic checks along the route, nearby vehicles could sometimes get stuck unintentionally. This should now be avoided by synchronous checks. no automatic repair: for long-running jobs, there was no check for automatic repair. loading task: continue if small amount was loaded and setting for continue on empty silo is active loading task: consider unload level while loading in reverse driving, i.e. filling multiple bigbags into seeders/spreader/trailer extended the AD color assignments to header and background of the HUD and the destination text color automatic connection in editor mode in MP, except for secondary dual routes (key combination too similar to deleting route sections) support for the bunker silo from the Highlands Fishing DLC collision detection: the vehicle height was set to at least 5 m to avoid collisions and prevent it from getting stuck in trees pop-up message added when a vehicle gets stuck while driving it was possible to manipulate Waypoints underneath the AI screen when edit mode was active when using the MacDon swath pick-up for threshers, active driving did not work Extension of the “right of way rule” to all waypoints that have at least 3 connections: if several vehicles pass a common waypoint but approach from different directions, priority (right of way) is granted. wait for 4 waypoints before the intersection point and release the intersection point again after 4 points on two-way routes, priority is proactively granted along the entire two-way route (as before) intersection waypoints that are eligible for this regulation are displayed in light blue instead of red Release 3.0.0.8 (03.12.2025): Bugfixes and improvements: disable mouse pointer when a player leaves a vehicle #143 AD drivers now ignore the FS automatic engine start setting #280 UAL does not unload when the destination points for unloading are rotated using trains with AD leads to LUA errors #262 refueling via key combination fills trailers (diesel) #320 synchronization issue in MP #347 tailgating AI traffic #398 issue with unknown “specialization” #405 bales are not unloaded before AD departs #291 optimization of combine unloader with regard to leaving fruit saving vehicle settings and restoring them in another vehicle does not work #412 less messages from AD in MP: if a player is in the vehicle, they are displayed with ‘X’ but not for all other players if no player is in the vehicle, they are displayed with ‘->’ and ‘X’ for all players in the same farm notifications for vehicles in which no player is seated but which belong to another farm are not displayed at all optimization of steering behavior and collision detection: “Look ahead distance (turn)” removed, now determined by the vehicle collision detection now follows the steering better curves are driven more smoothly (course adjustments may be necessary) AD target point display #243 users can choose whether AD target points should be displayed on the helper map in the main menu, on the mini-map in the game, on both maps, or on none of them editing the route network is now possible in the “Landscaping” construction menu #101: player must be seated in a vehicle the HUD will not be displayed editing is only possible using mouse and keyboard shortcuts unload side adjustable in harvesters (only applies to harvesters with movable unloading pipes, such as choppers) #313 UAL fill types can be selected in AD (see wiki entry) #249 #316 Consecutive drive-through silos: two or more drive-through silos in a row are treated as a single silo the unloading speed is calculated accordingly to ensure that unloading takes place over the entire length of two or more separate drive-through silos drive-through silos in a row must have the same width, but the length may vary the areas of drive-through silos can be displayed using an assigned key combination (FS key assignment “AD: developer action”) Release 3.0.0.6 (18.04.2025): FS version 1.7.x is required! Bugfixes and improvements: the return of a leased contract vehicle with a current AD order blocks the game #185 AD vehicle sunken in the water cannot be reset #159 improved water detection calculated length of a drive-through silo shortened by 2 meters #97 FPS drops with visible waypoints, especially in editor mode #189 display newly created destination points on the PDA selecting a target point with the right mouse button on the PDA does not work HUD is moved with clicks on the PDA improved mouse operations for GUI, HUD, dialogs, etc. crash when stepping onto a tractor after a trailed harvesting machine has been detached #260 missing tooltip for pipe distance added #238 resetting cached harvester informations when it is reconfigured in the workshop #257 filling tree planters with seedlings #133 MacDon M1240: reversing & hazard warning light logic #232 improved grain door detection (e.g. for Fliegl ASW 271) tailgate remains closed during unloading (e.g. on Krampe SKS 30/1050 and Krone GX520) check the growth status of potatoes and sugar beets to work around an error in Giants SDK #261 positioning of the front collision sensor maximum length of the collision box increased to brake earlier at high speed #284 #252 improvement for UAL, as it can be deactivated per vehicle when handing over from CP: brake the vehicle if no parking space is assigned #222 various improvements in the interface to CoursePlay various corrections to avoid unnecessary errors (also for servers) various updates to the language files (thanks to all translators) bunker silo manager extended to all unloading destination points: vehicles with the same unloading destination may only approach it one after the other this should avoid collisions and traffic jams at the destination (especially when reversing) empty vehicles may always leave the area Note: is set to OFF by default record two lines simultaneously (Dual Recording): only possible if the offset between the lines is not 0 LCTRL + LMB on record button = 2 directions of travel normal (green line) LCTRL + RMB on record button = 2 lines that can be traveled on both sides (blue) LCTRL + LShift + LMB on Recordbutton = 2 directions of travel, secondary route normal (orange line) LCTRL + LShift + RMB on record button = 2 double-sided lines as secondary route (brown)# Release 3.0.0.4 (31.01.2025): Bugfixes and improvements: fix for patch 1.5 regarding saving lights stay on when AD stops or is stopped and you are sitting in the vehicle #151 fix regarding forgetting which filltype was selected #154 Delete waypoints in a scalable area: select a waypoint (marked waypoint turns green) press LALT an dhold use the mouse wheel to enlarge or reduce the area to be selected (circle) pressing LMB deletes the selected waypoints release LALT to exit the mode when reactivated, the same area (circle) is set, but can be adjusted Release 3.0.0.4 (31.01.2025): Bugfixes and improvements: fix for patch 1.5 regarding saving lights stay on when AD stops or is stopped and you are sitting in the vehicle #151 fix regarding forgetting which filltype was selected #154 Delete waypoints in a scalable area: select a waypoint (marked waypoint turns green) press LALT an dhold use the mouse wheel to enlarge or reduce the area to be selected (circle) pressing LMB deletes the selected waypoints release LALT to exit the mode when reactivated, the same area (circle) is set, but can be adjusted https://www.paypal.me/StephanSchlosser Iwan1803 (Community Manager, Supporter & Tester): https://iwan1803.de/urls/tip Axel & Tommo (Modder) Willi (Supporter & Tester) In order to work, please delete the version number after FS25_AutoDrive!