Fresh V1.0.1
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Fresh adds shelf life to your products – crops age over time and will spoil if not sold or used! Fresh brings perishable products to Farming Simulator 25. Your harvested crops, processed goods, and baled forage now have realistic shelf lives. Fresh vegetables spoil quickly, while canned products and grains last much longer. Bales of grass spoil within days, while silage stays fresh for months. Plan your logistics carefully – leave produce or bales sitting too long and they will expire and be lost! Customize shelf lives to match your playstyle via the in-game Settings menu. Vanilla FS25 lets you stockpile products indefinitely, waiting for the perfect price. Fresh changes the game: Strategic timing: Sell before products expire or lose everything Active management: Check ages, track losses, prioritize older stock Realistic farming: Real farms don’t have infinite shelf life Your rules: Customize expiration times to match your playstyle Fresh tracks your products using a batch system – each harvest or production run is tracked separately with its own age. Oldest stock expires first, just like real inventory management. Early access release – testing and feedback welcome Most storage types supported: vehicles, bales, silos, productions, husbandries Only base game products supported in this alpha Customize shelf lives via the Fresh Menu Fresh Menu (Right Shift+F) Inventory Overview: See all perishables at a glance with oldest ages Loss Statistics: Track what you’ve lost and when Settings: Customize shelf lives for any product Settings & Customization Configure shelf life for the product types Enable/disable expiration globally or per-product Per-savegame settings Multiplayer: host/admin controls settings for all players Loss Tracking All expirations recorded in loss log Daily notifications summarizing your farm’s losses View loss history in menu Perishable products 100+ products with realistic shelf lives (fresh produce spoils in days, grains last months, canned products up to 3 years) 4 bale types: Fresh Grass (days), Hay (18 months), Straw (24 months), Silage (12 months) Wrapped grass bales begin aging after fermentation completes Tracking Locations Vehicles: trailers, tankers, combine tanks, etc. Bales and pallets: on the ground and in storage buildings Placeables: silos, productions, husbandries, object storage Visual Feedback Expiry countdown on vehicles and bales (“Expires in: X days”) Expiring amounts shown per fill type for placeables Warning highlight when products near expiration Notification when products expire and are removed Inventory Behavior Oldest items retrieved first from storage Expired products automatically removed Batch ages preserved during transfers between containers Technical Multiplayer support (server-authoritative) Ages saved with your game Limitations No loose item tracking (loose grass, grains, etc on the ground) Only base game products supported in this alpha Usage Install the mod and play normally Open Fresh Menu with Right Shift+F to view inventory, stats, and settings Check expiry by looking at any vehicle, bale, or storage in the info box Sell or process produce before expiration to avoid losses Customize shelf lives in Settings if defaults don’t suit your playstyle V1.0.0.0 – Added Storage Details tab – per-product breakdown with age distribution, storage class, expiry times, and 4-category filter with shop icons – Added Product Details tab – per-storage breakdown with age distribution across Fresh/Good/Warning/Critical buckets – Added storage class icons to HUD, expiring soon table, and loss log with thick stroke variants for small-size legibility – Added custom menu icons for all 6 tabs (Lucide icons) – Added German localization – contributed by Roleplayboy – Updated all translations (French, Italian, Swedish, German) to cover new detail tabs and storage features – Improved settings UX: master Enable switch greys out all other settings, dependency toggles hide/show related controls and sub-tabs – Improved menu polish: keyboard/controller navigation, table spacing, naming consistency, removed “(preview)” labels – Localized all remaining hardcoded English strings – Rebalanced frozen multiplier from 0.05 to 0.10 (20x to 10x life extension) – Adjusted shelf lives and storage class limits for 15+ products to better reflect real-world storage behavior – Fixed incorrect maxBenefitClass for Lettuce, Potatoes, Sugarcane, Salmon/Trout Fry, and Butter – Fixed storage list showing empty product entries for containers with zero fill level – Fixed dedicated server not recognizing third-party mod products on startup – Fixed client HUD not showing freshness for products configured only via user settings 0.10.0.0 (Beta – 2026-03-14): – Added storage classes: storages are auto-classified (Exposed/Sheltered/Indoor/Cooled/Frozen/Disabled) affecting aging speed — browse in new Storage tab, override per-storage, and cap per-product max benefit in Settings – Improved Shelf Life tab: shows effective shelf life across all storage classes in a table layout – Improved settings: consolidated into tabbed pages with per-product configuration – Added user guide documentation site – Fixed empty food troughs not being registered on load – Fixed storages list showing other farms’ storages in multiplayer V0.9 Added Shelf Life tab to Fresh Menu Added difficulty presets (Very Easy/Easy/Normal/Hard/Custom) Reorganized Settings into tabbed pages Added “Reset to Defaults” button Added fill type source detection in tooltips Expanded default configuration with 130+ non-expiring fill types Improved settings list by hiding irrelevant fill types Added French and Swedish localization 0.8.1.0 (Beta – 2026-01-31) Fixed products changed to “never expire” still showing as expiring in overview, HUD, and age display 0.8.0.0 (Beta – 2026-01-29) Reworked expiry warnings to use in-game time remaining – a 24h warning now means 24 hours regardless of product type or days-per-month setting Added configurable warning threshold in Settings (6h/12h/24h/48h/72h) – choose when expiry warnings appear Improved expiry display consistency – all storage types now show expiring amount and time remaining (e.g., “-1,000 l in 24h”) Added partial expiry display for vehicles – shows expiring volume when only some contents are near expiry Improved time display – remaining time now uses intuitive breakpoints (hours/days/months) Unified status colors across HUD and menu to match FS25 palette Added Italian localization – contributed by @FirenzeIT 0.7.2.0 (Alpha – 2026-01-28) Added age distribution HUD for bales – colored freshness bar now appears when looking at bales 0.7.1.0 (Alpha – 2026-01-27) Fixed TMR mixer output tracking – FORAGE amount now correctly tracks all ingredients Fixed pig feed (PIGFOOD) losing age when deposited into pigsty – mixture ingredients now preserve source age Fixed containers not starting to age after enabling expiration for a previously disabled product Fixed vehicle showing wrong product freshness after refilling with a product set to ‘do not expire’ Fixed false error log when registering Fresh Menu keybinding in vehicle context 0.7.0.0 (Alpha – 2026-01-24) Added support for ALL fillTypes – basegame, DLCs, and maps/mods now configurable Improved Settings sorting – products with types appear first for easier navigation Added tooltips in Settings showing fillType details (internal name, type classification) V0.6 Added age distribution HUD: colored freshness bars when near placeables and vehicles Added toggle in Settings to enable/disable age distribution display Fixed freshness display to show per fillType Fixed expiration info only showing for perishable fillTypes

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