Down Crops & Grain Economy V1.7.2.1
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Down Crops & Grain Economy V1.7.2.1

Do not want storm-damaged crops in a particular career? Open the Grain Tickets page and switch Down Crops OFF.
Turning Down Crops OFF:
The setting is saved with each career. In multiplayer, it is controlled by the server/host or a master user. Crop that was already laid over remains until harvested; switching the feature OFF does not magically restore existing plants.
This update fixes Grain Tickets disappearing after saving, quitting FS25, and reopening the career.
Realistic storm-damaged crops, difficult harvesting, elevator-style grain tickets, moisture readings, quality deductions, and optional realistic crop prices for Farming Simulator 25.
Sustained high winds now have a small chance of laying down harvest-ready crops in broad, irregular patches aligned with the wind.
Storm damage is intentionally uncommon. After wind remains above the damaging threshold for 25 seconds, each storm episode receives one 18% damage roll. A successful storm normally produces one group containing two to five damaged spots.
Cotton, potatoes, sugar beets, sugarcane, vegetables, grass, poplar, and other unsupported crops are not affected.
Combines slow to approximately 2 mph while the lowered header is harvesting through downed crop. Normal working speed returns smoothly after the header clears the damaged area.
The mod tracks how much grain was recovered from downed crop and follows that grain through trailers, auger wagons, and farm grain bins.
Every completed eligible delivery creates an elevator-style Grain Ticket in its own game-menu tab.
Multiple hopper bottoms on the same physical trailer are combined into one ticket. Separate trailers receive separate tickets.
Ticket history automatically resets at the beginning of a new crop year.
Most loads pass inspection.
The normal deduction chance is only 10%. Grain harvested from downed crop can raise the chance, but it can never exceed 20%, even with a fully down-crop load. Any deduction is capped at 4% of the gross payment.
Possible findings include contamination, cracked grain, foreign material, and excess moisture.
Every ticket includes a moisture reading and the correct Dry/Wet limit for that crop.
Native compatibility is included for Ozz Modding’s Moisture System. The ticket reads the trailer’s actual moisture, recognizes properly dried grain, and will not apply a second wet-grain charge when Moisture System has already handled it.
Common Dry, Wet, Moist, and Dryer fill-type naming variations are also supported.
The Realistic Prices setting changes only supported crop prices. Every other feature remains active when it is switched off.
The offline market model uses U.S. farm-price history from the 2015–2024 crop years. Prices move gradually throughout the year and include modest seasonal movement and local sell-point basis.
Grain is quoted using familiar units:
This is a historical gameplay model, not a live commodity-price feed.
The mod does not replace crop textures.
Base-game crops, recolors, and small texture edits should work as long as the crop retains its normal FS25 fruit definition and growth states.
Do not install the old and new gameplay ZIPs together.
FS25 can switch bent crops back to an upright low-detail model at longer distances. The included Down Crop Distance Fix increases the game’s foliage LOD distance so genuine downed plants remain visible farther away.
Close FS25 before running the helper. It creates a backup of game.xml and includes a restore option.
The helper’s high-detail setting is designed for powerful PCs and can reduce performance on demanding maps. The helper is Windows-only; the main gameplay mod supports PC and Mac.

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