Courseplay for FS25 V8.1.0.3
Courseplay Beta for Farming Simulator 2025 We are working on migrating Courseplay to Farming Simulator 2025. We don’t yet know how long it’ll take, it depends on how much the Giants API changed, when they make documentation and tools available, and of course, how much time we can spend on it. We’ll keep you updated on our progress here, please be patient. Courseplay allows you to generate field courses with additional features, for example: headlands. It also enables the usage of balers and forage wagons, that can be send on the same course, as a mower or harvester from before. Another big feature is the collecting or wrapping of bales on the field. New with this iteration of CP is the vine fieldwork. Fieldwork courses can be setup in multitool mode, which allows the use of up to 5 driver working in a convoy on the same field. It’s also possible to have the combine unload in a trailer on/near the field automatically. Custom field borders can be assigned for courseplay to use, for example: in case of a meadow, which isn’t recognised as a normal field. Lastly cp has a interface for AutoDrive, which allows for refilling of a seeder at a nearby silo or unloading a forage wagon and so on. With Version 7.2.1.0 or higher it is also possible to use the combine unloader to create a heap near the field. What is the expert Mode: When the expert Mode is deactivated, you have only access to some settings. The other settings are hidden and set to default values, which works in most situations. That way, we try to help Users to get easier into Courseplay without being overwhelmed from all the settings. We work long, hard, in our own free time at developing and improving Courseplay. If you like the project, show us your undying love: PayPal donate Sponsor this project: buy me a coffee Release 8.1.0.2 Fix for #1126 Added feature to restart the course when the driver reached the end Created our own vehicle dimension scanner to have the actual unfolded vehicle size for the pathfinder. That should prevent vehicles with an offset tool to hit trees. What’s Changed Fieldwork course loop by @Tensuko in #1124 feat: use actual vehicle dimensions for pathfinding by @pvaiko in #1121 100% by @KCHARRO in #1129 fix: start job without entering vehicle by @pvaiko in #1133 Update French translations in translation_fr.xml by @aurelien2023 in #1135 Update translation_br.xml by @admilson1264 in #1139 Update PL translation (v8.1.0.1) by @KITT3000 in #1140 Push Release 8.1.0.1 Fix Rice Harvester fully opens pipe #1050 Fix for #1025 Fix for #1041 Fix for #1020 Fix for pathfinding to next waypoint #1015 Adjustment for inner headlands on narrow parts of the field #1072 MP Fix for Implement start/lowering #1100 Update translation_br.xml by @admilson1264 in #1003 Update translation_ru.xml by @Gonimy-Vetrom in #1011 Update translation_uk.xml by @Gonimy-Vetrom in #1012 fix: specialization race conditions by @pvaiko in #997 Update translation_it.xml by @Roby1164 in #1014 fix: pathfinding to next wp by @pvaiko in #1015 Update PL translation (v8.1.0.0) by @KITT3000 in #1016 Update translation_es.xml by @KCHARRO in #1017 Add english tutorial playlist to README by @gllherme in #1027 Update translation_br.xml by @admilson1264 in #1026 Update translation_cz.xml by @LadikSmyth in #1039 Update translation_ru.xml by @Gonimy-Vetrom in #1061 Update translation_uk.xml by @Gonimy-Vetrom in #1062 Performance counter debug channel by @pvaiko in #1053 fix: field detection by @pvaiko in #1059 fix: custom field numbers by @pvaiko in #1067 1025 strange issue with some mulchers and cultivators by @pvaiko in #1043 docs: update README, modDesc and issue templates with website links by @Jan2903 in #1051 fix: inner headlands must not cross outermost one by @pvaiko in #1072 Update translation_sv.xml by @piplarsson in #1082 Update translation_fr.xml by @Hachecache in #1092 Implement start/lowering fix for multiplayer by @pvaiko in #1100 @gllherme made their first contribution in #1027 @Jan2903 made their first contribution in #1051 @piplarsson made their first contribution in #1082 @Hachecache made their first contribution in #1092 Push ModHub Release 8.1.0.0 ModHub Release fix for #991 fix for #993 final changes for plows #972 What’s Changed Update translation_es.xml by @KCHARRO in #984 Update translation_it.xml by @Roby1164 in #985 Update translation_cz.xml by @PartizanSVK in #924 Update translation_cz.xml by @LadikSmyth in #978 refactor: plow rotation logic unified by @pvaiko in #979 fix: consider fruit avoidance setting for transitions by @pvaiko in #995 fix: check CpUtil.getName parameter by @pvaiko in #991 WIP ModHub Changelog by @Tensuko in #868 New Contributors @PartizanSVK made their first contribution in #924 Push Release 8.0.2.3 Fix for #931 Fix for #940 Fix for #941 Fix for #953 Some warnings changed to debug to have them off Add options to disable HUD and Infopanel movement. Add nil check by @schwiti6190 in #946 Update translation_cs.xml by @Simba76 in #962 fix: Pipe offset detection by @pvaiko in #957 fix: more robust harvester back measurement by @pvaiko in #955 fix: connecting path error by @pvaiko in #968 Adds user settings to disable the moveable huds by @schwiti6190 in #971 Push Release 8.0.2.2 fixes field detection msg #925 fixes flag for course that was not edited with editor, displayed wrong. (Course needs to be re-generated to have the flag removed) (c#926 fix for #906 fix for #907 What’s Changed Update translation_ru.xml by @Gonimy-Vetrom in #934 Update translation_uk.xml by @Gonimy-Vetrom in #935 Fixes before modhub by @pvaiko in #927 Issue 906 907 by @schwiti6190 in #929 Push Release 8.0.2.1 Fix for #853 Another fix for #871 Fix for #599 Fix for #881 Fix for #861 Config added #888 Push Release 8.0.2.0 Fix Combine does not start #818 Fix Lands setting direction depends on start position #802 This reverts the changes from #709 which will not be changed. Fix for #795 Fix for #612 and maybe #196 Enhancement for harvester with delayed filling #357 #813 Fix for #786 Change the turn for Harvesters on second headland. Use the second headland turn on the first headland for root harvesters and Oxbo harvesters. Better alignment behavior for approaching a moving combine with an unloader with big turn radius (e.g. auger wagons). Improvements for controller input. Soil sampler and other PF fixes. Pathfinder improvements. Added draw custom field on the CP AI Map with updated help menu. #539 New Pathfinder algorithm jump point search added. This will speed up pathfinding a lot when the distance to the target is high. This can be turned off in vehicle settings but is on by default. Added penalty factor setting for the pathfinder, default is 1. IMPORTANT: Increase modDesc Version to 98. That means minimum game Version 1.8.0.1 Push Release 8.0.1.5 Loop turn on headland is now a setting to turn on or off Fixes #712 and maybe also #669 and #618 Fix for #756 and #727 V8.0.1.4 Fix for #753 Fix for #749 Fix for #731 Enhancement for #709 Adjustment for Gregoire GL vine harvester #746 Added new loop corner turn for towed implements with a grain car in combination. The 1st headland must be round! #737 Added debug output for diagnostic purpose #761 Update modDesc Version to min Patch 1.7.0.1 !! Push Release 8.0.1.3 Fix for #609 Fix for #632 Fix for #652 Fix for #668 Fix for #685 Fix for #691 Fix for #726 Improvement for selecting active worker. #733 Mod conflict solved. #728 Increase max working width to 57. #702 Internal AD-CP interface refactoring. #692 Debug spam should now be solved (some stay on on purpose but shouldn’t appear that often). Push Release 8.0.1.2 Fix for #635 Fix for #621 Possible fixes for #655 , #578 and #586 Another fix for field boundary detection Fix for #664 Fix for #651 Another fix division by 0. Fixes for NEXAT DLC #679 Note: This contains the important fixes for the NEXAT. We know that not everything works perfectly yet and there will be more improvements for it at a later point, but the bugfixes had priority. Push Release 8.0.1.1 Fix for #629 Fix for #506 Fix for #554 Fix for #601 Added course display for mini map #630 V8.0.1.0 New construction frame for editing course and custom fields added. Fix for #583 Raise and lower tools independently #39 Fix for #586 #62 #596 #578 Try to fix multiplayer custom field detection Issues #534 New load and unload icons for shovel mode. Move field margin to basic settings in the generator by @Xt-8 Push Hotfix 8.0.0.12 Fix for #572 Fix for #395 Push Hotfix 8.0.0.11 Fixes #557 and #568 Push Release 8.0.0.10 Fix for #524 Fix for #536 Fix for #378 Maybe fixes #528 Internal pathfinder improvements and better smoothing. Added support for Universal Autoload from @loki79uk Push Release 8.0.0.9 Another fix for #456 and #475 to hopefully not have another surprise. Fix for #458 Fix for #392 Added new languages Push Release 8.0.0.8 Fix for selfUnload #456 Workarround for #448 Fix for #461 and #478 Fix for #469 and #475 Push Release 8.0.0.7 Use the Giants working width first. Fix for #363 Fix for #375 Fix for #376 Fix for #389 Fix for #393 Fix for #433 (Patch 1.5 Error) Push Release 8.0.0.6 Fix for #302 Fix for #301 Disable narrow field for Multitool #312 Fix for slurry tanks #300 Fix for #317 and #318 (nil checks) Fix for #343 Fix custom fields #348 Should finaly fix Oxbo Harvester (and others) that needs to stop to unload #240 Some more MP fixes. Push Release 8.0.0.5 Fix for #132 Fix for #252 Fix for #243 (Krone bale collect) Fix for #133 (Cotton Harvester) Fix for #234 Fix helper limit (is now endless again?) Fix for #215 Use Giants field scanner now (might fix #63) MP Fix for #269 MP fix for #260 Should fix #221 Fix for #187 Fix for #176 Should fix #174 (but the Mod got a trailer spec which is wrong so this is rather a Mod Issue…) Fix for #169 Fix for #159 Should fix #156 Added keybinds for direct start at first/last/nearest waypoint #147 Some GUI adjustments Push Release 8.0.0.3 Fixes McDon and PickUps for Harvester #60 Fixes bale wrappers (also for missions) #71 #171 Should fix #79 #151 #170(it not always happens so it is hard to find out) Baler and bale wrapper now stop when empty Helps with #138 Push Release 8.0.0.2 Rename and delete custom fields added back in. Keybind to open the HUD also close the HUD #75 Fix return to start #93 Fix can’t drive to combine. #80 Fix for F1 keybind menu. #91 Some collision fixes Another nil check error fixed Push Release 8.0.0.1 While AD Hud is active, closing of the cp hud is only possible with the mouse, if the mouse is hovering over the CP Hud. CP is no longer blocking the AD right mouse button event. AutoDrive now only tells us to open the pipe when it has already designated our harvester as the target so hopefully no more unnecessary pipe opening anymore. Fix ESC not working in course manager. Small UI fixes. Added button for creating folder with a saved course. #66 Fix for #55 , #56 , #71 , #69 , #65 , #62 Added a keybind to open the CP Menu without using the HUD (default: left alt + g) Fixed zoom in HUD when changing value with scroll wheel. Push Release 8.0.0.0 PLEASE READ: Initial FS25 migration While almost all functions from FS22 are implemented back in (except draw field on the map), they can still have errors and not function correctly in some situations. Added a keybind to generate a course when standing with the vehicle on the field (default ctrl+g), the settings are used from the generator menu. The help menu is mostly up to date, but some details might not be correct (e.g. custom field, due to missing feature). Course editor is disabled and will be readded later. Better controller support will come with later versions. Developers Tensuko pvaiko schwiti6190