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Centralized Database Manager V2.0
Centralized Storage & VS Code Tooling for Modders
FS25_DBAPI is a streamlined persistence layer for Farming Simulator 25 mods. It replaces fragmented data handling with a centralized, JSON-backed FlatDB and provides a simple global API (g_globalMods[“FS25_DBAPI”].DBAPI) for namespaced key/value storage.
To supercharge your workflow, it comes with a dedicated VS Code extension featuring IntelliSense, snippets, and a live tree view to inspect your database files directly in the editor.
Why use FS25_DBAPI? – Zero Overhead: A minimal, savegame-safe persistence layer that requires no external database engines.
– Intuitive API: Clean methods for getValue, setValue, listKeys, and deleteValue.
– Developer Velocity: Drastically speed up coding with autocomplete, snippets, and workspace visualization.
– Cross-Mod Compatibility: Simplify data sharing between mods and streamline migrations between savegames.
– Scalable: Lightweight enough for tiny utility mods, yet robust enough for complex modpacks.
Quick Start for Developers
1. Install the Mod Drop the release ZIP into your mods/ folder and load your savegame to initialize the API.
2. Setup the VS Code Extension Navigate to the vscode-extension directory and run: — Bash npm run compile npm run package — Install the resulting .vsix via VS Code (Extensions → Install from VSIX…).
Code Examples Set a configuration value: — Lua local DBAPI = g_globalMods[“FS25_DBAPI”] DBAPI.setValue(“MyMod”, “config.playerSpeed”, 12.5) —
Read with a fallback default: — Lua local DBAPI = g_globalMods[“FS25_DBAPI”] local speed = DBAPI.getValue(“MyMod”, “config.playerSpeed”, 10) —
Breaking Changes: – Removal of Key-Value: The old getValue, setValue, deleteValue and listKeys methods are removed. – New Export: Scripts must now call SILODB instead of DBAPI.
Improvements: – Updated ExampleDbUsage.lua with error handling.
FS25_DBAPI is a streamlined persistence layer for Farming Simulator 25 mods. It replaces fragmented data handling with a centralized, JSON-backed FlatDB and provides a simple global API (g_globalMods[“FS25_DBAPI”].DBAPI) for namespaced key/value storage.
To supercharge your workflow, it comes with a dedicated VS Code extension featuring IntelliSense, snippets, and a live tree view to inspect your database files directly in the editor.
Why use FS25_DBAPI? – Zero Overhead: A minimal, savegame-safe persistence layer that requires no external database engines.
– Intuitive API: Clean methods for getValue, setValue, listKeys, and deleteValue.
– Developer Velocity: Drastically speed up coding with autocomplete, snippets, and workspace visualization.
– Cross-Mod Compatibility: Simplify data sharing between mods and streamline migrations between savegames.
– Scalable: Lightweight enough for tiny utility mods, yet robust enough for complex modpacks.
Quick Start for Developers
1. Install the Mod Drop the release ZIP into your mods/ folder and load your savegame to initialize the API.
2. Setup the VS Code Extension Navigate to the vscode-extension directory and run: — Bash npm run compile npm run package — Install the resulting .vsix via VS Code (Extensions → Install from VSIX…).
Code Examples Set a configuration value: — Lua local DBAPI = g_globalMods[“FS25_DBAPI”] DBAPI.setValue(“MyMod”, “config.playerSpeed”, 12.5) —
Read with a fallback default: — Lua local DBAPI = g_globalMods[“FS25_DBAPI”] local speed = DBAPI.getValue(“MyMod”, “config.playerSpeed”, 10) —
Breaking Changes: – Removal of Key-Value: The old getValue, setValue, deleteValue and listKeys methods are removed. – New Export: Scripts must now call SILODB instead of DBAPI.
Improvements: – Updated ExampleDbUsage.lua with error handling.
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Centralized Database Manager V2.0
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