[Blender Add-on] Texture-Bake-Machine v1.0.1.0
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[Blender Add-on] Texture-Bake-Machine v1.0.1.0

A Blender add-on for preparing and packing texture maps for GIANTS Farming Simulator 25 workflows. It combines recurring channel-packing and texture-atlas tasks in one compact Blender sidebar tool. Tested with Blender 4.0.2, 4.5.9 LTS, 5.1.2, and 5.2.1 LTS. Features – Building Shader mMask creation – Vehicle Shader vMask creation – Custom Specular channel packing – Automatic Ambient Occlusion baking – Texture Array | Atlas creation – Native Blender progress display – Automatic and custom PNG export names – English interface with German translation – Read-only detection of official GIANTS shader files – Channel packing – mMask and vMask – Red: Wear / Gloss – Green: Ambient Occlusion – Blue: Dirt Alpha: Optional additional channel – Custom Specular – Red: Gloss – Green: Ambient Occlusion – Blue: Metallic – Alpha: Not used Compatibility – Blender 4.0.2 – Blender 4.5.9 LTS – Blender 5.1.2 – Blender 5.2.1 LTS V1.0.1.0 – Fix: Textures created via the add-on now have the correct color values. – New: All “New” buttons have been corrected accordingly. – New: The AO bake area indicates when Cycles needs to be activated. – New: The most important AO bake settings, including Margin Type, are available directly in the add-on. – New: “Save” has been changed to “Save Image”. An asterisk (*) indicates unsaved changes. – New: “BAKE AO” will only be released once an AO texture has been created or selected. – New: AO is baked directly into the selected texture and its existing resolution. – Improved: Newly created textures are more reliably enabled for Texture Paint. – Have fun, new features are planned.

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